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https://forums.elderscrollsonline.com/en/discussion/comment/8098811/#Comment_8098811

Proposition about champion points gaining

Kupoking
Kupoking
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Lets face it, right now the difference between a low CP character and a high CP character is pretty high. When this goes live, we will see people grinding like crazy to get themselves maxed out.

Personally, I dont think CP are meant to be farmed or grinded. They are meant to be gained over long periods of playing (not grinding) time while you adventure with your friends such as : doing dungeons, exploration, pvp, questing, raiding, enjoying the game in general (but NOT by grinding spellscar forever).

Therefore here are my suggestions. Note that they are individual suggestions and not meant to be in all together.

1- Have a maximum number of CPs you can gain in a day. That will counter hardcore grinders as they wont be able to get insade numbers of CP in a sigle day.
Actually since recent discussions, not a viable solution

or

2- Balance Champion bonuses so that there is much less of a difference between a, lets say 100-150 CP character and a maxed out in CP character.

or

3 *added* - Increase exp gain from 'Daily, 'Weekly' or 'Monthly' stuff like, pledges, craglorn dailies, pvp quests, campain rewards, weekly coffers in trials, etc.

The idea behind this is that I dont want to have to grind for months just to be competitive with others. I know improvements were made in regards of exp gains in PvP and dungeons and severe nerfs happened in regards to grinding spots, but players are smart and tricky, they will find the new kardala, Rkundelfd type spot to exploit to gain advantage over people who wants to play the game the way they want.

Also to mention, I have a feeling that grinding services will be sold by some goldselling companies as they smell the opportunity... it would be also a matter of time until we see ESO account at 3600 cp sold on ebay...
Edited by Kupoking on February 28, 2015 6:25PM
  • dharbert
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    No. There will be always be a power gap between new players and veteran players, as there should be. You think that a new player should be able to be competitive with someone who has been playing for a year? No. I guess you also think you should be in the running for CEO of a company that you just started working for as well....

    Grinders are going to grind. It's that simple. It's a perfectly legitimate way to play, and there are no rules against it. If you want to earn 1 CP per day running a couple of dungeons with your friends or "immersing" yourself in the game, then go right ahead. I'm going to earn as many as I can per day.

    Online games aren't fair for everyone, nor should they be. Fairness for everyone is socialism. There will always be someone out there with more skill, better tactics, and better gear than you. If you had your way, Zenimax (the government in this example) would control how many CP's you can get per day to keep things "fair" for everyone. Fortunately that's not the way it works. You earn CP based upon how much time and effort you put into it, as it should be.
  • Kupoking
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    You mised my point entirely. Please read the whole thing.

  • dharbert
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    You mised my point entirely. Please read the whole thing.

    I did. You were concerned about players farming and grinding Champion Points. As I stated, grinding is a perfectly legitimate form of play. Grinders aren't going to go away.

    You seem to think that players are going to max out to 3,600 in a couple of weeks. That's simply not possible. It takes 1.44 billion xp to reach 3,600 CP. You would have to earn 1 million XP every single day non-stop for four years to reach that.
  • Kupoking
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    To be clear, ZoS already stated in ESO weekly that CP system should give you a distinct advantage while not making you completely overpowered. They also stated that they envision players to reach max CP in a long period of time.

    Other than that, your assumptions make my laugh. Note that I've been around since launch and am part of the 1% of the most /played times on my characters. When this hits off and changes arent made, I will be exploiting the whole thing to retain my advantages and will be owning people in PvP and make em come on these same forums to swear about. Now before trying to diminish my credibility with stupid assumptions try to state facts instead. Then you may be taken more seriously.
    Edited by Kupoking on February 28, 2015 3:07PM
  • dharbert
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    To be clear, ZoS already stated in ESO weekly that CP system should give you a distinct advantage while not making you completely overpowered. They also stated that they envision players to reach max CP in a long period of time.

    Other than that, your assumptions make my laugh. Note that I've been around since launch and am part of the 1% of the most /played times on my characters. When this hits off and changes arent made, I will be exploiting the whole thing to retain my advantages and will be owning people in PvP and make em come on these same forums to swear about. Now before trying to diminish my credibility with stupid assumptions try to state facts instead. Then you may be taken more seriously.

    Ok, so you are worried about new players being able to grind Champion Points quickly so they will be able to reach your level of play in a short time and you don't want them to be able to do that.
  • Kupoking
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    Absolutely not, you, again, missed the whole point and still make stupid assumptions.

    Your behavior is typical of a person who doesnt have any good arguments and try to diminish the credibility to prove to be 'right'.

    No point arguing with little people with little minds.
  • dharbert
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    Absolutely not, you, again, missed the whole point and still make stupid assumptions.

    Your behavior is typical of a person who doesnt have any good arguments and try to diminish the credibility to prove to be 'right'.

    No point arguing with little people with little minds.

    When you can only resort to personal attacks without backing up your original point, you've lost the argument.

    Grinders are going to grind CP's whether you like it or not. Zenimax is not going to limit the amount of CP that can be gained per day. So, you continue about your business and we will continue about ours.
  • Kupoking
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    dharbert wrote: »
    Absolutely not, you, again, missed the whole point and still make stupid assumptions.

    Your behavior is typical of a person who doesnt have any good arguments and try to diminish the credibility to prove to be 'right'.

    No point arguing with little people with little minds.

    When you can only resort to personal attacks without backing up your original point, you've lost the argument.

    Grinders are going to grind CP's whether you like it or not. Zenimax is not going to limit the amount of CP that can be gained per day. So, you continue about your business and we will continue about ours.

    Let me guess, you are running a grinding service for CP as a side job and dont like the fact that those changes would cut your profit?

    Your the one who started personnal attacks in the first place. I am only turning your own weapons against you. Dont you like it? Then why do it to others?
  • dharbert
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    You can stop now. You're done. It's not going to happen.

    Someone who only has 2 hours available to play per day shouldn't be on par with someone who has 12 hours to play per day. Of course the player who has more time available is going to earn more XP, thus will earn more CP. It's that simple.

    You like to quest? Great, I have nothing against that. But you aren't going to earn as much XP or CP as someone who is grinding. You like to RP? Again, I have no problem with that, but you aren't going to earn squat for XP or CP.

    Again, this game isn't fair for everyone. Those at the top will stay at the top until a player that is as good or better than them catches up to them in both skill and CP. Skill point have a maximum limit, ranks have a maximum limit, CP has a maximum limit. Eventually, new players will catch up.
  • Cogo
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    News flash. The Champion system is not made for anyone to even come close to MOST points anytime soon. Eric at ESO LIVE and Paul Sage in June 2014 said the same thing. Maybe in a year players will start to hit the roof and then they have another progress after that.

    Champion system isnt a grind you do to get "done". It suppose to always give you something for your exp and play. To keep develop your char and your own skills.

    If anything, they should raise the exp needed to get points since its account bound. But its fine as it is.
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  • dharbert
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    Cogo wrote: »
    News flash. The Champion system is not made for anyone to even come close to MOST points anytime soon. Eric at ESO LIVE and Paul Sage in June 2014 said the same thing. Maybe in a year players will start to hit the roof and then they have another progress after that.

    Champion system isnt a grind you do to get "done". It suppose to always give you something for your exp and play. To keep develop your char and your own skills.

    If anything, they should raise the exp needed to get points since its account bound. But its fine as it is.

    Exactly. It's going to take even the best players a very long time to get to maximum CP, if ever. If they increase the ceiling on CP, they may never get there. It's funny when players whine about grinders thinking they are going to get to max CP in a few days.
  • Kupoking
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    I know it's ZoS's intent making maxed out CP points in over 1 year (heard even 3 years somewhere, can't find the source).

    My concern is there may be exploits found like Kardala ruins that let you pop 6-12 easy to kill bosses in a row or Rkunzelft 1st room or even the Scorpion boss in upper craglorn that would constantly spawn. To those exploits you will find players who will abuse it outrageously unbalacing the whole system.

    Note that ZoS's intent is to make PvP en dungeons/raiding on par in terms of CP gaining as grinding. If you plan on grinding Spellscar, be my guest. At least it is balanced with other aspects of the game while still being the fasted way to gain exp.
    Edited by Kupoking on February 28, 2015 3:46PM
  • dharbert
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    I know it's ZoS's intent making maxed out CP points in over 1 year (heard even 3 years somewhere, can't find the source).

    My concern is there may be exploits found like Kardala ruins that let you pop 6-12 easy to kill bosses in a row or Rkunzelft 1st room or even the Scorpion boss in upper craglorn that would constantly spawn. To those exploits you will find players who will abuse it outrageously unbalacing the whole system.

    When new exploits are found, they will be removed just like Zenimax removed/nerfed all of the "exploit" areas in Craglorn.
  • Kupoking
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    Yeah, it will be fixed, but 1-2 weeks later maybe more. They have to find those spots. Rkunzelft exploit was up during all of christmas brake. How much CP would have been gained during that period? Even if they take, lets be realist here, 1 week to fix it, people will farm the Hell out of them for that period of time.
  • kelly.medleyb14_ESO
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    option 3 ZoS for once actually finds the people who are way ahead of the others and finds out what they are doing to exploit the game.

    1 Are they logging in from another IP right after logging off on another? They probably hired someone to play their toon. Ban em.
    2 Are they millions of AP above the next guy, they are obviously having their guild make toons on other factions to run into nodes for the D tick. Catch them and ban them.
    3 Are they exploit grinding a certain mob or mobs using the exp bonuses, change the mob xp worth.

    This is something that ZoS has failed miserably at doing since release, they have let people exploit like crazy and have lost droves of customers because of it *cough* batswarm *cough*. They have let people get to max lvl in days and wonder why those people left also.

    Until they get with the program your other suggestions are just bandaids at best and ruin the game for the majority at the least.
  • dharbert
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    To be clear, there is a very distinct difference between grinding and exploiting. Grinding is repeatedly killing groups of regular mobs that give normal XP, or repeatedly killing a boss with a regular respawn timer. Grinding is perfectly legitimate. However, if you are doing this in an area that is known to have unintentionally high XP, or there is a trick to get the respawn faster, you are no longer grinding. You have become an exploiter.
  • Kupoking
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    dharbert wrote: »
    To be clear, there is a very distinct difference between grinding and exploiting. Grinding is repeatedly killing groups of regular mobs that give normal XP, or repeatedly killing a boss with a regular respawn timer. Grinding is perfectly legitimate. However, if you are doing this in an area that is known to have unintentionally high XP, or there is a trick to get the respawn faster, you are no longer grinding. You have become an exploiter.

    Agreed, should have made this clear on my OP. I refered to grinding unbalanced content.

    As I said earlier, Spellscar grind, for example, is currently balanced. It still offers the best xp/hours in the game without being way too much higher in terms of xp gain, while still being pretty boring.
    Edited by Kupoking on February 28, 2015 4:07PM
  • dharbert
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    dharbert wrote: »
    To be clear, there is a very distinct difference between grinding and exploiting. Grinding is repeatedly killing groups of regular mobs that give normal XP, or repeatedly killing a boss with a regular respawn timer. Grinding is perfectly legitimate. However, if you are doing this in an area that is known to have unintentionally high XP, or there is a trick to get the respawn faster, you are no longer grinding. You have become an exploiter.

    Agreed, should have made this clear on my OP. I refered to grinding unbalanced content.

    In that case, I agree with you.

    I took offense initially because I am a grinder. But, as we have agreed upon, grinding is not synonymous with exploiting.
  • Audigy
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    dharbert wrote: »
    No. There will be always be a power gap between new players and veteran players, as there should be. You think that a new player should be able to be competitive with someone who has been playing for a year? No. I guess you also think you should be in the running for CEO of a company that you just started working for as well....

    Grinders are going to grind. It's that simple. It's a perfectly legitimate way to play, and there are no rules against it. If you want to earn 1 CP per day running a couple of dungeons with your friends or "immersing" yourself in the game, then go right ahead. I'm going to earn as many as I can per day.

    Online games aren't fair for everyone, nor should they be. Fairness for everyone is socialism. There will always be someone out there with more skill, better tactics, and better gear than you. If you had your way, Zenimax (the government in this example) would control how many CP's you can get per day to keep things "fair" for everyone. Fortunately that's not the way it works. You earn CP based upon how much time and effort you put into it, as it should be.

    I was watching your little outrage a bit and wasn't so sure if I should step in... >:)

    Anyways,

    the OP makes a valid point. What if ZO messes up again and grinders are able to exploit XP locations so that they reach several hundred CPs in a few days / weeks. The whole reason why ESO is at such a bad spot right now was the exploiting at Craglorn. No player was supposed to hit VR 12 and later 14 in a few hours / days.

    The VR system failed because of those who used exploits, those who started screaming for new content a few days after release of said content.

    But its not only about these players, its also about the gap that the CS will create.

    I can not judge how much experience you have in regards of MMO gaming but I can tell you this. As long there is a gap between new and old and that gap increases significantly every hour, an MMO is doomed. Its not doomed because seasoned gamers have more than new, as this is to be expected.

    It is doomed as seasoned players will now throw this advantage into the new players face every time said player wants to go into a dungeon, trial or AvA battle. As an escape route MMO designers offer resets like at the game we don't speak of. Every year or two, the whole achievement structure based on items is reset and players have to level new, + gain new items, profession improvements etc.

    No MMO that I know allows seasoned players to keep their advantage forever, as everyone will be brought back to even ground from time to time.

    ESO does not have this. We don't get new levels, we don't get CP resets or VR resets. All we achieve stays forever and as later someone joins in or as less someone plays, as bigger the distance to those on top will be.

    In theory this wouldn't even be bad if this game wouldn't be about AvA and Trials only. If someone joins AVA and has to face people there, who do several hundred % more damage, who have double or triple the HP - then this wont be much fun for said person.

    But again, this wouldn't be the issue.

    The issue is, that said "low skill player" as you call them, would need to grind for years and still could never ever get even. Knowing this, is a slap in every new players face but also into every Casuals face. You play, but you can never catch up - so what do you play for? For getting humiliated every day?

    Same situation with Trials. You want to raid or do dungeons and all you hear is "only 2000 CP" and this will happen I assure you this. Our community will be split into groups, based on CP. We will no longer be one community, but several and each community will now demand the whole hand by ZO.

    Those with 2000 CP will demand harder content, as they are pretty much bored with the weak monsters. Those with 1000 CP might want a slight nerf and those with 0 CP, want something totally different.

    ZO will have an incredible hard time in future, but so will new players and casuals.

    That said,
    1- Have a maximum number of CPs you can gain in a day. That will counter hardcore grinders as they wont be able to get insade numbers of CP in a sigle day.

    This wont be a good idea, as it would force people into playing every day, as else they would miss out on progress. Wildstar had such a system and it was a mess. You were always worried if you were able to get the max amount of XP for the Elder System there.
    2- Balance Champion bonuses so that there is much less of a difference between a, lets say 100-150 CP character and a maxed out in CP character

    I think that gaining a CP should improve a character meaningful, so that if we lower the reward for each individual CP, then this wouldn't be achieved. Just imagine you have to get 500 CP for a 1% increase in a stat, that would be hilarious :D

    In my opinion ESO needs two things.

    1. Scaling content

    Every piece of content should either scale to the player or the player to the content. Latter would be even better as it could also be used in Trials and Dungeons. Lets say, we do have a raid and that raid lowers or buffs every player to 500 CP. From now on, no player would be excluded from going there as he is 500 CP no matter what he was before and those with higher CP, would still find a challenging encounter. This would also make the ladders more meaningful, as in future those with most CP will be on top, not really a skill check if you ask me.

    2. AvA brackets

    I don't have the information at which CP count the difference is big, but I believe the first bracket should be from 0-69 and then the next could start at 70 CP. By doing so players could have a at least improved pvp experience without facing players who one hit them due the sheer amount of CPs they have.

    Edited by Audigy on February 28, 2015 4:16PM
  • Kupoking
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    Another option would be to make every types of 'daily', monthly' or 'weekly' achieved stuff like undaunted pledge, Cyrodiil PvP quests, End of campain rewards, weekly raid coffers quests, writs worth good chunks of champ exp without making it completely unbalanced.

    Any thoughts on that?
    Edited by Kupoking on February 28, 2015 4:30PM
  • C0pp3rhead
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    A cap on CP earned per day would not solve the new/old player gap. It may even worsen it. A freshly-minted new player will have difficulty competing with experienced players who have gear and CP advantages. As is, a new player can put in some solid gametime and quickly catch up to these veteran players. The system you propose would prevent new players from being competitive for longer amounts of time. If a veteran player has 4 month's worth of CP, a new player would have to play for an additional 4 months to reach that level. By that time, the veteran player would have 8 months of CP. In effect, the system you propose would guarantee that new players never catch up to veteran players.

    Instead of preventing an unfair gap, your system would create a persistent and insurmountable gap.

    New players will always be at a disadvantage to veteran players. With dedication and hard work, they will be able to catch up.
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  • Audigy
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    C0pp3rhead wrote: »
    A cap on CP earned per day would not solve the new/old player gap. It may even worsen it. A freshly-minted new player will have difficulty competing with experienced players who have gear and CP advantages. As is, a new player can put in some solid gametime and quickly catch up to these veteran players. The system you propose would prevent new players from being competitive for longer amounts of time. If a veteran player has 4 month's worth of CP, a new player would have to play for an additional 4 months to reach that level. By that time, the veteran player would have 8 months of CP. In effect, the system you propose would guarantee that new players never catch up to veteran players.

    Instead of preventing an unfair gap, your system would create a persistent and insurmountable gap.

    New players will always be at a disadvantage to veteran players. With dedication and hard work, they will be able to catch up.

    Not with ESO´s current design ;)

    At other MMOs yes, at ESO unfortunately not :(
  • Kupoking
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    Well well well... seems I was right after all...
  • infraction2008b16_ESO
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    dharbert wrote: »
    No. There will be always be a power gap between new players and veteran players, as there should be. You think that a new player should be able to be competitive with someone who has been playing for a year? No. I guess you also think you should be in the running for CEO of a company that you just started working for as well....

    Grinders are going to grind. It's that simple. It's a perfectly legitimate way to play, and there are no rules against it. If you want to earn 1 CP per day running a couple of dungeons with your friends or "immersing" yourself in the game, then go right ahead. I'm going to earn as many as I can per day.

    Online games aren't fair for everyone, nor should they be. Fairness for everyone is socialism. There will always be someone out there with more skill, better tactics, and better gear than you. If you had your way, Zenimax (the government in this example) would control how many CP's you can get per day to keep things "fair" for everyone. Fortunately that's not the way it works. You earn CP based upon how much time and effort you put into it, as it should be.

    Sorry but I believe the game should reward players for the quality of your gameplay, not quantity. If people want to grind mobs then sure that's up to them but they shouldn't be earning more xp/cp than people who put in the effort to put dedicated groups together for dungeons, trials, group questing and pvp. These things should be the first place players should go to advance their characters, not some random trash mobs.
    Edited by infraction2008b16_ESO on March 8, 2015 12:43PM
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