I don't care much about the pace, just that actually playing the game should be rewarding and not repeatedly grinding the same dungeon or world boss.
Right now playing the game doesn't reward us at all, if we fish its a waste, if we gain achievements its a waste, if we quest its a waste while those that grind the same mob all day gain huge boni and amounts of gold. I made an achievement yesterday and it was only a new line in my journal, no reward however. Besides dye´s we have nothing to gain from playing and adventuring, which is sad.
Simply put, this.I don't care much about the pace, just that actually playing the game should be rewarding and not repeatedly grinding the same dungeon or world boss.
Right now playing the game doesn't reward us at all, if we fish its a waste, if we gain achievements its a waste, if we quest its a waste while those that grind the same mob all day gain huge boni and amounts of gold. I made an achievement yesterday and it was only a new line in my journal, no reward however. Besides dye´s we have nothing to gain from playing and adventuring, which is sad.
CS is not Horizontal progression.
CS is vertical progression slowed down to the max.
In a Horizontal progression system, your character get stronger through unlocking new skills & abilities that can be combined with each other or with different armor sets. The aim of a Horizontal progression system is not to have one OP combo but a multitude of OP combinations.
What we have is vertical progression since you gain experience to increase your character stats to the point you can negate player skill with it which is everything a Horizontal progression system stands for.
This is the worst...
CS is not Horizontal progression.
CS is vertical progression slowed down to the max.
In a Horizontal progression system, your character get stronger through unlocking new skills & abilities that can be combined with each other or with different armor sets. The aim of a Horizontal progression system is not to have one OP combo but a multitude of OP combinations.
What we have is vertical progression since you gain experience to increase your character stats to the point you can negate player skill with it which is everything a Horizontal progression system stands for.
This is the worst...
^
This.
What could be considered "Horizontal Progression" are the AvA skills for instance (Vigor comes to mind). Not the passives though, and especially not Champion System.
I don't care much about the pace, just that actually playing the game should be rewarding and not repeatedly grinding the same dungeon or world boss.
Right now playing the game doesn't reward us at all, if we fish its a waste, if we gain achievements its a waste, if we quest its a waste while those that grind the same mob all day gain huge boni and amounts of gold. I made an achievement yesterday and it was only a new line in my journal, no reward however. Besides dye´s we have nothing to gain from playing and adventuring, which is sad.
I understand that frustration
Simply put, this.I don't care much about the pace, just that actually playing the game should be rewarding and not repeatedly grinding the same dungeon or world boss.
Right now playing the game doesn't reward us at all, if we fish its a waste, if we gain achievements its a waste, if we quest its a waste while those that grind the same mob all day gain huge boni and amounts of gold. I made an achievement yesterday and it was only a new line in my journal, no reward however. Besides dye´s we have nothing to gain from playing and adventuring, which is sad.
I think I got my main to v10 after 2-3 months, then I jumped into Cyrodiil until v12 was released, and grinded in craglorn, same for when v14 was released, my second character I got to v14 in a month, I PvP'd in Cyrodiil until v1. (Was Emperor, so XP gain was ridiculous.) Then I grinded for 7 days straight in the Dwemer ruin Rkundz.
Grinding is the faster possible method of XP, and they keep smashing it. The only reason people are grinding is because, as you said @Audigy the rest of the game rewards everything with nothing. Dungeons? Barely any XP, Achievements? Barely any XP. Etc. Etc. Etc.
dylanjaygrobbelaarb16_ESO wrote: »i just dont understand why people dont like the system just because they cant be at the end of it. we dont actaully need ANY mor cp then 100, all content is playable.... you dont need 3600 cp its turnes the whole game soloable... just take the little bost and stop complaining the end isnt in sight.
CS is not Horizontal progression.
CS is vertical progression slowed down to the max.
In a Horizontal progression system, your character get stronger through unlocking new skills & abilities that can be combined with each other or with different armor sets. The aim of a Horizontal progression system is not to have one OP combo but a multitude of OP combinations.
What we have is vertical progression since you gain experience to increase your character stats to the point you can negate player skill with it which is against (edit) everything a Horizontal progression system stands for.
This is the worst...