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Soooo...no opt out for the Justice System?

  • wraith808
    wraith808
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    Players who do not want to "steal" from NPC owned objects should be able to check a box that prevents them from interacting with objects owned by NPCs thereby confirming their choice to not be a thief under the justice system

    Did you not see this?
    UrQuan wrote: »
    Gidorick wrote: »
    UrQuan wrote: »
    Gidorick wrote: »
    Gidorick wrote: »
    The option to "never steal" should be a toggleable option. There is no question about this.

    There is an option. It's called not stealing.

    There's an option to toggle the ability to kill NPCs. I don't see this as being very different. Both could be done by accident.
    How can you steal accidentally when there's this toggle:
    UrQuan wrote: »
    Gidorick wrote: »
    The option to "never steal" should be a toggleable option. There is no question about this.
    It is. Well, the toggle is actually more of a "never steal unless you confirm that you want to steal" option. Under the Auto Loot toggle is an Auto Loot Stolen Items toggle. Set it to off and you'll never steal anything without having to hit E once to loot, and then confirm that you want to steal the item by highlighting it and hitting E again, or by hitting R to steal everything.

    E - E quick presses. You have to press the same key to search and loot, right? If they were different keys then I think it would be less of a chance.

    I get that you may think it's unlikely that people could accidentally steal but do you think there is a reason the toggle shouldn't be added other than "players could just not steal".
    No, it's E, then R... Unless you happen to have the item highlighted with your mouse, but does that actually happen to anyone when you're running around?


    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
    Taladriel Vanima - VR 5 Altmer Nightblade
    Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
  • wraith808
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    Slurg wrote: »
    newtinmpls wrote: »
    Players who do not want to "steal" from NPC owned objects should be able to check a box that prevents them from interacting with objects owned by NPCs thereby confirming their choice to not be a thief under the justice system

    I can see the addon should be called "external conscience"
    It would seem some people do need extra mechanics in place to protect them from themselves if they really don't want to steal but they cant seem to stop themselves.

    Asking ZOS to add this feature probably would take months but I like this idea of an add on performing this feature for the minority of players who don't want to steal ever but sometimes find themselves stealing anyway, somehow.

    I wonder is an add on for this possible?

    http://www.esoui.com/downloads/info943-NoAccidentalStealing.html
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
    Taladriel Vanima - VR 5 Altmer Nightblade
    Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
  • Nestor
    Nestor
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    UrQuan wrote: »
    Gidorick wrote: »
    The option to "never steal" should be a toggleable option. There is no question about this.
    It is. Well, the toggle is actually more of a "never steal unless you confirm that you want to steal" option. Under the Auto Loot toggle is an Auto Loot Stolen Items toggle. Set it to off and you'll never steal anything without having to hit E once to loot, and then confirm that you want to steal the item by highlighting it and hitting E again, or by hitting R to steal everything.

    There is a slight problem with this. I was in Belkarth this morning at the Enchanting table. I thought I was activating the Enchanting table, but instead I was activating the container right next to it. Did it twice in a row too. Has to do with the weird offset of the camera. Anyway, I had no intention of stealing, but I was dinged twice and got a 186 gold bounty for this.

    In prior games you could activate the lock, but if you exited out before trying to open it, then there was no crime. This is the way it should be.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Slurg
    Slurg
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    wraith808 wrote: »
    Slurg wrote: »
    newtinmpls wrote: »
    Players who do not want to "steal" from NPC owned objects should be able to check a box that prevents them from interacting with objects owned by NPCs thereby confirming their choice to not be a thief under the justice system

    I can see the addon should be called "external conscience"
    It would seem some people do need extra mechanics in place to protect them from themselves if they really don't want to steal but they cant seem to stop themselves.

    Asking ZOS to add this feature probably would take months but I like this idea of an add on performing this feature for the minority of players who don't want to steal ever but sometimes find themselves stealing anyway, somehow.

    I wonder is an add on for this possible?

    http://www.esoui.com/downloads/info943-NoAccidentalStealing.html

    Well then great, we already have a solution for those people who need an external control to keep them from stealing! I know some people hate add-ons but it seems to be the best option for the minority who would need these types of controls in order to truly opt out of the justice system at this point. Problem solved!

    Or am I misreading the title of this thread and people really just want to loot without consequence? If so I think there's nothing to be done about that and it's time to move to the acceptance stage.
    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
  • Nestor
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    Slurg wrote: »

    Or am I misreading the title of this thread and people really just want to loot without consequence? If so I think there's nothing to be done about that and it's time to move to the acceptance stage.

    If I choose to steal then I want to be able to and I will deal with the consequences and outcomes. But inadvertent clicking on something and getting nailed for stealing when there is no intent is another matter

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Slurg
    Slurg
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    Nestor wrote: »
    Slurg wrote: »

    Or am I misreading the title of this thread and people really just want to loot without consequence? If so I think there's nothing to be done about that and it's time to move to the acceptance stage.

    If I choose to steal then I want to be able to and I will deal with the consequences and outcomes. But inadvertent clicking on something and getting nailed for stealing when there is no intent is another matter
    But that add on lets you add an extra key press to confirm stealing. So inadvertent stealing is preventable. Quote below is from the add on page:
    Stealing becomes possible if one of the following conditions are met:
    You are hidden/stealthed.
    The "Confirm Stealing"-key is pressed. The keybind can be set via ESC -> Controls -> Confirm Stealing (at the very bottom).
    You doubletap the Interaction-key. (Disabled by default*)
    I used to be a big advocate of asking changes to the default UI back when this was always going to be a pay to play game. Even then most concerns with the UI went unaddressed. And when changes were made, we ended up with things like pressing an extra key to delete mail AFTER we already had taken the attachments, or notifications of completion times for everyone in our guilds, and a lot of us had to download add ons to get rid of that! I'd rather not see us all get an extra key press forcing us to confirm "do you really want to steal this item", thanks.
    Edited by Slurg on March 6, 2015 5:45PM
    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
  • DanielMaxwell
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    wraith808 wrote: »
    Players who do not want to "steal" from NPC owned objects should be able to check a box that prevents them from interacting with objects owned by NPCs thereby confirming their choice to not be a thief under the justice system

    Did you not see this?
    UrQuan wrote: »
    Gidorick wrote: »
    UrQuan wrote: »
    Gidorick wrote: »
    Gidorick wrote: »
    The option to "never steal" should be a toggleable option. There is no question about this.

    There is an option. It's called not stealing.

    There's an option to toggle the ability to kill NPCs. I don't see this as being very different. Both could be done by accident.
    How can you steal accidentally when there's this toggle:
    UrQuan wrote: »
    Gidorick wrote: »
    The option to "never steal" should be a toggleable option. There is no question about this.
    It is. Well, the toggle is actually more of a "never steal unless you confirm that you want to steal" option. Under the Auto Loot toggle is an Auto Loot Stolen Items toggle. Set it to off and you'll never steal anything without having to hit E once to loot, and then confirm that you want to steal the item by highlighting it and hitting E again, or by hitting R to steal everything.

    E - E quick presses. You have to press the same key to search and loot, right? If they were different keys then I think it would be less of a chance.

    I get that you may think it's unlikely that people could accidentally steal but do you think there is a reason the toggle shouldn't be added other than "players could just not steal".
    No, it's E, then R... Unless you happen to have the item highlighted with your mouse, but does that actually happen to anyone when you're running around?

    yes I did , but that does not address hitting the "E" key twice while having something highlighted in the loot window by accident . That is something that a few have had happen to them .

    the use of an addon is not a viable solution for everyone , but adding in a setting that makes it so that a player can not interact with any object flagged as owned would work for everyone including console players who may not have access to addons for the game (do not play on console so I do not know if they have that option yet)
  • wraith808
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    Nestor wrote: »
    Slurg wrote: »

    Or am I misreading the title of this thread and people really just want to loot without consequence? If so I think there's nothing to be done about that and it's time to move to the acceptance stage.

    If I choose to steal then I want to be able to and I will deal with the consequences and outcomes. But inadvertent clicking on something and getting nailed for stealing when there is no intent is another matter

    You've been told two ways to make that not a possibility. So... why is thread still going on?
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
    Taladriel Vanima - VR 5 Altmer Nightblade
    Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
  • Knight150
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    Justice system bring dome depth and consequences to the world, Why would you want it gone ?

  • Islyn
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    BBSooner wrote: »
    I've seen mentioned in chat that most provisioning mats can be bought from grocers, brewers, chefs, etc. So we can either buy our goods like civilized people or steal them like street rats. If you can get a hold of purple recipe ingredients that way, dunno.

    LOL why yes - for 150 gold each. I will be stealing loads and selling for 75. :-P
    Member of the Old Guard - Closed Betas 2013
  • Knight150
    Knight150
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    P.S there still seems to be loads of stuff out in the world that you don't have to steal....
  • crowzub17_ESO
    I got the addon and it seems to work so far. Its pretty pathetic that I had to go get an outside the game addon to fix a problem the game designer caused.

    Especially when it was so easy to fix it right themselves. Whats really lame is using the same key to open a door, use a table and loot a box to also pick up an item laying on a table. There should be a separate key for stealing. Since its part of a NEW system then let the stupid thing have its own key. I don't want to steal so I wont push the steal button.

    But having that tick box like I mentioned is simpler and solves it all.

  • UrQuan
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    But some things are not in containers. And as stated earlier, sometimes very close to NPCs you need to talk to. There needs to be an option to not pick up steal items. Make them non-clickable.
    Ah, right, I wasn't thinking about the items you can steal that are just lying around and not in a container - especially swords and stuff close to crafting stations. Yeah, it would certainly be a lot easier to accidentally steal those.

    OK, good point.
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    Someone stole my sweetroll
  • Majic
    Majic
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    "No Loot Prompt For Owned Items" Is A Sensible Option To Request

    There are many important NPCs, including merchants and bankers, who are standing next to or even actively using containers that contain owned items, and given the sometimes dodgy nature of the third-person cursor, it's very easy to activate the container instead of the NPC, especially when the NPC is surrounded by a crowd of players.

    If some of us never want to steal and don't want to be bothered by prompts to steal, WHY ARGUE AGAINST THAT?

    If you don't want to opt out, fine. Don't, and go your merry way. But please don't jump on people for wanting to eliminate what is, for them, a nuisance from the game.

    I have some characters who are thieves and some who aren't. When I'm playing a character I don't want stealing, I'd rather not be bothered by prompts to steal.

    There is already an option not to attack innocent NPCs. The "No Loot Prompt For Owned Items" option could be right below that.

    Not complicated, not unreasonable, and not cause for giving people a hard time.
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  • Gidorick
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    wraith808 wrote: »
    Slurg wrote: »
    newtinmpls wrote: »
    Players who do not want to "steal" from NPC owned objects should be able to check a box that prevents them from interacting with objects owned by NPCs thereby confirming their choice to not be a thief under the justice system

    I can see the addon should be called "external conscience"
    It would seem some people do need extra mechanics in place to protect them from themselves if they really don't want to steal but they cant seem to stop themselves.

    Asking ZOS to add this feature probably would take months but I like this idea of an add on performing this feature for the minority of players who don't want to steal ever but sometimes find themselves stealing anyway, somehow.

    I wonder is an add on for this possible?

    http://www.esoui.com/downloads/info943-NoAccidentalStealing.html

    I wonder how long that took to make.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • DanielMaxwell
    DanielMaxwell
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    Majic wrote: »
    "No Loot Prompt For Owned Items" Is A Sensible Option To Request

    There are many important NPCs, including merchants and bankers, who are standing next to or even actively using containers that contain owned items, and given the sometimes dodgy nature of the third-person cursor, it's very easy to activate the container instead of the NPC, especially when the NPC is surrounded by a crowd of players.

    If some of us never want to steal and don't want to be bothered by prompts to steal, WHY ARGUE AGAINST THAT?

    If you don't want to opt out, fine. Don't, and go your merry way. But please don't jump on people for wanting to eliminate what is, for them, a nuisance from the game.

    I have some characters who are thieves and some who aren't. When I'm playing a character I don't want stealing, I'd rather not be bothered by prompts to steal.

    There is already an option not to attack innocent NPCs. The "No Loot Prompt For Owned Items" option could be right below that.

    Not complicated, not unreasonable, and not cause for giving people a hard time.

    sadly I think some of those jumping on people asking for that option , are just waiting for the PvP portion of the justice system so they can jump on the players who accidently "steal" something in game do to latency, lag , or the camera messing up on them . I would guess that they expect those players to be less skilled at PvP therefore making them easy kills for them so they do not have to deal with players who actually are skilled at PvP and can beat them.
  • wraith808
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    wraith808 wrote: »
    Players who do not want to "steal" from NPC owned objects should be able to check a box that prevents them from interacting with objects owned by NPCs thereby confirming their choice to not be a thief under the justice system

    Did you not see this?
    UrQuan wrote: »
    Gidorick wrote: »
    UrQuan wrote: »
    Gidorick wrote: »
    Gidorick wrote: »
    The option to "never steal" should be a toggleable option. There is no question about this.

    There is an option. It's called not stealing.

    There's an option to toggle the ability to kill NPCs. I don't see this as being very different. Both could be done by accident.
    How can you steal accidentally when there's this toggle:
    UrQuan wrote: »
    Gidorick wrote: »
    The option to "never steal" should be a toggleable option. There is no question about this.
    It is. Well, the toggle is actually more of a "never steal unless you confirm that you want to steal" option. Under the Auto Loot toggle is an Auto Loot Stolen Items toggle. Set it to off and you'll never steal anything without having to hit E once to loot, and then confirm that you want to steal the item by highlighting it and hitting E again, or by hitting R to steal everything.

    E - E quick presses. You have to press the same key to search and loot, right? If they were different keys then I think it would be less of a chance.

    I get that you may think it's unlikely that people could accidentally steal but do you think there is a reason the toggle shouldn't be added other than "players could just not steal".
    No, it's E, then R... Unless you happen to have the item highlighted with your mouse, but does that actually happen to anyone when you're running around?

    yes I did , but that does not address hitting the "E" key twice while having something highlighted in the loot window by accident . That is something that a few have had happen to them .

    the use of an addon is not a viable solution for everyone , but adding in a setting that makes it so that a player can not interact with any object flagged as owned would work for everyone including console players who may not have access to addons for the game (do not play on console so I do not know if they have that option yet)

    It's 'E' then "R' as explained above.
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    Taladriel Vanima - VR 5 Altmer Nightblade
    Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
  • Slurg
    Slurg
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    Majic wrote: »
    "No Loot Prompt For Owned Items" Is A Sensible Option To Request

    There are many important NPCs, including merchants and bankers, who are standing next to or even actively using containers that contain owned items, and given the sometimes dodgy nature of the third-person cursor, it's very easy to activate the container instead of the NPC, especially when the NPC is surrounded by a crowd of players.

    If some of us never want to steal and don't want to be bothered by prompts to steal, WHY ARGUE AGAINST THAT?

    If you don't want to opt out, fine. Don't, and go your merry way. But please don't jump on people for wanting to eliminate what is, for them, a nuisance from the game.

    I have some characters who are thieves and some who aren't. When I'm playing a character I don't want stealing, I'd rather not be bothered by prompts to steal.

    There is already an option not to attack innocent NPCs. The "No Loot Prompt For Owned Items" option could be right below that.

    Not complicated, not unreasonable, and not cause for giving people a hard time.

    sadly I think some of those jumping on people asking for that option , are just waiting for the PvP portion of the justice system so they can jump on the players who accidently "steal" something in game do to latency, lag , or the camera messing up on them . I would guess that they expect those players to be less skilled at PvP therefore making them easy kills for them so they do not have to deal with players who actually are skilled at PvP and can beat them.
    What? Accidentally stealing one item is not going to put anyone in KOS status so that argument doesn't hold up. The worst that happens is a guard comes up and confiscates stolen goods and they pay a fine. There is absolutely no reason for you to attack PVP players over this.

    I don't see a lot of people "jumping on" people worried about accidentally stealing in this thread. I see a lot of suggestions being made about using work arounds and add ons to get the intended result. Let's be realistic, it's not likely that the system is going to change overnight to accommodate this request. We all need to adapt to the new game mechanics.
    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
  • Nestor
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    wraith808 wrote: »

    You've been told two ways to make that not a possibility. So... why is thread still going on?

    It's poor game design to ding someone for stealing if they click on something by accident because the camera does not point to an area right in front of you. I was looking at the Enchanting table, but instead activated a container right next to the table. And again, even after adjusting my stance at the enchanting table I activated the container. I never had a chance to not open the lock before I was dinged for stealing. Like I said, in previous games I could activate a lock, but not do anything with it, right in front of a guard, and not be dinged for stealing.

    Edited by Nestor on March 6, 2015 9:35PM
    Enjoy the game, life is what you really want to be worried about.

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  • UrQuan
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    Nestor wrote: »
    wraith808 wrote: »

    You've been told two ways to make that not a possibility. So... why is thread still going on?

    It's poor game design to ding someone for stealing if they click on something by accident because the camera does not point to an area right in front of you. I was looking at the Enchanting table, but instead activated a container right next to the table. And again, even after adjusting my stance at the enchanting table I activated the container. I never had a chance to not open the lock before I was dinged for stealing. Like I said, in previous games I could activate a lock, but not do anything with it, right in front of a guard, and not be dinged for stealing.
    Ah, it was a lockbox you activated, right? Yeah, I noticed last night that you get dinged just for activating one even if you exit out without unlocking it.
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  • Nestor
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    UrQuan wrote: »
    Ah, it was a lockbox you activated, right? Yeah, I noticed last night that you get dinged just for activating one even if you exit out without unlocking it.

    Yep, it's easy to open a regular container and look in it to see what's there. Then decide if I want to steal it or not, and or come back when conditions are better for larceny. That part is working fine and I don't need an add on to stop me from stealing in that case.



    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • wraith808
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    Nestor wrote: »
    wraith808 wrote: »

    You've been told two ways to make that not a possibility. So... why is thread still going on?

    It's poor game design to ding someone for stealing if they click on something by accident because the camera does not point to an area right in front of you. I was looking at the Enchanting table, but instead activated a container right next to the table. And again, even after adjusting my stance at the enchanting table I activated the container. I never had a chance to not open the lock before I was dinged for stealing. Like I said, in previous games I could activate a lock, but not do anything with it, right in front of a guard, and not be dinged for stealing.

    Ok, so in that one case you were obviously dinged when you shouldn't have been, and you should /bug or /feedback that. But what about the other cases?

    And I'd not noticed this because... well the add-on works well. Though you might disagree with it, perhaps that's the way to go in the meantime until it's resolved?
    Edited by wraith808 on March 6, 2015 9:52PM
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
    Taladriel Vanima - VR 5 Altmer Nightblade
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  • Nestor
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    wraith808 wrote: »
    And I'd not noticed this because... well the add-on works well. Though you might disagree with it, perhaps that's the way to go in the meantime until it's resolved?

    Like I said, regular containers that you open and look in, just fine. I have looked in dozens of them just to see what's there. It's easy to not steal from those. It is lock boxes that you don't have a way to exit out of.

    I will try the add on to see if it stops the locks from being picked, but I imagine it would not. Has anyone used the add on with a Locked Door or Lock Box?

    Enjoy the game, life is what you really want to be worried about.

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  • newtinmpls
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    ZOS , the various ISPs , and us (the players) can only do so much about latency and lag .

    For me (having a not-exactly-top-of-the-line computer) my lag is worst when there are detailed visuals; someone casting something sparkly in a bank can screw my characters interactions up a LOT (huge lags, pauses, things happening WAY after I did them).

    For me, one effective solution is to toggle the graphics down to low (medium is the BEST I can ever due). In bright/sparkly dungeons like Toothmaul gully it's the difference between effective and dead. So I'd urge you to try that.
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    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • wraith808
    wraith808
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    Nestor wrote: »
    wraith808 wrote: »
    And I'd not noticed this because... well the add-on works well. Though you might disagree with it, perhaps that's the way to go in the meantime until it's resolved?

    Like I said, regular containers that you open and look in, just fine. I have looked in dozens of them just to see what's there. It's easy to not steal from those. It is lock boxes that you don't have a way to exit out of.

    I will try the add on to see if it stops the locks from being picked, but I imagine it would not. Has anyone used the add on with a Locked Door or Lock Box?

    I'll check, and let you know if you haven't checked in the meantime.
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
    Taladriel Vanima - VR 5 Altmer Nightblade
    Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
  • Drakoleon
    Drakoleon
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    I agree its poor and very badly implemented In other words another major...BS! Looks like that game's masterminds think that only 12y old kids playing here. They should improve other things like solo content for VRs etc etc and not spending their time with crap contents like this
    Its good that this game is going free cause i wouldn't bear the thought to spent another cent after this
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    ✭✭✭
    Nestor wrote: »
    wraith808 wrote: »

    You've been told two ways to make that not a possibility. So... why is thread still going on?

    It's poor game design to ding someone for stealing if they click on something by accident because the camera does not point to an area right in front of you. I was looking at the Enchanting table, but instead activated a container right next to the table. And again, even after adjusting my stance at the enchanting table I activated the container. I never had a chance to not open the lock before I was dinged for stealing. Like I said, in previous games I could activate a lock, but not do anything with it, right in front of a guard, and not be dinged for stealing.

    This is what we called in Ultima Online a "noto-pk". They trick you into doing something to make you attackable then kill you. No penalty. Was called a noto-pk because of the notoriety system (similar to the bounty system). If you made a mistake youd turn grey guards would kill you as could other players. Also your corpse could be looted. Without being flagged as a criminal you could report them for murder. after so many murders the player would turn attackable to anyone no penalty.
    Edited by jamesharv2005ub17_ESO on March 6, 2015 10:13PM
  • DanielMaxwell
    DanielMaxwell
    ✭✭✭
    wraith808 wrote: »
    wraith808 wrote: »
    Players who do not want to "steal" from NPC owned objects should be able to check a box that prevents them from interacting with objects owned by NPCs thereby confirming their choice to not be a thief under the justice system

    Did you not see this?
    UrQuan wrote: »
    Gidorick wrote: »
    UrQuan wrote: »
    Gidorick wrote: »
    Gidorick wrote: »
    The option to "never steal" should be a toggleable option. There is no question about this.

    There is an option. It's called not stealing.

    There's an option to toggle the ability to kill NPCs. I don't see this as being very different. Both could be done by accident.
    How can you steal accidentally when there's this toggle:
    UrQuan wrote: »
    Gidorick wrote: »
    The option to "never steal" should be a toggleable option. There is no question about this.
    It is. Well, the toggle is actually more of a "never steal unless you confirm that you want to steal" option. Under the Auto Loot toggle is an Auto Loot Stolen Items toggle. Set it to off and you'll never steal anything without having to hit E once to loot, and then confirm that you want to steal the item by highlighting it and hitting E again, or by hitting R to steal everything.

    E - E quick presses. You have to press the same key to search and loot, right? If they were different keys then I think it would be less of a chance.

    I get that you may think it's unlikely that people could accidentally steal but do you think there is a reason the toggle shouldn't be added other than "players could just not steal".
    No, it's E, then R... Unless you happen to have the item highlighted with your mouse, but does that actually happen to anyone when you're running around?

    yes I did , but that does not address hitting the "E" key twice while having something highlighted in the loot window by accident . That is something that a few have had happen to them .

    the use of an addon is not a viable solution for everyone , but adding in a setting that makes it so that a player can not interact with any object flagged as owned would work for everyone including console players who may not have access to addons for the game (do not play on console so I do not know if they have that option yet)

    It's 'E' then "R' as explained above.

    reread what I posted you are missing the part about having something highlighted in the open loot window which gets looted if the "E" key is pressed , while the "R" key loots everything.
    Slurg wrote: »
    Majic wrote: »
    "No Loot Prompt For Owned Items" Is A Sensible Option To Request

    There are many important NPCs, including merchants and bankers, who are standing next to or even actively using containers that contain owned items, and given the sometimes dodgy nature of the third-person cursor, it's very easy to activate the container instead of the NPC, especially when the NPC is surrounded by a crowd of players.

    If some of us never want to steal and don't want to be bothered by prompts to steal, WHY ARGUE AGAINST THAT?

    If you don't want to opt out, fine. Don't, and go your merry way. But please don't jump on people for wanting to eliminate what is, for them, a nuisance from the game.

    I have some characters who are thieves and some who aren't. When I'm playing a character I don't want stealing, I'd rather not be bothered by prompts to steal.

    There is already an option not to attack innocent NPCs. The "No Loot Prompt For Owned Items" option could be right below that.

    Not complicated, not unreasonable, and not cause for giving people a hard time.

    sadly I think some of those jumping on people asking for that option , are just waiting for the PvP portion of the justice system so they can jump on the players who accidently "steal" something in game do to latency, lag , or the camera messing up on them . I would guess that they expect those players to be less skilled at PvP therefore making them easy kills for them so they do not have to deal with players who actually are skilled at PvP and can beat them.
    What? Accidentally stealing one item is not going to put anyone in KOS status so that argument doesn't hold up. The worst that happens is a guard comes up and confiscates stolen goods and they pay a fine. There is absolutely no reason for you to attack PVP players over this.

    I don't see a lot of people "jumping on" people worried about accidentally stealing in this thread. I see a lot of suggestions being made about using work arounds and add ons to get the intended result. Let's be realistic, it's not likely that the system is going to change overnight to accommodate this request. We all need to adapt to the new game mechanics.

    I did state that I think it is only some of those jumping on people not every person waiting for the PvP portion to go live . In my opinion most PvPers want good competition from those they face while a very small number want to use any means to grief other players and then flee when actual competition shows up .

    A question for those against having the option to not be able to interact with "owned" objects . Why do you not want players to have that option ?

    as for the Addon option how is that going to help out console players , since to the best of my knowledge console players will not have the use of addons .
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    wraith808 wrote: »
    wraith808 wrote: »
    Players who do not want to "steal" from NPC owned objects should be able to check a box that prevents them from interacting with objects owned by NPCs thereby confirming their choice to not be a thief under the justice system

    Did you not see this?
    UrQuan wrote: »
    Gidorick wrote: »
    UrQuan wrote: »
    Gidorick wrote: »
    Gidorick wrote: »
    The option to "never steal" should be a toggleable option. There is no question about this.

    There is an option. It's called not stealing.

    There's an option to toggle the ability to kill NPCs. I don't see this as being very different. Both could be done by accident.
    How can you steal accidentally when there's this toggle:
    UrQuan wrote: »
    Gidorick wrote: »
    The option to "never steal" should be a toggleable option. There is no question about this.
    It is. Well, the toggle is actually more of a "never steal unless you confirm that you want to steal" option. Under the Auto Loot toggle is an Auto Loot Stolen Items toggle. Set it to off and you'll never steal anything without having to hit E once to loot, and then confirm that you want to steal the item by highlighting it and hitting E again, or by hitting R to steal everything.

    E - E quick presses. You have to press the same key to search and loot, right? If they were different keys then I think it would be less of a chance.

    I get that you may think it's unlikely that people could accidentally steal but do you think there is a reason the toggle shouldn't be added other than "players could just not steal".
    No, it's E, then R... Unless you happen to have the item highlighted with your mouse, but does that actually happen to anyone when you're running around?

    yes I did , but that does not address hitting the "E" key twice while having something highlighted in the loot window by accident . That is something that a few have had happen to them .

    the use of an addon is not a viable solution for everyone , but adding in a setting that makes it so that a player can not interact with any object flagged as owned would work for everyone including console players who may not have access to addons for the game (do not play on console so I do not know if they have that option yet)

    It's 'E' then "R' as explained above.

    reread what I posted you are missing the part about having something highlighted in the open loot window which gets looted if the "E" key is pressed , while the "R" key loots everything.
    Slurg wrote: »
    Majic wrote: »
    "No Loot Prompt For Owned Items" Is A Sensible Option To Request

    There are many important NPCs, including merchants and bankers, who are standing next to or even actively using containers that contain owned items, and given the sometimes dodgy nature of the third-person cursor, it's very easy to activate the container instead of the NPC, especially when the NPC is surrounded by a crowd of players.

    If some of us never want to steal and don't want to be bothered by prompts to steal, WHY ARGUE AGAINST THAT?

    If you don't want to opt out, fine. Don't, and go your merry way. But please don't jump on people for wanting to eliminate what is, for them, a nuisance from the game.

    I have some characters who are thieves and some who aren't. When I'm playing a character I don't want stealing, I'd rather not be bothered by prompts to steal.

    There is already an option not to attack innocent NPCs. The "No Loot Prompt For Owned Items" option could be right below that.

    Not complicated, not unreasonable, and not cause for giving people a hard time.

    sadly I think some of those jumping on people asking for that option , are just waiting for the PvP portion of the justice system so they can jump on the players who accidently "steal" something in game do to latency, lag , or the camera messing up on them . I would guess that they expect those players to be less skilled at PvP therefore making them easy kills for them so they do not have to deal with players who actually are skilled at PvP and can beat them.
    What? Accidentally stealing one item is not going to put anyone in KOS status so that argument doesn't hold up. The worst that happens is a guard comes up and confiscates stolen goods and they pay a fine. There is absolutely no reason for you to attack PVP players over this.

    I don't see a lot of people "jumping on" people worried about accidentally stealing in this thread. I see a lot of suggestions being made about using work arounds and add ons to get the intended result. Let's be realistic, it's not likely that the system is going to change overnight to accommodate this request. We all need to adapt to the new game mechanics.

    I did state that I think it is only some of those jumping on people not every person waiting for the PvP portion to go live . In my opinion most PvPers want good competition from those they face while a very small number want to use any means to grief other players and then flee when actual competition shows up .

    A question for those against having the option to not be able to interact with "owned" objects . Why do you not want players to have that option ?

    as for the Addon option how is that going to help out console players , since to the best of my knowledge console players will not have the use of addons .

    I don't want players to have that option for a few reasons:

    1. It's lazy.
    2. Waste of developer resources.
    3. It's lazy.
    4. Players should take responsibility for their own actions. The penalties aren't steep enough that "accidental stealing" is an issue.
    5. It's lazy.
    ----
    Murray?
  • DanielMaxwell
    DanielMaxwell
    ✭✭✭
    wraith808 wrote: »
    wraith808 wrote: »
    Players who do not want to "steal" from NPC owned objects should be able to check a box that prevents them from interacting with objects owned by NPCs thereby confirming their choice to not be a thief under the justice system

    Did you not see this?
    UrQuan wrote: »
    Gidorick wrote: »
    UrQuan wrote: »
    Gidorick wrote: »
    Gidorick wrote: »
    The option to "never steal" should be a toggleable option. There is no question about this.

    There is an option. It's called not stealing.

    There's an option to toggle the ability to kill NPCs. I don't see this as being very different. Both could be done by accident.
    How can you steal accidentally when there's this toggle:
    UrQuan wrote: »
    Gidorick wrote: »
    The option to "never steal" should be a toggleable option. There is no question about this.
    It is. Well, the toggle is actually more of a "never steal unless you confirm that you want to steal" option. Under the Auto Loot toggle is an Auto Loot Stolen Items toggle. Set it to off and you'll never steal anything without having to hit E once to loot, and then confirm that you want to steal the item by highlighting it and hitting E again, or by hitting R to steal everything.

    E - E quick presses. You have to press the same key to search and loot, right? If they were different keys then I think it would be less of a chance.

    I get that you may think it's unlikely that people could accidentally steal but do you think there is a reason the toggle shouldn't be added other than "players could just not steal".
    No, it's E, then R... Unless you happen to have the item highlighted with your mouse, but does that actually happen to anyone when you're running around?

    yes I did , but that does not address hitting the "E" key twice while having something highlighted in the loot window by accident . That is something that a few have had happen to them .

    the use of an addon is not a viable solution for everyone , but adding in a setting that makes it so that a player can not interact with any object flagged as owned would work for everyone including console players who may not have access to addons for the game (do not play on console so I do not know if they have that option yet)

    It's 'E' then "R' as explained above.

    reread what I posted you are missing the part about having something highlighted in the open loot window which gets looted if the "E" key is pressed , while the "R" key loots everything.
    Slurg wrote: »
    Majic wrote: »
    "No Loot Prompt For Owned Items" Is A Sensible Option To Request

    There are many important NPCs, including merchants and bankers, who are standing next to or even actively using containers that contain owned items, and given the sometimes dodgy nature of the third-person cursor, it's very easy to activate the container instead of the NPC, especially when the NPC is surrounded by a crowd of players.

    If some of us never want to steal and don't want to be bothered by prompts to steal, WHY ARGUE AGAINST THAT?

    If you don't want to opt out, fine. Don't, and go your merry way. But please don't jump on people for wanting to eliminate what is, for them, a nuisance from the game.

    I have some characters who are thieves and some who aren't. When I'm playing a character I don't want stealing, I'd rather not be bothered by prompts to steal.

    There is already an option not to attack innocent NPCs. The "No Loot Prompt For Owned Items" option could be right below that.

    Not complicated, not unreasonable, and not cause for giving people a hard time.

    sadly I think some of those jumping on people asking for that option , are just waiting for the PvP portion of the justice system so they can jump on the players who accidently "steal" something in game do to latency, lag , or the camera messing up on them . I would guess that they expect those players to be less skilled at PvP therefore making them easy kills for them so they do not have to deal with players who actually are skilled at PvP and can beat them.
    What? Accidentally stealing one item is not going to put anyone in KOS status so that argument doesn't hold up. The worst that happens is a guard comes up and confiscates stolen goods and they pay a fine. There is absolutely no reason for you to attack PVP players over this.

    I don't see a lot of people "jumping on" people worried about accidentally stealing in this thread. I see a lot of suggestions being made about using work arounds and add ons to get the intended result. Let's be realistic, it's not likely that the system is going to change overnight to accommodate this request. We all need to adapt to the new game mechanics.

    I did state that I think it is only some of those jumping on people not every person waiting for the PvP portion to go live . In my opinion most PvPers want good competition from those they face while a very small number want to use any means to grief other players and then flee when actual competition shows up .

    A question for those against having the option to not be able to interact with "owned" objects . Why do you not want players to have that option ?

    as for the Addon option how is that going to help out console players , since to the best of my knowledge console players will not have the use of addons .

    I don't want players to have that option for a few reasons:

    1. It's lazy.
    2. Waste of developer resources.
    3. It's lazy.
    4. Players should take responsibility for their own actions. The penalties aren't steep enough that "accidental stealing" is an issue.
    5. It's lazy.

    @nerevarine1138 at least you are willing say something.

    Anything that might retain players is not a waste of developer resources

    Is it the players fault when they try to interact with a vendor who has alot of "owned" items spaced around them and the vendor is scripted to move frequently with in a confined space making it a hit or miss when you press the "E" key and end up stealing a item instead of opening the vendor chat window ?

    I do not think that is the players fault and the players should not be dinged by the justice system for it.

    Enlarging the vendors interaction sphere would make it impossible for those who do want to "steal" those items to do so . It would also take longer to remove all of the items that would be subject to such accidental "stealing" then to code the toggle accessed via game settings.

    Adding in a toggle command that prevents a player from interacting with any "owned" objects would allow those who wish to "steal" to do so while preventing those who do not wish to from doing so , also since it would be a toggle players could turn it on/off based off of what they are doing , meaning if you decide that you want to try your luck at "stealing" from the various "owned" objects in town you can turn the toggle off , and then turn it back on when done . The toggle should never be able to remove any bounty or heat generated as that would lead to it being abused.

    FYI I do not need the toggle or the addon to prevent me from "stealing" from NPCs , but I do realize that others my need it , or want it as a safe guard against things beyond their control . I also believe this would be a benefit to console players who do not have access to UI mods . ( to the best of my knowledge the console player will not have access to mods for the games UI )
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