TheShadowScout wrote: »WarrioroftheWind_ESO wrote: »If they happen to expand the Legerdemain tree I'd love them to add some of the 'illusion' type spells like calm, frenzy, rally, fear, or even command (yes I realize NBs have some of these). I always felt they missed an opportunity to expand on spellcasting by limiting the schools to strictly destro and resto and sprinkling the other schools among the classes. That's why you have some classes that feel misjointed when they try to be pure caster....I sense a "Skullduggery" skill tree idea taking shape...derpsticks wrote: »I wouldn't want that kind of skill to work like the fighters and mages guild passives do. They are too simple and really don't add much fun to the game. I'd like to see something like this, but implemented as a sort of mini game like lock picking a persons personality. Maybe something like what oblivion did with npc personalities but less about pleasing an npc and more about trickery, deception, and cunning.
Since the very same "personality lockpick minigame" idea could be used for a lot of other mischief. Sell snake oil or counterfeint goods? Convince an citizen it was an innocent stumble and not a pickpocketing attempt? Swindle with changing currencies? Distract one NPC while your buddy robs them blind? Talk a guard into thinking they have caught the wrong one? Get better price for buying stuff, or better coin for selling?
https://youtu.be/nsXm5hqRpoc When someone catches me pick-pocketing them, sometimes they go off and attack me... understandably.It would be nice, however, to have an ability to talk the person down. Perhaps this would be a legerdemain active skill That could be "cast" when being attacked.
Blandishmemt: 25%/50%/75% chance of calming an attacking NPC.
This would have no effect of bounty or heat, it would just calm the NPC down. It should also only work if you have NOT hit the NPC.