KaneK899ub17_ESO wrote: »In favor of this. Maybe not necessarily 3600 but maybe like half that. 1800. Then people who put forth the effort get something out of it, but the major buffs will be achievable by everyone. Either way, this would be preferred.
http://forums.elderscrollsonline.com/en/discussion/153432/suggestion-competition-server#latest
I think changing it up monthly to give different constraints makes more sense
While you are at it why don't you put anyone who ports to Cyrodiil a Vet 14 with max skill points.....
Rune_Relic wrote: »Battle leveling CP + Level for 1-50 and 50+ campaigns
No objection
Attorneyatlawl wrote: »Absolutely horrible idea, and I don't say that very often. MMORPG's are meant to offer progression, and after almost a year of having little meaning to PVP on a personal basis other than fun (yes, alliance points but they are largely unrewarding being useful only for a handful of good gear items that don't fit in many builds anyways, and you can max out the alliance war skill lines in under 1/10th of the alliance rank 50 points requirement), the champion point system promises to add some actual rewards for earning exp out there and in other game activities.
Cyrodiil hasn't seen any real additions since launch, so the champion system is a very welcome change even being game-wide. The only thing they need to do is significantly raise the exp you gain from PVP gameplay to make it more competitive with other ways you can gain it in ESO.
Brutally bad ideas in here.
Also, before you present a solution you should probably make a passing effort at proving that there is a problem. As far as I can tell, you are saying that the fact that there is character progression in ESO is the problem?
Attorneyatlawl wrote: »Absolutely horrible idea, and I don't say that very often. MMORPG's are meant to offer progression, and after almost a year of having little meaning to PVP on a personal basis other than fun (yes, alliance points but they are largely unrewarding being useful only for a handful of good gear items that don't fit in many builds anyways, and you can max out the alliance war skill lines in under 1/10th of the alliance rank 50 points requirement), the champion point system promises to add some actual rewards for earning exp out there and in other game activities.
Cyrodiil hasn't seen any real additions since launch, so the champion system is a very welcome change even being game-wide. The only thing they need to do is significantly raise the exp you gain from PVP gameplay to make it more competitive with other ways you can gain it in ESO.
I don't like this idea because it feels like it'll remove any sense of customization that's suppose to be added while in the process of collecting CP points, but I do agree that the issue of power disparity will be a problem.
I also feel people's quick rebuttals of "progression" is a pretty weak argument.
Attorneyatlawl wrote: »Absolutely horrible idea, and I don't say that very often. MMORPG's are meant to offer progression, and after almost a year of having little meaning to PVP on a personal basis other than fun (yes, alliance points but they are largely unrewarding being useful only for a handful of good gear items that don't fit in many builds anyways, and you can max out the alliance war skill lines in under 1/10th of the alliance rank 50 points requirement), the champion point system promises to add some actual rewards for earning exp out there and in other game activities.
Cyrodiil hasn't seen any real additions since launch, so the champion system is a very welcome change even being game-wide. The only thing they need to do is significantly raise the exp you gain from PVP gameplay to make it more competitive with other ways you can gain it in ESO.
I would agree with adding XP for cyrodiil. As it is now, you have to go grind CS instead of actually PVPing. If you go to a campaign other than Thornblade, the PVP population has decreased greatly. Most of the pop is actually on there doing PVE where as before you could find some great fights.
They don't have to make any changes, but if they do, do you really think the PVP population will be sustained when the majority do not stand a chance against players with twice their stats in every way with new passives they will never attain before they quit the game and move on?
I would say battle scale CS for cyrodiil, and they should add arenas. Have CS points matter for ranked arenas weekly/monthly/whatever, and give out loot/mounts/titles/whatever for the top ranked teams. So, if you want your elite guild endgame content, that should be it instead of the coordinated rolling over noobs in cyrodiil that you have 2x the stats in every way.
Brutally bad ideas in here.
Also, before you present a solution you should probably make a passing effort at proving that there is a problem. As far as I can tell, you are saying that the fact that there is character progression in ESO is the problem?
I am using critical thinking to point out that the current progression of the game is not sustainable. Right now, the difference is not huge. Go on PTS with some friends, use the template players, apply CS points and see how fast you roll the other person.
There should still be a difference in PVP but the CS will destroy the last remnants of PVP, the casuals will quit and then who will you be able to farm AP from? Unless you want Cyrodiil to be your personal arena where 2-3 guilds on each side fight each other with the same stack on crown gameplay and nobody else is in zone.
The difference should be your gear, your undaunted passives, your alliance war passives, and your player skill NOT that you discovered the best grind spot and spent most of your game time there and/or have a bugged enlightenment. I loved this game because you could play 3-5 hours a night and remain competitive and I could use almost all of my time doing PVP. If you want to remain long term competitive, that is not an option anymore so after going to work all day, ESO is just more work now.
Attorneyatlawl wrote: »
Your complaint then isn't with the champion system itself but just how it scales across higher numbers of points. Segregating PVE and PVP by making one of the major systems of the game only apply to PVE for earning/using it would be harmful in a variety of ways, including (but not limited to) forcing people to make wildly different pve and pvp builds/gear/setups due to the difference and telling anyone in PVP (or PVE) that wants to go play in the other for a few "Your progress was meaningless, it has nothing of use for you here."
Attorneyatlawl wrote: »
I dueled people who later told me they had 3600 points applied after asking, when I had only done 95 to emulate what I would have soon after the 1.6 patch went live, and won. Yes, the champion system grants some power, yes it could use to be more bottom-heavy on the scaling, but no, it is hardly the end-all be-all compared to gear, build, skill setup, positioning, interrupts/blocks/dodge rolls of specific attacks, and player skill in general.