I don't know about all of this, but to me the whole Enlightenment system is kind of weird. To me the system should be based on how long someone has been offline and not how much XP he gathered.
Lets say, someone doesn't play for a month then he should very well be Enlighten for the next month and if someone didn't play for 10 hours, then just for those.
It doesn't help Casuals at all if the Enlightenment system is based on 1 or 4 CP a day. The only people that benefit from it are the hardcore gamers, as they will play anyways and gain CPs, be it with or without the bonus.
But if someone now doesn't play for a month and comes back, then he still only has 1 CP worth of bonus and this doesn't seem to be fair at all.
ZO needs to make Enlightenment based on days offline and not XP gathered.
I don't know about all of this, but to me the whole Enlightenment system is kind of weird. To me the system should be based on how long someone has been offline and not how much XP he gathered.
Lets say, someone doesn't play for a month then he should very well be Enlighten for the next month and if someone didn't play for 10 hours, then just for those.
It doesn't help Casuals at all if the Enlightenment system is based on 1 or 4 CP a day. The only people that benefit from it are the hardcore gamers, as they will play anyways and gain CPs, be it with or without the bonus.
But if someone now doesn't play for a month and comes back, then he still only has 1 CP worth of bonus and this doesn't seem to be fair at all.
ZO needs to make Enlightenment based on days offline and not XP gathered.
I don't know about all of this, but to me the whole Enlightenment system is kind of weird. To me the system should be based on how long someone has been offline and not how much XP he gathered.
Lets say, someone doesn't play for a month then he should very well be Enlighten for the next month and if someone didn't play for 10 hours, then just for those.
It doesn't help Casuals at all if the Enlightenment system is based on 1 or 4 CP a day. The only people that benefit from it are the hardcore gamers, as they will play anyways and gain CPs, be it with or without the bonus.
But if someone now doesn't play for a month and comes back, then he still only has 1 CP worth of bonus and this doesn't seem to be fair at all.
ZO needs to make Enlightenment based on days offline and not XP gathered.
Mettaricana wrote: »Not gonna lie this blows like harlot with snaggle teeth 1 cp a day inst worth the time it takes to log in honestly 3-4 cp a day worth would be nice give players a reason to log in. At the moment this doesn't even justify me playing til it stacks for several days which sucks. The steady cp i was gaining about 3-5 a day kept vet leveling interesting and fun now i just don't care anymore ... not that i don't love the game but every single good thing that's given to us is a monkey's paw there's always a nerf or a catch or something to ruin it the day or so after its released... i understand there was an exploit but 1 a day is just too little...
i almost thought i had reason to play through the vet zones now as the steady champion points felt like tiny level ups every 100-200k exp on that annoying grind wagon it honestly made the vet content bearable but noooo that had to be killed off. i dont have the time in my life to waste doing 30 mins of quest a day before it turns into a boring grind fest because of the pitiful enlightenment running out.
Here's an even better idea drop champs to 200k, scrap the enlightenment and let players play how they want and stop trying to control every thing we do with a limiting time frame. i feel like im playing one of those tick based cellphone games next thing we'll see is 100 crowns refill enlightenment pop up when it runs out... most players hate vet grinding so why make it into that again. basically after enlighten runs out its like 2 & 1/4 champion points per vet level because the dull grind is so addicting without steady rewards... i dont mean to rant but im so tired of this grind fest that never seems to be done right...