sput4ueb17_ESO wrote: »it feels like we are the paying beta testers again....
Lookstowindwards wrote: »Beside of giving new content as fast as possible, so at least the PvE-people have something to do for their CPs, I think Zenimax could relax the situation by doing some ajustments to CP-gain in generel:
1) CP should also be gained through inspiration
2) Crafting dailies should give as much CP-Exp as other dailies do
3) In PvP there should be a ration between gaining CP-Exp and doing PvP things (maybe tight to APs? More Exp per Kill? Must be inplemented carefully to hinder abuse, but there must be done something, as the only thing giving reasonable CP-Exp in Cyro are ... quests! So at the very moment, if you dont have the right scroll quest, dont turn in your kill quests asap, you loose Exp. Not to mention that doing the PvE-quests in Cyro is much more effective then doing PvP at the moment)
4) With TU coming we will face another problem (which is already here, but it will become even more frustrating for all players, old and new): a lot of people will have friends returning to/starting playing the game. If some of us want to level with them - we will loose time for CP-gain. So it would be nice if one would get the first CPs in the normal leveling progress toward 50 - say 1 CP for 2 levels or so?
On all other things you said: I agree that giving the game more of an ES-feeling asap is needed, so more skill lines, spell crafting, housing, more PvP-options and more PvE-regions to explore (the last two first, as the people become bored with doing the same stuff all over again).
And give us the ability to craft jewelry, goddamit!
Interesting . . . I wonder . . . if I deleted all my characters would all my CPs disappear? Or could I have a new character with the same amount of max CPs that I currently have?
You make a very valid point . . . why can't people start earning CPs from lvls 1-50, unfortunately the counter argument to this will be . . . grinding, a person could just start a new character play it to lvl 10 earn 2-4 CPs and just repeat the process to gain many many CPs
sput4ueb17_ESO wrote: »Guys is as simple as this... The game is called The Elder Scrolls..... We are not Elder yet
Yolokin_Swagonborn wrote: »GIVE Champion points for playing PvP.
It's that simple. Why is it that I can press impulse on mobs and get more CP than ostensibly helping the war effort?
What is ZOS's major hangup with allowing people who enjoy PvP the most to progress at the same level as people who PvE?
There is a large portion of the community that only plays this game for PvP. As long as there is PvP, they will stay. Even through the bugs, lag, imbalance, and exploiters. They love PvP, they will stay.
So why does ZOS force such a dedicated fanbase out of PvP to grind PvE to remain competitive? You don't need to incentives for PvP players to play your game more. We love PvP we will play it till we drop from exhaustion. Just bloody reward us for it.
Lookstowindwards wrote: »Interesting . . . I wonder . . . if I deleted all my characters would all my CPs disappear? Or could I have a new character with the same amount of max CPs that I currently have?
Good question... would be nice to get an answer from Zenimax on that, as i doubt, we will find a volunteer to try out. ;DYou make a very valid point . . . why can't people start earning CPs from lvls 1-50, unfortunately the counter argument to this will be . . . grinding, a person could just start a new character play it to lvl 10 earn 2-4 CPs and just repeat the process to gain many many CPs
There is already a cap for deleting characters, Zeni would just have to make it smarter. Still, you are right, people would try to exploid, as they do with grinding for CP now.
Another way to hinder exploiting this system would be to give CPs on certain quests, maybe the quests that give a skill point already?
Also: Why not give at least _some_ CPs for Achivements? One per doing each big delve with all bosses and the group challenge (so one per region)? For the big quest metas? The fishing metas? etc.?
Yolokin_Swagonborn wrote: »GIVE Champion points for playing PvP.
It's that simple. Why is it that I can press impulse on mobs and get more CP than ostensibly helping the war effort?
What is ZOS's major hangup with allowing people who enjoy PvP the most to progress at the same level as people who PvE?
There is a large portion of the community that only plays this game for PvP. As long as there is PvP, they will stay. Even through the bugs, lag, imbalance, and exploiters. They love PvP, they will stay.
So why does ZOS force such a dedicated fanbase out of PvP to grind PvE to remain competitive? You don't need to incentives for PvP players to play your game more. We love PvP we will play it till we drop from exhaustion. Just bloody reward us for it.
Lookstowindwards wrote: »Beside of giving new content as fast as possible, so at least the PvE-people have something to do for their CPs, I think Zenimax could relax the situation by doing some ajustments to CP-gain in generel:
1) CP should also be gained through inspiration
2) Crafting dailies should give as much CP-Exp as other dailies do
3) In PvP there should be a ration between gaining CP-Exp and doing PvP things (maybe tight to APs? More Exp per Kill? Must be inplemented carefully to hinder abuse, but there must be done something, as the only thing giving reasonable CP-Exp in Cyro are ... quests! So at the very moment, if you dont have the right scroll quest, dont turn in your kill quests asap, you loose Exp. Not to mention that doing the PvE-quests in Cyro is much more effective then doing PvP at the moment)
4) With TU coming we will face another problem (which is already here, but it will become even more frustrating for all players, old and new): a lot of people will have friends returning to/starting playing the game. If some of us want to level with them - we will loose time for CP-gain. So it would be nice if one would get the first CPs in the normal leveling progress toward 50 - say 1 CP for 2 levels or so?
On all other things you said: I agree that giving the game more of an ES-feeling asap is needed, so more skill lines, spell crafting, housing, more PvP-options and more PvE-regions to explore (the last two first, as the people become bored with doing the same stuff all over again).
And give us the ability to craft jewelry, goddamit!

I tabled my main once I hit 50/VR1 knowing CP were coming and other end-game advancements...
My question is, weren't players with VR2-VR14 given additional CP for their efforts? If so, won't we all be in the same point once we all reach V14?
I assume, if balanced fairly, by the time I hit VR14, I should have attained as much CP as a VR14 had once 1.6 went live.
In regards to some statements, I agree that the goal should be to provide a very open-ended endgame that fairly rewards CP progress across a variety of content.
For players that have effectively accomplished everything there was to do in the game prior to 1.6, there obviously won't be much in the way of "new" stuff to make the CP "grind" engaging/interesting. Hopefully, this is resolved in 1.7 because it will simply become a larger issue as new players, players such as myself, and console players catch up.
I tabled my main once I hit 50/VR1 knowing CP were coming and other end-game advancements...
My question is, weren't players with VR2-VR14 given additional CP for their efforts? If so, won't we all be in the same point once we all reach V14?
I assume, if balanced fairly, by the time I hit VR14, I should have attained as much CP as a VR14 had once 1.6 went live.
In regards to some statements, I agree that the goal should be to provide a very open-ended endgame that fairly rewards CP progress across a variety of content.
For players that have effectively accomplished everything there was to do in the game prior to 1.6, there obviously won't be much in the way of "new" stuff to make the CP "grind" engaging/interesting. Hopefully, this is resolved in 1.7 because it will simply become a larger issue as new players, players such as myself, and console players catch up.
Actually you will have exactly half the cp of aome one who had 1 (and only 1) VR14, the conversion was 200,000 exp per cp .. Now you need 400k per cp
dodgehopper_ESO wrote: »I tabled my main once I hit 50/VR1 knowing CP were coming and other end-game advancements...
My question is, weren't players with VR2-VR14 given additional CP for their efforts? If so, won't we all be in the same point once we all reach V14?
I assume, if balanced fairly, by the time I hit VR14, I should have attained as much CP as a VR14 had once 1.6 went live.
In regards to some statements, I agree that the goal should be to provide a very open-ended endgame that fairly rewards CP progress across a variety of content.
For players that have effectively accomplished everything there was to do in the game prior to 1.6, there obviously won't be much in the way of "new" stuff to make the CP "grind" engaging/interesting. Hopefully, this is resolved in 1.7 because it will simply become a larger issue as new players, players such as myself, and console players catch up.
Actually you will have exactly half the cp of aome one who had 1 (and only 1) VR14, the conversion was 200,000 exp per cp .. Now you need 400k per cp
That depends upon how many vr14's you had, as the amount earned previously was limited.
I tabled my main once I hit 50/VR1 knowing CP were coming and other end-game advancements...
My question is, weren't players with VR2-VR14 given additional CP for their efforts? If so, won't we all be in the same point once we all reach V14?
I assume, if balanced fairly, by the time I hit VR14, I should have attained as much CP as a VR14 had once 1.6 went live.
In regards to some statements, I agree that the goal should be to provide a very open-ended endgame that fairly rewards CP progress across a variety of content.
For players that have effectively accomplished everything there was to do in the game prior to 1.6, there obviously won't be much in the way of "new" stuff to make the CP "grind" engaging/interesting. Hopefully, this is resolved in 1.7 because it will simply become a larger issue as new players, players such as myself, and console players catch up.
Actually you will have exactly half the cp of aome one who had 1 (and only 1) VR14, the conversion was 200,000 exp per cp .. Now you need 400k per cp