Teargrants wrote: »This is how you do it, detonation -> shooting star -> execute execute execute. Otherwise.... #urdoinitwrong.
Princess_Asgari wrote: »Zerg race master race! Did Starcraft teach you nothing??
The idea was for it to break up clusters of players which they went more for the damage route. But I think it should actually knock back and down players around the one who has the bomb on them. The knock back distance should be far like 15M, it could be blockable to blance things out but not trigger global cc immunity. Forcing them to pick from running away or losing a lot of stam. Basically making the skill function more like a real bomb.
Sounds like a higher-powered version of the meteor ulti, but with bigger AoE radius. Prob too OP, but would be fun.The idea was for it to break up clusters of players which they went more for the damage route. But I think it should actually knock back and down players around the one who has the bomb on them. The knock back distance should be far like 15M, it could be blockable to blance things out but not trigger global cc immunity. Forcing them to pick from running away or losing a lot of stam. Basically making the skill function more like a real bomb.
Detonation is another ability I use in my arsenal for the unending Barrel Rollers out there.
Detonate, Velocious Curse, Detonate, Velocious curse. Dodge roll that you ***!
cozmon3c_ESO wrote: »Funny how detonation is supposed to be the zerg killer, when it clearly doesnt barely hurt anyone. i found better use of this in a 1v1 fights then i do killing 'zergs'. all i see now is zergs everywhere, infact 1.6 made zerging even more viable.
things wrong with this ability.
-1.8 second cast time, ?? how is that useful when you are trying to cast it at a zerg charging at you.
-it slows you while casting, and zerg coming at you.
-it doesnt do any damage to the heal spamming blob coming at you.
Ways to fix it.
-decrease the cast time
-casting doesnt slow you down.
-the more people in the radius of the bomb the more damage the bomb does, so 25% more damage per person in the circle would probably be balanced and stop the zerg blobs from ruining the game causing massive lag.
How it effects pve with this proposed change,
- easy make it only increase damage per player in the bomb radius, so it doesnt effect pve encounters and make them trivial.
So basically fix the zerg killer ability to actually kill zergs.
@Armitas most definitely, I already plan to implement it into Nutella's Sap Tank build, Sap Essence spam, suicidal bomber? Meteor Ulti? Oh the AP....I have a feeling people will be asking for nerfs once they see how this can be used.

I have a feeling people will be asking for nerfs once they see how this can be used.
cozmon3c_ESO wrote: »I have a feeling people will be asking for nerfs once they see how this can be used.
it is a nice delayed burst but easily counterable, once you see that bomb circle on you, cast some shields and watch it negate all the damage. the bomb on yourself will be interesting as i have only seen it once so far.
its fine as it is for single target damage fight for 1v1's the issue is that it doesnt even put a dent in zerg groups, even if your spamming it on multiple targets. thats why i think it should do more damage per player enemy in its radius, even for the self placed bomb. this wont effect the smaller scale fights and it will be useful against zerg blobs of lag spam (main culprit in killing the pvp servers). if there is a good counter to stacking people will stop stacking as its not the most viable way to play anymore. 1.6 simply shows this is not the case, there is no real strong counter to the zerg except zerging yourself perpetuating the lag and breaking the server.
Hardly, I was doing this w/ my 12 man nomming 20+ blues that kept coming out of the Chalamo.cozmon3c_ESO wrote: »Teargrants wrote: »This is how you do it, detonation -> shooting star -> execute execute execute. Otherwise.... #urdoinitwrong.
works really well against one person, but them heal spam can cut through even that. your on red, the master zerg race, so may not see what i am talking about. to me nothing has changed, no one dies from this in a zerg ball.
Teargrants wrote: »Hardly, I was doing this w/ my 12 man nomming 20+ blues that kept coming out of the Chalamo.cozmon3c_ESO wrote: »Teargrants wrote: »This is how you do it, detonation -> shooting star -> execute execute execute. Otherwise.... #urdoinitwrong.
works really well against one person, but them heal spam can cut through even that. your on red, the master zerg race, so may not see what i am talking about. to me nothing has changed, no one dies from this in a zerg ball.
s7732425ub17_ESO wrote: »Cast time should be reduced to 1 second. That's pretty much the only thing preventing this from being useful.
Teargrants wrote: »This is how you do it, detonation -> shooting star -> execute execute execute. Otherwise.... #urdoinitwrong.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"