Seriously. Why do you think there are people grinding and finding any way to get exp in your game? Because your rewards suck. I am not a grinder , I hate repeating content over and over but I understand why players getting frustrated with you.
You lack enough rewarding solo / group end game content that rewards good amounts of exp.
If your content already in the game like dungeons /trails or made repeatable solo / group quests at VR14 and PVP more rewarding for exp, then people WOULD PLAY EVERYTHING IN YOUR GAME! People would not feel the need to find the "best grind spot for exp!11!!!" because they would not need to.
It would bring a bit of life to content not usually played as much and people would play all parts of the game, not stick to just one only and grind over and over repeating the same thing because thats the best way to get exp....
I fail to see how this conclusion escapes you?
It would even buy you some time and lengthen the content you already have while we wait for new expansions / content in 6+ months etc?
I fail to see a downside to this? Give exp reward boosts not to mobs, but to end rewards for trails / dungeons / pvp quests / repeatable solo and group quests.
Alphashado wrote: »Here it is in a nutshell:
If group dungeons and Cyrodiil gave half as much XP as grinding, the LFG que would be overflowing with people eagerly repeating their dungeons, and Cyrodiil would be population capped to the point where they would actually have to create more campaigns.
Endlessly nerfing grind spots is NOT incentive to repeat old content.
Making old content WORTHWHILE would be.
Seriously. Why do you think there are people grinding and finding any way to get exp in your game? Because your rewards suck. I am not a grinder , I hate repeating content over and over but I understand why players getting frustrated with you.
You lack enough rewarding solo / group end game content that rewards good amounts of exp.
If your content already in the game like dungeons /trails or made repeatable solo / group quests at VR14 and PVP more rewarding for exp, then people WOULD PLAY EVERYTHING IN YOUR GAME! People would not feel the need to find the "best grind spot for exp!11!!!" because they would not need to.
It would bring a bit of life to content not usually played as much and people would play all parts of the game, not stick to just one only and grind over and over repeating the same thing because thats the best way to get exp....
I fail to see how this conclusion escapes you?
It would even buy you some time and lengthen the content you already have while we wait for new expansions / content in 6+ months etc?
I fail to see a downside to this? Give exp reward boosts not to mobs, but to end rewards for trails / dungeons / pvp quests / repeatable solo and group quests.
Seriously. Why do you think there are people grinding and finding any way to get exp in your game? Because your rewards suck. I am not a grinder , I hate repeating content over and over but I understand why players getting frustrated with you.
You lack enough rewarding solo / group end game content that rewards good amounts of exp.
If your content already in the game like dungeons /trails or made repeatable solo / group quests at VR14 and PVP more rewarding for exp, then people WOULD PLAY EVERYTHING IN YOUR GAME! People would not feel the need to find the "best grind spot for exp!11!!!" because they would not need to.
It would bring a bit of life to content not usually played as much and people would play all parts of the game, not stick to just one only and grind over and over repeating the same thing because thats the best way to get exp....
I fail to see how this conclusion escapes you?
It would even buy you some time and lengthen the content you already have while we wait for new expansions / content in 6+ months etc?
I fail to see a downside to this? Give exp reward boosts not to mobs, but to end rewards for trails / dungeons / pvp quests / repeatable solo and group quests.
I have 3 VR14s that did everything pve wise the game has to offer.
I have nothing to do but craglorn dailies and undaunted/writs.
I spend 12+ hours in game and finish those dailies pretty quick.
So...now what am i supposed to do? i do nto pvp due to massive performance issues.
Seriously. Why do you think there are people grinding and finding any way to get exp in your game? Because your rewards suck. I am not a grinder , I hate repeating content over and over but I understand why players getting frustrated with you.
You lack enough rewarding solo / group end game content that rewards good amounts of exp.
If your content already in the game like dungeons /trails or made repeatable solo / group quests at VR14 and PVP more rewarding for exp, then people WOULD PLAY EVERYTHING IN YOUR GAME! People would not feel the need to find the "best grind spot for exp!11!!!" because they would not need to.
It would bring a bit of life to content not usually played as much and people would play all parts of the game, not stick to just one only and grind over and over repeating the same thing because thats the best way to get exp....
I fail to see how this conclusion escapes you?
It would even buy you some time and lengthen the content you already have while we wait for new expansions / content in 6+ months etc?
I fail to see a downside to this? Give exp reward boosts not to mobs, but to end rewards for trails / dungeons / pvp quests / repeatable solo and group quests.
I have 3 VR14s that did everything pve wise the game has to offer.
I have nothing to do but craglorn dailies and undaunted/writs.
I spend 12+ hours in game and finish those dailies pretty quick.
So...now what am i supposed to do? i do nto pvp due to massive performance issues.
Yikes. I don't think ZOS ever built the game with people who play 12 hours a day in mind. Don't take it as an insult, just saying you are in the vast vast minority, and because you are currently paying about the same as anyone else, you just won't be that big of a priority.
Alphashado wrote: »Here it is in a nutshell:
If group dungeons and Cyrodiil gave half as much XP as grinding, the LFG que would be overflowing with people eagerly repeating their dungeons, and Cyrodiil would be population capped to the point where they would actually have to create more campaigns.
Endlessly nerfing grind spots is NOT incentive to repeat old content.
Making old content WORTHWHILE would be.
If group dungeons and Cyrodiil gave half as much XP as grinding, the LFG que would be overflowing with people eagerly repeating their dungeons, and Cyrodiil would be population capped to the point where they would actually have to create more campaigns.
You really think that they don't know this?
I don't like it either, but to assume they don't get it when we only see a fraction of what's really going on is also not too smart.
You really think that they don't know this?
I don't like it either, but to assume they don't get it when we only see a fraction of what's really going on is also not too smart.
I'm really hoping they don't get it . To say they do and make the wrong move anyways is saying their completely incompetent . Is that what you're saying ?
Alphashado wrote: »Here it is in a nutshell:
If group dungeons and Cyrodiil gave half as much XP as grinding, the LFG que would be overflowing with people eagerly repeating their dungeons, and Cyrodiil would be population capped to the point where they would actually have to create more campaigns.
Endlessly nerfing grind spots is NOT incentive to repeat old content.
Making old content WORTHWHILE would be.
Doing old content is a grind too.
It would bring a bit of life to content not usually played as much
I have no idea how this concept constantly eludes them . New systems are not new content .
Seriously. Why do you think there are people grinding and finding any way to get exp in your game? Because your rewards suck. I am not a grinder , I hate repeating content over and over but I understand why players getting frustrated with you.
You lack enough rewarding solo / group end game content that rewards good amounts of exp.
If your content already in the game like dungeons /trails or made repeatable solo / group quests at VR14 and PVP more rewarding for exp, then people WOULD PLAY EVERYTHING IN YOUR GAME! People would not feel the need to find the "best grind spot for exp!11!!!" because they would not need to.
It would bring a bit of life to content not usually played as much and people would play all parts of the game, not stick to just one only and grind over and over repeating the same thing because thats the best way to get exp....
I fail to see how this conclusion escapes you?
It would even buy you some time and lengthen the content you already have while we wait for new expansions / content in 6+ months etc?
I fail to see a downside to this? Give exp reward boosts not to mobs, but to end rewards for trails / dungeons / pvp quests / repeatable solo and group quests.