DanielMaxwell wrote: »nerevarine1138 wrote: »DanielMaxwell wrote: »DanielMaxwell wrote: »yes I did , but that does not address hitting the "E" key twice while having something highlighted in the loot window by accident . That is something that a few have had happen to them .DanielMaxwell wrote: »Players who do not want to "steal" from NPC owned objects should be able to check a box that prevents them from interacting with objects owned by NPCs thereby confirming their choice to not be a thief under the justice system
Did you not see this?No, it's E, then R... Unless you happen to have the item highlighted with your mouse, but does that actually happen to anyone when you're running around?How can you steal accidentally when there's this toggle:nerevarine1138 wrote: »
There's an option to toggle the ability to kill NPCs. I don't see this as being very different. Both could be done by accident.It is. Well, the toggle is actually more of a "never steal unless you confirm that you want to steal" option. Under the Auto Loot toggle is an Auto Loot Stolen Items toggle. Set it to off and you'll never steal anything without having to hit E once to loot, and then confirm that you want to steal the item by highlighting it and hitting E again, or by hitting R to steal everything.The option to "never steal" should be a toggleable option. There is no question about this.
E - E quick presses. You have to press the same key to search and loot, right? If they were different keys then I think it would be less of a chance.
I get that you may think it's unlikely that people could accidentally steal but do you think there is a reason the toggle shouldn't be added other than "players could just not steal".
the use of an addon is not a viable solution for everyone , but adding in a setting that makes it so that a player can not interact with any object flagged as owned would work for everyone including console players who may not have access to addons for the game (do not play on console so I do not know if they have that option yet)
It's 'E' then "R' as explained above.
reread what I posted you are missing the part about having something highlighted in the open loot window which gets looted if the "E" key is pressed , while the "R" key loots everything.What? Accidentally stealing one item is not going to put anyone in KOS status so that argument doesn't hold up. The worst that happens is a guard comes up and confiscates stolen goods and they pay a fine. There is absolutely no reason for you to attack PVP players over this.DanielMaxwell wrote: »"No Loot Prompt For Owned Items" Is A Sensible Option To Request
There are many important NPCs, including merchants and bankers, who are standing next to or even actively using containers that contain owned items, and given the sometimes dodgy nature of the third-person cursor, it's very easy to activate the container instead of the NPC, especially when the NPC is surrounded by a crowd of players.
If some of us never want to steal and don't want to be bothered by prompts to steal, WHY ARGUE AGAINST THAT?
If you don't want to opt out, fine. Don't, and go your merry way. But please don't jump on people for wanting to eliminate what is, for them, a nuisance from the game.
I have some characters who are thieves and some who aren't. When I'm playing a character I don't want stealing, I'd rather not be bothered by prompts to steal.
There is already an option not to attack innocent NPCs. The "No Loot Prompt For Owned Items" option could be right below that.
Not complicated, not unreasonable, and not cause for giving people a hard time.
sadly I think some of those jumping on people asking for that option , are just waiting for the PvP portion of the justice system so they can jump on the players who accidently "steal" something in game do to latency, lag , or the camera messing up on them . I would guess that they expect those players to be less skilled at PvP therefore making them easy kills for them so they do not have to deal with players who actually are skilled at PvP and can beat them.
I don't see a lot of people "jumping on" people worried about accidentally stealing in this thread. I see a lot of suggestions being made about using work arounds and add ons to get the intended result. Let's be realistic, it's not likely that the system is going to change overnight to accommodate this request. We all need to adapt to the new game mechanics.
I did state that I think it is only some of those jumping on people not every person waiting for the PvP portion to go live . In my opinion most PvPers want good competition from those they face while a very small number want to use any means to grief other players and then flee when actual competition shows up .
A question for those against having the option to not be able to interact with "owned" objects . Why do you not want players to have that option ?
as for the Addon option how is that going to help out console players , since to the best of my knowledge console players will not have the use of addons .
I don't want players to have that option for a few reasons:
1. It's lazy.
2. Waste of developer resources.
3. It's lazy.
4. Players should take responsibility for their own actions. The penalties aren't steep enough that "accidental stealing" is an issue.
5. It's lazy.
@nerevarine1138 at least you are willing say something.
Anything that might retain players is not a waste of developer resources
Is it the players fault when they try to interact with a vendor who has alot of "owned" items spaced around them and the vendor is scripted to move frequently with in a confined space making it a hit or miss when you press the "E" key and end up stealing a item instead of opening the vendor chat window ?
I do not think that is the players fault and the players should not be dinged by the justice system for it.
Enlarging the vendors interaction sphere would make it impossible for those who do want to "steal" those items to do so . It would also take longer to remove all of the items that would be subject to such accidental "stealing" then to code the toggle accessed via game settings.
Adding in a toggle command that prevents a player from interacting with any "owned" objects would allow those who wish to "steal" to do so while preventing those who do not wish to from doing so , also since it would be a toggle players could turn it on/off based off of what they are doing , meaning if you decide that you want to try your luck at "stealing" from the various "owned" objects in town you can turn the toggle off , and then turn it back on when done . The toggle should never be able to remove any bounty or heat generated as that would lead to it being abused.
FYI I do not need the toggle or the addon to prevent me from "stealing" from NPCs , but I do realize that others my need it , or want it as a safe guard against things beyond their control . I also believe this would be a benefit to console players who do not have access to UI mods . ( to the best of my knowledge the console player will not have access to mods for the games UI )
nerevarine1138 wrote: »DanielMaxwell wrote: »nerevarine1138 wrote: »DanielMaxwell wrote: »DanielMaxwell wrote: »yes I did , but that does not address hitting the "E" key twice while having something highlighted in the loot window by accident . That is something that a few have had happen to them .DanielMaxwell wrote: »Players who do not want to "steal" from NPC owned objects should be able to check a box that prevents them from interacting with objects owned by NPCs thereby confirming their choice to not be a thief under the justice system
Did you not see this?No, it's E, then R... Unless you happen to have the item highlighted with your mouse, but does that actually happen to anyone when you're running around?How can you steal accidentally when there's this toggle:nerevarine1138 wrote: »
There's an option to toggle the ability to kill NPCs. I don't see this as being very different. Both could be done by accident.It is. Well, the toggle is actually more of a "never steal unless you confirm that you want to steal" option. Under the Auto Loot toggle is an Auto Loot Stolen Items toggle. Set it to off and you'll never steal anything without having to hit E once to loot, and then confirm that you want to steal the item by highlighting it and hitting E again, or by hitting R to steal everything.The option to "never steal" should be a toggleable option. There is no question about this.
E - E quick presses. You have to press the same key to search and loot, right? If they were different keys then I think it would be less of a chance.
I get that you may think it's unlikely that people could accidentally steal but do you think there is a reason the toggle shouldn't be added other than "players could just not steal".
the use of an addon is not a viable solution for everyone , but adding in a setting that makes it so that a player can not interact with any object flagged as owned would work for everyone including console players who may not have access to addons for the game (do not play on console so I do not know if they have that option yet)
It's 'E' then "R' as explained above.
reread what I posted you are missing the part about having something highlighted in the open loot window which gets looted if the "E" key is pressed , while the "R" key loots everything.What? Accidentally stealing one item is not going to put anyone in KOS status so that argument doesn't hold up. The worst that happens is a guard comes up and confiscates stolen goods and they pay a fine. There is absolutely no reason for you to attack PVP players over this.DanielMaxwell wrote: »"No Loot Prompt For Owned Items" Is A Sensible Option To Request
There are many important NPCs, including merchants and bankers, who are standing next to or even actively using containers that contain owned items, and given the sometimes dodgy nature of the third-person cursor, it's very easy to activate the container instead of the NPC, especially when the NPC is surrounded by a crowd of players.
If some of us never want to steal and don't want to be bothered by prompts to steal, WHY ARGUE AGAINST THAT?
If you don't want to opt out, fine. Don't, and go your merry way. But please don't jump on people for wanting to eliminate what is, for them, a nuisance from the game.
I have some characters who are thieves and some who aren't. When I'm playing a character I don't want stealing, I'd rather not be bothered by prompts to steal.
There is already an option not to attack innocent NPCs. The "No Loot Prompt For Owned Items" option could be right below that.
Not complicated, not unreasonable, and not cause for giving people a hard time.
sadly I think some of those jumping on people asking for that option , are just waiting for the PvP portion of the justice system so they can jump on the players who accidently "steal" something in game do to latency, lag , or the camera messing up on them . I would guess that they expect those players to be less skilled at PvP therefore making them easy kills for them so they do not have to deal with players who actually are skilled at PvP and can beat them.
I don't see a lot of people "jumping on" people worried about accidentally stealing in this thread. I see a lot of suggestions being made about using work arounds and add ons to get the intended result. Let's be realistic, it's not likely that the system is going to change overnight to accommodate this request. We all need to adapt to the new game mechanics.
I did state that I think it is only some of those jumping on people not every person waiting for the PvP portion to go live . In my opinion most PvPers want good competition from those they face while a very small number want to use any means to grief other players and then flee when actual competition shows up .
A question for those against having the option to not be able to interact with "owned" objects . Why do you not want players to have that option ?
as for the Addon option how is that going to help out console players , since to the best of my knowledge console players will not have the use of addons .
I don't want players to have that option for a few reasons:
1. It's lazy.
2. Waste of developer resources.
3. It's lazy.
4. Players should take responsibility for their own actions. The penalties aren't steep enough that "accidental stealing" is an issue.
5. It's lazy.
@nerevarine1138 at least you are willing say something.
Anything that might retain players is not a waste of developer resources
Is it the players fault when they try to interact with a vendor who has alot of "owned" items spaced around them and the vendor is scripted to move frequently with in a confined space making it a hit or miss when you press the "E" key and end up stealing a item instead of opening the vendor chat window ?
I do not think that is the players fault and the players should not be dinged by the justice system for it.
Enlarging the vendors interaction sphere would make it impossible for those who do want to "steal" those items to do so . It would also take longer to remove all of the items that would be subject to such accidental "stealing" then to code the toggle accessed via game settings.
Adding in a toggle command that prevents a player from interacting with any "owned" objects would allow those who wish to "steal" to do so while preventing those who do not wish to from doing so , also since it would be a toggle players could turn it on/off based off of what they are doing , meaning if you decide that you want to try your luck at "stealing" from the various "owned" objects in town you can turn the toggle off , and then turn it back on when done . The toggle should never be able to remove any bounty or heat generated as that would lead to it being abused.
FYI I do not need the toggle or the addon to prevent me from "stealing" from NPCs , but I do realize that others my need it , or want it as a safe guard against things beyond their control . I also believe this would be a benefit to console players who do not have access to UI mods . ( to the best of my knowledge the console player will not have access to mods for the games UI )nerevarine1138 wrote: »Is it the player's fault? Absolutely.
[/quote]nerevarine1138 wrote: »For starters, you'd have to have remarkably slow fingers or insanely bad luck to have a vendor walk out of the way in that amount of time. More importantly, unless you happened to also be hovering over one of the few stealable items in the game, you'd just be opening a container, which does not trigger a bounty unless you loot the container.
[/quote]nerevarine1138 wrote: »Doesn't matter if you're playing on PC or console. There's no need for a toggle for this. The whole point of the Justice System is that (just like every other ES game ever), it's part of the world. It's easy to not participate in it if you don't want to.
As a Provisioner, I have to say I am not very happy with the Justice system's 'every damn container in the world is now considered stealing'. Have been on the PTS and I, personally think there is much too much 'red'. There are too many NPCs around. I don't want to be a thief. That's not my thing.
Buy everything from a grocer? Bah! Do writs? lol No thanks, maybe had writs been around before my provisioning was 50. It sucks, period. There are some of us that thought 'opting out' meant we could carry on with our normal game lives but this system makes that impossible.
bloodenragedb14_ESO wrote: »my gripe for the justice system is that killing witnesses does not lower your bounty
Zershar_Vemod wrote: »bloodenragedb14_ESO wrote: »my gripe for the justice system is that killing witnesses does not lower your bounty
I agree with this; makes no sense to have a bounty if no one knows you committed a crime.
DanielMaxwell wrote: »nerevarine1138 wrote: »DanielMaxwell wrote: »nerevarine1138 wrote: »DanielMaxwell wrote: »DanielMaxwell wrote: »yes I did , but that does not address hitting the "E" key twice while having something highlighted in the loot window by accident . That is something that a few have had happen to them .DanielMaxwell wrote: »Players who do not want to "steal" from NPC owned objects should be able to check a box that prevents them from interacting with objects owned by NPCs thereby confirming their choice to not be a thief under the justice system
Did you not see this?No, it's E, then R... Unless you happen to have the item highlighted with your mouse, but does that actually happen to anyone when you're running around?How can you steal accidentally when there's this toggle:nerevarine1138 wrote: »
There's an option to toggle the ability to kill NPCs. I don't see this as being very different. Both could be done by accident.It is. Well, the toggle is actually more of a "never steal unless you confirm that you want to steal" option. Under the Auto Loot toggle is an Auto Loot Stolen Items toggle. Set it to off and you'll never steal anything without having to hit E once to loot, and then confirm that you want to steal the item by highlighting it and hitting E again, or by hitting R to steal everything.The option to "never steal" should be a toggleable option. There is no question about this.
E - E quick presses. You have to press the same key to search and loot, right? If they were different keys then I think it would be less of a chance.
I get that you may think it's unlikely that people could accidentally steal but do you think there is a reason the toggle shouldn't be added other than "players could just not steal".
the use of an addon is not a viable solution for everyone , but adding in a setting that makes it so that a player can not interact with any object flagged as owned would work for everyone including console players who may not have access to addons for the game (do not play on console so I do not know if they have that option yet)
It's 'E' then "R' as explained above.
reread what I posted you are missing the part about having something highlighted in the open loot window which gets looted if the "E" key is pressed , while the "R" key loots everything.What? Accidentally stealing one item is not going to put anyone in KOS status so that argument doesn't hold up. The worst that happens is a guard comes up and confiscates stolen goods and they pay a fine. There is absolutely no reason for you to attack PVP players over this.DanielMaxwell wrote: »"No Loot Prompt For Owned Items" Is A Sensible Option To Request
There are many important NPCs, including merchants and bankers, who are standing next to or even actively using containers that contain owned items, and given the sometimes dodgy nature of the third-person cursor, it's very easy to activate the container instead of the NPC, especially when the NPC is surrounded by a crowd of players.
If some of us never want to steal and don't want to be bothered by prompts to steal, WHY ARGUE AGAINST THAT?
If you don't want to opt out, fine. Don't, and go your merry way. But please don't jump on people for wanting to eliminate what is, for them, a nuisance from the game.
I have some characters who are thieves and some who aren't. When I'm playing a character I don't want stealing, I'd rather not be bothered by prompts to steal.
There is already an option not to attack innocent NPCs. The "No Loot Prompt For Owned Items" option could be right below that.
Not complicated, not unreasonable, and not cause for giving people a hard time.
sadly I think some of those jumping on people asking for that option , are just waiting for the PvP portion of the justice system so they can jump on the players who accidently "steal" something in game do to latency, lag , or the camera messing up on them . I would guess that they expect those players to be less skilled at PvP therefore making them easy kills for them so they do not have to deal with players who actually are skilled at PvP and can beat them.
I don't see a lot of people "jumping on" people worried about accidentally stealing in this thread. I see a lot of suggestions being made about using work arounds and add ons to get the intended result. Let's be realistic, it's not likely that the system is going to change overnight to accommodate this request. We all need to adapt to the new game mechanics.
I did state that I think it is only some of those jumping on people not every person waiting for the PvP portion to go live . In my opinion most PvPers want good competition from those they face while a very small number want to use any means to grief other players and then flee when actual competition shows up .
A question for those against having the option to not be able to interact with "owned" objects . Why do you not want players to have that option ?
as for the Addon option how is that going to help out console players , since to the best of my knowledge console players will not have the use of addons .
I don't want players to have that option for a few reasons:
1. It's lazy.
2. Waste of developer resources.
3. It's lazy.
4. Players should take responsibility for their own actions. The penalties aren't steep enough that "accidental stealing" is an issue.
5. It's lazy.
@nerevarine1138 at least you are willing say something.
Anything that might retain players is not a waste of developer resources
Is it the players fault when they try to interact with a vendor who has alot of "owned" items spaced around them and the vendor is scripted to move frequently with in a confined space making it a hit or miss when you press the "E" key and end up stealing a item instead of opening the vendor chat window ?
I do not think that is the players fault and the players should not be dinged by the justice system for it.
Enlarging the vendors interaction sphere would make it impossible for those who do want to "steal" those items to do so . It would also take longer to remove all of the items that would be subject to such accidental "stealing" then to code the toggle accessed via game settings.
Adding in a toggle command that prevents a player from interacting with any "owned" objects would allow those who wish to "steal" to do so while preventing those who do not wish to from doing so , also since it would be a toggle players could turn it on/off based off of what they are doing , meaning if you decide that you want to try your luck at "stealing" from the various "owned" objects in town you can turn the toggle off , and then turn it back on when done . The toggle should never be able to remove any bounty or heat generated as that would lead to it being abused.
FYI I do not need the toggle or the addon to prevent me from "stealing" from NPCs , but I do realize that others my need it , or want it as a safe guard against things beyond their control . I also believe this would be a benefit to console players who do not have access to UI mods . ( to the best of my knowledge the console player will not have access to mods for the games UI )nerevarine1138 wrote: »Is it the player's fault? Absolutely.
Players do not place any of the objects that are around the vendors that are flagged as "owned" , This is not just containers there are also various items around the vendors that can be "stolen" as wellnerevarine1138 wrote: »For starters, you'd have to have remarkably slow fingers or insanely bad luck to have a vendor walk out of the way in that amount of time. More importantly, unless you happened to also be hovering over one of the few stealable items in the game, you'd just be opening a container, which does not trigger a bounty unless you loot the container.
Latency , or lag , both can cause you to interact with the wrong object . You can "steal" items that are not in containers simply by pressing the "E" key while over them , which due to a spike in Latency or lag , can happen.nerevarine1138 wrote: »Doesn't matter if you're playing on PC or console. There's no need for a toggle for this. The whole point of the Justice System is that (just like every other ES game ever), it's part of the world. It's easy to not participate in it if you don't want to.
Every previous TES game was a single player game and did not have to account for internet latency or lag when dealing with player actions , ESO is an online game so that Latency or lag has to be accounted for .
Being an MMO , ESO can have some similar things to what was in the single player TES games but they will have to be adjusted for the online aspect of ESO meaning having toggles to prevent players from doing something by accident that you do not need in the single player games.
Just because you and I do not need the toggle does not mean that others don't , each player will have different latencies , or lag experiences , based on how far they are from the server , their ISP , and how many hops the packets have to go across to reach the servers .
nerevarine1138 wrote: »DanielMaxwell wrote: »nerevarine1138 wrote: »DanielMaxwell wrote: »nerevarine1138 wrote: »DanielMaxwell wrote: »DanielMaxwell wrote: »yes I did , but that does not address hitting the "E" key twice while having something highlighted in the loot window by accident . That is something that a few have had happen to them .DanielMaxwell wrote: »Players who do not want to "steal" from NPC owned objects should be able to check a box that prevents them from interacting with objects owned by NPCs thereby confirming their choice to not be a thief under the justice system
Did you not see this?No, it's E, then R... Unless you happen to have the item highlighted with your mouse, but does that actually happen to anyone when you're running around?How can you steal accidentally when there's this toggle:nerevarine1138 wrote: »
There's an option to toggle the ability to kill NPCs. I don't see this as being very different. Both could be done by accident.It is. Well, the toggle is actually more of a "never steal unless you confirm that you want to steal" option. Under the Auto Loot toggle is an Auto Loot Stolen Items toggle. Set it to off and you'll never steal anything without having to hit E once to loot, and then confirm that you want to steal the item by highlighting it and hitting E again, or by hitting R to steal everything.The option to "never steal" should be a toggleable option. There is no question about this.
E - E quick presses. You have to press the same key to search and loot, right? If they were different keys then I think it would be less of a chance.
I get that you may think it's unlikely that people could accidentally steal but do you think there is a reason the toggle shouldn't be added other than "players could just not steal".
the use of an addon is not a viable solution for everyone , but adding in a setting that makes it so that a player can not interact with any object flagged as owned would work for everyone including console players who may not have access to addons for the game (do not play on console so I do not know if they have that option yet)
It's 'E' then "R' as explained above.
reread what I posted you are missing the part about having something highlighted in the open loot window which gets looted if the "E" key is pressed , while the "R" key loots everything.What? Accidentally stealing one item is not going to put anyone in KOS status so that argument doesn't hold up. The worst that happens is a guard comes up and confiscates stolen goods and they pay a fine. There is absolutely no reason for you to attack PVP players over this.DanielMaxwell wrote: »"No Loot Prompt For Owned Items" Is A Sensible Option To Request
There are many important NPCs, including merchants and bankers, who are standing next to or even actively using containers that contain owned items, and given the sometimes dodgy nature of the third-person cursor, it's very easy to activate the container instead of the NPC, especially when the NPC is surrounded by a crowd of players.
If some of us never want to steal and don't want to be bothered by prompts to steal, WHY ARGUE AGAINST THAT?
If you don't want to opt out, fine. Don't, and go your merry way. But please don't jump on people for wanting to eliminate what is, for them, a nuisance from the game.
I have some characters who are thieves and some who aren't. When I'm playing a character I don't want stealing, I'd rather not be bothered by prompts to steal.
There is already an option not to attack innocent NPCs. The "No Loot Prompt For Owned Items" option could be right below that.
Not complicated, not unreasonable, and not cause for giving people a hard time.
sadly I think some of those jumping on people asking for that option , are just waiting for the PvP portion of the justice system so they can jump on the players who accidently "steal" something in game do to latency, lag , or the camera messing up on them . I would guess that they expect those players to be less skilled at PvP therefore making them easy kills for them so they do not have to deal with players who actually are skilled at PvP and can beat them.
I don't see a lot of people "jumping on" people worried about accidentally stealing in this thread. I see a lot of suggestions being made about using work arounds and add ons to get the intended result. Let's be realistic, it's not likely that the system is going to change overnight to accommodate this request. We all need to adapt to the new game mechanics.
I did state that I think it is only some of those jumping on people not every person waiting for the PvP portion to go live . In my opinion most PvPers want good competition from those they face while a very small number want to use any means to grief other players and then flee when actual competition shows up .
A question for those against having the option to not be able to interact with "owned" objects . Why do you not want players to have that option ?
as for the Addon option how is that going to help out console players , since to the best of my knowledge console players will not have the use of addons .
I don't want players to have that option for a few reasons:
1. It's lazy.
2. Waste of developer resources.
3. It's lazy.
4. Players should take responsibility for their own actions. The penalties aren't steep enough that "accidental stealing" is an issue.
5. It's lazy.
@nerevarine1138 at least you are willing say something.
Anything that might retain players is not a waste of developer resources
Is it the players fault when they try to interact with a vendor who has alot of "owned" items spaced around them and the vendor is scripted to move frequently with in a confined space making it a hit or miss when you press the "E" key and end up stealing a item instead of opening the vendor chat window ?
I do not think that is the players fault and the players should not be dinged by the justice system for it.
Enlarging the vendors interaction sphere would make it impossible for those who do want to "steal" those items to do so . It would also take longer to remove all of the items that would be subject to such accidental "stealing" then to code the toggle accessed via game settings.
Adding in a toggle command that prevents a player from interacting with any "owned" objects would allow those who wish to "steal" to do so while preventing those who do not wish to from doing so , also since it would be a toggle players could turn it on/off based off of what they are doing , meaning if you decide that you want to try your luck at "stealing" from the various "owned" objects in town you can turn the toggle off , and then turn it back on when done . The toggle should never be able to remove any bounty or heat generated as that would lead to it being abused.
FYI I do not need the toggle or the addon to prevent me from "stealing" from NPCs , but I do realize that others my need it , or want it as a safe guard against things beyond their control . I also believe this would be a benefit to console players who do not have access to UI mods . ( to the best of my knowledge the console player will not have access to mods for the games UI )nerevarine1138 wrote: »Is it the player's fault? Absolutely.
Players do not place any of the objects that are around the vendors that are flagged as "owned" , This is not just containers there are also various items around the vendors that can be "stolen" as wellnerevarine1138 wrote: »For starters, you'd have to have remarkably slow fingers or insanely bad luck to have a vendor walk out of the way in that amount of time. More importantly, unless you happened to also be hovering over one of the few stealable items in the game, you'd just be opening a container, which does not trigger a bounty unless you loot the container.
Latency , or lag , both can cause you to interact with the wrong object . You can "steal" items that are not in containers simply by pressing the "E" key while over them , which due to a spike in Latency or lag , can happen.nerevarine1138 wrote: »Doesn't matter if you're playing on PC or console. There's no need for a toggle for this. The whole point of the Justice System is that (just like every other ES game ever), it's part of the world. It's easy to not participate in it if you don't want to.
Every previous TES game was a single player game and did not have to account for internet latency or lag when dealing with player actions , ESO is an online game so that Latency or lag has to be accounted for .
Being an MMO , ESO can have some similar things to what was in the single player TES games but they will have to be adjusted for the online aspect of ESO meaning having toggles to prevent players from doing something by accident that you do not need in the single player games.
Just because you and I do not need the toggle does not mean that others don't , each player will have different latencies , or lag experiences , based on how far they are from the server , their ISP , and how many hops the packets have to go across to reach the servers .
Lag simply isn't the issue.
If you aren't highlighting the container/item/person in question when you press E, it doesn't matter how much lag there is. Your action (however delayed) will only be performed on whatever you had highlighted when you pressed the key. It's not like I can press E in the middle of an empty room and, due to lag, run near a door and have it open for me. That's not how lag works.
In short: take responsibility for your actions. If you "accidentally" press something (which isn't really what's happening), then suck it up and pay your tiny bounty.
DanielMaxwell wrote: »nerevarine1138 wrote: »DanielMaxwell wrote: »nerevarine1138 wrote: »DanielMaxwell wrote: »nerevarine1138 wrote: »DanielMaxwell wrote: »DanielMaxwell wrote: »yes I did , but that does not address hitting the "E" key twice while having something highlighted in the loot window by accident . That is something that a few have had happen to them .DanielMaxwell wrote: »Players who do not want to "steal" from NPC owned objects should be able to check a box that prevents them from interacting with objects owned by NPCs thereby confirming their choice to not be a thief under the justice system
Did you not see this?No, it's E, then R... Unless you happen to have the item highlighted with your mouse, but does that actually happen to anyone when you're running around?How can you steal accidentally when there's this toggle:nerevarine1138 wrote: »
There's an option to toggle the ability to kill NPCs. I don't see this as being very different. Both could be done by accident.It is. Well, the toggle is actually more of a "never steal unless you confirm that you want to steal" option. Under the Auto Loot toggle is an Auto Loot Stolen Items toggle. Set it to off and you'll never steal anything without having to hit E once to loot, and then confirm that you want to steal the item by highlighting it and hitting E again, or by hitting R to steal everything.The option to "never steal" should be a toggleable option. There is no question about this.
E - E quick presses. You have to press the same key to search and loot, right? If they were different keys then I think it would be less of a chance.
I get that you may think it's unlikely that people could accidentally steal but do you think there is a reason the toggle shouldn't be added other than "players could just not steal".
the use of an addon is not a viable solution for everyone , but adding in a setting that makes it so that a player can not interact with any object flagged as owned would work for everyone including console players who may not have access to addons for the game (do not play on console so I do not know if they have that option yet)
It's 'E' then "R' as explained above.
reread what I posted you are missing the part about having something highlighted in the open loot window which gets looted if the "E" key is pressed , while the "R" key loots everything.What? Accidentally stealing one item is not going to put anyone in KOS status so that argument doesn't hold up. The worst that happens is a guard comes up and confiscates stolen goods and they pay a fine. There is absolutely no reason for you to attack PVP players over this.DanielMaxwell wrote: »"No Loot Prompt For Owned Items" Is A Sensible Option To Request
There are many important NPCs, including merchants and bankers, who are standing next to or even actively using containers that contain owned items, and given the sometimes dodgy nature of the third-person cursor, it's very easy to activate the container instead of the NPC, especially when the NPC is surrounded by a crowd of players.
If some of us never want to steal and don't want to be bothered by prompts to steal, WHY ARGUE AGAINST THAT?
If you don't want to opt out, fine. Don't, and go your merry way. But please don't jump on people for wanting to eliminate what is, for them, a nuisance from the game.
I have some characters who are thieves and some who aren't. When I'm playing a character I don't want stealing, I'd rather not be bothered by prompts to steal.
There is already an option not to attack innocent NPCs. The "No Loot Prompt For Owned Items" option could be right below that.
Not complicated, not unreasonable, and not cause for giving people a hard time.
sadly I think some of those jumping on people asking for that option , are just waiting for the PvP portion of the justice system so they can jump on the players who accidently "steal" something in game do to latency, lag , or the camera messing up on them . I would guess that they expect those players to be less skilled at PvP therefore making them easy kills for them so they do not have to deal with players who actually are skilled at PvP and can beat them.
I don't see a lot of people "jumping on" people worried about accidentally stealing in this thread. I see a lot of suggestions being made about using work arounds and add ons to get the intended result. Let's be realistic, it's not likely that the system is going to change overnight to accommodate this request. We all need to adapt to the new game mechanics.
I did state that I think it is only some of those jumping on people not every person waiting for the PvP portion to go live . In my opinion most PvPers want good competition from those they face while a very small number want to use any means to grief other players and then flee when actual competition shows up .
A question for those against having the option to not be able to interact with "owned" objects . Why do you not want players to have that option ?
as for the Addon option how is that going to help out console players , since to the best of my knowledge console players will not have the use of addons .
I don't want players to have that option for a few reasons:
1. It's lazy.
2. Waste of developer resources.
3. It's lazy.
4. Players should take responsibility for their own actions. The penalties aren't steep enough that "accidental stealing" is an issue.
5. It's lazy.
@nerevarine1138 at least you are willing say something.
Anything that might retain players is not a waste of developer resources
Is it the players fault when they try to interact with a vendor who has alot of "owned" items spaced around them and the vendor is scripted to move frequently with in a confined space making it a hit or miss when you press the "E" key and end up stealing a item instead of opening the vendor chat window ?
I do not think that is the players fault and the players should not be dinged by the justice system for it.
Enlarging the vendors interaction sphere would make it impossible for those who do want to "steal" those items to do so . It would also take longer to remove all of the items that would be subject to such accidental "stealing" then to code the toggle accessed via game settings.
Adding in a toggle command that prevents a player from interacting with any "owned" objects would allow those who wish to "steal" to do so while preventing those who do not wish to from doing so , also since it would be a toggle players could turn it on/off based off of what they are doing , meaning if you decide that you want to try your luck at "stealing" from the various "owned" objects in town you can turn the toggle off , and then turn it back on when done . The toggle should never be able to remove any bounty or heat generated as that would lead to it being abused.
FYI I do not need the toggle or the addon to prevent me from "stealing" from NPCs , but I do realize that others my need it , or want it as a safe guard against things beyond their control . I also believe this would be a benefit to console players who do not have access to UI mods . ( to the best of my knowledge the console player will not have access to mods for the games UI )nerevarine1138 wrote: »Is it the player's fault? Absolutely.
Players do not place any of the objects that are around the vendors that are flagged as "owned" , This is not just containers there are also various items around the vendors that can be "stolen" as wellnerevarine1138 wrote: »For starters, you'd have to have remarkably slow fingers or insanely bad luck to have a vendor walk out of the way in that amount of time. More importantly, unless you happened to also be hovering over one of the few stealable items in the game, you'd just be opening a container, which does not trigger a bounty unless you loot the container.
Latency , or lag , both can cause you to interact with the wrong object . You can "steal" items that are not in containers simply by pressing the "E" key while over them , which due to a spike in Latency or lag , can happen.nerevarine1138 wrote: »Doesn't matter if you're playing on PC or console. There's no need for a toggle for this. The whole point of the Justice System is that (just like every other ES game ever), it's part of the world. It's easy to not participate in it if you don't want to.
Every previous TES game was a single player game and did not have to account for internet latency or lag when dealing with player actions , ESO is an online game so that Latency or lag has to be accounted for .
Being an MMO , ESO can have some similar things to what was in the single player TES games but they will have to be adjusted for the online aspect of ESO meaning having toggles to prevent players from doing something by accident that you do not need in the single player games.
Just because you and I do not need the toggle does not mean that others don't , each player will have different latencies , or lag experiences , based on how far they are from the server , their ISP , and how many hops the packets have to go across to reach the servers .
Lag simply isn't the issue.
If you aren't highlighting the container/item/person in question when you press E, it doesn't matter how much lag there is. Your action (however delayed) will only be performed on whatever you had highlighted when you pressed the key. It's not like I can press E in the middle of an empty room and, due to lag, run near a door and have it open for me. That's not how lag works.
In short: take responsibility for your actions. If you "accidentally" press something (which isn't really what's happening), then suck it up and pay your tiny bounty.
no it would be more like your trying to interact with a NPC , only to end up having your "E" key press instead indicate interaction with a "object" behind the NPC because they moved on the server while staying in the same place in your client , so the server recieves your interaction with the uninteneded "object" instead of the intended NPC .
nerevarine1138 wrote: »DanielMaxwell wrote: »nerevarine1138 wrote: »DanielMaxwell wrote: »nerevarine1138 wrote: »DanielMaxwell wrote: »nerevarine1138 wrote: »DanielMaxwell wrote: »DanielMaxwell wrote: »yes I did , but that does not address hitting the "E" key twice while having something highlighted in the loot window by accident . That is something that a few have had happen to them .DanielMaxwell wrote: »Players who do not want to "steal" from NPC owned objects should be able to check a box that prevents them from interacting with objects owned by NPCs thereby confirming their choice to not be a thief under the justice system
Did you not see this?No, it's E, then R... Unless you happen to have the item highlighted with your mouse, but does that actually happen to anyone when you're running around?How can you steal accidentally when there's this toggle:nerevarine1138 wrote: »
There's an option to toggle the ability to kill NPCs. I don't see this as being very different. Both could be done by accident.It is. Well, the toggle is actually more of a "never steal unless you confirm that you want to steal" option. Under the Auto Loot toggle is an Auto Loot Stolen Items toggle. Set it to off and you'll never steal anything without having to hit E once to loot, and then confirm that you want to steal the item by highlighting it and hitting E again, or by hitting R to steal everything.The option to "never steal" should be a toggleable option. There is no question about this.
E - E quick presses. You have to press the same key to search and loot, right? If they were different keys then I think it would be less of a chance.
I get that you may think it's unlikely that people could accidentally steal but do you think there is a reason the toggle shouldn't be added other than "players could just not steal".
the use of an addon is not a viable solution for everyone , but adding in a setting that makes it so that a player can not interact with any object flagged as owned would work for everyone including console players who may not have access to addons for the game (do not play on console so I do not know if they have that option yet)
It's 'E' then "R' as explained above.
reread what I posted you are missing the part about having something highlighted in the open loot window which gets looted if the "E" key is pressed , while the "R" key loots everything.What? Accidentally stealing one item is not going to put anyone in KOS status so that argument doesn't hold up. The worst that happens is a guard comes up and confiscates stolen goods and they pay a fine. There is absolutely no reason for you to attack PVP players over this.DanielMaxwell wrote: »"No Loot Prompt For Owned Items" Is A Sensible Option To Request
There are many important NPCs, including merchants and bankers, who are standing next to or even actively using containers that contain owned items, and given the sometimes dodgy nature of the third-person cursor, it's very easy to activate the container instead of the NPC, especially when the NPC is surrounded by a crowd of players.
If some of us never want to steal and don't want to be bothered by prompts to steal, WHY ARGUE AGAINST THAT?
If you don't want to opt out, fine. Don't, and go your merry way. But please don't jump on people for wanting to eliminate what is, for them, a nuisance from the game.
I have some characters who are thieves and some who aren't. When I'm playing a character I don't want stealing, I'd rather not be bothered by prompts to steal.
There is already an option not to attack innocent NPCs. The "No Loot Prompt For Owned Items" option could be right below that.
Not complicated, not unreasonable, and not cause for giving people a hard time.
sadly I think some of those jumping on people asking for that option , are just waiting for the PvP portion of the justice system so they can jump on the players who accidently "steal" something in game do to latency, lag , or the camera messing up on them . I would guess that they expect those players to be less skilled at PvP therefore making them easy kills for them so they do not have to deal with players who actually are skilled at PvP and can beat them.
I don't see a lot of people "jumping on" people worried about accidentally stealing in this thread. I see a lot of suggestions being made about using work arounds and add ons to get the intended result. Let's be realistic, it's not likely that the system is going to change overnight to accommodate this request. We all need to adapt to the new game mechanics.
I did state that I think it is only some of those jumping on people not every person waiting for the PvP portion to go live . In my opinion most PvPers want good competition from those they face while a very small number want to use any means to grief other players and then flee when actual competition shows up .
A question for those against having the option to not be able to interact with "owned" objects . Why do you not want players to have that option ?
as for the Addon option how is that going to help out console players , since to the best of my knowledge console players will not have the use of addons .
I don't want players to have that option for a few reasons:
1. It's lazy.
2. Waste of developer resources.
3. It's lazy.
4. Players should take responsibility for their own actions. The penalties aren't steep enough that "accidental stealing" is an issue.
5. It's lazy.
@nerevarine1138 at least you are willing say something.
Anything that might retain players is not a waste of developer resources
Is it the players fault when they try to interact with a vendor who has alot of "owned" items spaced around them and the vendor is scripted to move frequently with in a confined space making it a hit or miss when you press the "E" key and end up stealing a item instead of opening the vendor chat window ?
I do not think that is the players fault and the players should not be dinged by the justice system for it.
Enlarging the vendors interaction sphere would make it impossible for those who do want to "steal" those items to do so . It would also take longer to remove all of the items that would be subject to such accidental "stealing" then to code the toggle accessed via game settings.
Adding in a toggle command that prevents a player from interacting with any "owned" objects would allow those who wish to "steal" to do so while preventing those who do not wish to from doing so , also since it would be a toggle players could turn it on/off based off of what they are doing , meaning if you decide that you want to try your luck at "stealing" from the various "owned" objects in town you can turn the toggle off , and then turn it back on when done . The toggle should never be able to remove any bounty or heat generated as that would lead to it being abused.
FYI I do not need the toggle or the addon to prevent me from "stealing" from NPCs , but I do realize that others my need it , or want it as a safe guard against things beyond their control . I also believe this would be a benefit to console players who do not have access to UI mods . ( to the best of my knowledge the console player will not have access to mods for the games UI )nerevarine1138 wrote: »Is it the player's fault? Absolutely.
Players do not place any of the objects that are around the vendors that are flagged as "owned" , This is not just containers there are also various items around the vendors that can be "stolen" as wellnerevarine1138 wrote: »For starters, you'd have to have remarkably slow fingers or insanely bad luck to have a vendor walk out of the way in that amount of time. More importantly, unless you happened to also be hovering over one of the few stealable items in the game, you'd just be opening a container, which does not trigger a bounty unless you loot the container.
Latency , or lag , both can cause you to interact with the wrong object . You can "steal" items that are not in containers simply by pressing the "E" key while over them , which due to a spike in Latency or lag , can happen.nerevarine1138 wrote: »Doesn't matter if you're playing on PC or console. There's no need for a toggle for this. The whole point of the Justice System is that (just like every other ES game ever), it's part of the world. It's easy to not participate in it if you don't want to.
Every previous TES game was a single player game and did not have to account for internet latency or lag when dealing with player actions , ESO is an online game so that Latency or lag has to be accounted for .
Being an MMO , ESO can have some similar things to what was in the single player TES games but they will have to be adjusted for the online aspect of ESO meaning having toggles to prevent players from doing something by accident that you do not need in the single player games.
Just because you and I do not need the toggle does not mean that others don't , each player will have different latencies , or lag experiences , based on how far they are from the server , their ISP , and how many hops the packets have to go across to reach the servers .
Lag simply isn't the issue.
If you aren't highlighting the container/item/person in question when you press E, it doesn't matter how much lag there is. Your action (however delayed) will only be performed on whatever you had highlighted when you pressed the key. It's not like I can press E in the middle of an empty room and, due to lag, run near a door and have it open for me. That's not how lag works.
In short: take responsibility for your actions. If you "accidentally" press something (which isn't really what's happening), then suck it up and pay your tiny bounty.
no it would be more like your trying to interact with a NPC , only to end up having your "E" key press instead indicate interaction with a "object" behind the NPC because they moved on the server while staying in the same place in your client , so the server recieves your interaction with the uninteneded "object" instead of the intended NPC .
That doesn't happen. If your computer is telling your that you're highlighting one thing, that's what you're highlighting. The lag just means that the server doesn't recognize your input right away, not that it could detect the wrong input.
nerevarine1138 wrote: »Is it the player's fault? Absolutely.
Aye. This is essentially what NoAccidentalStealing does. You have to either hold down a key or enter stealth to be able to steal.Merlin13KAGL wrote: »There is some truth to this, more so for lockboxes and out-in-the-open items.
The easiest fix for this would be requiring the player to be in stealth to even have the option to steal.
I was in Belkharth and clicked on an unintended pumpkin.
Since I could not 'give it back,' I destroyed it, got accosted by a guard (and killed due to lag - lovely whole other circumstance, btw).
It would prevent taking of anything by accident, no check box required.
I still believe that add ons like this one are the best solution, at this time, for those who feel they need external controls. Someone was asking earlier why people are against putting an option in the UI. I'm not opposed to it, nor do I think the majority of people are opposed to such an option. They may even have something like this planned for consoles for all we know, and this would be a fine option for the default UI in the future. But right now, there are many more pressing issues I'd rather see devs spending their time on.Aye. This is essentially what NoAccidentalStealing does. You have to either hold down a key or enter stealth to be able to steal.Merlin13KAGL wrote: »There is some truth to this, more so for lockboxes and out-in-the-open items.
The easiest fix for this would be requiring the player to be in stealth to even have the option to steal.
I was in Belkharth and clicked on an unintended pumpkin.
Since I could not 'give it back,' I destroyed it, got accosted by a guard (and killed due to lag - lovely whole other circumstance, btw).
It would prevent taking of anything by accident, no check box required.
That's actually intended. See the Quests & Zones section of the patch notes; there's a few that have been changed for that. Specifically in this case, it's this one:I still believe that add ons like this one are the best solution, at this time, for those who feel they need external controls. Someone was asking earlier why people are against putting an option in the UI. I'm not opposed to it, nor do I think the majority of people are opposed to such an option. They may even have something like this planned for consoles for all we know, and this would be a fine option for the default UI in the future. But right now, there are many more pressing issues I'd rather see devs spending their time on.Aye. This is essentially what NoAccidentalStealing does. You have to either hold down a key or enter stealth to be able to steal.Merlin13KAGL wrote: »There is some truth to this, more so for lockboxes and out-in-the-open items.
The easiest fix for this would be requiring the player to be in stealth to even have the option to steal.
I was in Belkharth and clicked on an unintended pumpkin.
Since I could not 'give it back,' I destroyed it, got accosted by a guard (and killed due to lag - lovely whole other circumstance, btw).
It would prevent taking of anything by accident, no check box required.
On another note I did actually find a quest over the weekend where I was forced to lock pick my way into a house to complete a quest objective for the Koeglin Village, Stormhaven town quest line. I've done this quest before 1.6 and the house was open before. So in some cases right now it does appear you are required to participate in the justice system to play the game. I bug reported it because I don't think that should be the case.
ZOS_GinaBruno wrote:Stormhaven
- Koeglin Village: To align with the Justice System, breaking into the house for the quest “False Accusations” is now a crime if you are caught picking the lock.
jamesharv2005ub17_ESO wrote: »Malpherian wrote: »If I kill a town guard can I loot their armor and weapons?
The guards cannot be killed.
@Kre , you've missed the point entirely. Unchecking the "Innocents" box does not affect items in world. It's not as difficult to click on something as you might think.you don't HAVE to participate in the justice system. You can find many provisioning mats out in the world without them being stolen. However....as in the real world...anything you loot in town or in "official" camps is going to be considered stolen. Unfortunately for you, that means a little more thinking and a lot less lazy gaming.