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Do you feel the Champion System has ruined the game for you?

BugCollector
BugCollector
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Grinders will forever be more powerful than people who just play the game. It makes the game even more unbalanced. I think the best way for the Champion System would be to let it hold from VR1 to VR14 and then just finish it. Done! Everybody gets 70 Champion Points.
May knowledge guide you to enlightenment
  • AlnilamE
    AlnilamE
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    Nope.

    You will have to pry the Plentiful Harvest passive out of my cold dead fingers!

    I don't care how many CP anybody else has. I will catch up eventually.
    The Moot Councillor
  • Cazic
    Cazic
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    No, I don't feel that way.

    I'm fine knowing that someone who chooses to put in huge amounts of time grinding has something to show for it.

    It's not as if the benefits/passives given within the CS are THAT powerful. They will give an advantage, for sure, but you'll still be able to beat someone who has more CP than you if you're skilled.

    Also, remember this isn't a 100% PvP game. Many of us focus more on PvE where this imbalance won't even really come into play.
  • Slurg
    Slurg
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    It's only been out for a week; I think it's far too early to tell.

    Though launching it with the "no enlightenment for you but 4x enlightenment for that other guy" bug and the display bug that giveth and taketh away at random intervals was not a good way to start.

    If the system continues to reward heavy grinding as the best method to get the points needed to complete difficult content at end game like trials and to be competitive at PVP, which is what some people are indicating, I think people who like those activities but hate grinding would be justified in feeling the game is ruined for them.

    But personally I will wait a little while and see how it goes before I decide.
    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
  • WhiskyBob
    WhiskyBob
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    No. Untill i have met 51k hp templar vampire with infinite mana that *** 12 people solo.

    Somehow he had 120CP "shield on block" passive (you need 360 cp to reach it)
    Edited by WhiskyBob on March 10, 2015 9:20PM
  • TheBucket
    TheBucket
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    No
    William Reignes
    Magic Nightblade - Rogue Bomber
    Creator of Thirsty Thief Build (Retired 1.5)
  • Zouni
    Zouni
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    Since finishing Caldwels silver and gold I feel that there is no casual way to gain CP XP. PVP is fine and fun and so are dungeons but I do not consider that to be casual play. So in a way I feel forced to do that content in order to remain competitive. Prior to this I did not feel forced to do anything and that was a major appeal of the game to me ( no grind concept). I hope future content will correct this.
    Nyxtes - NB
    Nyxta - Sorc
    Mastrofonoss - DK
    Gr Blue - Temp
  • Tandor
    Tandor
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    No. I haven't reached veteran level yet so the system doesn't yet apply to me. As I don't play competitively it doesn't bother me if other players have loads of points before I get any, all I hope is that it remains a system designed to provide worthwhile and long-term incentives and rewards when I do reach that stage.

    My fear, however, is that the "instant gratification and entitlement" crowd will win yet again and get a reduction in both the maximum number of points and the time taken to receive (as opposed to earn) them.
  • KhajitFurTrader
    KhajitFurTrader
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    No. A game devoid of different qualities of power levels would be dull and boring, no-one would want to play it for any length of time. Let those who play the most be the ones who have the most, otherwise the game wouldn't be rewarding for those who play at all at some point.

    The two facts that are most likely overlooked/omitted when constructing cases against perceived inequality in MMOs are:
    1. Whatever system is put into question is never the only one that determines the outcome of a direct comparison of power levels. There always are at least two others, with player skill always being one of them. But of course, when trying to spin a case against a system like the CS, there are suddenly god-like players all around, who have it all: skill and gear and lots of CP to boot. I don't know, I haven't met one of those yet... Which brings me to
    2. The distribution of any resource in an MMO tends to look more and more like a Bell curve over time. Meaning that there are very few players at the low end, and very few at the top, and the big mass is somewhere in-between, where the differences (standard deviation) in power between any one player is always lower than the difference of the extremes. Also, the probability of the top dogs meeting the underdogs is very low, because there are so few. But sure enough, it will most likely be the underdogs who come to the forums and complain about getting steamrolled, and that the difference of the extremes is too big. Which leads me to point 1) again...
    Edited by KhajitFurTrader on March 10, 2015 10:13PM
  • Natjur
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    No, Its made PVP a little unbalanced (but PVP was never balanced to start with), but all they have to do there is make it so EVERYONE who enters PVP jump to 3600 points.

    Other then that, the system works.

    10 points into a skill in the champion system is 50% as powerful as someone who has put 100 points into that skill. I think they have the balance right. Sure some things will be 'twinked' over time, but it looks good so far. (Until people start asking for 360+ point only V14 for SO trials but SO runs is more about KNOWING what to do, then a few extra cp points)
    Edited by Natjur on March 10, 2015 10:17PM
  • phermitgb
    phermitgb
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    I feel no need to be "competitive" with anyone - so the CP system seems like another fun way to level up and I couldn't give a furry rat's behind how far "ahead" of me you are - i'm a year into ESO and my highest level character is 48, so there are already people "ahead" of me, and always will be, and I don't miss them at all

    I'll scrounge up some cp's here and there making my way to v14, some dungeons and craglorn and whatnot - and by then, I'm assuming the game will either have new expansion content, or be closing shop - either way, I'll have had my fun.

    I might PVP for fun, a change of pace, a little xp/cp and some exploration/skyshards, but I don't imagine myself crying excessively over whether I'm "optimal", "competitive", "viable" or any other half-made up term...
    "There is no correct resolution; It's a test of character."
    James T. Kirk
  • Audigy
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    It cant ruin the game for me, as I don't care what others have in an online game. Just think about it, I don't even have a VR char yet and I play since a year. ;)

    Still,

    I wish the CS wouldn't be based on XP, but achievements and smaller tasks that you can only do once. Making people grind dungeons, daily quests or mobs doesn't seem like a lot of fun to me. I do enjoy games most when I do stuff once and then receive credit for it. This is only partly possible at ESO like with the Dye system.

    That said,

    I am worried of the day when I go into AVA, meeting players with several hundred CP while I only have a couple.
  • cravnbeer
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    I dislike these type of endgame systems but this system is just a special kind of awful. I have no desire to change my play style just to grind out CP so I am pretty much stuck with what they gave me.
  • Chesimac
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    cravnbeer wrote: »
    I dislike these type of endgame systems but this system is just a special kind of awful. I have no desire to change my play style just to grind out CP so I am pretty much stuck with what they gave me.

    This is me
  • ZigoSid
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    No.

    Sooner or later it will ruin PVP yes but in that case I will PVE and RP only. The whole game can't be ruined by CP (but they can still find anything else haha)
    Edited by ZigoSid on March 10, 2015 11:01PM
  • phairdon
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    No. Just another learning process.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Jando
    Jando
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    Ruined? No. Majorly turned-off? Yes. I'm hopeful that major changes will be on the way....soon?
    Dear ZoS - Sell us great content at a reasonable price. Stop the Grind!!
  • ssewallb14_ESO
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    Not yet anyway. If this game is still around years from now there's going to be a gigantic progression gap though
  • Robbmrp
    Robbmrp
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    Not yet anyway. If this game is still around years from now there's going to be a gigantic progression gap though

    We won't need to wait a year. After 1 week there are already people with over 150 CP. In another 3 weeks the gap between players is going to be game breaking to where no one with under 200 CP will be able to compete at all in PvP. There goes all players from 10 to 50 for PVP who won't have any CP at all. Even with the nerfs to XP the gap is still going to widen dramatically.
    Edited by Robbmrp on March 10, 2015 11:00PM
    NA Server - Kildair
  • ssewallb14_ESO
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    The problem is when the long term players who don't nolife start reaching the cp cap. As a game ages there are more people at endgame and fewer new players. No one is going to start playing a several year old game by themselves for several more years just to keep up with the majority of the player base.
  • Soulshine
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    I don't think it has ruined the game for me, since it did not in any way address what I have thought all along was the real issue with the post 50 content anyway, despite however much we were told it would be an improvement.

    In that context, it is neither inspiring or even something I care to particiapte in. Especially in light of the fact it is still incomplete --- we are not being given any ETA on the final phase 4, there is no new zone content to play and won't be for several months at best, the very poor balance of XP across different play activities, bugs, exploits, etc., it is truly very discouraging to be facing all of it as a whole in less than a year's time. But the CS in of itself? is just one straw among many.
  • Zaggeron
    Zaggeron
    No real opinion one way or the other at this point. I only do PvE so it's most likely never gonna ruin the game for me -- Oh I suppose it could if they nerfed the gear drops to balance out the extra power of the CPs.
  • Robocles
    Robocles
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    Not interested in any responses.

    No... the fact they can't get their basic mechanics right after a year ruined the game for me.

    The "champion" system is just a hamster wheel, aimed at transient console players. There is never an endpoint to shoot for... so, what's the point?

    Oh... and now they're moderating months old posts... so that's fun.
    Edited by Robocles on March 11, 2015 12:24AM
  • Aeratus
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    Yes. Already left the game.

    The champion system further underscores that ESO isn't a serious game based on skill. It is instead a game for casuals and no-life grinders. The CS isn't the only problem tho. This game has been fraught with severe imbalances and technical problems, and the trend of the game becoming more grind-based started long ago.
  • Phinix1
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    YES, not because I don't like it, but because ZOS is stupid enough not to put a daily cap on CP gain.

    Talk about shooting yourself in the foot. Will they really risk destroying competitive PVP just to squeeze some money out of the freaks that farm 24-7 any new hamster wheel you give them?

    Apparently so.
  • Soulshine
    Soulshine
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    YES, not because I don't like it, but because ZOS is stupid enough not to put a daily cap on CP gain.

    Talk about shooting yourself in the foot. Will they really risk destroying competitive PVP just to squeeze some money out of the freaks that farm 24-7 any new hamster wheel you give them?

    Apparently so.

    Someone around here recently proposed that a possible solution for PvP would be to autoscale all players in Cyrodill to max CPs...? not sure that would work since you'd also have to rescale the entire zone, even the fish or whatever... but maybe that is something that would be possible since even daily caps don't mean anything to someone who again plays 24/7.... they will just keep earning them in any case playing that much. Daily caps also harm a lot of players who play not as often but for many hours at one time, when they do play.
  • jeevin
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    Ruined the game? No. Buy I can't understand the decision to implement the Champion system and then make it so difficult to actually unlock the Cps. Only a very small percentage of players will stick with it to unlock anything meaningful from it. Seems like a waste of development resources to me.
  • Audigy
    Audigy
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    Soulshine wrote: »
    YES, not because I don't like it, but because ZOS is stupid enough not to put a daily cap on CP gain.

    Talk about shooting yourself in the foot. Will they really risk destroying competitive PVP just to squeeze some money out of the freaks that farm 24-7 any new hamster wheel you give them?

    Apparently so.

    Someone around here recently proposed that a possible solution for PvP would be to autoscale all players in Cyrodill to max CPs...? not sure that would work since you'd also have to rescale the entire zone, even the fish or whatever... but maybe that is something that would be possible since even daily caps don't mean anything to someone who again plays 24/7.... they will just keep earning them in any case playing that much. Daily caps also harm a lot of players who play not as often but for many hours at one time, when they do play.

    I must admit I dislike anything that scales me higher. It takes away the slow path of improving your char, that's why I also dislike rush groups as a low level.

    Maybe they can roll out some brackets in future, maybe something for the start like CP 0-70, 71-200 etc.? As higher the CP gets, as bigger the brackets could become.
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