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Detonation and morphs

cozmon3c_ESO
cozmon3c_ESO
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Funny how detonation is supposed to be the zerg killer, when it clearly doesnt barely hurt anyone. i found better use of this in a 1v1 fights then i do killing 'zergs'. all i see now is zergs everywhere, infact 1.6 made zerging even more viable.

things wrong with this ability.
-1.8 second cast time, ?? how is that useful when you are trying to cast it at a zerg charging at you.
-it slows you while casting, and zerg coming at you.
-it doesnt do any damage to the heal spamming blob coming at you.

Ways to fix it.
-decrease the cast time
-casting doesnt slow you down.
-the more people in the radius of the bomb the more damage the bomb does, so 25% more damage per person in the circle would probably be balanced and stop the zerg blobs from ruining the game causing massive lag.

How it effects pve with this proposed change,
- easy make it only increase damage per player in the bomb radius, so it doesnt effect pve encounters and make them trivial.

So basically fix the zerg killer ability to actually kill zergs.
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  • KBKB
    KBKB
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    We told them it was craptastic in PTS ofc they didn't change it and rushed a half baked patch with the result being unplayable PvP GFG ZOS.
  • Valnas
    Valnas
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    just wait till the zerg is a parade of bombs.
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  • Asgari
    Asgari
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    Zerg race master race! Did Starcraft teach you nothing??
    Formerly @Persian_Princess .. Now @Asgari
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  • Teargrants
    Teargrants
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    This is how you do it, detonation -> shooting star -> execute execute execute. Otherwise.... #urdoinitwrong.
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  • cozmon3c_ESO
    cozmon3c_ESO
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    Teargrants wrote: »
    This is how you do it, detonation -> shooting star -> execute execute execute. Otherwise.... #urdoinitwrong.

    works really well against one person, but them heal spam can cut through even that. your on red, the master zerg race, so may not see what i am talking about. to me nothing has changed, no one dies from this in a zerg ball.
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  • Oughash
    Oughash
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    Zerg race master race! Did Starcraft teach you nothing??

    Yeah, I was a zerg user in StarCraft. Ahhh... The glory days of gaming. Peaks which will never again be reached. (Don't forget baldurs gate! Bioware's pinnacle.)
  • Sacadon
    Sacadon
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    Very interesting because there were many bodies on the field last night thanks to infallible detonation. It's not an I-win button to spam though thankfully. Edit: oh, and yes the zergs are very nice in 1.6.
    Edited by Sacadon on March 9, 2015 12:03PM
  • umagon
    umagon
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    The idea was for it to break up clusters of players which they went more for the damage route. But I think it should actually knock back and down players around the one who has the bomb on them. The knock back distance should be far like 15M, it could be blockable to blance things out but not trigger global cc immunity. Forcing them to pick from running away or losing a lot of stam. Basically making the skill function more like a real bomb.
  • cozmon3c_ESO
    cozmon3c_ESO
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    umagon wrote: »
    The idea was for it to break up clusters of players which they went more for the damage route. But I think it should actually knock back and down players around the one who has the bomb on them. The knock back distance should be far like 15M, it could be blockable to blance things out but not trigger global cc immunity. Forcing them to pick from running away or losing a lot of stam. Basically making the skill function more like a real bomb.

    if that went into play i could win every fight lol. like having meteor with a cast time.
    Edited by cozmon3c_ESO on March 9, 2015 12:13PM
    Guild UMBRA Chapter Lead
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  • Sacadon
    Sacadon
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    umagon wrote: »
    The idea was for it to break up clusters of players which they went more for the damage route. But I think it should actually knock back and down players around the one who has the bomb on them. The knock back distance should be far like 15M, it could be blockable to blance things out but not trigger global cc immunity. Forcing them to pick from running away or losing a lot of stam. Basically making the skill function more like a real bomb.
    Sounds like a higher-powered version of the meteor ulti, but with bigger AoE radius. Prob too OP, but would be fun.

  • Ezareth
    Ezareth
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    Detonation is another ability I use in my arsenal for the unending Barrel Rollers out there.

    Detonate, Velocious Curse, Detonate, Velocious curse. Dodge roll that you ***!
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  • cozmon3c_ESO
    cozmon3c_ESO
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    Ezareth wrote: »
    Detonation is another ability I use in my arsenal for the unending Barrel Rollers out there.

    Detonate, Velocious Curse, Detonate, Velocious curse. Dodge roll that you ***!

    yes this ^, and for bypassing reflect abilities like reflective scales and eclipse.
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    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
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  • Dreyloch
    Dreyloch
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    Funny how detonation is supposed to be the zerg killer, when it clearly doesnt barely hurt anyone. i found better use of this in a 1v1 fights then i do killing 'zergs'. all i see now is zergs everywhere, infact 1.6 made zerging even more viable.

    things wrong with this ability.
    -1.8 second cast time, ?? how is that useful when you are trying to cast it at a zerg charging at you.
    -it slows you while casting, and zerg coming at you.
    -it doesnt do any damage to the heal spamming blob coming at you.

    Ways to fix it.
    -decrease the cast time
    -casting doesnt slow you down.
    -the more people in the radius of the bomb the more damage the bomb does, so 25% more damage per person in the circle would probably be balanced and stop the zerg blobs from ruining the game causing massive lag.

    How it effects pve with this proposed change,
    - easy make it only increase damage per player in the bomb radius, so it doesnt effect pve encounters and make them trivial.

    So basically fix the zerg killer ability to actually kill zergs.

    Agree with you here OP. Needs more damage or something. But it seems to only scale well if your a magicka build. Tried it on live with my Stam DK and the tooltip says it does less than 4k damage. It's not even worth my time. The other thing that I think is happening is the spell damage reduction everyone is stacking with reinforced armor.

    It's the same thing as pre 1.6....don't stack crit for pvp because everyone is running Impen. armor.Hence a much less viable thing to use. IMO, they should make it a set value, maybe 5-6k. unresistable damage. Don't have it scale off magicka. A sorc can maybe do heavy damage with it, but since they wear cloth, they aren't going to tend to jump into or in front of a zerg these days. Someone with a stam build just shouldn't use it at all.
    "The fear of Death, is often worse than death itself"
  • RedTalon
    RedTalon
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    There is an upside can cast it while sheathed at-least I have been able to, but that is about it
    Edited by RedTalon on March 9, 2015 4:08PM
  • Armitas
    Armitas
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    I have a feeling people will be asking for nerfs once they see how this can be used.
    Retired.
    Nord mDK
  • Panda244
    Panda244
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    Armitas wrote: »
    I have a feeling people will be asking for nerfs once they see how this can be used.
    @Armitas most definitely, I already plan to implement it into Nutella's Sap Tank build, Sap Essence spam, suicidal bomber? Meteor Ulti? Oh the AP....
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  • WebBull
    WebBull
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    I was looking forward to this skill but it is garbage even situationally. Not worth the cast time for the damage. I can cast at least 3 other skills in that time far doing far more damage. They need to remove the cast time or increase the damage significantly or a combo of both.
  • cozmon3c_ESO
    cozmon3c_ESO
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    Armitas wrote: »
    I have a feeling people will be asking for nerfs once they see how this can be used.

    it is a nice delayed burst but easily counterable, once you see that bomb circle on you, cast some shields and watch it negate all the damage. the bomb on yourself will be interesting as i have only seen it once so far.

    its fine as it is for single target damage fight for 1v1's the issue is that it doesnt even put a dent in zerg groups, even if your spamming it on multiple targets. thats why i think it should do more damage per player enemy in its radius, even for the self placed bomb. this wont effect the smaller scale fights and it will be useful against zerg blobs of lag spam (main culprit in killing the pvp servers). if there is a good counter to stacking people will stop stacking as its not the most viable way to play anymore. 1.6 simply shows this is not the case, there is no real strong counter to the zerg except zerging yourself perpetuating the lag and breaking the server.
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
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  • Armitas
    Armitas
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    Armitas wrote: »
    I have a feeling people will be asking for nerfs once they see how this can be used.

    it is a nice delayed burst but easily counterable, once you see that bomb circle on you, cast some shields and watch it negate all the damage. the bomb on yourself will be interesting as i have only seen it once so far.

    its fine as it is for single target damage fight for 1v1's the issue is that it doesnt even put a dent in zerg groups, even if your spamming it on multiple targets. thats why i think it should do more damage per player enemy in its radius, even for the self placed bomb. this wont effect the smaller scale fights and it will be useful against zerg blobs of lag spam (main culprit in killing the pvp servers). if there is a good counter to stacking people will stop stacking as its not the most viable way to play anymore. 1.6 simply shows this is not the case, there is no real strong counter to the zerg except zerging yourself perpetuating the lag and breaking the server.

    Sorry to confuse things. You are right in all your estimations, I am referring to a use of it outside of what you are outlining here. Something that requires circumstance rather than maintaining it on your bar.
    Retired.
    Nord mDK
  • Teargrants
    Teargrants
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    Teargrants wrote: »
    This is how you do it, detonation -> shooting star -> execute execute execute. Otherwise.... #urdoinitwrong.

    works really well against one person, but them heal spam can cut through even that. your on red, the master zerg race, so may not see what i am talking about. to me nothing has changed, no one dies from this in a zerg ball.
    Hardly, I was doing this w/ my 12 man nomming 20+ blues that kept coming out of the Chalamo.
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
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    #JustOutOfRenderRange
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    ┬┴┬┴┤(・_├┬┴┬┴
  • cozmon3c_ESO
    cozmon3c_ESO
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    Teargrants wrote: »
    Teargrants wrote: »
    This is how you do it, detonation -> shooting star -> execute execute execute. Otherwise.... #urdoinitwrong.

    works really well against one person, but them heal spam can cut through even that. your on red, the master zerg race, so may not see what i am talking about. to me nothing has changed, no one dies from this in a zerg ball.
    Hardly, I was doing this w/ my 12 man nomming 20+ blues that kept coming out of the Chalamo.

    yes but organized twelve mans are going to win most of the time anyway, just look at the zerg balls running around, its a bit rediculous and the lag they cause to the server is over the top. the ability is only usefull for an organized zergball? isnt that meant to be the counter to the organized zerg ball.
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    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
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  • Snit
    Snit
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    For MD to be an effective anti-zerg bomb, the cast time must drop dramatically. You can't stand in range of a zerg and start a long cast without very bad things resulting most of the time.

    It probably makes sense to have the damage scale up somewhat with the number of targets hit.
    Snit AD Sorc
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  • s7732425ub17_ESO
    s7732425ub17_ESO
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    Cast time should be reduced to 1 second. That's pretty much the only thing preventing this from being useful.
  • Oughash
    Oughash
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    Cast time should be reduced to 1 second. That's pretty much the only thing preventing this from being useful.

    Agreed. Cast time makes you dead.
  • Tankqull
    Tankqull
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    Teargrants wrote: »
    This is how you do it, detonation -> shooting star -> execute execute execute. Otherwise.... #urdoinitwrong.

    you are doing it wrong too,

    detonation, curse, ice comet (the snare is totally overpowered), execute++++
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


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