Mathius_Mordred wrote: »There is a simple solution to this. CP system is disabled in pvp. Now everyone is on an equal footing.
yep. posted this in pts a while back: http://forums.elderscrollsonline.com/en/discussion/153790/in-cyrodiil-and-trials-disable-cs-limit-skill-points-and-scale-characters-to-v1#latestMathius_Mordred wrote: »There is a simple solution to this. CP system is disabled in pvp. Now everyone is on an equal footing.
Mathius_Mordred wrote: »There is a simple solution to this. CP system is disabled in pvp. Now everyone is on an equal footing.
Mathius_Mordred wrote: »There is a simple solution to this. CP system is disabled in pvp. Now everyone is on an equal footing.
Rev Rielle wrote: »
No one wants 'pay to win', but there is far less wrong with 'play to win'. In fact, if there is no incentive for players to play the game (e.g. through continual character development) that is by far the bigger shortcoming of a game's long term planning than the alternative.
Finally, players can complain and feel hard done by all they want, but at the end of it all if you're beaten in PvP by another player the mechanics of the game are such that the reason is likely not their level, or champion points or equipment, it's due to their own skill.
Rev Rielle wrote: »No system is perfect. If you want - or expect - it to be you're in for a very rude shock, because that's not how things work, in the real world or the game world.
The champion point system has two features that help keep the player base together with regard to the hugely varying play times of individuals, a) It is broadly based on Diminishing Returns, and b) the mechanism of Enlightenment.
Outside of that, if one player plays for on average 5 hours a week, and another for 50 hours a week then of course there are going to be differences in the their character's level/champion points/advancement/etc. It's just the way these games work. People have to stop complaining and demanding some form of entitlement and equal playing field when they base such purely on other players. Players with wildly different play styles than their own.
No one wants 'pay to win', but there is far less wrong with 'play to win'. In fact, if there is no incentive for players to play the game (e.g. through continual character development) that is by far the bigger shortcoming of a game's long term planning than the alternative.
Finally, players can complain and feel hard done by all they want, but at the end of it all if you're beaten in PvP by another player the mechanics of the game are such that the reason is likely not their level, or champion points or equipment, it's due to their own skill.
give it a weekly cap. Pvp will have nothing to do with skill anymore if zos doesnt put a stop to this. i made 1 CP till now, i will be screwed in pvp because i prefer pvp instead of grinding.
Jamersonb16_ESO wrote: »It's sad to say but the reason they can't give more xp for PvP is us. There is a significant proportion of players who will glitch and exploit any system to gain an advantage and they would just team up with a friend and trade kills, gaining way more xp than designed.
If they made 'normal' activities in PvP give a sensible amount of xp, exploiters will gain way way more. Look at the situation with PvE, the xp for dungeons, killing mobs while playing the game 'normally' has been massively nerfed because otherwise exploiters will cheat/glich the system by repeatedly killing one mob or room to gain way more xp than is intended.
The exploiters will whine about 'I should be able to play the way I want and do the activities I enjoy' but that's bs. People don't mindlessly do the same thing over and over again for fun, they do it to unfairly gain a competitive advantage over other people and feel like the big shot.
In summary, no xp in PvP and no xp for PvE other than turning in time-gated quests is entirely due to us, the players, exploiting behind the justification of 'grinding'. It's our fault, not the devs.
Someone who has already farmed 100 CP's they will be a distinct minority in this game... Don't worry you will have plenty to kill.. People like him will burn out or graduate from college... If they dont go school somewhere they will soon have real world issues... Power gamers tend to burn out and move on .... Honestly I would pity the guy...
Relax - this is the way it is. Whoever has more time will have advantage. And this is right thing to do. Casual will never be able to get on the same foot as pro in the same amount of time. It will just take more time. Find another way to enjoy in game - you will never be at the same level with guy who are playing ESO 24/7. And you don't need it to enjoy the game
Yes! With all the good content they are creating they are making questionable gameplay decisions left and right. It's the Elder Scrolls for God's sake. Be a bit innovative or at least avoid the obvious mistakes.Rune_Relic wrote: »Relax - this is the way it is. Whoever has more time will have advantage. And this is right thing to do. Casual will never be able to get on the same foot as pro in the same amount of time. It will just take more time. Find another way to enjoy in game - you will never be at the same level with guy who are playing ESO 24/7. And you don't need it to enjoy the game
The way it is.....How about the way it should be ?
Oh wait because MMO....so its ok right ?
There are those that lead and those that follow.
I don think ZOS should take the lemming route over the cliff.
I think someone with balls should take control of ESO and say....NO.
This is bad and recognise/accept it.
A the very least cap CP gain per day until they figure out a better way forward...and not in 12 months time
ZOS seems to have this "how does it feel on an individual basis.....do you feel powereful with CP" single player PVE view.
They appear oblivious to the "how do you feel compared to others" PVP side of things which is much more important in an MMO. Do you feel competitive ? Do you feel you can hold your own in a fight ?
I see your point, but it should be that way to a lesser degree. Ex: people who grinded to vr10 in a week at launch were ahead for months of casuals. In this case, it is going to be years or possibly never being in line with people who grind 10 cp a day for people who have jobs.I see where you're coming from. But, someone who has more time to put into the game grinding will always be ahead of a more casual player. Champion System or not. If you could and wanted to play for 8 hours a day, you'd want to feel rewarded for that time compared to someone who only put in 2 hours a day, wouldn't you?
Oh sorry I didn't see this, relatively new herehttp://forums.elderscrollsonline.com/en/discussion/149933/why-champion-system-will-kill-the-game-if-its-implemented-as-is <= I posted the same title stating it would lead to situations like yours before 1.6 was even live.
You didn't get the point and I could honestly care less about this, I care about my own progression and fun, I could care less who is winning on the leaderboard.The whole point of PvP though, is army vs army warfare, it doesn't matter if that one player is much stronger than you because of higher CPs, because 1vs1 is not a priority in this game. Each army will have a roughly equal amount of very powerful champions, and that way it is balanced.
I think diminishing return means that after 1000cp, it wont matter if someone has 1000 or 3600.
give it a weekly cap. Pvp will have nothing to do with skill anymore if zos doesnt put a stop to this. i made 1 CP till now, i will be screwed in pvp because i prefer pvp instead of grinding.
Minnesinger wrote: »I remember ZOS pointed out that there is no big difference between the casual and pro players. The Champion Point system was supposed to be built in a way that you can benefit from it even if you don´t slot many points. As you get points they give less value. Something like this.
Also I like the system it gives me something to do. I usually pvped as I had done the whole content and got enough of pve. Now I can play my alts and get benefits on my toons.