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Magika weaving sorcerer's are the weakest dps

TheMachineKiller
TheMachineKiller
✭✭✭
On boss fights I'm lucky if I can maintain 7k dps using force pulse, daedric curse, power surge, crystal frags, and inner light. That and throwing down a greater atronarch. On the other hand, I've got stamina dk's and nightblades in my guilds pulling 14k dps on the serpent in SO...
The only thing we sorcerer's have going for us right now is power overload. Power overload with inner light, and power surge can do roughly 10.5k dps, but that's an ultimate that quickly goes away and has no sustainability in a long boss fight. The sorcerer class took a step backwards in 1.6.5. I pulled more dps in 1.5 than this. I've spent this entire weekend trying out different rotations and builds but could come up with nothing to up the dps output. What are we supposed to do? What's our use as a class?
Vehemence
Solo Extraordinaire
    Miss Machine - AD Wolfskull - DC Ok Cool - DC Wheremigoin - DC
  • Zsymon
    Zsymon
    ✭✭✭✭
    I don't think it has anything to do with your class, it might be because Force Pulse received a ninja nerf to its main damage.
  • pppontus
    pppontus
    ✭✭✭✭✭
    Liquid Lightning should 100% be used. Also you might want to check gear etc. as I do over 10K with Force Pulse and Frag Procs only.

    2xSkoria (on stationary bosses with LL, otherwise you can use Mephala instead)
    2xTorugs
    2xCyrodiil's Light
    4xMartial Knowledge

    In a >40 sec test with LL a guildie did 14K+. Will post the FTC parse if he allows me to. :)
  • TheMachineKiller
    TheMachineKiller
    ✭✭✭
    pppontus wrote: »
    Liquid Lightning should 100% be used. Also you might want to check gear etc. as I do over 10K with Force Pulse and Frag Procs only.

    2xSkoria (on stationary bosses with LL, otherwise you can use Mephala instead)
    2xTorugs
    2xCyrodiil's Light
    4xMartial Knowledge

    In a >40 sec test with LL a guildie did 14K+. Will post the FTC parse if he allows me to. :)
    Yeah, I'd love to see a video of that. With that setup described above and assuming you stack spell damage enchants, how do you keep any resources in long fights? You'd have like 700 magika recovery there and barely any spell reduction costs (besides the little reduction/increases from cp).
    Vehemence
    Solo Extraordinaire
      Miss Machine - AD Wolfskull - DC Ok Cool - DC Wheremigoin - DC
  • pppontus
    pppontus
    ✭✭✭✭✭
    pppontus wrote: »
    Liquid Lightning should 100% be used. Also you might want to check gear etc. as I do over 10K with Force Pulse and Frag Procs only.

    2xSkoria (on stationary bosses with LL, otherwise you can use Mephala instead)
    2xTorugs
    2xCyrodiil's Light
    4xMartial Knowledge

    In a >40 sec test with LL a guildie did 14K+. Will post the FTC parse if he allows me to. :)
    Yeah, I'd love to see a video of that. With that setup described above and assuming you stack spell damage enchants, how do you keep any resources in long fights? You'd have like 700 magika recovery there and barely any spell reduction costs (besides the little reduction/increases from cp).

    In AA & Hel Ra I could keep it up with nothing but potions and an occasional full heavy attack, which in 1.6 doesn't decrease DPS by that much (actually using spell symmetry is a bigger DPS loss it seems) since they hit for 10K+. 3x Spell Cost Reduction enchantments and all CP in cost reduction works wonders and is much more effective than Spell Damage (which in turn is more effective on set bonuses). I'm also considering putting some points in the thing that returns more on heavy attacks, not sure about that yet as I only have 82 CP so far. Plus we're weaving medium attacks, which also seem to increase DPS with at least 1K over using light attacks. Actually the highest damage in my FTC parses is always Heavy Attacks.. ^^
  • TheMachineKiller
    TheMachineKiller
    ✭✭✭
    pppontus wrote: »
    pppontus wrote: »
    Liquid Lightning should 100% be used. Also you might want to check gear etc. as I do over 10K with Force Pulse and Frag Procs only.

    2xSkoria (on stationary bosses with LL, otherwise you can use Mephala instead)
    2xTorugs
    2xCyrodiil's Light
    4xMartial Knowledge

    In a >40 sec test with LL a guildie did 14K+. Will post the FTC parse if he allows me to. :)
    Yeah, I'd love to see a video of that. With that setup described above and assuming you stack spell damage enchants, how do you keep any resources in long fights? You'd have like 700 magika recovery there and barely any spell reduction costs (besides the little reduction/increases from cp).

    In AA & Hel Ra I could keep it up with nothing but potions and an occasional full heavy attack, which in 1.6 doesn't decrease DPS by that much (actually using spell symmetry is a bigger DPS loss it seems) since they hit for 10K+. 3x Spell Cost Reduction enchantments and all CP in cost reduction works wonders and is much more effective than Spell Damage (which in turn is more effective on set bonuses). I'm also considering putting some points in the thing that returns more on heavy attacks, not sure about that yet as I only have 82 CP so far. Plus we're weaving medium attacks, which also seem to increase DPS with at least 1K over using light attacks. Actually the highest damage in my FTC parses is always Heavy Attacks.. ^^
    What do you mean we're weaving medium attacks? Medium attacks do more than light attacks now? They didn't before.
    Vehemence
    Solo Extraordinaire
      Miss Machine - AD Wolfskull - DC Ok Cool - DC Wheremigoin - DC
  • pppontus
    pppontus
    ✭✭✭✭✭
    pppontus wrote: »
    pppontus wrote: »
    Liquid Lightning should 100% be used. Also you might want to check gear etc. as I do over 10K with Force Pulse and Frag Procs only.

    2xSkoria (on stationary bosses with LL, otherwise you can use Mephala instead)
    2xTorugs
    2xCyrodiil's Light
    4xMartial Knowledge

    In a >40 sec test with LL a guildie did 14K+. Will post the FTC parse if he allows me to. :)
    Yeah, I'd love to see a video of that. With that setup described above and assuming you stack spell damage enchants, how do you keep any resources in long fights? You'd have like 700 magika recovery there and barely any spell reduction costs (besides the little reduction/increases from cp).

    In AA & Hel Ra I could keep it up with nothing but potions and an occasional full heavy attack, which in 1.6 doesn't decrease DPS by that much (actually using spell symmetry is a bigger DPS loss it seems) since they hit for 10K+. 3x Spell Cost Reduction enchantments and all CP in cost reduction works wonders and is much more effective than Spell Damage (which in turn is more effective on set bonuses). I'm also considering putting some points in the thing that returns more on heavy attacks, not sure about that yet as I only have 82 CP so far. Plus we're weaving medium attacks, which also seem to increase DPS with at least 1K over using light attacks. Actually the highest damage in my FTC parses is always Heavy Attacks.. ^^
    What do you mean we're weaving medium attacks? Medium attacks do more than light attacks now? They didn't before.

    They do. They used to as well, but only if you charged the correct amount of time.. honestly not exactly sure how long/not long they need to be charged as it's all muscle memory for me now but it is definitely a huge improvement for me when I do it. If I do light attack weaving instead I lose at minimum 1K DPS, most of the time even more.

    I haven't exactly reached the scientific level with this build yet, and I'm still performing worse than my guildies with it (12k vs 14k) but getting there and the build is definitely solid - close in DPS to even the full melee builds of DKs (whip magicka or stamina wrecking blow). I'm lucky to have some elite theorycrafters around me I guess, I just make some ground work and they make it even better lol. ^^
  • Snit
    Snit
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    pppontus wrote: »
    3x Spell Cost Reduction enchantments and all CP in cost reduction works wonders and is much more effective than Spell Damage (which in turn is more effective on set bonuses).

    This is a very useful observation.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • s7732425ub17_ESO
    s7732425ub17_ESO
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    pppontus wrote: »
    Liquid Lightning should 100% be used. Also you might want to check gear etc. as I do over 10K with Force Pulse and Frag Procs only.

    2xSkoria (on stationary bosses with LL, otherwise you can use Mephala instead)
    2xTorugs
    2xCyrodiil's Light
    4xMartial Knowledge

    In a >40 sec test with LL a guildie did 14K+. Will post the FTC parse if he allows me to. :)

    How much damage is Skoria doing? I'm wondering because many, many players do not have this. If it's providing 30% of your DPS, then everyone else is screwed.
  • Glantir
    Glantir
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    Does the Skoria Set proc by using Boundless Storm, Liquid Lightning and Entropy?
    Glantir Sorcerer ~ Ebonheart Pact (EU)
  • pppontus
    pppontus
    ✭✭✭✭✭
    pppontus wrote: »
    Liquid Lightning should 100% be used. Also you might want to check gear etc. as I do over 10K with Force Pulse and Frag Procs only.

    2xSkoria (on stationary bosses with LL, otherwise you can use Mephala instead)
    2xTorugs
    2xCyrodiil's Light
    4xMartial Knowledge

    In a >40 sec test with LL a guildie did 14K+. Will post the FTC parse if he allows me to. :)

    How much damage is Skoria doing? I'm wondering because many, many players do not have this. If it's providing 30% of your DPS, then everyone else is screwed.

    It's 5%. Main reason I have it is for AOE. Everyone should have it for AOE in Sanctum Ophidia.

    Here is a parse from Elden Hollow yesterday;

    80wcoou.png


    Glantir wrote: »
    Does the Skoria Set proc by using Boundless Storm, Liquid Lightning and Entropy?

    Yes, at least the first 2. I use Thundering Presence though for longer duration.
    Edited by pppontus on March 10, 2015 6:51AM
  • berlinsquirrelb16_ESO
    Did 10-14k yesterday in AA with my Sorc...and still potential for more. Cant complain :)
  • Valmond
    Valmond
    ✭✭✭
    Did 10-14k yesterday in AA with my Sorc...and still potential for more. Cant complain :)

    skills/stats?

    I have 1811 spell damage and 26% crit, 28k magicka and 1k magicka recovery,
    I use magicka pots for extra 200 spell damage and 10% crit
    weapon 1: crushing shock, daedric pray, crystal fragments, bound aegis, restoring twilight
    weapon 2: liquid lightning, healing springs, emnpowered ward, bound aegis, restoring twilight
    ultimates are ice comet and greater storm atronach

    I could, barely, get past 7k on the 2nd (Gargoyle) and last bosses in veteran SpindleClutch.
    And i may need to drop the spell power enchant for lowered Magicka cost from my necklace because i was going OoM all the time.
  • pppontus
    pppontus
    ✭✭✭✭✭
    Valmond wrote: »
    Did 10-14k yesterday in AA with my Sorc...and still potential for more. Cant complain :)

    skills/stats?

    I have 1811 spell damage and 26% crit, 28k magicka and 1k magicka recovery,
    I use magicka pots for extra 200 spell damage and 10% crit
    weapon 1: crushing shock, daedric pray, crystal fragments, bound aegis, restoring twilight
    weapon 2: liquid lightning, healing springs, emnpowered ward, bound aegis, restoring twilight
    ultimates are ice comet and greater storm atronach

    I could, barely, get past 7k on the 2nd (Gargoyle) and last bosses in veteran SpindleClutch.
    And i may need to drop the spell power enchant for lowered Magicka cost from my necklace because i was going OoM all the time.

    Not sure what exactly the above does, but you can check out my build on TF: http://tamrielfoundry.com/topic/1-6-sorceress-petless-by-pppontus-70-cp/

    Did 11,5-12,5K on all bosses in EH yesterday (without pots).
  • posthumecaver
    posthumecaver
    ✭✭
    Only thing I am asking about this DPS numbers 11.5-12.5 the duration of the fights.

    Sure if I nuke with Liquid Lightning + Attronach + Meteor in single target rotation (with the assumption the boss will not move) it is possible to reach these numbers but this also means that the fight should not take longer than 20s otherwise I will be dry from Magica/Ultimate everything, I am even not sure Spell Symmetry or Dark Exchange can bring me back to fight if I am not taking damage.

    Are they really bringing every top bosses in this game in 20s to the ground?
  • eserras7b16_ESO
    eserras7b16_ESO
    ✭✭✭✭
    Thank god some sorcerers already starting to learn how to play with the new mechanics, please keep posting so other sorcerers don't spam the forum no more.

    And about the worse magicka class, I don't think so, magicka templar (Jesus beam) is only letting me reach 6k dps so yeah...
    Eptackt - Argonian Templar
    Belegrand - Redguard Nightblade
  • pppontus
    pppontus
    ✭✭✭✭✭
    Only thing I am asking about this DPS numbers 11.5-12.5 the duration of the fights.

    Sure if I nuke with Liquid Lightning + Attronach + Meteor in single target rotation (with the assumption the boss will not move) it is possible to reach these numbers but this also means that the fight should not take longer than 20s otherwise I will be dry from Magica/Ultimate everything, I am even not sure Spell Symmetry or Dark Exchange can bring me back to fight if I am not taking damage.

    Are they really bringing every top bosses in this game in 20s to the ground?

    Full duration of fights, Bogdan is over 2 minutes and I didn't have to use Spell Symmetry once. 70CP. Invest in full cost reduction and enchant all jewellry with cost reduction then you can keep up Magicka with nothing but potions and a heavy attack if you do run out. It is very sustainable, you really don't need any of that stuff. I usually slot spell symmetry just in case but really, it isn't needed, if your healer is running Siphon Spirit and Elemental Drain you won't even have to use potions :)
    Thank god some sorcerers already starting to learn how to play with the new mechanics, please keep posting so other sorcerers don't spam the forum no more.

    And about the worse magicka class, I don't think so, magicka templar (Jesus beam) is only letting me reach 6k dps so yeah...

    Yeah Magicka templar is definitely worse, I only tested it a little bit but was getting something like 9K. Can probably reach higher but Puncturing Sweep is expensive!
  • Dekkameron
    Dekkameron
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    Pretty sure Magicka NB dps is lower than sorcs...
    - Veteran Combat Librarian -
  • Valmond
    Valmond
    ✭✭✭
    pppontus wrote: »

    Not sure what exactly the above does, but you can check out my build on TF: http://tamrielfoundry.com/topic/1-6-sorceress-petless-by-pppontus-70-cp/

    Did 11,5-12,5K on all bosses in EH yesterday (without pots).

    Nice, will try to use a modified version of that, without elemental susceptibility (don't have it and lack skill points atm, may get it on next respeck), and instead use restoring twilight, and have liquid lightning only on one weapon.

    Pretty low magicka recovery though, how does it hold up in longer fights and in veteran dungeons?
    Also, what kind of enchants are you using on weapons/accessories?
    I'm currently using 1 spell damage and 2 lowered cost (and thinking of replacing the spell damage one for lowered cost once i get second piece of light of cyrodiil set), and weapons have spell damage + magicka drain.
  • pppontus
    pppontus
    ✭✭✭✭✭
    Valmond wrote: »
    pppontus wrote: »

    Not sure what exactly the above does, but you can check out my build on TF: http://tamrielfoundry.com/topic/1-6-sorceress-petless-by-pppontus-70-cp/

    Did 11,5-12,5K on all bosses in EH yesterday (without pots).

    Nice, will try to use a modified version of that, without elemental susceptibility (don't have it and lack skill points atm, may get it on next respeck), and instead use restoring twilight, and have liquid lightning only on one weapon.

    Pretty low magicka recovery though, how does it hold up in longer fights and in veteran dungeons?
    Also, what kind of enchants are you using on weapons/accessories?
    I'm currently using 1 spell damage and 2 lowered cost (and thinking of replacing the spell damage one for lowered cost once i get second piece of light of cyrodiil set), and weapons have spell damage + magicka drain.

    As said above, no problems at all with Magicka. All enchants are listed and all jewelry is reduce spell cost which is 4x more effective than spell damage, better to get spell damage from sets instead. Weapons I go with fire for the burning proc which also procs Skoria. If you ever run out of Magicka you just need a heavy attack or two to continue DPS until you get potion up and that's less of a DPS loss than using spell symmetry (spell symmetry gives about the same mana as one heavy attack now..)
  • Valmond
    Valmond
    ✭✭✭
    pppontus wrote: »
    Valmond wrote: »
    pppontus wrote: »

    Not sure what exactly the above does, but you can check out my build on TF: http://tamrielfoundry.com/topic/1-6-sorceress-petless-by-pppontus-70-cp/

    Did 11,5-12,5K on all bosses in EH yesterday (without pots).

    Nice, will try to use a modified version of that, without elemental susceptibility (don't have it and lack skill points atm, may get it on next respeck), and instead use restoring twilight, and have liquid lightning only on one weapon.

    Pretty low magicka recovery though, how does it hold up in longer fights and in veteran dungeons?
    Also, what kind of enchants are you using on weapons/accessories?
    I'm currently using 1 spell damage and 2 lowered cost (and thinking of replacing the spell damage one for lowered cost once i get second piece of light of cyrodiil set), and weapons have spell damage + magicka drain.

    As said above, no problems at all with Magicka. All enchants are listed and all jewelry is reduce spell cost which is 4x more effective than spell damage, better to get spell damage from sets instead. Weapons I go with fire for the burning proc which also procs Skoria. If you ever run out of Magicka you just need a heavy attack or two to continue DPS until you get potion up and that's less of a DPS loss than using spell symmetry (spell symmetry gives about the same mana as one heavy attack now..)

    Ok, thanks for the advice will try it out next time i'm in a dungeon.
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    pppontus wrote: »
    Liquid Lightning should 100% be used. Also you might want to check gear etc. as I do over 10K with Force Pulse and Frag Procs only.

    2xSkoria (on stationary bosses with LL, otherwise you can use Mephala instead)
    2xTorugs
    2xCyrodiil's Light
    4xMartial Knowledge

    In a >40 sec test with LL a guildie did 14K+. Will post the FTC parse if he allows me to. :)
    I agree Liquid Lighting seems to be pretty sweet now. Also put champion points into elemental damage for a boost to all of your lightning attacks.
    :trollin:
  • TheMachineKiller
    TheMachineKiller
    ✭✭✭
    pppontus wrote: »
    Valmond wrote: »
    Did 10-14k yesterday in AA with my Sorc...and still potential for more. Cant complain :)

    skills/stats?

    I have 1811 spell damage and 26% crit, 28k magicka and 1k magicka recovery,
    I use magicka pots for extra 200 spell damage and 10% crit
    weapon 1: crushing shock, daedric pray, crystal fragments, bound aegis, restoring twilight
    weapon 2: liquid lightning, healing springs, emnpowered ward, bound aegis, restoring twilight
    ultimates are ice comet and greater storm atronach

    I could, barely, get past 7k on the 2nd (Gargoyle) and last bosses in veteran SpindleClutch.
    And i may need to drop the spell power enchant for lowered Magicka cost from my necklace because i was going OoM all the time.

    Not sure what exactly the above does, but you can check out my build on TF: http://tamrielfoundry.com/topic/1-6-sorceress-petless-by-pppontus-70-cp/

    Did 11,5-12,5K on all bosses in EH yesterday (without pots).

    Yeah, I appreciate all the help man. I did 12k on dark root yesterday.
    Vehemence
    Solo Extraordinaire
      Miss Machine - AD Wolfskull - DC Ok Cool - DC Wheremigoin - DC
  • jasonquigley646_ESO
    When did an Elder Scrolls game become a big math equation, this is getting ridiculous. It's no longer "play how you want", unless you want to play alone. Yes, I know this is inevitable in every MMO...but it just seems to have gotten to the point of ridiculous with this game (and yes, I play a magicka build sorc).

    I have seen many of these 10k + dps people that refuse to play a fight by its mechanics and practically dance in red circles, and when you call them on it their answer is usually along the lines of (but the healer should be able to heal me through it brah!). Which leads me to believe that they need the "build of the day" because they can't comprehend watching their surroundings.

    Hopefully ZOS @ZOS_GinaBruno will build more encounters that are built around mechanics and not how fast you can hit buttons in a certain rotation. But maybe I am the minority, I look forward to the longer fights...they seem more fulfilling once they are over. And as a healer, I'll take a 6-8k dps person that knows how to sustain themselves over a 20k dps person that is sucking up all my magicka any day. I know this digressed slightly off topic, for that I apologize.
  • Glantir
    Glantir
    ✭✭✭✭
    They should improve our Execute, I've heard the Temp and NB Execute does much more dmg than ours.... and we can use it just until the Mob is >20%....
    Remove the AoE and Increase the explosion dmg! ^^
    Glantir Sorcerer ~ Ebonheart Pact (EU)
  • pppontus
    pppontus
    ✭✭✭✭✭
    When did an Elder Scrolls game become a big math equation, this is getting ridiculous. It's no longer "play how you want", unless you want to play alone. Yes, I know this is inevitable in every MMO...but it just seems to have gotten to the point of ridiculous with this game (and yes, I play a magicka build sorc).

    I have seen many of these 10k + dps people that refuse to play a fight by its mechanics and practically dance in red circles, and when you call them on it their answer is usually along the lines of (but the healer should be able to heal me through it brah!). Which leads me to believe that they need the "build of the day" because they can't comprehend watching their surroundings.

    Hopefully ZOS @ZOS_GinaBruno will build more encounters that are built around mechanics and not how fast you can hit buttons in a certain rotation. But maybe I am the minority, I look forward to the longer fights...they seem more fulfilling once they are over. And as a healer, I'll take a 6-8k dps person that knows how to sustain themselves over a 20k dps person that is sucking up all my magicka any day. I know this digressed slightly off topic, for that I apologize.

    People care about being the best that they can be, it's not really that ridiculous. If people can't deal with mechanics that's another issue, but because someone does good DPS doesn't mean they can't deal with mechanics you know. From my experience it's usually the opposite, people who don't care about their DPS and don't care about being good who don't see big red circles under them. ^^

    But I'm also smart enough to understand that it may as well be coincidental.
    Glantir wrote: »
    They should improve our Execute, I've heard the Temp and NB Execute does much more dmg than ours.... and we can use it just until the Mob is >20%....
    Remove the AoE and Increase the explosion dmg! ^^

    Sorcs execute is probs the highest DPS one of all. Templars execute is ***, NBs is good but it's also really the only quality my Magicka NB has anymore. :)
  • Ahzek
    Ahzek
    ✭✭✭✭✭
    pppontus wrote: »
    Weapons I go with fire for the burning proc which also procs Skoria.

    I am not completly sure but isn't the burning procc from enchants the same as the burning procc from CS ? If so might another glyph not be more efficient ? I heard that poison has the chance to procc a DoT as well so that might be worth looking into (even though i also heard that DoT only ticks once every 2 seconds).
    Edited by Ahzek on March 10, 2015 6:17PM
    Jo'Khaljor
  • Surfinginhawaii
    Surfinginhawaii
    ✭✭✭
    pppontus wrote: »
    ...but you can check out my build on TF: http://tamrielfoundry.com/topic/1-6-sorceress-petless-by-pppontus-70-cp/
    Did 11,5-12,5K on all bosses in EH yesterday (without pots).
    @pppontus I like the information you provided in this link very informative and helpful. Thanks!
  • Cuyler
    Cuyler
    ✭✭✭✭✭
    pppontus wrote: »
    When did an Elder Scrolls game become a big math equation, this is getting ridiculous. It's no longer "play how you want", unless you want to play alone. Yes, I know this is inevitable in every MMO...but it just seems to have gotten to the point of ridiculous with this game (and yes, I play a magicka build sorc).

    I have seen many of these 10k + dps people that refuse to play a fight by its mechanics and practically dance in red circles, and when you call them on it their answer is usually along the lines of (but the healer should be able to heal me through it brah!). Which leads me to believe that they need the "build of the day" because they can't comprehend watching their surroundings.

    Hopefully ZOS @ZOS_GinaBruno will build more encounters that are built around mechanics and not how fast you can hit buttons in a certain rotation. But maybe I am the minority, I look forward to the longer fights...they seem more fulfilling once they are over. And as a healer, I'll take a 6-8k dps person that knows how to sustain themselves over a 20k dps person that is sucking up all my magicka any day. I know this digressed slightly off topic, for that I apologize.

    People care about being the best that they can be, it's not really that ridiculous. If people can't deal with mechanics that's another issue, but because someone does good DPS doesn't mean they can't deal with mechanics you know. From my experience it's usually the opposite, people who don't care about their DPS and don't care about being good who don't see big red circles under them. ^^

    But I'm also smart enough to understand that it may as well be coincidental.
    Glantir wrote: »
    They should improve our Execute, I've heard the Temp and NB Execute does much more dmg than ours.... and we can use it just until the Mob is >20%....
    Remove the AoE and Increase the explosion dmg! ^^

    Sorcs execute is probs the highest DPS one of all. Templars execute is ***, NBs is good but it's also really the only quality my Magicka NB has anymore. :)

    Hmm, I'd say that the Templar's execute is OP atm. Have a guildie doing crazy dmg with it and it starts at 50% HP not 20% like sorcs. It baffles me why they make the game more complicated than necessary. Why not just make all executes trigger at the same threshold. Would that be too game breaking?
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • pppontus
    pppontus
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    Cuyler wrote: »
    pppontus wrote: »
    When did an Elder Scrolls game become a big math equation, this is getting ridiculous. It's no longer "play how you want", unless you want to play alone. Yes, I know this is inevitable in every MMO...but it just seems to have gotten to the point of ridiculous with this game (and yes, I play a magicka build sorc).

    I have seen many of these 10k + dps people that refuse to play a fight by its mechanics and practically dance in red circles, and when you call them on it their answer is usually along the lines of (but the healer should be able to heal me through it brah!). Which leads me to believe that they need the "build of the day" because they can't comprehend watching their surroundings.

    Hopefully ZOS @ZOS_GinaBruno will build more encounters that are built around mechanics and not how fast you can hit buttons in a certain rotation. But maybe I am the minority, I look forward to the longer fights...they seem more fulfilling once they are over. And as a healer, I'll take a 6-8k dps person that knows how to sustain themselves over a 20k dps person that is sucking up all my magicka any day. I know this digressed slightly off topic, for that I apologize.

    People care about being the best that they can be, it's not really that ridiculous. If people can't deal with mechanics that's another issue, but because someone does good DPS doesn't mean they can't deal with mechanics you know. From my experience it's usually the opposite, people who don't care about their DPS and don't care about being good who don't see big red circles under them. ^^

    But I'm also smart enough to understand that it may as well be coincidental.
    Glantir wrote: »
    They should improve our Execute, I've heard the Temp and NB Execute does much more dmg than ours.... and we can use it just until the Mob is >20%....
    Remove the AoE and Increase the explosion dmg! ^^

    Sorcs execute is probs the highest DPS one of all. Templars execute is ***, NBs is good but it's also really the only quality my Magicka NB has anymore. :)

    Hmm, I'd say that the Templar's execute is OP atm. Have a guildie doing crazy dmg with it and it starts at 50% HP not 20% like sorcs. It baffles me why they make the game more complicated than necessary. Why not just make all executes trigger at the same threshold. Would that be too game breaking?

    Wasn't that fixed in todays patch? Sure, you can also get a lot of damage out of it by having full Magicka.. but if you're a DPS you do not have full Magicka at execute or you're doing something else wrong. ^^
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