They should listen to everyone, but they should use their own expertise and discretion on how to respond to that information.
Given the player numbers right now I wonder just where the 'fail' is.Costismaros wrote: »The main problem I see here is that most of the complainers are PvPer, and they are way more vocal than the PvEers.
I think Zenimax needs to start separating PvP and PvE, Guild Wars did this. In Guild Wars if there was a skill that was balanced in PvE but unbalanced in PvP, they wouldn't just nerf it because it was unbalanced in PvP, they would make a PvP version of that skill. So when you logged into PvP that skill would covert to it's PvP version until you went back to PvE.
Plz. Stop thinking. We dont want a GW2, we need ESO.
GW is a fail game with zero content. Played for 14 months and im not going back.
Contraptions wrote: »This is slightly off topic but I'm gonna mention it anyway.
Feedback is always important, and ZOS has the right to choose whether to respond to it. But communication from ZOS' end has to improve as well.
In fact, I feel that ZOS does listen to feedback and bug reports and does put in an effort to respond. However, most players don't realize that as the patch notes they release don't contain enough details regarding the minor tweaks that they make. The patch notes should be extremely detailed, as this is the best way to TELL the player base about all the work they've done. I have one example to show this.
The final boss of veteran Crypt of Hearts, Nerien'eth, is a lich. An undead. There is no arguing about this. His in game appearance, in game texts and even the official COH release notes refer to him as a "lich". He uses the crystal attack that NPC liches use. His dropped helmet allows you to "summon a lich crystal". All available evidence suggests that he is undead.
And yet, before 1.6, Fighter's Guild skills do not proc on him. This is clearly a bug, and I reported it using the in game tool. After 1.6, he is now vulnerable to FG skills, as he should.
This was NOT mentioned in any of the patch notes. Why? ZOS, if you've fixed a bug or buffed/nerfed something, please TELL your players. If you don't, most people will assume you've forgotten about it. Or worse, once players do find out, it'll give players an impression that you're trying to "ninja nerf/buff" their characters. All of these reflect badly on your company image and the image of ESO as a whole.
I am all for giving feedback, as players are the ones who are the best at finding bugs and exploits, what could be OP or UP. What we need now is for the communication to go two-ways, as a one-sided conversation never lasts long.
That is all.
Maidenname wrote: »The main problem I see here is that most of the complainers are PvPer, and they are way more vocal than the PvEers.
I think Zenimax needs to start separating PvP and PvE, Guild Wars did this. In Guild Wars if there was a skill that was balanced in PvE but unbalanced in PvP, they wouldn't just nerf it because it was unbalanced it PvP, they would make a PvP version of that skill. So when you logged into PvP that skill would covert to it's PvP version until you went back to PvE.
I TOTALLY agree with this comment! It's exasperating all the skills are being and have been adjusted to cater to PVP side because the PvP'ers are MORE vocal than Pve'ers. Please be considerate to more than half the community here who are PvE'ers . We paid our subscriptions too.
Atleast your subscription comes with playable content.... think again if you think the do everything for PvP... the state of PvP is an absolute joke and it has been since launch... ZoS focuses on more PvE content and doesn't fix crap for the PvP community.... why don't you go into thornblade sometime and see for yourself just how much ZoS looks after the PvPers
I like the idea of separating out the PvE and PvP systems skillwise. It would eliminate some of the complaints where the changes to skills that have been made so far result in differing results for each type of play.
You also need to take care of the lag that overwhelms PvP and impacts PvE.
“The community doesn’t belong in the driver seat,” van Lierop said. “[The community] is a tool, a data point, a voice to listen to, but they haven’t spent years of their lives doing this job. I know it’s an unpopular way of approaching it, but my opinion is that if you do [allow the community in the driver seat], you’re not going to have as strong an expression of your creative vision. We’re getting a lot of benefit from the community and we’re not about ignoring the community, you just incorporate the ideas.
“It’s not our job to make the game the community wants. It is our job to make our community want what we have made.”
It's important for a studio not to take online feedback to heart, and to maintain an internal consultative approach. “There can be so much feedback that at some point you think ‘I don’t know what to do there are so many people talking to me’," van Lierop said.
"Sometimes the community’s feedback can start to sway your team, because they’re reading the forums too, and if they see something in the forums about their particular area of the game, they might be really influenced by that and want to change it. But it’s important to talk about it and not be pulled back and forth by one or ten forum comments."
But you know what about GW2? It saw almost no content for 2 years. ESO delivered lots in only a half. Sure yes, ESO has flaws, so do every game in the entire history of MMOs. But they have fixed MANY bugs over the time since launch, especially many of the gamebreaking ones. Denying that is sheer ignorance, and quite arrogance too.
As for Roleplayers not being core players. I'll ask you to take a look at a game like LOTRO or DCUO, because I can tell you that you'll find the majority of them being roleplayers. Roleplayers can also do PvE and PvP to their hearts content, but by heart they are roleplayers, and enjoy roleplaying in the games universe. Said people don't go to the forums and shout for ability nerfs, or shout for new content every seventh week. No, these people are the ones who're in the game, enjoying it and getting the full immersive experience of acting out their characters daily lives in the wonderful world of Tamriel.
When you PvE'ers and PvP'ers decide to quit, we're the ones who're carrying the standard to the finishline. Because not only do we enjoy our time, and the time our characters has. But we also enjoy the game for what it is, instead of spending the majority of our time whining on the forums.
Zenimax is doing much for the roleplaying community, they announce almost every event which is easy accessible on the RP forums. They are great, and have a giant array of emotes for us to use. The only thing we need then is the world and our characters, the latter of which we players design ourselves. Oh and the world? Yeah, there is lots of those to choose from.
Maidenname wrote: »I like the idea of separating out the PvE and PvP systems skillwise. It would eliminate some of the complaints where the changes to skills that have been made so far result in differing results for each type of play.
You also need to take care of the lag that overwhelms PvP and impacts PvE.
Yep... I was levelling my VR 1 alt because it's crazy to run daily repeatables that is boring because no new content when the lag hits in Coldharbor . I kept getting frozen in spot with total skill lag or running into an area with invisible mobs hitting me and killed me. Lag is too real.
Maybe he's like me.Dear Zos,
First of all, i want to thank you for giving us a game to play for years. Thank you so much that you made it a very awesome game, and you are trying all your best to make it even better. My support is on you and to this game that i have played since its launch, i proudly say, I LOVE THIS GAME!
Are you even serious?
* B2P within the first year due to poor player and critical reception (no, not because of the console version)
* Very awesome game with the worst UI and some of the most ancient gameplay mechanics in the business
* Trying all your best to make it even better when in fact everything gets worse with every update because they're all deployed without Q&A
Yeah, you got some valid points there, don't you?
If Zenimax would listen to the playerbase, they wouldn't have created the mess called ESO 1.0 (VR leveling) and at least not the CS or other things in 1.6. But they didn't listen.
Way are you even here...
ZOS does not listen to their playerbase so I don't understand the topic here. They ignored every voice that said:
- We don't want B2P
- We tested CP on PTS and found it broken unfit for going live.
- 100 crowns/month is an insult
- UI needs fixing
- Many many many many unresolved bugs since launch
- Cyrodill needs fixing in tons of ways
- Crown store should never have P2W items like XP boost potions
- And many others.
Instead they focus on issues like:
- Putting a netch on their heads
- Roleplay events
- Fan Art
- Deltia
- Nerfing XP grind
You know who listens to their community? CCP (EvE Online), they have even built a monument dedicated to their players outside their HQ and what they have got in return? Steady, dedicated and mature, playerbase for over 11 years.
Or they could actually listen to players.
All of our beta feedback was ignored. ALL of it. The beta forums were full of massive threads requesting changes to the game to actually make it an Elder Scrolls game instead of WoW in the Elder Scrolls universe. Not one single change was made to the game that did anything like that. It was all ignored and after the beta ended they slapped a release date on it and out the game went.
Contraptions wrote: »This is slightly off topic but I'm gonna mention it anyway.
Feedback is always important, and ZOS has the right to choose whether to respond to it. But communication from ZOS' end has to improve as well.
[SNIP]
ZOS, if you've fixed a bug or buffed/nerfed something, please TELL your players. If you don't, most people will assume you've forgotten about it. Or worse, once players do find out, it'll give players an impression that you're trying to "ninja nerf/buff" their characters. All of these reflect badly on your company image and the image of ESO as a whole.
I am all for giving feedback, as players are the ones who are the best at finding bugs and exploits, what could be OP or UP. What we need now is for the communication to go two-ways, as a one-sided conversation never lasts long.
At first, listening to players is very good. But as time went on, players saw this oppurtunity to gain advantage over other players who arent very vocal or arent visiting the forum at all. They made use of complain threads, they are in groups, or even a guild wanting to change something in the game for their very own agenda. And it seems that ZOS is listening too much. Anything "too much" is very harmful. Please be informed ZOS, these people who are very active in this forum dont even make a good percentage of your total players in game. Most of them dont have time to visit this forum, because there are just too much fun to have playing the game.
Dear Zos,
First of all, i want to thank you for giving us a game to play for years. Thank you so much that you made it a very awesome game, and you are trying all your best to make it even better. My support is on you and to this game that i have played since its launch, i proudly say, I LOVE THIS GAME!
For someone like me who love this game, i would do what i could do to help this game from any harmful thing, which these days, i refer to "Players who want changes for themselves". For almost a year now, the game has been very awesome at serving its main purpose, to entertain. And it keeps on getting better because of the efforts of ZOS. Everything about the game have been properly thought of, we can see that every aspect was studied very much. Of course there will be bugs along the way, there will always be a balancing issues, but ZOS you are the best people who know it and can solve it, we are players only, and take note that players tend to think of any advantages in any game for themselves.
At first, listening to players is very good. But as time went on, players saw this oppurtunity to gain advantage over other players who arent very vocal or arent visiting the forum at all. They made use of complain threads, they are in groups, or even a guild wanting to change something in the game for their very own agenda. And it seems that ZOS is listening too much. Anything "too much" is very harmful. Please be informed ZOS, these people who are very active in this forum dont even make a good percentage of your total players in game. Most of them dont have time to visit this forum, because there are just too much fun to have playing the game.
I paid for this game, i play it a lot, and i want this game to run by noone but ZOS. I dont want to play other players' game. Actually it is not just me, more players are like me, but thyre not here in forum, maybe a few of them. ZOS please stop listening too much, it is destroying the game. You cant satisfy all these players. If you try to satisfy group A, group B will complain. If you try to change a bit for group B, group A complains. How about group C, D, and many more? It is a never-ending process to try. Let them just play your game, you have a brilliant group of people that have made this game awesome, and it will continue to get better. Just dont listen too much to outside noise.
This forum has turned into a PVP, dont be blinded by what appears to be a majority of players, theres no such thing as majority in this forum as your total players werent here. You know better than any player, you are a company! Now if you listened to them, please listen to me too, and start to stop listening too much.
Thank you, and keep up the good work.
It was always a job well done from you guys!
[Moderator Note: Edited per our rules on Trolling & Baiting]
The best thing ZOS could do is to resolve the lag issue. That alone will satisfy everyone. Once that's done then work on the bugs that are stopping/impeding progress. Stop wasting time nerfing this or that and fix the core problems of the game imo.
lordrichter wrote: »The best thing ZOS could do is to resolve the lag issue. That alone will satisfy everyone. Once that's done then work on the bugs that are stopping/impeding progress. Stop wasting time nerfing this or that and fix the core problems of the game imo.
While I agree that solving the Cyodiil performance problems should be a priority, my feeling is that it is largely as resolved as it will ever be. If you are unhappy with performance, you should either come to terms with it or find another game to play.
If it was possible for them to fix it with something more substantial than removing critters, animals, and insects, they would have done it by now.
lordrichter wrote: »The best thing ZOS could do is to resolve the lag issue. That alone will satisfy everyone. Once that's done then work on the bugs that are stopping/impeding progress. Stop wasting time nerfing this or that and fix the core problems of the game imo.
While I agree that solving the Cyodiil performance problems should be a priority, my feeling is that it is largely as resolved as it will ever be. If you are unhappy with performance, you should either come to terms with it or find another game to play.
If it was possible for them to fix it with something more substantial than removing critters, animals, and insects, they would have done it by now.
Unless they do know it's in the code pretty deep and/or in lots of places and are simply using stop gap measures to try to alleviate things before they can put time in to fix it. At least that is what I am hoping. They might not have enough time given their total to-do list. But it's wierd that they have a PVP specific employee.... they might be taking him off his primary role and using him elsewhere. They should at LEAST put in enough hours to find the issue. Even though it sucks I'd personally rather hear that they have found it but will need more time to fix it than hear "we're working on it" as a generic message which gives me not a lot of hope.
But you know what about GW2? It saw almost no content for 2 years. ESO delivered lots in only a half. Sure yes, ESO has flaws, so do every game in the entire history of MMOs. But they have fixed MANY bugs over the time since launch, especially many of the gamebreaking ones. Denying that is sheer ignorance, and quite arrogance too.
As for Roleplayers not being core players. I'll ask you to take a look at a game like LOTRO or DCUO, because I can tell you that you'll find the majority of them being roleplayers. Roleplayers can also do PvE and PvP to their hearts content, but by heart they are roleplayers, and enjoy roleplaying in the games universe. Said people don't go to the forums and shout for ability nerfs, or shout for new content every seventh week. No, these people are the ones who're in the game, enjoying it and getting the full immersive experience of acting out their characters daily lives in the wonderful world of Tamriel.
When you PvE'ers and PvP'ers decide to quit, we're the ones who're carrying the standard to the finishline. Because not only do we enjoy our time, and the time our characters has. But we also enjoy the game for what it is, instead of spending the majority of our time whining on the forums.
Zenimax is doing much for the roleplaying community, they announce almost every event which is easy accessible on the RP forums. They are great, and have a giant array of emotes for us to use. The only thing we need then is the world and our characters, the latter of which we players design ourselves. Oh and the world? Yeah, there is lots of those to choose from.
What did ESO deliver? Craglorn? Wow, that's really much content for +++ $100 sub fees and 12 months.
GW2 has gotten not that much content but still enough and not less than ESO - and remember, all of that for free.
What have LOTRO & DCUO roleplayers to do with ESO? LOTRO is rich of lore and filled with roleplaying things, ESO isn't. That's the thing. It's not about announcing events, it's about the tools the game gives you to make roleplay and ESOs tools are little.
For me personally I'm about ready to quit playing online games altogether and the reason why is 100% the people that are constantly asking for nerfs. I swear those people are ruining online gaming.
What did ESO deliver? Craglorn? Wow, that's really much content for +++ $100 sub fees and 12 months.
GW2 has gotten not that much content but still enough and not less than ESO - and remember, all of that for free.
What have LOTRO & DCUO roleplayers to do with ESO? LOTRO is rich of lore and filled with roleplaying things, ESO isn't. That's the thing. It's not about announcing events, it's about the tools the game gives you to make roleplay and ESOs tools are little.
Attorneyatlawl wrote: »Don't forget several veteran dungeons, 3 raids, dragonstar arena (and vet dsa which is awesomely fun), a full on dye system, the champion system of longterm alternate progression, the justice system which should be great once the pvp part is implemented, and other major improvements/additions. Although that wouldn't suit your argument very well, I suppose....