Just run Unstoppable pots. With the alchemy passive it will last for 15 seconds (it's ridiculous -_- and I hope they change it). But for now, running that an unstoppable should get you what you're looking for. You can make an Unstoppable + health + magicka potion, so unless you're running a stam build, you probably want this potion regardless.
I've never dabbled in alchemy before. Would I have to use this potion every 15 seconds to keep up the immunity?
andypappb16_ESO wrote: »I've never dabbled in alchemy before. Would I have to use this potion every 15 seconds to keep up the immunity?
I guess so, but keep the pots cooldown in mind.
The unstoppable skill was beyond OP. There was a reason you, me and everyone else was keeping it up 24/7. Now it is strong but not overly so. Being to CC for long durations is never a good thing for pvp. Imbalance central. The argument everyone can pick it up so it is ok is bogus too. If everyone is perma using it then there is no point to the hard CCs. Hence the nerf.
The unstoppable skill was beyond OP. There was a reason you, me and everyone else was keeping it up 24/7. Now it is strong but not overly so. Being to CC for long durations is never a good thing for pvp. Imbalance central. The argument everyone can pick it up so it is ok is bogus too. If everyone is perma using it then there is no point to the hard CCs. Hence the nerf.
I disagree. I think being able to become immune to CC is a good thing.
As I pointed out - I'd just prefer they weren't in the game at all. They are a cheesy gameplay gimmick and have ruined my fun on a lot of games. I don't mind losing. But I at least want to be able to move and play my character while I do it.
I don't really PvP much yet anyway. I kept my CC immunity up in PvE to safeguard my character from knock backs and stuns. 5 seconds is too short and requires me to almost constantly spam the ability to make use of the immunity - which is the main reason I invested so heavily in the ability to begin with. Besides, from what people tell me they can still use alchemy potions to gain the same effect during PvP.
The unstoppable skill was beyond OP. There was a reason you, me and everyone else was keeping it up 24/7. Now it is strong but not overly so. Being to CC for long durations is never a good thing for pvp. Imbalance central. The argument everyone can pick it up so it is ok is bogus too. If everyone is perma using it then there is no point to the hard CCs. Hence the nerf.
I disagree. I think being able to become immune to CC is a good thing.
As I pointed out - I'd just prefer they weren't in the game at all. They are a cheesy gameplay gimmick and have ruined my fun on a lot of games. I don't mind losing. But I at least want to be able to move and play my character while I do it.
I don't really PvP much yet anyway. I kept my CC immunity up in PvE to safeguard my character from knock backs and stuns. 5 seconds is too short and requires me to almost constantly spam the ability to make use of the immunity - which is the main reason I invested so heavily in the ability to begin with. Besides, from what people tell me they can still use alchemy potions to gain the same effect during PvP.
hmm, you don't like CC and you don't like LOS
Is your idea of pvp just straight up who can do the most damage/healing? that sounds kinda boring.
It sounds a lot like you don't like strategy.
Pillar humping is arena style pvp not rvr/alliance v alliance. Cc is there to add strategic elements to the army v army fight. Eso is not a game designed for 3v3 5v5 fights. Although they can and do happen, as well as, being fun the over arcing goal of Cyrodil is army vs army warfare.