even if they buff vamps again evil hunter wrecks them so doesnt matter. Go in pvp slot evil hunter and you will notice half population is vampires. Makes you wonder why vampires are considered evil by the majority if they ARE the majority. I for one like having bright shiny targets in pvp. If u want to be a vampire you have to accept the weaknesses. Active skills may be nerfed but the passives are good too.
you should become a vamp because its something you want not because its better than being human
MADshadowman wrote: »even if they buff vamps again evil hunter wrecks them so doesnt matter. Go in pvp slot evil hunter and you will notice half population is vampires. Makes you wonder why vampires are considered evil by the majority if they ARE the majority. I for one like having bright shiny targets in pvp. If u want to be a vampire you have to accept the weaknesses. Active skills may be nerfed but the passives are good too.
you should become a vamp because its something you want not because its better than being human
Haven't you read the thread?
We are playing vamps because we want to be vamps, not for the benefits. But in order to feel like a vampire, there need to be more abilities to choose from. Vampires are basically a sub class and classes need skills so you can actively play them. 3 abilities are not enough to really play as a vampire.
And we are accepting our weaknesses, we are actually asking for more in exchange for more abilities.
You might wanna read the thread, so your comments make sense and fit into this discussion.
WraithAzraiel wrote: »Now there's this awesome new bug that doesn't show your appearance change for the Stages until AFTER you wayshrine, use a door, or change zones!
MornaBaine wrote: »Thank you ZOS for fixing the Stage appearance bug. Now PLEASE consider revamping the Stage Timers themselves. My favorite idea is STILL to switch up the times between Stage 1 and Stage 3.
MADshadowman wrote: »MornaBaine wrote: »Thank you ZOS for fixing the Stage appearance bug. Now PLEASE consider revamping the Stage Timers themselves. My favorite idea is STILL to switch up the times between Stage 1 and Stage 3.
i would like them even longer, like an ingame day or so
MADshadowman wrote: »All my toons are vampires. I enjoy being a vampire, not only for the skills and passives, but also for RP reasons (even though i don't really RP).
Vampires were pretty strong in the beginning, maybe a little too strong, since then they have taken a good beating with the nerf hammer and now they feel like a collection of misadvantages with abilities that can't make up for that.
We take 50% more fire damage.
We have a 75% reduced health regen.
We're always in vampire form, so fighters guild abilities work on us at all times.
Of course there have to be some disadvantages, but what do we get for being so vulnerable?
Bat swarm
A good AOE that does damage and heals and sticks with you. But it got nerfed, first 25% less damage, then 30% less healing. Now it's not a real danger anymore. I can't remember the last time i died through bat swarm or really killed someone with it.
Drain Essence
Only useful in PVE, but not really worth replacing another skill with it. In PVP it rarely works. If the target is blocking or using immovable, the skill won't work. If you can really place it on a player, he just breaks out of it. After you used it once, even if it got cancelled immediately, you can't use it again on this target.
Mist Form
This used to be a good getaway move, before it was nerfed. Now you won't regen magicka while you're in mistform, which means you can't use it that much anymore and after several casts, you will be out of magicka and be very vulnerable.
We also have the feeding self-synergy, but it's so hard to place it in PVP and it does no damage, it only heals us and puts an unbreakable stun on the target. In 1.6 this will no longer be the case, since this patch makes the feeding synergy stun breakable. Obviously there were enough DKs that complained about other people having a counter to their invincibility. Thanks for that.
Then there are 6 passives, 2 of them are not worth taking: Savage feeding and blood ritual.
That's it, that's the vampire. There is not much that makes you feel like a vampire. Only 3 active skills? More looks like a party gimmick.
When i was testing stuff on the PTS i took a look at the WW skill line and was a little shocked, cause there were so many active skills and even though i haven't tested them, the option to fill an entire skillbar with these abilities is just amazing.
Why can't vampires have as many active abilities? This would allow us to really play a vampire and not just a hobby clown with some little tricks.
Here is a visual comparison of these 2 skill lines
That looks a little unfair to me, since we have to find someone that can bite us, or find npc vamps that bite us, then complete the vamp quest and live with our weaknesses and disadvantages AT ALL TIMES. We cannot toggle this on and off, we have to commit to this and stick with it.
This is not about making vamps OP, this is just about giving us more options to really play as a vampire, to make it feel like we're actual vampires.
Please no stupid vamp hate comments, please keep this discussion objective and constructive.
I'd also like to involve our spokeswoman @MornaBaine in this discussion.
that's because you can't spam it. But imagine 20 werewolves jumping you and tell me that this is not a problem.
MADshadowman wrote: »All my toons are vampires. I enjoy being a vampire, not only for the skills and passives, but also for RP reasons (even though i don't really RP).
Vampires were pretty strong in the beginning, maybe a little too strong, since then they have taken a good beating with the nerf hammer and now they feel like a collection of misadvantages with abilities that can't make up for that.
We take 50% more fire damage.
We have a 75% reduced health regen.
We're always in vampire form, so fighters guild abilities work on us at all times.
Of course there have to be some disadvantages, but what do we get for being so vulnerable?
Bat swarm
A good AOE that does damage and heals and sticks with you. But it got nerfed, first 25% less damage, then 30% less healing. Now it's not a real danger anymore. I can't remember the last time i died through bat swarm or really killed someone with it.
Drain Essence
Only useful in PVE, but not really worth replacing another skill with it. In PVP it rarely works. If the target is blocking or using immovable, the skill won't work. If you can really place it on a player, he just breaks out of it. After you used it once, even if it got cancelled immediately, you can't use it again on this target.
Mist Form
This used to be a good getaway move, before it was nerfed. Now you won't regen magicka while you're in mistform, which means you can't use it that much anymore and after several casts, you will be out of magicka and be very vulnerable.
We also have the feeding self-synergy, but it's so hard to place it in PVP and it does no damage, it only heals us and puts an unbreakable stun on the target. In 1.6 this will no longer be the case, since this patch makes the feeding synergy stun breakable. Obviously there were enough DKs that complained about other people having a counter to their invincibility. Thanks for that.
Then there are 6 passives, 2 of them are not worth taking: Savage feeding and blood ritual.
That's it, that's the vampire. There is not much that makes you feel like a vampire. Only 3 active skills? More looks like a party gimmick.
When i was testing stuff on the PTS i took a look at the WW skill line and was a little shocked, cause there were so many active skills and even though i haven't tested them, the option to fill an entire skillbar with these abilities is just amazing.
Why can't vampires have as many active abilities? This would allow us to really play a vampire and not just a hobby clown with some little tricks.
Here is a visual comparison of these 2 skill lines
That looks a little unfair to me, since we have to find someone that can bite us, or find npc vamps that bite us, then complete the vamp quest and live with our weaknesses and disadvantages AT ALL TIMES. We cannot toggle this on and off, we have to commit to this and stick with it.
This is not about making vamps OP, this is just about giving us more options to really play as a vampire, to make it feel like we're actual vampires.
Please no stupid vamp hate comments, please keep this discussion objective and constructive.
I'd also like to involve our spokeswoman @MornaBaine in this discussion.
You used to have a great build before 1.6 and you were always on my kill log when you were zerging as you mowed over us. Now I think we killed you a dozen time or more with your band of well less effective zergers on Chill this last weekend. Since we now zerg we fight fire with fire and now you will have to update your build and decide whether the vamp is worth it. I am not trying to insult you it just that zerging takes zero skill and pushing two buttons was never going to last as a viable play style. Bats spamming has been the cornerstone of many of your guilds builds and now it doesn't do the damage it used to relative to the buffs from other abilities. To be really honest I called you out Friday or Saturday as a target for all of us to target in TS. My "crown" said she is no longer a factor". So now you know we call out targets one at a time and move on to the next person.
[Moderator Note: Edited per our rules on Rude and Insulting comments]
MADshadowman wrote: »even if they buff vamps again evil hunter wrecks them so doesnt matter. Go in pvp slot evil hunter and you will notice half population is vampires. Makes you wonder why vampires are considered evil by the majority if they ARE the majority. I for one like having bright shiny targets in pvp. If u want to be a vampire you have to accept the weaknesses. Active skills may be nerfed but the passives are good too.
you should become a vamp because its something you want not because its better than being human
Haven't you read the thread?
We are playing vamps because we want to be vamps, not for the benefits. But in order to feel like a vampire, there need to be more abilities to choose from. Vampires are basically a sub class and classes need skills so you can actively play them. 3 abilities are not enough to really play as a vampire.
And we are accepting our weaknesses, we are actually asking for more in exchange for more abilities.
You might wanna read the thread, so your comments make sense and fit into this discussion.
MornaBaine wrote: »I DON'T want to play a Sorc with a couple "vampy" spells and a bad skin condition and weakness to fire. But that's what I have.
Breg_Magol wrote: »MornaBaine wrote: »I DON'T want to play a Sorc with a couple "vampy" spells and a bad skin condition and weakness to fire. But that's what I have.
I totally agree ... I absolutely love your way with language MornaBaine! I'm so glad you speak for vampires!
Respect, Breg
Never played one and probably never will for all the disadvantages it sounds like they have.
I hope ZOS makes become a Zombie skill line.
ZOS_ShannonM wrote: »Hello folks,
We have edited and removed multiple posts from this thread for rude and insulting comments as well as off topic comments.
It is never appropriate to resort to personal attacks and insults. We would like to allow this thread to continue, but to do so the Code of Conduct must be adhered to.
Thank you for understanding.
https://www.youtube.com/watch?v=DtcSYPjJbgg]https://youtube.com/watch?v=DtcSYPjJbgg[/url]