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@ZOS Please STOP listening to players TOO MUCH

  • ThisOnePosts
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    Armitas wrote: »
    They should listen to everyone, but they should use their own expertise and discretion on how to respond to that information.

    While that is correct, it should be obvious that the OP wasn't saying don't "listen" as in don't read feedback, etc... but rather in "don't make so many changes" based on just a few people.
  • Kragorn
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    Xelphos wrote: »
    The main problem I see here is that most of the complainers are PvPer, and they are way more vocal than the PvEers.

    I think Zenimax needs to start separating PvP and PvE, Guild Wars did this. In Guild Wars if there was a skill that was balanced in PvE but unbalanced in PvP, they wouldn't just nerf it because it was unbalanced in PvP, they would make a PvP version of that skill. So when you logged into PvP that skill would covert to it's PvP version until you went back to PvE.

    Plz. Stop thinking. We dont want a GW2, we need ESO.
    GW is a fail game with zero content. Played for 14 months and im not going back.
    Given the player numbers right now I wonder just where the 'fail' is.

    As for GW2 having 'zero' content, puleaze, GW2's 'living world' content is complained about by some for being too frequent, in ESO apart from group-only PVE content we've had no new world content since launch.
    Edited by Kragorn on March 9, 2015 2:32PM
  • alainjbrennanb16_ESO
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    I agree they listened to players to much, instead of listening to players they should have listen to bethesda they have been making elder scrolls like forever and every game has been great. listen to them not us as we see what we want which does not always make a good game or idea
    Main character dk - Vanikifar whitestrike
  • DAOWAce
    DAOWAce
    Or they could actually listen to players.

    All of our beta feedback was ignored. ALL of it. The beta forums were full of massive threads requesting changes to the game to actually make it an Elder Scrolls game instead of WoW in the Elder Scrolls universe. Not one single change was made to the game that did anything like that. It was all ignored and after the beta ended they slapped a release date on it and out the game went.

    The game launched as a failure and was forced to drop its subscription model.

    And now you're saying they started listening to people and are ruining the game because of it?

    Okay then.
  • Contraptions
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    This is slightly off topic but I'm gonna mention it anyway.

    Feedback is always important, and ZOS has the right to choose whether to respond to it. But communication from ZOS' end has to improve as well.

    In fact, I feel that ZOS does listen to feedback and bug reports and does put in an effort to respond. However, most players don't realize that as the patch notes they release don't contain enough details regarding the minor tweaks that they make. The patch notes should be extremely detailed, as this is the best way to TELL the player base about all the work they've done. I have one example to show this.

    The final boss of veteran Crypt of Hearts, Nerien'eth, is a lich. An undead. There is no arguing about this. His in game appearance, in game texts and even the official COH release notes refer to him as a "lich". He uses the crystal attack that NPC liches use. His dropped helmet allows you to "summon a lich crystal". All available evidence suggests that he is undead.

    And yet, before 1.6, Fighter's Guild skills do not proc on him. This is clearly a bug, and I reported it using the in game tool. After 1.6, he is now vulnerable to FG skills, as he should.

    This was NOT mentioned in any of the patch notes. Why? ZOS, if you've fixed a bug or buffed/nerfed something, please TELL your players. If you don't, most people will assume you've forgotten about it. Or worse, once players do find out, it'll give players an impression that you're trying to "ninja nerf/buff" their characters. All of these reflect badly on your company image and the image of ESO as a whole.

    I am all for giving feedback, as players are the ones who are the best at finding bugs and exploits, what could be OP or UP. What we need now is for the communication to go two-ways, as a one-sided conversation never lasts long.

    That is all.
    Patroller and Editor at UESP
  • Attorneyatlawl
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    This is slightly off topic but I'm gonna mention it anyway.

    Feedback is always important, and ZOS has the right to choose whether to respond to it. But communication from ZOS' end has to improve as well.

    In fact, I feel that ZOS does listen to feedback and bug reports and does put in an effort to respond. However, most players don't realize that as the patch notes they release don't contain enough details regarding the minor tweaks that they make. The patch notes should be extremely detailed, as this is the best way to TELL the player base about all the work they've done. I have one example to show this.

    The final boss of veteran Crypt of Hearts, Nerien'eth, is a lich. An undead. There is no arguing about this. His in game appearance, in game texts and even the official COH release notes refer to him as a "lich". He uses the crystal attack that NPC liches use. His dropped helmet allows you to "summon a lich crystal". All available evidence suggests that he is undead.

    And yet, before 1.6, Fighter's Guild skills do not proc on him. This is clearly a bug, and I reported it using the in game tool. After 1.6, he is now vulnerable to FG skills, as he should.

    This was NOT mentioned in any of the patch notes. Why? ZOS, if you've fixed a bug or buffed/nerfed something, please TELL your players. If you don't, most people will assume you've forgotten about it. Or worse, once players do find out, it'll give players an impression that you're trying to "ninja nerf/buff" their characters. All of these reflect badly on your company image and the image of ESO as a whole.

    I am all for giving feedback, as players are the ones who are the best at finding bugs and exploits, what could be OP or UP. What we need now is for the communication to go two-ways, as a one-sided conversation never lasts long.

    That is all.

    Every patch since launch basically, and even many beta ones, was like this. ZOS actually does fix a lot of things or make improvements to them, but they don't put them in the notes so people don't ever notice unless they see it happen by stumbling on it in-game or it was something they paid attention to in particular because it irritated them. They do some un-announced changes that are negative, too, which comes across as ninja-nerfing things and people really don't like when they come across. While they've gotten a bit better about noting most major changes, they still really need to be documenting things better in their patch notes :(.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • nalimoleb14_ESO
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    Brilliant post. This is exactly what I said before update 1.6 went live. Many of the players currently in game do not make a habit of visiting the forums to QQ like they're getting paid, and once 1.6 would land, the people who don't visit the forums frequently are going to get fed up with ZOS constantly making these brash changes to appease the vocal minority. PvE builds among casual and/or non-PvP players are constantly getting demolished, to the point where I honestly don't even know whether it makes sense to start leveling new skills, or getting new gear, knowing that a month from now the skills will change entirely.

    Yeah, it's tough finding a balance for PvP but lord, give PvE a little consistency for goodness' sake. What's the point in investing time and effort into your builds and gear (which can be VERY costly if you don't craft and therefore have to pay for them) if they're all going to get nerfed, then buffed, then nerfed again every few months?

    Jesus beam nerf is next.
    Edited by nalimoleb14_ESO on March 9, 2015 3:38PM
  • Maidenname
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    Galalin wrote: »
    Maidenname wrote: »
    Xelphos wrote: »
    The main problem I see here is that most of the complainers are PvPer, and they are way more vocal than the PvEers.

    I think Zenimax needs to start separating PvP and PvE, Guild Wars did this. In Guild Wars if there was a skill that was balanced in PvE but unbalanced in PvP, they wouldn't just nerf it because it was unbalanced it PvP, they would make a PvP version of that skill. So when you logged into PvP that skill would covert to it's PvP version until you went back to PvE.

    I TOTALLY agree with this comment! It's exasperating all the skills are being and have been adjusted to cater to PVP side because the PvP'ers are MORE vocal than Pve'ers. Please be considerate to more than half the community here who are PvE'ers . We paid our subscriptions too.

    Atleast your subscription comes with playable content.... think again if you think the do everything for PvP... the state of PvP is an absolute joke and it has been since launch... ZoS focuses on more PvE content and doesn't fix crap for the PvP community.... why don't you go into thornblade sometime and see for yourself just how much ZoS looks after the PvPers

    I pvp as well....but stopped briefly after getting ranked 24. It's laggy for sure but I'm more exasperated when every thread is nerfing a skill instead of an overhaul to balance ALL classes or even POPULATION. ...period. And most blatant demands do stemmed from pvpers population who almost never or hardly PVE at all.
    He who knows others is intelligent; he who understands himself is enlightened;
    He who is able to conquer others has force, but he who is able to control himself is mighty.

    *** Beta player
  • Maidenname
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    Ysne58 wrote: »
    I like the idea of separating out the PvE and PvP systems skillwise. It would eliminate some of the complaints where the changes to skills that have been made so far result in differing results for each type of play.

    You also need to take care of the lag that overwhelms PvP and impacts PvE.


    Yep... I was levelling my VR 1 alt because it's crazy to run daily repeatables that is boring because no new content when the lag hits in Coldharbor . I kept getting frozen in spot with total skill lag or running into an area with invisible mobs hitting me and killed me. Lag is too real.
    He who knows others is intelligent; he who understands himself is enlightened;
    He who is able to conquer others has force, but he who is able to control himself is mighty.

    *** Beta player
  • Soulshine
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    Another perspective, per Creative Director Raphael van Lierop (Hinterland Studios)
    “The community doesn’t belong in the driver seat,” van Lierop said. “[The community] is a tool, a data point, a voice to listen to, but they haven’t spent years of their lives doing this job. I know it’s an unpopular way of approaching it, but my opinion is that if you do [allow the community in the driver seat], you’re not going to have as strong an expression of your creative vision. We’re getting a lot of benefit from the community and we’re not about ignoring the community, you just incorporate the ideas.

    “It’s not our job to make the game the community wants. It is our job to make our community want what we have made.”

    It's important for a studio not to take online feedback to heart, and to maintain an internal consultative approach. “There can be so much feedback that at some point you think ‘I don’t know what to do there are so many people talking to me’," van Lierop said.

    "Sometimes the community’s feedback can start to sway your team, because they’re reading the forums too, and if they see something in the forums about their particular area of the game, they might be really influenced by that and want to change it. But it’s important to talk about it and not be pulled back and forth by one or ten forum comments."
  • Seraphyel
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    ShadowHvo wrote: »
    But you know what about GW2? It saw almost no content for 2 years. ESO delivered lots in only a half. Sure yes, ESO has flaws, so do every game in the entire history of MMOs. But they have fixed MANY bugs over the time since launch, especially many of the gamebreaking ones. Denying that is sheer ignorance, and quite arrogance too.

    As for Roleplayers not being core players. I'll ask you to take a look at a game like LOTRO or DCUO, because I can tell you that you'll find the majority of them being roleplayers. Roleplayers can also do PvE and PvP to their hearts content, but by heart they are roleplayers, and enjoy roleplaying in the games universe. Said people don't go to the forums and shout for ability nerfs, or shout for new content every seventh week. No, these people are the ones who're in the game, enjoying it and getting the full immersive experience of acting out their characters daily lives in the wonderful world of Tamriel.

    When you PvE'ers and PvP'ers decide to quit, we're the ones who're carrying the standard to the finishline. Because not only do we enjoy our time, and the time our characters has. But we also enjoy the game for what it is, instead of spending the majority of our time whining on the forums.

    Zenimax is doing much for the roleplaying community, they announce almost every event which is easy accessible on the RP forums. They are great, and have a giant array of emotes for us to use. The only thing we need then is the world and our characters, the latter of which we players design ourselves. Oh and the world? Yeah, there is lots of those to choose from.

    What did ESO deliver? Craglorn? Wow, that's really much content for +++ $100 sub fees and 12 months.

    GW2 has gotten not that much content but still enough and not less than ESO - and remember, all of that for free.

    What have LOTRO & DCUO roleplayers to do with ESO? LOTRO is rich of lore and filled with roleplaying things, ESO isn't. That's the thing. It's not about announcing events, it's about the tools the game gives you to make roleplay and ESOs tools are little.
  • cozmon3c_ESO
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    Maidenname wrote: »
    Ysne58 wrote: »
    I like the idea of separating out the PvE and PvP systems skillwise. It would eliminate some of the complaints where the changes to skills that have been made so far result in differing results for each type of play.

    You also need to take care of the lag that overwhelms PvP and impacts PvE.


    Yep... I was levelling my VR 1 alt because it's crazy to run daily repeatables that is boring because no new content when the lag hits in Coldharbor . I kept getting frozen in spot with total skill lag or running into an area with invisible mobs hitting me and killed me. Lag is too real.

    lol welcome to cyrodiil lag, but guess what you guys are mad about cry-odiil players yet you come here a cry about it too. see now what we deal with and you wonder why pvpers are the loudest, because its justified.
    oh and another thing, they will fix the lag in pve and continue to neglect the lag in pvp where it is most imortant to have working skills and balance, where miliseconds matter. in pve you can survive most likely with the lag we deal with in pvp. you guys will go on about your lives and be like wow this game is awesome my gameplay is looked after, then you get a balance change to one of your over powered skills discovered because of pvp and you're like f those fing pvp mother cryodiil f'ers. i hope you guys enjoy your lathered experience with zos not caring about pvp. you know why pvp is so low population, because people can only deal with this shite for so long.
    (saying this in a sing song tone as to not be offensive to anyone or to zos)
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
  • eventide03b14a_ESO
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    kongkim wrote: »
    Seraphyel wrote: »
    TagaParti wrote: »
    Dear Zos,

    First of all, i want to thank you for giving us a game to play for years. Thank you so much that you made it a very awesome game, and you are trying all your best to make it even better. My support is on you and to this game that i have played since its launch, i proudly say, I LOVE THIS GAME!


    Are you even serious?

    * B2P within the first year due to poor player and critical reception (no, not because of the console version)

    * Very awesome game with the worst UI and some of the most ancient gameplay mechanics in the business

    * Trying all your best to make it even better when in fact everything gets worse with every update because they're all deployed without Q&A


    Yeah, you got some valid points there, don't you?

    If Zenimax would listen to the playerbase, they wouldn't have created the mess called ESO 1.0 (VR leveling) and at least not the CS or other things in 1.6. But they didn't listen.

    Way are you even here...
    Maybe he's like me.
    I am much happier with the recent changes but like @Seraphyel I think there was pretty obvious mistakes that could have just been avoided if they had listened to our feedback. I'm still on the fence about much of this game but I'm trying to keep an open mind during this transition. I can't wait till they get rid of veteran ranks. It never made any sense. I have criticized the UI on numerous occasions as well. It honestly hasn't improved much since release, and I'm starting to think it never will. It's a shame too since there have been so many wonderful addons made by the community that ZOS could replicate and make native to the game. As it is the game starts getting wonky if you have too many running at once, not to mention compatibility issues. The mechanics don't really bother me personally, but controller support would be really nice. This game is not designed in a way that is very ergonomic for sustained gameplay and in fact it actually becomes painful to play for long periods, especially when doing more intense combat. We have been asking for controller support since beta and it's still not here, even as they were working on it for the consoles. I'm not talking about downloading Xpadder or some other third party app that I have to pay for and program myself. I am talking about game supported controller options.

    But just because I am not 100% satisfied with this product doesn't mean I should have to leave or keep silent.
    Edited by eventide03b14a_ESO on March 9, 2015 8:56PM
    :trollin:
  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
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    WhiskyBob wrote: »
    ZOS does not listen to their playerbase so I don't understand the topic here. They ignored every voice that said:

    - We don't want B2P
    - We tested CP on PTS and found it broken unfit for going live.
    - 100 crowns/month is an insult
    - UI needs fixing
    - Many many many many unresolved bugs since launch
    - Cyrodill needs fixing in tons of ways
    - Crown store should never have P2W items like XP boost potions
    - And many others.

    Instead they focus on issues like:
    - Putting a netch on their heads
    - Roleplay events
    - Fan Art
    - Deltia
    - Nerfing XP grind

    You know who listens to their community? CCP (EvE Online), they have even built a monument dedicated to their players outside their HQ and what they have got in return? Steady, dedicated and mature, playerbase for over 11 years.

    While this is mostly true they have obviously listened to some of the most very wrong people.
  • Elsonso
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    DAOWAce wrote: »
    Or they could actually listen to players.

    All of our beta feedback was ignored. ALL of it. The beta forums were full of massive threads requesting changes to the game to actually make it an Elder Scrolls game instead of WoW in the Elder Scrolls universe. Not one single change was made to the game that did anything like that. It was all ignored and after the beta ended they slapped a release date on it and out the game went.

    Don't confuse "don't listen to players" with "don't do everything players ask them to do"

    They did not ignore ALL of my feedback. Quite a few of my suggestions are reflected in the game and a lot of the bugs that I reported were fixed. I appreciate that they have different views and priority than I do and I do not expect that every suggestion that I lay down will be blindly followed. Enough has happened to indicate that they read my feedback, or are at least reading feedback from people who agree with me.

    I am also mindful of what I am suggesting. I don't suggest big changes with the expectation that they will do it. I suggest big changes so that they will think about it. My hope is that it will influence their thinking next time they look at making larger changes. I have enough experience to know the difference between something that they might implement now and something that might influence what they talk about in the hallway for the next few months.
    This is slightly off topic but I'm gonna mention it anyway.

    Feedback is always important, and ZOS has the right to choose whether to respond to it. But communication from ZOS' end has to improve as well.

    [SNIP]

    ZOS, if you've fixed a bug or buffed/nerfed something, please TELL your players. If you don't, most people will assume you've forgotten about it. Or worse, once players do find out, it'll give players an impression that you're trying to "ninja nerf/buff" their characters. All of these reflect badly on your company image and the image of ESO as a whole.

    I am all for giving feedback, as players are the ones who are the best at finding bugs and exploits, what could be OP or UP. What we need now is for the communication to go two-ways, as a one-sided conversation never lasts long.

    In the early days of ESO, I wrote comments much like yours. I eventually stopped. They seem to have a very clear internal policy about giving out information. They frequently mention it on ESO Live, but it was obvious long before that. Tilting at windmills hurts you more than the windmills. I stopped tilting.

    That said, I suspect that the way they have arranged their overall development process is 'interesting' in that it places limits, intentionally or otherwise, on the generation and publication of Patch Notes. It is the reason that they cannot put out patch notes in advance of a patch. It is why they frequently expect changes in patches instead of making absolute statements. Ultimately, it is not my job to "fix" them. If they want it to be, they know how to reach me. :smile:

    But, yeah, I see statements like, "Adjusted the XP you receive from the mini-boss encounter" and I groan to myself. Adjusted? How much? Up? Down? 2x? 10x? This is information that should have been part of the patch notes, but was lost, not communicated to Gina, or intentionally omitted for whatever reason.
    TagaParti wrote: »
    At first, listening to players is very good. But as time went on, players saw this oppurtunity to gain advantage over other players who arent very vocal or arent visiting the forum at all. They made use of complain threads, they are in groups, or even a guild wanting to change something in the game for their very own agenda. And it seems that ZOS is listening too much. Anything "too much" is very harmful. Please be informed ZOS, these people who are very active in this forum dont even make a good percentage of your total players in game. Most of them dont have time to visit this forum, because there are just too much fun to have playing the game.

    It is not as bad as has been stated. I do not believe that they exclusively listen to any particular customer group. I think they pull input and ideas from a lot of different places and from a lot of different people. I don't think that any one group is setting the tone for everyone else. Of course, they always drop whatever they are doing and read whatever I suggest. :wink:

    ZOS is not flapping in the breeze. They are not a flock of birds that changes direction on a whim. They have a clear, but flexible, direction that they want the game to go. I think there may be more than one direction, actually, but they are clear, and they are flexible. The type of leaders who get assigned to projects like this are not the type to be making stuff up as they go, they know where they are going, even if it is not evident to us. This is not to say they won't change direction.

    As far as game play goes, ZOS does what ZOS wants to do with the game. If players are suggesting a direction that ZOS is already heading, so much the better. They listen to what players say, but, in the end, ZOS does what ZOS wants to do because that is what ZOS wants to do. If the players agree, so much the better. If they players do not agree, well, maybe a few tweaks will help things. It is their game, not mine, not yours, not ours. I expect them to make decisions that are in the best interests of what they want to do with the game, not blindly follow some group of players.

    This is why Sorcerer balance is not getting addressed according to what the forum wants. This is why Sorcerer changes on PTS were going pretty much opposite of what the forum was suggesting. When something this large, and this passionately commented on, is so obviously disregarded, it is usually an indication that there is something else going on, or the players simply don't get it. Since they do not communicate this sort of stuff with us on a level that would put all this into perspective, we are left to speculate as to why.



    1) Yes, they listen to the players.
    2) No, they do not just do what the players suggest.
    3) Just because something sounds good in writing on the forum does not mean that it should be implemented in the game.
    4) ZOS is in charge of ESO and they get to decide what they want to do with the game.



    XBox EU/NA:@ElsonsoJannus
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    X/Twitter: ElsonsoJannus
  • nimander99
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    I understand what the OP is saying and I do agree with him/her that Zenimax should def stick with their plan as long as that plan has NEW content being delivered sooner rather than late...
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • Sylvyr
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    TagaParti wrote: »
    Dear Zos,

    First of all, i want to thank you for giving us a game to play for years. Thank you so much that you made it a very awesome game, and you are trying all your best to make it even better. My support is on you and to this game that i have played since its launch, i proudly say, I LOVE THIS GAME!

    For someone like me who love this game, i would do what i could do to help this game from any harmful thing, which these days, i refer to "Players who want changes for themselves". For almost a year now, the game has been very awesome at serving its main purpose, to entertain. And it keeps on getting better because of the efforts of ZOS. Everything about the game have been properly thought of, we can see that every aspect was studied very much. Of course there will be bugs along the way, there will always be a balancing issues, but ZOS you are the best people who know it and can solve it, we are players only, and take note that players tend to think of any advantages in any game for themselves.

    At first, listening to players is very good. But as time went on, players saw this oppurtunity to gain advantage over other players who arent very vocal or arent visiting the forum at all. They made use of complain threads, they are in groups, or even a guild wanting to change something in the game for their very own agenda. And it seems that ZOS is listening too much. Anything "too much" is very harmful. Please be informed ZOS, these people who are very active in this forum dont even make a good percentage of your total players in game. Most of them dont have time to visit this forum, because there are just too much fun to have playing the game.

    I paid for this game, i play it a lot, and i want this game to run by noone but ZOS. I dont want to play other players' game. Actually it is not just me, more players are like me, but thyre not here in forum, maybe a few of them. ZOS please stop listening too much, it is destroying the game. You cant satisfy all these players. If you try to satisfy group A, group B will complain. If you try to change a bit for group B, group A complains. How about group C, D, and many more? It is a never-ending process to try. Let them just play your game, you have a brilliant group of people that have made this game awesome, and it will continue to get better. Just dont listen too much to outside noise.

    This forum has turned into a PVP, dont be blinded by what appears to be a majority of players, theres no such thing as majority in this forum as your total players werent here. You know better than any player, you are a company! Now if you listened to them, please listen to me too, and start to stop listening too much.

    Thank you, and keep up the good work.
    It was always a job well done from you guys!

    [Moderator Note: Edited per our rules on Trolling & Baiting]

    @TagaParti ,

    I'm impressed by the length and time put into this post but to me it's one giant troll post.

    - If you want this game run by no one but ZoS and don't want to play other player's game... what if what ZoS wants, in running this game, is to listen to players on how to develop the game? They might want feedback? Do you think it's a good idea in general for a company that supplies an ongoing and constantly developing product to get feedback from their customers?

    - If I'm understanding you correctly, even though you say they listen too much, you imply they shouldn't listen at all, so why should they listen to you?

    - If they should listen, but not as "much" what should they listen to and what should they cut? Should they just listen to you and not me? Thanks a lot bud!

    - If there are specific issues that they are listening too much too in your opinion why not say what they are listening too much to and offer up some reason why? With out doing that this is just hot air and has gotten way too much attention.

    Moderator should have edited out way more of it for trolling.
    Badge: Wall-of-Text GRANDMASTER

    PvP: Patch Vs. Player

    ZoSence (n.):
    1) What is reasonable or comprehensive using ZoS logic. "That makes ZoSense"
    2) Making zero sense. "That makes ZoSense"
  • Robbmrp
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    The best thing ZOS could do is to resolve the lag issue. That alone will satisfy everyone. Once that's done then work on the bugs that are stopping/impeding progress. Stop wasting time nerfing this or that and fix the core problems of the game imo.
    NA Server - Kildair
  • Elsonso
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    Robbmrp wrote: »
    The best thing ZOS could do is to resolve the lag issue. That alone will satisfy everyone. Once that's done then work on the bugs that are stopping/impeding progress. Stop wasting time nerfing this or that and fix the core problems of the game imo.

    While I agree that solving the Cyodiil performance problems should be a priority, my feeling is that it is largely as resolved as it will ever be. (Note: I no longer think this) If you are unhappy with performance, you should either come to terms with it or find another game to play.

    If it was possible for them to fix it with something more substantial than removing critters, animals, and insects, they would have done it by now.

    Edited by Elsonso on March 12, 2015 5:01PM
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  • Sylvyr
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    Robbmrp wrote: »
    The best thing ZOS could do is to resolve the lag issue. That alone will satisfy everyone. Once that's done then work on the bugs that are stopping/impeding progress. Stop wasting time nerfing this or that and fix the core problems of the game imo.

    While I agree that solving the Cyodiil performance problems should be a priority, my feeling is that it is largely as resolved as it will ever be. If you are unhappy with performance, you should either come to terms with it or find another game to play.

    If it was possible for them to fix it with something more substantial than removing critters, animals, and insects, they would have done it by now.

    Unless they do know it's in the code pretty deep and/or in lots of places and are simply using stop gap measures to try to alleviate things before they can put time in to fix it. At least that is what I am hoping. They might not have enough time given their total to-do list. But it's wierd that they have a PVP specific employee.... they might be taking him off his primary role and using him elsewhere. They should at LEAST put in enough hours to find the issue. Even though it sucks I'd personally rather hear that they have found it but will need more time to fix it than hear "we're working on it" as a generic message which gives me not a lot of hope.
    Badge: Wall-of-Text GRANDMASTER

    PvP: Patch Vs. Player

    ZoSence (n.):
    1) What is reasonable or comprehensive using ZoS logic. "That makes ZoSense"
    2) Making zero sense. "That makes ZoSense"
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Sylvyr wrote: »
    Robbmrp wrote: »
    The best thing ZOS could do is to resolve the lag issue. That alone will satisfy everyone. Once that's done then work on the bugs that are stopping/impeding progress. Stop wasting time nerfing this or that and fix the core problems of the game imo.

    While I agree that solving the Cyodiil performance problems should be a priority, my feeling is that it is largely as resolved as it will ever be. If you are unhappy with performance, you should either come to terms with it or find another game to play.

    If it was possible for them to fix it with something more substantial than removing critters, animals, and insects, they would have done it by now.

    Unless they do know it's in the code pretty deep and/or in lots of places and are simply using stop gap measures to try to alleviate things before they can put time in to fix it. At least that is what I am hoping. They might not have enough time given their total to-do list. But it's wierd that they have a PVP specific employee.... they might be taking him off his primary role and using him elsewhere. They should at LEAST put in enough hours to find the issue. Even though it sucks I'd personally rather hear that they have found it but will need more time to fix it than hear "we're working on it" as a generic message which gives me not a lot of hope.

    They got rid of deer and fireflies and limited the pop cap. I haven't heard anything more about it since.
    :trollin:
  • Ffastyl
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    They've mentioned on ESO Live a couple times that ZOS is a small company, staff-wise. A lot of "specialized" teams end up working on almost every aspect of ESO because of overlap and a simple lack of manpower, @Sylvyr. The lag issue extends far beyond the PvP team to the server team, and as we have seen from past patches, even the ability team, environment team, and audio team.

    Lag is basically a bottleneck in the system somewhere. It can be the RAM, the VRAM, the audio memory, a lot of sources. And there are an equally myriad number of solutions to fixing that bottleneck, from expanding the choke point (upgrading hardware) to reducing the cloggage (reducing particle effects). Since there can be more than one choke point in the system (and there are likely dozens in a megaserver), ZOS can only discover them one at a time and fix them, only to find another bottleneck deeper in.
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  • Obscure
    Obscure
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    @ZOS has created a game environment that lacks build certainty to a degree that is detrimental to the game. Players find the broken mechanics, players abuse the broken mechanics, and the whole game gets hosed due to insufficient Quality Assurance. Every build, every patch, every feature, everything from the top to the bottom is constantly riddled with bugs. Health Bar desync, Crash bugs, Animation desync, Animation freezing, Animation merging, Damage bugs, Missing UI indicators for health or factions, Skill bugs, Class bugs, Armour bugs, Buff bugs, the effin' bugs have bugs. The level of build volatility in ESO is so dramatic, and the definitions so deliberately vague and incomplete, it's virtually impossible for players to tell the difference between "working as intended" and "bug".

    That said they do listen... occasionally. But one thing they don't heed, and it's the only thing I'd wish for them to ever actually implement:

    TAKE YOUR TIME. DO IT RIGHT THE FIRST TIME. STOP RUSHING YOUR WORK.


    You want to know what keeps going wrong with every patch, and every build? @ZOS is absolutely devoid of patience and it shows in the quality of their work. They say they care, but actions speak louder, and what I hear is they don't have the time to give a crap. They push minimum viable state after minimum viable state. Players react to this, but they already knew it was minimum viable state when they went live with it, so they barely care. They're game developers, they do this for a living. ZOS doesn't make designer shoes, they don't make cars, they make games. They spent years studying how to do so and years more actively doing so. This is what they do to feed themselves. There's virtually nothing I or any one could point out that ZOS doesn't already have someone in the studio who already knows, and in greater detail. You wouldn't tell Payton Manning how to throw a football. Why? Because he's a effin' professional. If he screws up, you can bet he knows he did, with extreme detail.

    So say what you will, if it seems like they listen, it's expressly because they already knew before you said anything. They aren't stupid, they just don't have the time to give a damn.



  • MrGhosty
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    I don't think the OP's post is remotely true, ZOS has and always will do whatever they determine to be the best course of action. So many changes are credited as "what the community wants" but we can't actually ever see where that is stated.

    As for PvP balance affecting PvE and everything being "all because of those derned PvPers" That's kind of silly. From the way that I see it, PvP balance is a good litmus test of how a skill is performing. In PvP you can see how skills work together or counter each other in a way not possible with programmed enemies. I agree with those suggesting that PvP abilities be split from PvE abilities or at least scaled much how they're changing the way healing and other effects work now. This way you can adjust one without harming gameplay of the other side.

    To those saying they wish the PvPers would just leave the game, I don't think you would really want that. As is the case with any ecosystem, when you lose one large segment of a population it rarely bodes well for the rest of the eco system. You might not agree with them or want to take part in their gameplay but this game needs all of us. These players have no more sway than anyone else. If they did have that power I imagine we would have seen PvE content put on hold for more PvP content ages ago and any other number of PvP centric issues being sorted out.

    As for the comments that claim the only people who come to the forums to complain rather than play the game. That is just patently false. There will always be malcontents (it is the internet afterall) but many of these people, including myself, spend time on the forum when they can't be in the game. They are here to engage, discuss, critique and otherwise improve the game as a whole. As many of you who pointed this out also appear to be regular posters I would imagine others are here for the same reason you are. We all want this game to succeed. While I will readily agree some have less eloquence when expressing their ideas, it doesn't make their feedback any more or less useful than anyone elses.

    The UI debate: No one is trying to take away your minimalist UI, those of us who want more information would just like to have some additional options. As for the status effects being "visible if you just bother to look" no, they are not. Some buffs/debuffs have active effects that last only a fraction of the time the effect does. If you don't have a buff tracker you would think all effects/affects are still active. In some content, particularly using a build that isn't "optimal" those minor bits of information are vital. I don't like the fact I have to go to a third party website and download add ons which perform functions that feel like they should have been a part of the core game from the start (i'm not including stuff like Sous chef, skyshards, lorebooks, etc) When I want to take in a beautiful scene or cool moment I have a key bound to remove all UI so that I can screenshot it, then I turn my UI back on and go back to work. More options to suit all play styles can't hurt the game or affect "your" playstyle, it just improves it for those of us who want a little more.
    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • Sylvyr
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    You all realize we're posting up lots of replies about game state on a thread that is based on the OP's discontentment of ZoS listening too much to community concerns... right?

    ;)
    Badge: Wall-of-Text GRANDMASTER

    PvP: Patch Vs. Player

    ZoSence (n.):
    1) What is reasonable or comprehensive using ZoS logic. "That makes ZoSense"
    2) Making zero sense. "That makes ZoSense"
  • Audigy
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    A lot of games are made based on idea´s by the communities. D3 is the best example for this, even if many don't want to see it this way and ESO´s release client was also heavily influenced by our Beta feedback.

    Of course do those that provide feedback never represent every Gamer, yet they deliver ideas and if the Designers like them then they will be used.

    The current CS btw. is based on a proposal as well, its been a while ago but there was a thread about a Zodiac system with passives, maybe someone remember?
  • Attorneyatlawl
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    Seraphyel wrote: »
    ShadowHvo wrote: »
    But you know what about GW2? It saw almost no content for 2 years. ESO delivered lots in only a half. Sure yes, ESO has flaws, so do every game in the entire history of MMOs. But they have fixed MANY bugs over the time since launch, especially many of the gamebreaking ones. Denying that is sheer ignorance, and quite arrogance too.

    As for Roleplayers not being core players. I'll ask you to take a look at a game like LOTRO or DCUO, because I can tell you that you'll find the majority of them being roleplayers. Roleplayers can also do PvE and PvP to their hearts content, but by heart they are roleplayers, and enjoy roleplaying in the games universe. Said people don't go to the forums and shout for ability nerfs, or shout for new content every seventh week. No, these people are the ones who're in the game, enjoying it and getting the full immersive experience of acting out their characters daily lives in the wonderful world of Tamriel.

    When you PvE'ers and PvP'ers decide to quit, we're the ones who're carrying the standard to the finishline. Because not only do we enjoy our time, and the time our characters has. But we also enjoy the game for what it is, instead of spending the majority of our time whining on the forums.

    Zenimax is doing much for the roleplaying community, they announce almost every event which is easy accessible on the RP forums. They are great, and have a giant array of emotes for us to use. The only thing we need then is the world and our characters, the latter of which we players design ourselves. Oh and the world? Yeah, there is lots of those to choose from.

    What did ESO deliver? Craglorn? Wow, that's really much content for +++ $100 sub fees and 12 months.

    GW2 has gotten not that much content but still enough and not less than ESO - and remember, all of that for free.

    What have LOTRO & DCUO roleplayers to do with ESO? LOTRO is rich of lore and filled with roleplaying things, ESO isn't. That's the thing. It's not about announcing events, it's about the tools the game gives you to make roleplay and ESOs tools are little.

    Don't forget several veteran dungeons, 3 raids, dragonstar arena (and vet dsa which is awesomely fun), a full on dye system, the champion system of longterm alternate progression, the justice system which should be great once the pvp part is implemented, and other major improvements/additions. Although that wouldn't suit your argument very well, I suppose... ;).
    Edited by Attorneyatlawl on March 9, 2015 10:08PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
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  • Aneima
    Aneima
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    For me personally I'm about ready to quit playing online games altogether and the reason why is 100% the people that are constantly asking for nerfs. I swear those people are ruining online gaming.
    Edited by Aneima on March 9, 2015 10:28PM
  • BigM
    BigM
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    Aneima wrote: »
    For me personally I'm about ready to quit playing online games altogether and the reason why is 100% the people that are constantly asking for nerfs. I swear those people are ruining online gaming.

    I agree I wish for once they would stop listening to the few that end up ruining the games.
    “The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge.”
    ― Stephen Hawking
  • ShadowHvo
    ShadowHvo
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    Seraphyel wrote: »
    What did ESO deliver? Craglorn? Wow, that's really much content for +++ $100 sub fees and 12 months.

    GW2 has gotten not that much content but still enough and not less than ESO - and remember, all of that for free.

    What have LOTRO & DCUO roleplayers to do with ESO? LOTRO is rich of lore and filled with roleplaying things, ESO isn't. That's the thing. It's not about announcing events, it's about the tools the game gives you to make roleplay and ESOs tools are little.

    You forget everything else they also added to the game, like the awesome @Attorneyatlawl pointed out above.
    Don't forget several veteran dungeons, 3 raids, dragonstar arena (and vet dsa which is awesomely fun), a full on dye system, the champion system of longterm alternate progression, the justice system which should be great once the pvp part is implemented, and other major improvements/additions. Although that wouldn't suit your argument very well, I suppose... ;).

    You on the other hand, @Seraphyel , is nothing but a whiner who wants to complain so Zenimax can cater to you instead of the masses. The very thing which multiple people on this very thread takes a stance against.

    My example with LOTRO and DCUO are quite simple, because those two games are direct proof of the importence of the roleplaying community. However, the mere fact that you even dare claim that ESO is not rich in lore and filled with roleplaying things? You seriously must be mad. ESO to me, has way superior and impressive lore than LOTRO. The weakness of LOTRO is outright that everything is just black vs white, good vs evil. Where in ESO it is all gray. Even the daedra are portrayed in some circumstances as good. ESO is much more rich, and realistic in terms of how it deals with its lore. We don't have set in stone things like LOTRO, what we have is the knowledge from generations being passed down constantly, just like a true realistic world has it.

    Sure, ESO could use housing or a player-quest-making system, that would be neet. But you can easily RP without, and those this are certainly not needed to RP by any stretch of the imagenation. ESO has a whole array of emotes ready, which all are well animated and very useful for RP.

    Unlike PvP'ers and PvE'ers, we RP'ers do not require Zenimax to constantly make new content for us. Because -we- make the content ourselves through the immersive and awesome storylines we create in cooperation with our fellow roleplayers.
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