AshySamurai wrote: »
WarrioroftheWind_ESO wrote: »If they happen to expand the Legerdemain tree I'd love them to add some of the 'illusion' type spells like calm, frenzy, rally, fear, or even command (yes I realize NBs have some of these). I always felt they missed an opportunity to expand on spellcasting by limiting the schools to strictly destro and resto and sprinkling the other schools among the classes. That's why you have some classes that feel misjointed when they try to be pure caster.
AshySamurai wrote: »
I tried the night blade skill. That failed. Didn't consider the potions. Seems like an easy out to be honest.
When someone catches me pick-pocketing them, sometimes they go off and attack me... understandably.It would be nice, however, to have an ability to talk the person down. Perhaps this would be a legerdemain active skill That could be "cast" when being attacked.
Blandishmemt: 25%/50%/75% chance of calming an attacking NPC.
This would have no effect of bounty or heat, it would just calm the NPC down. It should also only work if you have NOT hit the NPC.
theweakminded wrote: »AshySamurai wrote: »
I tried the night blade skill. That failed. Didn't consider the potions. Seems like an easy out to be honest.
You need to somewhat trick the guards, the nb skill works fine, I use it, but if they are standing on you its not going to help. Mix some dodgeroll in a time or two right before you cloak.
Nazon_Katts wrote: »Well, they've got to save something for Thieves Guild and Dark Brotherhood skill trees.
theweakminded wrote: »AshySamurai wrote: »
I tried the night blade skill. That failed. Didn't consider the potions. Seems like an easy out to be honest.
You need to somewhat trick the guards, the nb skill works fine, I use it, but if they are standing on you its not going to help. Mix some dodgeroll in a time or two right before you cloak.
if it were a Passive it could work like this.
NPC catches you, you go into a conversation (like when a guard catches you). You have the option to smooth talk ( if you've unlocked it) or run. You run and THEN they attack you....
I like that idea.
Oh and I like the term Blandishmemt. It's like "sweet-talk".
eventide03b14a_ESO wrote: »If we are caught we could just have the option to give the item back. What bothers me more is the invincible guards. I also want to know why killing all the witnesses to a crime doesn't prevent a bounty like it does in other TES games. I would also like to know why DC cares if I killed someone in AD or EP. The world wide tracking system of crime is pretty efficient for a pre industrialized world. I think the system needs some serious tweaking and I honestly can't believe it left PTS like this.
eventide03b14a_ESO wrote: »If we are caught we could just have the option to give the item back. What bothers me more is the invincible guards. I also want to know why killing all the witnesses to a crime doesn't prevent a bounty like it does in other TES games. I would also like to know why DC cares if I killed someone in AD or EP. The world wide tracking system of crime is pretty efficient for a pre industrialized world. I think the system needs some serious tweaking and I honestly can't believe it left PTS like this.
I totally agree! There should be Zone, Faction, and World level of infamy.
eventide03b14a_ESO wrote: »If we are caught we could just have the option to give the item back. What bothers me more is the invincible guards. I also want to know why killing all the witnesses to a crime doesn't prevent a bounty like it does in other TES games. I would also like to know why DC cares if I killed someone in AD or EP. The world wide tracking system of crime is pretty efficient for a pre industrialized world. I think the system needs some serious tweaking and I honestly can't believe it left PTS like this.
I totally agree! There should be Zone, Faction, and World level of infamy.
So would you have bigger bounties based on your level in "World Infamy" ?
theweakminded wrote: »AshySamurai wrote: »
I tried the night blade skill. That failed. Didn't consider the potions. Seems like an easy out to be honest.
You need to somewhat trick the guards, the nb skill works fine, I use it, but if they are standing on you its not going to help. Mix some dodgeroll in a time or two right before you cloak.
if it were a Passive it could work like this.
NPC catches you, you go into a conversation (like when a guard catches you). You have the option to smooth talk ( if you've unlocked it) or run. You run and THEN they attack you....
I like that idea.
Oh and I like the term Blandishmemt. It's like "sweet-talk".
to much like an rpg for this game
eventide03b14a_ESO wrote: »eventide03b14a_ESO wrote: »If we are caught we could just have the option to give the item back. What bothers me more is the invincible guards. I also want to know why killing all the witnesses to a crime doesn't prevent a bounty like it does in other TES games. I would also like to know why DC cares if I killed someone in AD or EP. The world wide tracking system of crime is pretty efficient for a pre industrialized world. I think the system needs some serious tweaking and I honestly can't believe it left PTS like this.
I totally agree! There should be Zone, Faction, and World level of infamy.
So would you have bigger bounties based on your level in "World Infamy" ?
Why not? The point is we thought of a couple ideas in less than 10 minutes. Image if we had a year....
eventide03b14a_ESO wrote: »eventide03b14a_ESO wrote: »If we are caught we could just have the option to give the item back. What bothers me more is the invincible guards. I also want to know why killing all the witnesses to a crime doesn't prevent a bounty like it does in other TES games. I would also like to know why DC cares if I killed someone in AD or EP. The world wide tracking system of crime is pretty efficient for a pre industrialized world. I think the system needs some serious tweaking and I honestly can't believe it left PTS like this.
I totally agree! There should be Zone, Faction, and World level of infamy.
So would you have bigger bounties based on your level in "World Infamy" ?
Why not? The point is we thought of a couple ideas in less than 10 minutes. Image if we had a year....
derpsticks wrote: »I wouldn't want that kind of skill to work like the fighters and mages guild passives do. They are too simple and really don't add much fun to the game. I'd like to see something like this, but implemented as a sort of mini game like lock picking a persons personality. Maybe something like what oblivion did with npc personalities but less about pleasing an npc and more about trickery, deception, and cunning.
derpsticks wrote: »There are a limitations to the justice system but I won't go into it here. My thinking is that the justice system is "phase 1" of a few updates tailored towards the theives guild and dark brotherhood.
Im thinking phase 2 might be the pvp aspects and then phase 3 puts the quest lines in on top of that. I think we might see some more active skills in the respective skill lines. Itll just be a while till then.
WarrioroftheWind_ESO wrote: »If they happen to expand the Legerdemain tree I'd love them to add some of the 'illusion' type spells like calm, frenzy, rally, fear, or even command (yes I realize NBs have some of these). I always felt they missed an opportunity to expand on spellcasting by limiting the schools to strictly destro and resto and sprinkling the other schools among the classes. That's why you have some classes that feel misjointed when they try to be pure caster.
...I sense a "Skullduggery" skill tree idea taking shape...derpsticks wrote: »I wouldn't want that kind of skill to work like the fighters and mages guild passives do. They are too simple and really don't add much fun to the game. I'd like to see something like this, but implemented as a sort of mini game like lock picking a persons personality. Maybe something like what oblivion did with npc personalities but less about pleasing an npc and more about trickery, deception, and cunning.