Yeah, I'd love to see a video of that. With that setup described above and assuming you stack spell damage enchants, how do you keep any resources in long fights? You'd have like 700 magika recovery there and barely any spell reduction costs (besides the little reduction/increases from cp).Liquid Lightning should 100% be used. Also you might want to check gear etc. as I do over 10K with Force Pulse and Frag Procs only.
2xSkoria (on stationary bosses with LL, otherwise you can use Mephala instead)
2xTorugs
2xCyrodiil's Light
4xMartial Knowledge
In a >40 sec test with LL a guildie did 14K+. Will post the FTC parse if he allows me to.
TheMachineKiller wrote: »Yeah, I'd love to see a video of that. With that setup described above and assuming you stack spell damage enchants, how do you keep any resources in long fights? You'd have like 700 magika recovery there and barely any spell reduction costs (besides the little reduction/increases from cp).Liquid Lightning should 100% be used. Also you might want to check gear etc. as I do over 10K with Force Pulse and Frag Procs only.
2xSkoria (on stationary bosses with LL, otherwise you can use Mephala instead)
2xTorugs
2xCyrodiil's Light
4xMartial Knowledge
In a >40 sec test with LL a guildie did 14K+. Will post the FTC parse if he allows me to.
What do you mean we're weaving medium attacks? Medium attacks do more than light attacks now? They didn't before.TheMachineKiller wrote: »Yeah, I'd love to see a video of that. With that setup described above and assuming you stack spell damage enchants, how do you keep any resources in long fights? You'd have like 700 magika recovery there and barely any spell reduction costs (besides the little reduction/increases from cp).Liquid Lightning should 100% be used. Also you might want to check gear etc. as I do over 10K with Force Pulse and Frag Procs only.
2xSkoria (on stationary bosses with LL, otherwise you can use Mephala instead)
2xTorugs
2xCyrodiil's Light
4xMartial Knowledge
In a >40 sec test with LL a guildie did 14K+. Will post the FTC parse if he allows me to.
In AA & Hel Ra I could keep it up with nothing but potions and an occasional full heavy attack, which in 1.6 doesn't decrease DPS by that much (actually using spell symmetry is a bigger DPS loss it seems) since they hit for 10K+. 3x Spell Cost Reduction enchantments and all CP in cost reduction works wonders and is much more effective than Spell Damage (which in turn is more effective on set bonuses). I'm also considering putting some points in the thing that returns more on heavy attacks, not sure about that yet as I only have 82 CP so far. Plus we're weaving medium attacks, which also seem to increase DPS with at least 1K over using light attacks. Actually the highest damage in my FTC parses is always Heavy Attacks.. ^^
TheMachineKiller wrote: »What do you mean we're weaving medium attacks? Medium attacks do more than light attacks now? They didn't before.TheMachineKiller wrote: »Yeah, I'd love to see a video of that. With that setup described above and assuming you stack spell damage enchants, how do you keep any resources in long fights? You'd have like 700 magika recovery there and barely any spell reduction costs (besides the little reduction/increases from cp).Liquid Lightning should 100% be used. Also you might want to check gear etc. as I do over 10K with Force Pulse and Frag Procs only.
2xSkoria (on stationary bosses with LL, otherwise you can use Mephala instead)
2xTorugs
2xCyrodiil's Light
4xMartial Knowledge
In a >40 sec test with LL a guildie did 14K+. Will post the FTC parse if he allows me to.
In AA & Hel Ra I could keep it up with nothing but potions and an occasional full heavy attack, which in 1.6 doesn't decrease DPS by that much (actually using spell symmetry is a bigger DPS loss it seems) since they hit for 10K+. 3x Spell Cost Reduction enchantments and all CP in cost reduction works wonders and is much more effective than Spell Damage (which in turn is more effective on set bonuses). I'm also considering putting some points in the thing that returns more on heavy attacks, not sure about that yet as I only have 82 CP so far. Plus we're weaving medium attacks, which also seem to increase DPS with at least 1K over using light attacks. Actually the highest damage in my FTC parses is always Heavy Attacks.. ^^
Liquid Lightning should 100% be used. Also you might want to check gear etc. as I do over 10K with Force Pulse and Frag Procs only.
2xSkoria (on stationary bosses with LL, otherwise you can use Mephala instead)
2xTorugs
2xCyrodiil's Light
4xMartial Knowledge
In a >40 sec test with LL a guildie did 14K+. Will post the FTC parse if he allows me to.
s7732425ub17_ESO wrote: »Liquid Lightning should 100% be used. Also you might want to check gear etc. as I do over 10K with Force Pulse and Frag Procs only.
2xSkoria (on stationary bosses with LL, otherwise you can use Mephala instead)
2xTorugs
2xCyrodiil's Light
4xMartial Knowledge
In a >40 sec test with LL a guildie did 14K+. Will post the FTC parse if he allows me to.
How much damage is Skoria doing? I'm wondering because many, many players do not have this. If it's providing 30% of your DPS, then everyone else is screwed.

Does the Skoria Set proc by using Boundless Storm, Liquid Lightning and Entropy?
berlinsquirrelb16_ESO wrote: »Did 10-14k yesterday in AA with my Sorc...and still potential for more. Cant complain
berlinsquirrelb16_ESO wrote: »Did 10-14k yesterday in AA with my Sorc...and still potential for more. Cant complain
skills/stats?
I have 1811 spell damage and 26% crit, 28k magicka and 1k magicka recovery,
I use magicka pots for extra 200 spell damage and 10% crit
weapon 1: crushing shock, daedric pray, crystal fragments, bound aegis, restoring twilight
weapon 2: liquid lightning, healing springs, emnpowered ward, bound aegis, restoring twilight
ultimates are ice comet and greater storm atronach
I could, barely, get past 7k on the 2nd (Gargoyle) and last bosses in veteran SpindleClutch.
And i may need to drop the spell power enchant for lowered Magicka cost from my necklace because i was going OoM all the time.
posthumecaver wrote: »Only thing I am asking about this DPS numbers 11.5-12.5 the duration of the fights.
Sure if I nuke with Liquid Lightning + Attronach + Meteor in single target rotation (with the assumption the boss will not move) it is possible to reach these numbers but this also means that the fight should not take longer than 20s otherwise I will be dry from Magica/Ultimate everything, I am even not sure Spell Symmetry or Dark Exchange can bring me back to fight if I am not taking damage.
Are they really bringing every top bosses in this game in 20s to the ground?
eserras7b16_ESO wrote: »Thank god some sorcerers already starting to learn how to play with the new mechanics, please keep posting so other sorcerers don't spam the forum no more.
And about the worse magicka class, I don't think so, magicka templar (Jesus beam) is only letting me reach 6k dps so yeah...
Not sure what exactly the above does, but you can check out my build on TF: http://tamrielfoundry.com/topic/1-6-sorceress-petless-by-pppontus-70-cp/
Did 11,5-12,5K on all bosses in EH yesterday (without pots).
Not sure what exactly the above does, but you can check out my build on TF: http://tamrielfoundry.com/topic/1-6-sorceress-petless-by-pppontus-70-cp/
Did 11,5-12,5K on all bosses in EH yesterday (without pots).
Nice, will try to use a modified version of that, without elemental susceptibility (don't have it and lack skill points atm, may get it on next respeck), and instead use restoring twilight, and have liquid lightning only on one weapon.
Pretty low magicka recovery though, how does it hold up in longer fights and in veteran dungeons?
Also, what kind of enchants are you using on weapons/accessories?
I'm currently using 1 spell damage and 2 lowered cost (and thinking of replacing the spell damage one for lowered cost once i get second piece of light of cyrodiil set), and weapons have spell damage + magicka drain.
Not sure what exactly the above does, but you can check out my build on TF: http://tamrielfoundry.com/topic/1-6-sorceress-petless-by-pppontus-70-cp/
Did 11,5-12,5K on all bosses in EH yesterday (without pots).
Nice, will try to use a modified version of that, without elemental susceptibility (don't have it and lack skill points atm, may get it on next respeck), and instead use restoring twilight, and have liquid lightning only on one weapon.
Pretty low magicka recovery though, how does it hold up in longer fights and in veteran dungeons?
Also, what kind of enchants are you using on weapons/accessories?
I'm currently using 1 spell damage and 2 lowered cost (and thinking of replacing the spell damage one for lowered cost once i get second piece of light of cyrodiil set), and weapons have spell damage + magicka drain.
As said above, no problems at all with Magicka. All enchants are listed and all jewelry is reduce spell cost which is 4x more effective than spell damage, better to get spell damage from sets instead. Weapons I go with fire for the burning proc which also procs Skoria. If you ever run out of Magicka you just need a heavy attack or two to continue DPS until you get potion up and that's less of a DPS loss than using spell symmetry (spell symmetry gives about the same mana as one heavy attack now..)
I agree Liquid Lighting seems to be pretty sweet now. Also put champion points into elemental damage for a boost to all of your lightning attacks.Liquid Lightning should 100% be used. Also you might want to check gear etc. as I do over 10K with Force Pulse and Frag Procs only.
2xSkoria (on stationary bosses with LL, otherwise you can use Mephala instead)
2xTorugs
2xCyrodiil's Light
4xMartial Knowledge
In a >40 sec test with LL a guildie did 14K+. Will post the FTC parse if he allows me to.
berlinsquirrelb16_ESO wrote: »Did 10-14k yesterday in AA with my Sorc...and still potential for more. Cant complain
skills/stats?
I have 1811 spell damage and 26% crit, 28k magicka and 1k magicka recovery,
I use magicka pots for extra 200 spell damage and 10% crit
weapon 1: crushing shock, daedric pray, crystal fragments, bound aegis, restoring twilight
weapon 2: liquid lightning, healing springs, emnpowered ward, bound aegis, restoring twilight
ultimates are ice comet and greater storm atronach
I could, barely, get past 7k on the 2nd (Gargoyle) and last bosses in veteran SpindleClutch.
And i may need to drop the spell power enchant for lowered Magicka cost from my necklace because i was going OoM all the time.
Not sure what exactly the above does, but you can check out my build on TF: http://tamrielfoundry.com/topic/1-6-sorceress-petless-by-pppontus-70-cp/
Did 11,5-12,5K on all bosses in EH yesterday (without pots).
jasonquigley646_ESO wrote: »When did an Elder Scrolls game become a big math equation, this is getting ridiculous. It's no longer "play how you want", unless you want to play alone. Yes, I know this is inevitable in every MMO...but it just seems to have gotten to the point of ridiculous with this game (and yes, I play a magicka build sorc).
I have seen many of these 10k + dps people that refuse to play a fight by its mechanics and practically dance in red circles, and when you call them on it their answer is usually along the lines of (but the healer should be able to heal me through it brah!). Which leads me to believe that they need the "build of the day" because they can't comprehend watching their surroundings.
Hopefully ZOS @ZOS_GinaBruno will build more encounters that are built around mechanics and not how fast you can hit buttons in a certain rotation. But maybe I am the minority, I look forward to the longer fights...they seem more fulfilling once they are over. And as a healer, I'll take a 6-8k dps person that knows how to sustain themselves over a 20k dps person that is sucking up all my magicka any day. I know this digressed slightly off topic, for that I apologize.
They should improve our Execute, I've heard the Temp and NB Execute does much more dmg than ours.... and we can use it just until the Mob is >20%....
Remove the AoE and Increase the explosion dmg! ^^
Weapons I go with fire for the burning proc which also procs Skoria.
@pppontus I like the information you provided in this link very informative and helpful. Thanks!...but you can check out my build on TF: http://tamrielfoundry.com/topic/1-6-sorceress-petless-by-pppontus-70-cp/
Did 11,5-12,5K on all bosses in EH yesterday (without pots).
jasonquigley646_ESO wrote: »When did an Elder Scrolls game become a big math equation, this is getting ridiculous. It's no longer "play how you want", unless you want to play alone. Yes, I know this is inevitable in every MMO...but it just seems to have gotten to the point of ridiculous with this game (and yes, I play a magicka build sorc).
I have seen many of these 10k + dps people that refuse to play a fight by its mechanics and practically dance in red circles, and when you call them on it their answer is usually along the lines of (but the healer should be able to heal me through it brah!). Which leads me to believe that they need the "build of the day" because they can't comprehend watching their surroundings.
Hopefully ZOS @ZOS_GinaBruno will build more encounters that are built around mechanics and not how fast you can hit buttons in a certain rotation. But maybe I am the minority, I look forward to the longer fights...they seem more fulfilling once they are over. And as a healer, I'll take a 6-8k dps person that knows how to sustain themselves over a 20k dps person that is sucking up all my magicka any day. I know this digressed slightly off topic, for that I apologize.
People care about being the best that they can be, it's not really that ridiculous. If people can't deal with mechanics that's another issue, but because someone does good DPS doesn't mean they can't deal with mechanics you know. From my experience it's usually the opposite, people who don't care about their DPS and don't care about being good who don't see big red circles under them. ^^
But I'm also smart enough to understand that it may as well be coincidental.They should improve our Execute, I've heard the Temp and NB Execute does much more dmg than ours.... and we can use it just until the Mob is >20%....
Remove the AoE and Increase the explosion dmg! ^^
Sorcs execute is probs the highest DPS one of all. Templars execute is ***, NBs is good but it's also really the only quality my Magicka NB has anymore.
jasonquigley646_ESO wrote: »When did an Elder Scrolls game become a big math equation, this is getting ridiculous. It's no longer "play how you want", unless you want to play alone. Yes, I know this is inevitable in every MMO...but it just seems to have gotten to the point of ridiculous with this game (and yes, I play a magicka build sorc).
I have seen many of these 10k + dps people that refuse to play a fight by its mechanics and practically dance in red circles, and when you call them on it their answer is usually along the lines of (but the healer should be able to heal me through it brah!). Which leads me to believe that they need the "build of the day" because they can't comprehend watching their surroundings.
Hopefully ZOS @ZOS_GinaBruno will build more encounters that are built around mechanics and not how fast you can hit buttons in a certain rotation. But maybe I am the minority, I look forward to the longer fights...they seem more fulfilling once they are over. And as a healer, I'll take a 6-8k dps person that knows how to sustain themselves over a 20k dps person that is sucking up all my magicka any day. I know this digressed slightly off topic, for that I apologize.
People care about being the best that they can be, it's not really that ridiculous. If people can't deal with mechanics that's another issue, but because someone does good DPS doesn't mean they can't deal with mechanics you know. From my experience it's usually the opposite, people who don't care about their DPS and don't care about being good who don't see big red circles under them. ^^
But I'm also smart enough to understand that it may as well be coincidental.They should improve our Execute, I've heard the Temp and NB Execute does much more dmg than ours.... and we can use it just until the Mob is >20%....
Remove the AoE and Increase the explosion dmg! ^^
Sorcs execute is probs the highest DPS one of all. Templars execute is ***, NBs is good but it's also really the only quality my Magicka NB has anymore.
Hmm, I'd say that the Templar's execute is OP atm. Have a guildie doing crazy dmg with it and it starts at 50% HP not 20% like sorcs. It baffles me why they make the game more complicated than necessary. Why not just make all executes trigger at the same threshold. Would that be too game breaking?