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They have Interpol in Tamriel?

  • Varicite
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    Nebthet78 wrote: »
    Brandalf wrote: »
    isolution: don't do that quest....I mean honestly.

    For someone who is a completionist, and looking to gain as much XP as possible by doing all quests instead of grinding, that is not an option.
    Varicite wrote: »
    I'm curious how you accomplished finishing every quest in Skyrim (including Dark Brotherhood, Thieves' Guild, etc) w/out having broken any of the laws once. To my knowledge, it isn't possible.

    I kinda chalk this up to a continuation of tradition. One would hope there are equivalent criminal-banned quests in-game or at some point in the future, though.

    I find it absolutely hilarious that you are referencing Skyrim like it is the same as ESO. Where is that LOL button when you need it?

    Skyrim is a completely different game with a completely different mechanic for Justice. In those games, you could kill your witnesses and any crime you did was erased. No witness, no bounty. I wasn't forced to wait 20 minutes twiddling my thumbs while my heat went down to zero.
    You could also kill the guards in that game and get away with it by also killing the witnesses. Again, crime erased. No impact to character.

    Additionally, in that game, I was also able to kill someone from an estimated 250+ yards while hidden far away with my bow and eagle's sight passive. Not something that can be done in ESO.

    In ESO, you have invisible witnesses in empty houses reporting on your crimes and the guards are immortal. Those mechanics make no frigging sense what so ever, other than to keep groups of players from ransacking towns and killing most of the NPCs. That is not the type of justice system I want to participate in. When the PVP portion of that is released. I will NOT be participating in that either.

    Also, items in Skyrim were much, much, much easier to gain compared to this one. I didn't have to deal with playing with other people either and I could make 1.5million armor rating Light Armor if I wanted too with 300% enchantments on them.

    The mechanics for the justice system in ESO and what Skryim did are not the same. Additionally, the Justice System is not the Dark Brotherhood, nor is it the Thieves Guild. There are no quest objectives. A few achievements sure, but nothing that gives me experience that I cannot get by not stealing and killing.

    So a quest, that used to not require you to lock-pick a door and steal something, that now requires you to do that, where if you get caught there are monetary consequences, does not make me very happy, and I am sure I am not the only one out there who feels this way.

    I don't care if someone else wants to do it, they can have all the fun to themselves, but don't force players into it just so they can complete a quest. XP gain while Questing is crappy enough as it is without having to deal with that crap and skip quests because of it.

    It doesn't really matter that the games are slightly different. They are both set in The Elder Scrolls universe, and in The Elder Scrolls universe, you've pretty much never been able to accomplish every single quest w/out dabbling into crime.

    You aren't being forced into anything. The quest is completely optional; it doesn't bar you from continuing the main quest or leveling your character or learning skills or literally anything else in this game. Not doing it doesn't even bar you from getting the quest-related achievements.

    It is less quests than I can count on one hand in a sea of thousands. I find it laughable that you seem to feel personally wrong for not being able to do something that you have never been able to do in any Elder Scrolls game.

    But it's somehow wrong because it's ESO. Gotcha.
    Edited by Varicite on March 10, 2015 12:19PM
  • Enodoc
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    Aett_Thorn wrote: »
    I don't know why they could have it so that when you go to an alternate reality (going to a different faction), they just have it so that your bounty in the original alliance isn't carried over, but while you're in the different alliance, the bounty from the original doesn't degrade.

    Example:

    You rack up 1,000 bounty in AD. You go and do some quests in DC, and when you go there, you have no bounty. You quest for an hour, and then head back to Auridon or something. You still have 1,000 bounty when you get there.
    Yep, that would make so much sense. Set bounties to be territory-wide +Craglorn, and it should only decay while you are within the territory the bounty is valid for (+Coldharbour and Cyrodiil). This could stop it from decaying when you're logged out as well. (I don't think bounty should decay when logged out.)
    Edited by Enodoc on March 10, 2015 12:36PM
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • stefan.gustavsonb16_ESO
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    The guards are not only psychic, they are obviously manifestations of Daedra. Some Daedric lord found it hilarious to send a watch of immortal, super powerful law enforcers to Tamriel, have them spend all their god-like powers on catching petty thieves and not lift a finger to save the world from doom.

    I am pretty sure it was Sheogorath. I have no proof, but it fits both his suppressed background as Jyggalag, the Prince of Order (law and order, in this case) and his twisted sense of humor.

    The Justice System makes much more sense in that perspective.
  • eventide03b14a_ESO
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    This is one of my main gripes with the justice system. I would be really great if we could get them to actually implement a city or at least a zone wide bounty system instead of a world system. It's just laziness. They flag you as KOS instead of taking the time to actually include separate factions. Another thing that should remove your KOS flag is if you kill all the witnesses. Please correct me if I'm wrong but isn't this just a case of simply not putting the effort in to make it more thorough? The whole thing feels very amateurish compared to Skyrim's more robust system.
    Edited by eventide03b14a_ESO on March 10, 2015 1:00PM
    :trollin:
  • Enodoc
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    This is one of my main gripes with the justice system. I would be really great if we could get them to actually implement a city or at least a zone wide bounty system instead of a world system. It's just laziness. They flag you as KOS instead of taking the time to actually include separate factions. Another thing that should remove your KOS flag is if you kill all the witnesses. Please correct me if I'm wrong but isn't this just a case of simply not putting the effort in to make it more thorough? The whole thing feels very amateurish compared to Skyrim's more robust system.
    They already had a functioning zone-based system, and then removed it because it was too easy to escape the consequences, so it's not laziness at all.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Winnower
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    in a world where soul-stealing is an integral part of the magic system you can be relentlessly and globallt persecuted for stealing a loaf of bread - sounds like RL to ME.
    VR14 Templar, VR14 DK, VR8 DK, VR7 NB, VR1 Sorcerer;
    All 3 Alliances;
    2 Pre-order Imperial Accounts, yes that means 16 characters on NA alone
  • tallenn
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    If you think about it, the idea that bounties being only within a city/zone being exploitable is pretty flawed, considering you can just log off and play an alt while your bounty dissipates. 6 in one, half a dozen in the other, as far as I'm concerned.
  • Enodoc
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    tallenn wrote: »
    If you think about it, the idea that bounties being only within a city/zone being exploitable is pretty flawed, considering you can just log off and play an alt while your bounty dissipates. 6 in one, half a dozen in the other, as far as I'm concerned.

    Yeah, if bounties didn't decay while logged off, all of these things would work fine.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • dawnhawk
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    It amazed me that when a quest says "go steal these things for me" but the ui didn't say "steal"... Then it was ok.

    But now that the game says "steal" in red letters and you may have consequences if you get caught (which with the skywatch quest is not hard to avoid at all) you are being "forced" to participate.

    I once watched an "anime dubs from hell" at a con that showed a clip where a little girl said to a little boy "when you take something that is not yours, it's *like* stealing". Used to think it was just a great example of terrible English in a bad dub. Now I'm starting to wonder if maybe more people should have watched the anime as children.
  • eventide03b14a_ESO
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    Enodoc wrote: »
    This is one of my main gripes with the justice system. I would be really great if we could get them to actually implement a city or at least a zone wide bounty system instead of a world system. It's just laziness. They flag you as KOS instead of taking the time to actually include separate factions. Another thing that should remove your KOS flag is if you kill all the witnesses. Please correct me if I'm wrong but isn't this just a case of simply not putting the effort in to make it more thorough? The whole thing feels very amateurish compared to Skyrim's more robust system.
    They already had a functioning zone-based system, and then removed it because it was too easy to escape the consequences, so it's not laziness at all.
    Too easy huh? Right.
    :trollin:
  • Enodoc
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    Enodoc wrote: »
    This is one of my main gripes with the justice system. I would be really great if we could get them to actually implement a city or at least a zone wide bounty system instead of a world system. It's just laziness. They flag you as KOS instead of taking the time to actually include separate factions. Another thing that should remove your KOS flag is if you kill all the witnesses. Please correct me if I'm wrong but isn't this just a case of simply not putting the effort in to make it more thorough? The whole thing feels very amateurish compared to Skyrim's more robust system.
    They already had a functioning zone-based system, and then removed it because it was too easy to escape the consequences, so it's not laziness at all.
    Too easy huh? Right.
    Yeah indeed. Got a 100,000 gold bounty in Rivenspire? No worries, just head over to Stormhaven, and when you get back to Rivenspire again everyone will have forgotten about it.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Chuggernaut
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    WAI, but stupid. The 3 warring factions shouldn't share police records. I get you can become infamous, but come on the world is at war and someone stealing a loaf of bread in one faction shouldn't be news guards hear or care about in another faction.

    Each faction should have there own bounty system, not one shared by the world, and tbh, if you are robbing from an enemy faction, your home faction should get your back via xp or other reward for helping the war effort.

    I also think persuasion and intimidation should help you in the Justice system with both the guards and the marks.
    My comrades have returned. I erect the spine of gratitude. You are a hero today. - Bura-Natoo
  • eventide03b14a_ESO
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    Enodoc wrote: »
    Enodoc wrote: »
    This is one of my main gripes with the justice system. I would be really great if we could get them to actually implement a city or at least a zone wide bounty system instead of a world system. It's just laziness. They flag you as KOS instead of taking the time to actually include separate factions. Another thing that should remove your KOS flag is if you kill all the witnesses. Please correct me if I'm wrong but isn't this just a case of simply not putting the effort in to make it more thorough? The whole thing feels very amateurish compared to Skyrim's more robust system.
    They already had a functioning zone-based system, and then removed it because it was too easy to escape the consequences, so it's not laziness at all.
    Too easy huh? Right.
    Yeah indeed. Got a 100,000 gold bounty in Rivenspire? No worries, just head over to Stormhaven, and when you get back to Rivenspire again everyone will have forgotten about it.
    Yeah but that doesn't support your argument. You still can't get into Rivenspire. Seriously dude. It actually makes sense that Stormhaven isn't going to necessarily give a crap that you committed a crime in Rivenspire. More importantly why would EP care that you slaughtered everyone in Glenumbra? They should be giving you a medal not trying to kill you. Just stop. /facepalm
    :trollin:
  • Enodoc
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    Enodoc wrote: »
    Enodoc wrote: »
    This is one of my main gripes with the justice system. I would be really great if we could get them to actually implement a city or at least a zone wide bounty system instead of a world system. It's just laziness. They flag you as KOS instead of taking the time to actually include separate factions. Another thing that should remove your KOS flag is if you kill all the witnesses. Please correct me if I'm wrong but isn't this just a case of simply not putting the effort in to make it more thorough? The whole thing feels very amateurish compared to Skyrim's more robust system.
    They already had a functioning zone-based system, and then removed it because it was too easy to escape the consequences, so it's not laziness at all.
    Too easy huh? Right.
    Yeah indeed. Got a 100,000 gold bounty in Rivenspire? No worries, just head over to Stormhaven, and when you get back to Rivenspire again everyone will have forgotten about it.
    Yeah but that doesn't support your argument. You still can't get into Rivenspire. Seriously dude. It actually makes sense that Stormhaven isn't going to necessarily give a crap that you committed a crime in Rivenspire. More importantly why would EP care that you slaughtered everyone in Glenumbra? They should be giving you a medal not trying to kill you. Just stop. /facepalm
    If bounty didn't decay over time I would fully agree that it should not be shared across zones/factions. But since it does decay, a global bounty is the only way to prevent criminals from escaping the consequences of their actions.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Merlin13KAGL
    Merlin13KAGL
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    Dru1076 wrote: »
    Dekkameron wrote: »
    I seem to remember them saying in one of the ZOS Live streams that they considered making Crimes only being City-wide but they chose not to because it would be too easy to evade the law or something.

    I understand the crimes bring reported throughout an alliance zone, but the idea that alliances would share info on bread thieves is just plain silly. Now that I know that, I won't get caught so easily next time.

    And I thought the justice system would introduce some realism...LOL... Don't I feel stupid!
    Exactly, accidentally click a pumpkin on a counter and you're marked.

    Vendor you just 'stole' from will still happily do business with you, but you're still marked.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • tallenn
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    Enodoc wrote: »
    Enodoc wrote: »
    Enodoc wrote: »
    This is one of my main gripes with the justice system. I would be really great if we could get them to actually implement a city or at least a zone wide bounty system instead of a world system. It's just laziness. They flag you as KOS instead of taking the time to actually include separate factions. Another thing that should remove your KOS flag is if you kill all the witnesses. Please correct me if I'm wrong but isn't this just a case of simply not putting the effort in to make it more thorough? The whole thing feels very amateurish compared to Skyrim's more robust system.
    They already had a functioning zone-based system, and then removed it because it was too easy to escape the consequences, so it's not laziness at all.
    Too easy huh? Right.
    Yeah indeed. Got a 100,000 gold bounty in Rivenspire? No worries, just head over to Stormhaven, and when you get back to Rivenspire again everyone will have forgotten about it.
    Yeah but that doesn't support your argument. You still can't get into Rivenspire. Seriously dude. It actually makes sense that Stormhaven isn't going to necessarily give a crap that you committed a crime in Rivenspire. More importantly why would EP care that you slaughtered everyone in Glenumbra? They should be giving you a medal not trying to kill you. Just stop. /facepalm
    If bounty didn't decay over time I would fully agree that it should not be shared across zones/factions. But since it does decay, a global bounty is the only way to prevent criminals from escaping the consequences of their actions.

    That's just it, though. They can still escape the consequences. All they have to do is play an alt for a while.
  • Enodoc
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    tallenn wrote: »
    Enodoc wrote: »
    Enodoc wrote: »
    Enodoc wrote: »
    This is one of my main gripes with the justice system. I would be really great if we could get them to actually implement a city or at least a zone wide bounty system instead of a world system. It's just laziness. They flag you as KOS instead of taking the time to actually include separate factions. Another thing that should remove your KOS flag is if you kill all the witnesses. Please correct me if I'm wrong but isn't this just a case of simply not putting the effort in to make it more thorough? The whole thing feels very amateurish compared to Skyrim's more robust system.
    They already had a functioning zone-based system, and then removed it because it was too easy to escape the consequences, so it's not laziness at all.
    Too easy huh? Right.
    Yeah indeed. Got a 100,000 gold bounty in Rivenspire? No worries, just head over to Stormhaven, and when you get back to Rivenspire again everyone will have forgotten about it.
    Yeah but that doesn't support your argument. You still can't get into Rivenspire. Seriously dude. It actually makes sense that Stormhaven isn't going to necessarily give a crap that you committed a crime in Rivenspire. More importantly why would EP care that you slaughtered everyone in Glenumbra? They should be giving you a medal not trying to kill you. Just stop. /facepalm
    If bounty didn't decay over time I would fully agree that it should not be shared across zones/factions. But since it does decay, a global bounty is the only way to prevent criminals from escaping the consequences of their actions.

    That's just it, though. They can still escape the consequences. All they have to do is play an alt for a while.
    And that is why bounty should not decay over time, particularly when logged out.
    Edited by Enodoc on March 10, 2015 3:25PM
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
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