Player Housing Idea: Personal Pocket of Oblivion

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Since adding thousands of houses to the game world would be unrealistic and everyone entering "their" house at the same external graphical house isn't very appealing I thought maybe we should have a portal to our home. When I first did Crow's Wood, back near launch, I was quite fascinated by this "pocket of oblivion" idea and combining it with player housing seems a very fun option. Our own little extra-dimensional house and yard:)

I think you could make this type of housing quite versatile with many options to choose from so each player (account) can customize a home for their characters.

1. Each pocket of oblivion would be divided into sections and the player could select from a number of options for each section (but not have all the options - possibility to change choices should be at considerable cost - renovations!)

2. Environment: choose from an overall theme based on the current in-game environments. Marshy, Desert, Coastal, Mountains, Snowy, etc. The weather effects associated with this environment could also be added OR the sky could keep the oblivion-esque swirling and such. It is a magical pocket of oblivion so I don't think modifying the sky would be out of reach.

3. The House: Allow the players to choose from any racial style seen in the game, from Bosmer tents/giant trees to Argonian Mud-Huts. Also, allow for simple and complex housing choices. For example, let the player choose between having a barracks style bedroom setup or rooms for each character. Simple one room houses with open floorplans to the larger "castles" seen in game. The premise here is that all the floorplans exist (or mostly exist) already in game. For some housing styles larger floorplans would likely need to be added or a modified version. For instance, argonian mud-housing is largely simple, instead of a "castle" a small village-like 'house' would be more appropriate with various small buildings as bedrooms and a larger one as a common room AND/OR allow players to select the more ancient Argonian architecture. (I should say that ancient elf, daedric, dwemer, etc should be included in the racial styles available as this architecture does exist in the game).

4. Inside the House: Since the house is account bound I thought having rooms/beds for each character would be a very nice feature. Even more interesting if the characters not currently logged in would be sleeping when walking through on another character. This could be an option however, as some players only play with one character and could thus make it just their house, 1 bed etc.
* As with the outside some features will likely not be available if you choose others.
* The house should include the basic features such as sleeping areas, kitchen areas and common area.
* some armor mannequins (function like a small bank, place armor items you want displayed in them and they appear on the model, the race and gender of the mannequins should be selectable - ie. when you purchase the mannequin from your mage-housing-crafter-npc you would select 'altmer-male' or 'khajiit-female'.
* Quest-Aware displays, one of my favourite features in Skyrim house mods, as your character completes quest (and related achievements in this case) certain displays in the house update. This can be dynamic or you can have the player make notes in a 'diary' that will then update the displays. Since there are multiple characters living in the house, you could have multiple display areas, it could be in their personal bedrooms, or you could have a toggle where you could select which character's achievements are being displayed. For this feature it is neat if the items display randomly, like a book is added to a table or a banner to wall, something to a shelf and such, but perhaps and option to display all the items in one wall display would also be available. I personally prefer the look as if your hero came home and just added the item to the room.
* A selection of weapon racks should also be available, operating similar to the mannequins.
* Positioning of furniture etc, I think it would be easiest if the npc you buy from offered a small selection of room layouts, as much as we all would love to place furniture wherever we want I am not sure how easy that would be to implement.
* Additional Rooms/Features: Trophy room/walls (display collectibles/fish), Armory (add additional mannequins/weapon racks, archery targets/target dummy: useable?), Library (include enchanting lab, some respawning soul gems to loot, and very mage-esque decor, welkynd stones, desks with research notes etc), Laboratory (alchemy lab indoors with a small selection of harvestable plants, purchase planters from npc 'lady's smock planter' etc), Indoor Bathing Room (another fan favourite from Skyrim house mods, a hot pool/tub/shower. this may require more work since I haven't seen too many things like this in game, and each racial style would need their own 'model'. Pantry, for the provisioning fans, has shelves that periodically restock. I LOVE the interactables added in 1.6, such as taking Rabbits and Fowl from their hanging ropes, garlic from strings, etc..it is really fun.
* Vault: interactable banker for the player to use.
* Thieves Den: Your personal fence! and some associated decor:p and some lootables such as lockpicks and a practice chest of each difficulty so you can hone your skills if needed.

5. Outside the House: Again there should be a lot of choices, but you cannot choose them all.
* stable/farmyard: adds stable and pen where all of your owned mounts will be wandering around. Also adds sheep/goat/pig/chicken/guars/etc that you can slaughter for provisioning ingredients and will respawn periodically. Some apple trees, corn stalks, other harvestable vegetable/fruit plants that occur around the world will also be growing here. As well as your own stablemaster (should you choose to have him/her).
* Crafting area: choice of a specific set crafting station, clothing, smith, woodworking, pretty much set up like the ones you see in the wild, depending on your environment chosen will vary in layout etc, could have a respawning selection of materials on storage shelves (raw or refined) that the player can pick up, won't be too many mats to make the selection of this section overpowered but will add some flavour to the section. Say a set of shelves with each a "stack" of each ingot visible and player can pick up 5 of them if they loot it, and then the "stack" vanishes.
* Alchemy Garden/Lab: if you aren't the indoors alchemy type person, grow an alchemy garden outdoors with an outdoor lab under an awning/tent/etc. Has more growing room for plants than the indoor lab.
* Bathing area/spa: A hot spring/outdoor bath area with decorative garden/surroundings.
* Market area: adds stalls and npcs for the player to use. Repairs, general merchant, grocer, crafting merchants etc Should be able to choose from a small variety of traders, such as the Baandaari, Dragonstar and such.
* Fishing Pond: respawning fish pools for the player to fish in, water type depends on environment (some locales may have a river rather than a pond), bait needed to catch the fish can be found in some quantity around the area. Either in cans (worms) or as bugs flying around etc.
* Smuggling Tent: adds a Fence and some associated decor:p and some lootables such as lockpicks and a practice chest of each difficulty so you can hone your skills if needed. Maybe even a pickpocket "dummy" so you can see how that works/practice.
* Wayshrine: personal wayshrine to use (free of charge?)

6. Other:
* any vanity pets the player owns should be randomly found around the house/yard.
* as often as possible different elements should be purchased separately to add to customization and different layouts where possible.
* should not be able to build in a day, player has to invest some time into building/creating the house and yard areas. Same with renovating, removal of old stuff takes 1 day, new addition takes a day. Adding furniture and such should not take so long.
* options to bring npcs into your home (although may need a "servant's quarters" addition to make that logical. (ie chef, brewer, house cleaner, dancers, bards, etc)
* accessible via portal in cities?
* add some general options like "outdoor lighting," adding wildlife (appropriate to environment)

7. The general idea is to take elements that already exist in the world (mostly) and combine them based on the player's choice into a custom home. This should decrease the amount of new artwork/animation/etc that needs to be done to make the home/yard.

I am sure I missed some points people find important in a house/yard, but this would be my dream ESO player housing!
  • Rotluchs
    Rotluchs
    Soul Shriven
    Simple enough to just do something portal-ey that fits with the lore and have housing mechanics similar to WildStar. IMO they did it right and it wouldn't be overly technical to do. We already portal around the map at will.
  • Enodoc
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    Nice ideas! I particularly like the suggestion of it being account-bound and possibly housing your other characters asleep or pottering around the house. Having all your pets and mounts located somewhere would be great too.

    I made a similar suggestion in a previous thread; not pockets of Oblivion, but just secluded areas (same idea though):
    Enodoc wrote: »
    ...each would be in an instanced location removed from the main zone. For example: in Stonefalls or Rivenspire, a secluded mountain pass leads up to an open plateau; in Malabal Tor or Grahtwood, a path through dense trees leads to a clearing; in Alik'r, a track through the dunes leads to a small oasis; in Auridon, a boat at a jetty takes you to a small island; in Stormhaven or Glenumbra, a trail through the hills leads to a quiet valley.

    Alternatively, they could be entirely independent of the main zones, and be their own, self-contained instances. In this case, you would go to the Real Estate Office in your capital city to buy a plot of land, at which point you could choose the effective "geographical location" of your land so that it feels like it belongs in one of the zones:
    • Island: Auridon-style landscape
    • Moorland: Rivenspire-style landscape
    • Forest: Greenshade-style landscape
    • Desert: Alik'r-style landscape
    • Swampland: Shadowfen-style landscape
    • Lowlands: Stormhaven-style landscape
    • Mountain: Eastmarch-style landscape
    • Ashlands: Stonefalls-style landscape
    • Plains: Reaper's March-style landscape
    Once purchased, your Estate would be visitable via Wayshrine.
    Enodoc wrote: »
    Regarding cultural styles, I like the idea of having to learn a new style to be able to build in it; using the existing motif books would work for that, since they talk about architecture in them as much as armour/weapon designs, but I can see why they may want to add in a new source for them.
    Edited by Enodoc on March 10, 2015 10:00AM
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  • deathmasterl_ESO
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    I like all of the idea's, not sure about having your house in Oblivion part... but my thoughts go along the lines of something like Eyevea, where we have to unlock a wayshrine to our own personal island. It would be private instanced, etc but you could invite people there through the wayshrine to player option. So along the lines of Hearthfire/Solo Instance, I think it would work.
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  • ItsGlaive
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    I'd hate this. Sorry I know you like the idea (it's at least the second time I've seen it posted in recent months) but I'd absolutely hate it. It'd be a total cop-out. The housing I've been waiting for is in the world, either instanced houses and apartments in town (best bet imo) or a mix of that and non-instanced lots spread around Tamriel. I'd be gutted if they gave us this instead.
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  • bloodenragedb14_ESO
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    so basically a copy of what rift is doing?......i approve, so much want
  • Enodoc
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    Xabien wrote: »
    I'd hate this. Sorry I know you like the idea (it's at least the second time I've seen it posted in recent months) but I'd absolutely hate it. It'd be a total cop-out. The housing I've been waiting for is in the world, either instanced houses and apartments in town (best bet imo) or a mix of that and non-instanced lots spread around Tamriel. I'd be gutted if they gave us this instead.
    @Xabien not sure what you mean by non-instanced lots around Tamriel; how would you handle different players in the same area if the lot wasn't instanced?

    Instanced houses in town I can understand - I'm assuming it's one building where everyone has the same "front door" but going through it puts you in your own apartment? The difference between that and what is suggested here is that there are limited customisation options if you are forced into the space of "one apartment". I don't see why they couldn't do both though; apartments would be the cheap option, and buying an instanced plot of land to build on would be more expensive, but with more customisation (as you'd get to choose the design of the building as well as the internal furnishings).
    Edited by Enodoc on March 10, 2015 12:20PM
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  • ItsGlaive
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    Enodoc wrote: »
    Xabien wrote: »
    I'd hate this. Sorry I know you like the idea (it's at least the second time I've seen it posted in recent months) but I'd absolutely hate it. It'd be a total cop-out. The housing I've been waiting for is in the world, either instanced houses and apartments in town (best bet imo) or a mix of that and non-instanced lots spread around Tamriel. I'd be gutted if they gave us this instead.
    @Xabien not sure what you mean by non-instanced lots around Tamriel; how would you handle different players in the same area if the lot wasn't instanced?

    Instanced houses in town I can understand - I'm assuming it's one building where everyone has the same "front door" but going through it puts you in your own apartment? The difference between that and what is suggested here is that there are limited customisation options if you are forced into the space of "one apartment". I don't see why they couldn't do both though; apartments would be the cheap option, and buying an instanced plot of land to build on would be more expensive, but with more customisation (as you'd get to choose the design of the building as well as the internal furnishings).

    On the second point - yep instanced with a shared front door, that's exactly what I mean. Maybe have three or four apartment buildings per big city, and three or four instanced houses (slightly more expensive) per big city. On buying a plot to build - not sure how that would work if it's in the main game world, unless the plot has a large wall around it?

    On the first point. It'd be allocated spaces in the main world (much like Archeage). Space would be incredibly rare of course, maybe limited to guild halls or something? Honestly I don't think this would be an ideal situation, but non-instanced housing couldn't be done any other way at this point while keeping it within the game world itself.

    On the OP, I love some of the mechanical suggestions and functionality, sounds very well thought out. It's just the "we don't live in the real world, we live in Oblivion" bit that I'd hate to happen.
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  • Enodoc
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    Xabien wrote: »
    Enodoc wrote: »
    Xabien wrote: »
    I'd hate this. Sorry I know you like the idea (it's at least the second time I've seen it posted in recent months) but I'd absolutely hate it. It'd be a total cop-out. The housing I've been waiting for is in the world, either instanced houses and apartments in town (best bet imo) or a mix of that and non-instanced lots spread around Tamriel. I'd be gutted if they gave us this instead.
    @Xabien not sure what you mean by non-instanced lots around Tamriel; how would you handle different players in the same area if the lot wasn't instanced?

    Instanced houses in town I can understand - I'm assuming it's one building where everyone has the same "front door" but going through it puts you in your own apartment? The difference between that and what is suggested here is that there are limited customisation options if you are forced into the space of "one apartment". I don't see why they couldn't do both though; apartments would be the cheap option, and buying an instanced plot of land to build on would be more expensive, but with more customisation (as you'd get to choose the design of the building as well as the internal furnishings).

    On the second point - yep instanced with a shared front door, that's exactly what I mean. Maybe have three or four apartment buildings per big city, and three or four instanced houses (slightly more expensive) per big city. On buying a plot to build - not sure how that would work if it's in the main game world, unless the plot has a large wall around it?

    On the first point. It'd be allocated spaces in the main world (much like Archeage). Space would be incredibly rare of course, maybe limited to guild halls or something? Honestly I don't think this would be an ideal situation, but non-instanced housing couldn't be done any other way at this point while keeping it within the game world itself.

    On the OP, I love some of the mechanical suggestions and functionality, sounds very well thought out. It's just the "we don't live in the real world, we live in Oblivion" bit that I'd hate to happen.
    Ah fair enough. So would these non-instanced houses just be "the same" for everyone? As in, my guild owns that house, so if you go to it you see our decorations and get access to our guild store? That could work, I guess.

    Gameplay-wise, the OP's suggestions can indeed be directly translated to any instanced location; doesn't have to be in Oblivion. Lorewise, I personally agree on not wanting to "live in Oblivion", as personal pocket planes are not easy to come by (remember Gaiar Alata?), and I don't want ZOS breaking lore by giving everyone their own pocket plane. That's why I reposted my "secluded plots" suggestion (which is what I was referring to when I said "buying a plot of land to build on"); the access route to the plot exists in the world, but the plot itself is instanced.
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  • Naor_Sarethi
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    Oblivion is about as real as the "real" world isn't it? :p
    You start out in coldharbour so why not have your own little niche outside of nirn?
    And anything that would be within nirn, would have to be heavily instanced, whereas a house in one of the oblivion realms doesn't have any boundaries.

    Depending on your character you can add anything you like from a swampy mudhut to a daedric castle.
    Obviously what would be nice would be a way for one char to visit another chars home without having to group etc.

    There would be one alternative of course which would be based on guilds.... A guild can get and maintain their own physical keep outside of Cyrodil and within that keep every member could have their own home connected to a guildhall.
    Also leaves you with plenty of design and resource options.

    Both wouldn't be bad imo, and housing was always important within the elder scroll series so something will have to be done sooner or later.
  • Gidorick
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    I too feel having oblivion lots is a cop out. What daedric prince would allow this? What if I don't worship Daedra? I like the idea of it being an OPTION in a much broader housing system but not what the housing system is based on. I would also prefer it if an oblivion lot is tied to a specific daedric prince and shoulder be a reward for loyal service. make oblivion lots something players can strive to achieve.

    The whole inside the house section is awesome, with one exception. A personal fence seems like baaaaad idea. Players should have to traverse the city to get to the fence, not just teleport to the safety of their home.

    The whole thing about your alts and pets (heck, even your mounts!) being in the house.... YES! I love this idea. Especially if you can give them jobs to do. Have a bunch of provisioning material? have an alt cook food! They shouldn't gain xp for doing so, but they should produce the product.

    The in-home merchants isn't ideal. Some things we need to leave in world. Same with banks. I don't think any NPCs should be in our personal space Providing us services that are out in the world. players would stop going to cities for anything.

    Love the ideas though. Here was my post on Homes a while back:http://forums.elderscrollsonline.com/en/discussion/145287/another-housing-suggestion-a-3-phase-release-plan
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  • Digiman
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    Just as simple as to phase an area for just players.
  • UrQuan
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    I'd like to see a variety of housing options.

    Instanced homes (by which I mean the same front door, but inside it's "your" instance) in existing towns and scattered around the existing zones (a cabin here, a cabin there).

    A couple of options of instanced guild towns (one might be an island, one might be a vale in the mountains, etc), where the guild buys the town (including a guild hall), and then the members of the guild can buy the individual houses if they like. Multiple guilds can each have their own instance of the guild town, but every guild member within the same guild is in the same instance (if you happen to be in multiple guilds that each own an instance of the same town, then on travelling there you select which instance you're entering).

    A personal pocket plane of Oblivion for those who like the idea of that (like OP suggests), which allows you to customize the whole area around your home, as well as the inside of the home.

    A personal island that lets you customize the whole area, just like the pocket plane of Oblivion does, but for those who don't want to hang their hats where the daedra roam.

    There's no reason we can't have all of these options co-exist. The individual player then chooses which one they want.
    Rotluchs wrote: »
    Simple enough to just do something portal-ey that fits with the lore and have housing mechanics similar to WildStar. IMO they did it right and it wouldn't be overly technical to do. We already portal around the map at will.
    How did Wildstar do it?
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  • Tabre
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    Wow! Very well thought-out and comprehensive write-up. There are some great ideas here and I hope the devs pay attention... especially the small pocket of oblivion concept, which would allow seamless integration of instanced housing areas which are consistent with lore and which don't interrupt the suspension of disbelief!
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  • pronkg
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    Why in Nirn would we want to live in oblivion :smiley:

  • Roechacca
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    I want my house at the Village near Ash . I'm trying to save on hay for the morning commute .
  • daemonios
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    Very nice post, OP.

    I don't believe for a second that ZOS will just give away player housing. I just hope that if and when they decide to add it, they allow us to purchase houses/decorations instead of "renting" them for a period of time. I've played games where anything above the most basic house was rented and required regular payments of cash-bought in-game currency.
  • ArconSeptim
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    Compliments on your work man, really nice ideas!
  • Attorneyatlawl
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    Definitely not. Instanced personal housing is effectively the worst way to do it in an online game, basically eliminating the majority of the reason you'd want housing in a massively multiplayer game in the first place.

    The solution is to simply take something like DAOC's housing system and adapt it to megaserver tech.
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  • haileyjschmidtub17_ESO
    basically eliminating the majority of the reason you'd want housing in a massively multiplayer game in the first place.

    I wanna know what you think everyone wants in their housing experience 8)
    Cause none of these housing options burst my bubble.
    Except the ones with no yards, I want a yard.
  • Enodoc
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    Instanced personal housing is effectively the worst way to do it in an online game, basically eliminating the majority of the reason you'd want housing in a massively multiplayer game in the first place.
    How so? Anyone who's in your group can enter your house instance. Non-instanced would mean there may end up being x-thousand houses cluttering up the world, and besides, I don't want randoms going in my house.
    The solution is to simply take something like DAOC's housing system and adapt it to megaserver tech.
    What's the system in DAOC?
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  • UrQuan
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    pronkg wrote: »
    Why in Nirn would we want to live in oblivion :smiley:
    But if we lived in Oblivion, we wouldn't be in Nirn... :p
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  • Trevize2888
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    Oblivion isn't best idea but don't forget about Azura.

    That particular prince is kinda helpful and you can almost build a relationship up with her through questing.

    Perhaps adding a small quest-line where you have to go into a small realm she owns and clear it of corruption thereby unlocking space for a house as a quest reward. (Perhaps even the ability to unlock a wayshrine in your home that can be accessed from the world map)

    (I'm pretty sure Baldur's Gate 2 had a similar set-up and the housing on Wildstar is pretty enjoyable too)

    This would keep the housing system within lore and also maintain fluidity within the game world. No giant buildings with loads of people entering at once.

    I understand the different views of people wanting what they want from housing but the idea of inviting your friends or guild members to come see your house is, in my opinion, quite a nice social aspect.

    Imagine having a "War-room" in your house where you can meet with all your guild-mates before a PvP session or group dungeon.

    It would also allow some decent RP with regards to provisioning. But again that's only going to be of interest to certain players.

    All of this is very interesting but it is worth noting that it took WoW years to implement a "housing" system, so fingers crossed but I'm holding out hope for some other improvements to the game first.
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  • Rune_Relic
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    I don't see why you couldn't get an instance the same way as a group dungeon.
    The only difference being the group dungeon is a village with NPCs.
    That way it can be full of life...but you can also bring your friends along
    With group leader determining whose village/phase you enter.

    All ZOS has to do is the doorways littered around tamriel for different styles of village.
    Loading screen....voila
    Edited by Rune_Relic on April 3, 2015 1:10PM
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  • Gidorick
    Gidorick
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    Rune_Relic wrote: »
    I don't see why you couldn't get an instance the same way as a group dungeon.
    The only difference being the group dungeon is a village with NPCs.
    That way it can be full of life...but you can also bring your friends along
    With group leader determining whose village/phase you enter.

    All ZOS has to do is the doorways littered around tamriel for different styles of village.
    Loading screen....voila

    I agree, I don't think we need to bring oblivion into the mix.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Taself
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    Love the idea, except for it being in Oblivion. So want a house situated in Reapers March. Has to be able to have other players visit as well.

    Like the idea of having a fence situated at the house, especially if there if a quick way to get to the house. Would make dodging guards while doing thieving runs great.

    I think having a market maybe going a bit far, but set as a choice to have wouldn't be bad.

    Gaining access to the house through a quest or even through the crown store would be acceptable. Especially as only thing I've wanted from the store so far was the cat I'm probably going to have crowns to spare :)

    Will be interesting to see how/when the developers approach this.
  • Akira-DarkShadows
    we need player housing because carrying it on your character is hard to do. we need to have a portal like they do for some mmo's or need a bank system or something to keep what we want. but owning houses might be awesome if you want to show your friends.
    ~AkiraDarkShadows~
    PSN: AkiraNightWish
    PC: @Akira-NightWish
  • Betahkiin
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    was only necessary to read the word Housing on title for Approved!
  • Heromofo
    Heromofo
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  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    we need player housing because carrying it on your character is hard to do. we need to have a portal like they do for some mmo's or need a bank system or something to keep what we want. but owning houses might be awesome if you want to show your friends.

    Umm... you did notice that there is a bank system in the game, right? It doesn't offer huge storage space, and it's expensive to expand, but there is a bank system.

    If you run out of storage (which you will in this game), do what most everyone is doing: start a new "mule" character or two for storage of items you want to keep but won't need to use very often.
  • gregaw_ESO
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    Edited by gregaw_ESO on April 25, 2015 5:21PM
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