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Unstoppable nerf sucks - any work arounds?
I despise CC/knock back/disabling abilities. Always have - and consider them one of the most annoying aspects of video games. I have a similar disgust of LOS mechanics.
That is why I was really happy on this game when I discovered I could invest in an ability called Unstoppable from heavy armor to counter it. But as usual, every time I find something I like the developers see fit to nerf it. The CC immunity now lasts a measly 5 seconds rather the duration of the actual ability (as it should). So basically my entire build must now be rebuilt from the ground up. To whom ever developer was behind this decision - I will be nice and just say I am displeased with your meddling into the original game's mechanics. Also the minute I start getting disabled over and over again on this game is the minute I find something else to play. Getting locked down over and over again is about as much fun as having holes drilled through my head and I have better ways to spend my time. I have stopped playing several other games for this exact reason.
Anyway: I was wondering if anyone has found a way to alleviate this annoying change: are there any ways to increase the duration of the disabling immunity through a set bonuses or something akin to that?
Also it seems I am going to have to put a much higher priority on stamina now. Is it feasible to increase my stamina and stamina regeneration to the point where I can efficiently spam Unstoppable every 5 seconds to avoid knockbacks and stuns? If so: any advice on how to accomplish this would be helpful.