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Progression Style Poll

Roechacca
Roechacca
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What pace do you prefer to level in this MMO ?
Edited by Roechacca on March 8, 2015 7:09PM

Progression Style Poll 65 votes

Traditional MMO Pace that averages 5-8 weeks to level cap with casual play
43%
TheLawAnimal_MotherHypertionb14_ESODirtySmeegs33AlurriawashlovTehMagnusItsGlaiveAlayneStoneZyleAenlirPanda244Zershar_VemodtechnohicMinackD4RKSN1P3RkimbohDDukeLaurentiaRoechacca 28 votes
Slower horizontal progression that takes months maybe years
49%
KalfisdriosketchGodspeedLawfulEvilnerevarine1138LtCrunchGilcroixKevinmonTaonnordavidjournotb16_ESOLava_Crofthvitkarrb16_ESOb92303008rwb17_ESOAnath_QSighoticDovresMalvenGreySixSnitRev RielleGilGalad 32 votes
Other (please describe)
7%
GidorickGraoKnight150newtinmplsDukegaming 5 votes
  • Audigy
    Audigy
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    I don't care much about the pace, just that actually playing the game should be rewarding and not repeatedly grinding the same dungeon or world boss.

    Right now playing the game doesn't reward us at all, if we fish its a waste, if we gain achievements its a waste, if we quest its a waste while those that grind the same mob all day gain huge boni and amounts of gold. I made an achievement yesterday and it was only a new line in my journal, no reward however. Besides dye´s we have nothing to gain from playing and adventuring, which is sad.

    Edited by Audigy on March 8, 2015 7:18PM
  • Roechacca
    Roechacca
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    Traditional MMO Pace that averages 5-8 weeks to level cap with casual play
    Audigy wrote: »
    I don't care much about the pace, just that actually playing the game should be rewarding and not repeatedly grinding the same dungeon or world boss.

    Right now playing the game doesn't reward us at all, if we fish its a waste, if we gain achievements its a waste, if we quest its a waste while those that grind the same mob all day gain huge boni and amounts of gold. I made an achievement yesterday and it was only a new line in my journal, no reward however. Besides dye´s we have nothing to gain from playing and adventuring, which is sad.

    I understand that frustration
  • technohic
    technohic
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    Traditional MMO Pace that averages 5-8 weeks to level cap with casual play
    I just don't see the need to watch a number go up to be progression. This game has so much potential in that there could be many different builds due to the skill trees and a ton of different types of armor to progress my character that way through customization but it always seems to rather be a grind fest in stead and little is invested into making more builds desireable other than nerfing something to uselessness and creating a new best way to play.

    This game actually has no cap now, just a really slow progression unless you grind. Kind of the opposite of what it seems they intended but thats what they have done. Twice now in two different forms of progression that they have already had in less than a year of launch, seems the journey is supposed to be the experience but in the end, grinding gets all the payoff.

  • Roechacca
    Roechacca
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    Traditional MMO Pace that averages 5-8 weeks to level cap with casual play
    A month or two is the most I want to spend leveling a toon . That way I can make another in a reasonable amount of time and try a new class .
  • GreySix
    GreySix
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    Slower horizontal progression that takes months maybe years
    I'm slow, averaging around five hours a week (sometimes less) in ESO. Either play cooperatively with my wife's character, or play with an alt.

    Have been playing since beta, and still have no character up to Level 50 yet.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Panda244
    Panda244
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    Traditional MMO Pace that averages 5-8 weeks to level cap with casual play
    Audigy wrote: »
    I don't care much about the pace, just that actually playing the game should be rewarding and not repeatedly grinding the same dungeon or world boss.

    Right now playing the game doesn't reward us at all, if we fish its a waste, if we gain achievements its a waste, if we quest its a waste while those that grind the same mob all day gain huge boni and amounts of gold. I made an achievement yesterday and it was only a new line in my journal, no reward however. Besides dye´s we have nothing to gain from playing and adventuring, which is sad.
    Simply put, this.
    I think I got my main to v10 after 2-3 months, then I jumped into Cyrodiil until v12 was released, and grinded in craglorn, same for when v14 was released, my second character I got to v14 in a month, I PvP'd in Cyrodiil until v1. (Was Emperor, so XP gain was ridiculous.) Then I grinded for 7 days straight in the Dwemer ruin Rkundz.

    Grinding is the faster possible method of XP, and they keep smashing it. The only reason people are grinding is because, as you said @Audigy the rest of the game rewards everything with nothing. Dungeons? Barely any XP, Achievements? Barely any XP. Etc. Etc. Etc.
    Aldmeri Dominion For Life!
    Crassus Licinius II - DK - V14 - Former Emperor of Blackwater Blade NA (The Dragonknight that refuses to go Vampire.)
    N'tel Arlena - NB - V14 - Retired Sap Tank of Haderus NA, Harasser of Many (Also, not a vampire. Goes by nickname Nutella.)

    #FreeZazeer
    #FreeGooey
    #FreeAsgari
    #FreeAoE
    #FreeSubtomik
    #FreeMBF

    Officially Resigned From Cyrodiil As Of 4/15/15 10:24 PM EST.
  • TehMagnus
    TehMagnus
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    Traditional MMO Pace that averages 5-8 weeks to level cap with casual play
    CS is not Horizontal progression.

    CS is vertical progression slowed down to the max.

    In a Horizontal progression system, your character get stronger through unlocking new skills & abilities that can be combined with each other or with different armor sets. The aim of a Horizontal progression system is not to have one OP combo but a multitude of OP combinations.

    What we have is vertical progression since you gain experience to increase your character stats to the point you can negate player skill with it which is against (edit) everything a Horizontal progression system stands for.

    This is the worst...
    Edited by TehMagnus on March 8, 2015 8:12PM
  • kimboh
    kimboh
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    Traditional MMO Pace that averages 5-8 weeks to level cap with casual play
    For my first play through I'll take my time enjoying all the discovery and stories and stuff, then on alts I'll power level and just get things done efficiently.
    Status: offline
    <l Cygnus X|VR14|Sorc l>
    <| Romulus Prime|VR12|Temp |>
    <| Qwoptus |lvl30|DK|>
    <| DC|EU |>
  • Snit
    Snit
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    Slower horizontal progression that takes months maybe years
    Five weeks to max is "traditional MMO?"

    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Roechacca
    Roechacca
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    Traditional MMO Pace that averages 5-8 weeks to level cap with casual play
    Snit wrote: »
    Five weeks to max is "traditional MMO?"

    Yep . Wow , Everquest , SWG , SWTOR , ect . Most took me and others less time to level up .
  • GreySix
    GreySix
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    Slower horizontal progression that takes months maybe years
    Snit wrote: »
    Five weeks to max is "traditional MMO?"

    Yeah, had similar thoughts ... guess we have a different definition of casual.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • DDuke
    DDuke
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    Traditional MMO Pace that averages 5-8 weeks to level cap with casual play
    TehMagnus wrote: »
    CS is not Horizontal progression.

    CS is vertical progression slowed down to the max.

    In a Horizontal progression system, your character get stronger through unlocking new skills & abilities that can be combined with each other or with different armor sets. The aim of a Horizontal progression system is not to have one OP combo but a multitude of OP combinations.

    What we have is vertical progression since you gain experience to increase your character stats to the point you can negate player skill with it which is everything a Horizontal progression system stands for.

    This is the worst...

    ^
    This.

    What could be considered "Horizontal Progression" are the AvA skills for instance (Vigor comes to mind). Not the passives though, and especially not Champion System.
  • Roechacca
    Roechacca
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    Traditional MMO Pace that averages 5-8 weeks to level cap with casual play
    DDuke wrote: »
    TehMagnus wrote: »
    CS is not Horizontal progression.

    CS is vertical progression slowed down to the max.

    In a Horizontal progression system, your character get stronger through unlocking new skills & abilities that can be combined with each other or with different armor sets. The aim of a Horizontal progression system is not to have one OP combo but a multitude of OP combinations.

    What we have is vertical progression since you gain experience to increase your character stats to the point you can negate player skill with it which is everything a Horizontal progression system stands for.

    This is the worst...

    ^
    This.

    What could be considered "Horizontal Progression" are the AvA skills for instance (Vigor comes to mind). Not the passives though, and especially not Champion System.

    I was thinking along the lines of the new skills added not the champion system . Seems here their broadening the skill lines instead of of raising VR higher . Spellcrafting rumor ect . Also I was considering they still plan to remove VRs from the game which would actually lower the ceiling on vertical progressions and increase horizontal growth .
    Edited by Roechacca on March 8, 2015 8:26PM
  • Audigy
    Audigy
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    roechacca wrote: »
    Audigy wrote: »
    I don't care much about the pace, just that actually playing the game should be rewarding and not repeatedly grinding the same dungeon or world boss.

    Right now playing the game doesn't reward us at all, if we fish its a waste, if we gain achievements its a waste, if we quest its a waste while those that grind the same mob all day gain huge boni and amounts of gold. I made an achievement yesterday and it was only a new line in my journal, no reward however. Besides dye´s we have nothing to gain from playing and adventuring, which is sad.

    I understand that frustration

    ESO is a great game and if I had more time I would love to put it into it, but for me a lot what we do in regards of playing isn't rewarded that well.

    Progressing in the story could slowly unlock motifs that don't drop, gaining achievements could grant new crafting patterns, unlock new char enhancements like scars, tattoos or hair colors etc.

    Personally and I might be alone there, playing an MMO isn't about gaining huge powers, instead its some type of unlocking new things while playing. The game we don't speak of has a huge item grind for just running the same dungeon several times, ESO now has the grind of "xp spots" and those who play the story get nada. It feels wrong, but this might only be me I don't know.

    The first MMOs I played had hardly the features games have today, but they often felt like a good investment as you saw so many things. Todays MMOs are mostly focused on a simple grind mechanism, either a dungeon or a crowded mob area and hey I don't mind to kill 50 wolfs for a new piece of armor, but it shouldn't be all that I do to advance.

    Still I want to point out, I have tons of fun in ESO - but I see flaws that could be fixed so easily and I wish the Devs would explain why they don't see them or what their intention is with the current "reward" system.
    Panda244 wrote: »
    Audigy wrote: »
    I don't care much about the pace, just that actually playing the game should be rewarding and not repeatedly grinding the same dungeon or world boss.

    Right now playing the game doesn't reward us at all, if we fish its a waste, if we gain achievements its a waste, if we quest its a waste while those that grind the same mob all day gain huge boni and amounts of gold. I made an achievement yesterday and it was only a new line in my journal, no reward however. Besides dye´s we have nothing to gain from playing and adventuring, which is sad.
    Simply put, this.
    I think I got my main to v10 after 2-3 months, then I jumped into Cyrodiil until v12 was released, and grinded in craglorn, same for when v14 was released, my second character I got to v14 in a month, I PvP'd in Cyrodiil until v1. (Was Emperor, so XP gain was ridiculous.) Then I grinded for 7 days straight in the Dwemer ruin Rkundz.

    Grinding is the faster possible method of XP, and they keep smashing it. The only reason people are grinding is because, as you said @Audigy the rest of the game rewards everything with nothing. Dungeons? Barely any XP, Achievements? Barely any XP. Etc. Etc. Etc.

    Indeed!

    The game has so many cool features, but they are all forgotten somehow. But this isn't only an issue at ESO, but many MMOs. They focus on the easy access content, that can be repeated many times while forgetting everything else. MMOs are not just about grinding a dungeon or mob group to advance, they have a story, RP elements and so much more and this potential is wasted by so many if not all current MMOs. :(

    I love leveling my chars up and I am still not done ;) and I am happy like a kitten for every new thing I discover ;) So many achievements were done, yet nothing came as a reward. Achievements are so interesting in todays MMOs, but from my point of view they are not used to their full potential as a alternative progression like now with the CS, where achievements play no role at all.
  • Animal_Mother
    Animal_Mother
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    Traditional MMO Pace that averages 5-8 weeks to level cap with casual play
    I said traditional despite taking 9 months to level to v14.

    I really didn't like Caldwell's at all. It didn't seem natural to experience the other alliances quests and probably prevented me from making characters in them.
  • Grao
    Grao
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    Other (please describe)
    Though I dislike the current incarnation of ESO's progression, I do think a progression two ways is interesting.

    Lets say you have 50 or so levels to go through in the traditional manner to MMO. Grinding, Questing, etc - That should be reasonably expedient, just a period for you to learn about your character and about the game, so a month or two to reach max level would be perfect.

    Afterward, I believe a horizontal, nearly endless progression can be extremely interesting, but it shouldn't give your character more power, only allow for better use of the power they already got. It should be about specialization.

    Lets say we keep 3 constellations as we have now on the champion system. Why not make so we can gain experience on all three simultaneously depending on what activities we perform in the game? The trees would them represent Utility, PvP and PvE as those are most of the different activities in ESO - Crafting, farming, Fishing, Exploring and completing Writs would give you Utility exp / Killing monsters, completing quests, dungeons and trials would give you PvE exp / Killing enemy players, taking part on Keep defense and take over and the PvP part of the Justice system would give you PvP exp - all that allowing you to unlock special increments that would mostly affect PvP, PvE and Utility.
  • newtinmpls
    newtinmpls
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    Other (please describe)
    I'm one of the 'holy crap, X WEEKs to level all the way up'? people.

    I like exploring the world. That being said, I heartily applaud the idea of unlocking things with in-game progress. What would be a logical reward, not just for being in service to the ruler, but for providing valuable services? For joining the various ranger and other groups as part of quests?

    On the other hand, I'm really new to MMOs. I think I would probably not care for most of them. I really like this one.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • dylanjaygrobbelaarb16_ESO
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    i just dont understand why people dont like the system just because they cant be at the end of it. we dont actaully need ANY mor cp then 100, all content is playable.... you dont need 3600 cp its turnes the whole game soloable... just take the little bost and stop complaining the end isnt in sight.
  • Roechacca
    Roechacca
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    Traditional MMO Pace that averages 5-8 weeks to level cap with casual play
    i just dont understand why people dont like the system just because they cant be at the end of it. we dont actaully need ANY mor cp then 100, all content is playable.... you dont need 3600 cp its turnes the whole game soloable... just take the little bost and stop complaining the end isnt in sight.

    Off topic reel it back in
  • Gidorick
    Gidorick
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    Other (please describe)
    I actually don't care about progression. I care about gameplay.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • KaneK899ub17_ESO
    TehMagnus wrote: »
    CS is not Horizontal progression.

    CS is vertical progression slowed down to the max.

    In a Horizontal progression system, your character get stronger through unlocking new skills & abilities that can be combined with each other or with different armor sets. The aim of a Horizontal progression system is not to have one OP combo but a multitude of OP combinations.

    What we have is vertical progression since you gain experience to increase your character stats to the point you can negate player skill with it which is against (edit) everything a Horizontal progression system stands for.

    This is the worst...

    This is the crux of the issue. CS is currently vertical progression offering power advantages over people with less points. This means any point disparity between players is a power disparity. Consequently, falling behind or being a new player is punished heavily. If the CS weren't so vertical, this whole pacing/exp gaining disparity wouldn't be a problem.
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