nerevarine1138 wrote: »Scaling really isn't that off. You just can't have light armor on and stand in the fire. Or if you want to be able to stand in the fire, you'd better have some mitigation abilities on your bar. Which is as it should be.
infraction2008b16_ESO wrote: »DeathDealer19 wrote: »I dont have a problem with change one bit or difficulty and I understand there's adjustments to be had. My point here with the thread is that incoming damage and scaling is off. And off by alot. Please by no means dont take my thread as a cry for things being to hard. That will never come from me
Probably but what you said about stamina that was obviously an intended change. I mean it was only two days ago where magicka based users could dodge roll and block all the time without affecting their dps resources while stamina users had to and still have to use theirs to do all the same things. Now though it's been made so unless you invest in something you are not going to get the full benefit, I mean it works both ways as stamina users cant spam magicka abilities as much as they used to, you have enough for the odd buff or cooldown and that's it.
nerevarine1138 wrote: »DeathDealer19 wrote: »I dont have a problem with change one bit or difficulty and I understand there's adjustments to be had. My point here with the thread is that incoming damage and scaling is off. And off by alot. Please by no means dont take my thread as a cry for things being to hard. That will never come from me
Scaling really isn't that off. You just can't have light armor on and stand in the fire. Or if you want to be able to stand in the fire, you'd better have some mitigation abilities on your bar. Which is as it should be.
DeathDealer19 wrote: »Its funny the one guy from HODOR saying its too easy. And yes of course I'm in LA I'm a templar healer. I'm not saying its not do able. Obviously I've already done it. But the incoming damage is just too high. There are just a hundred instances where people cannot avoid being one shot no matter how skilled you are. I wear light armor with one piece heavy from the engine guardian set. And its not just vet dsa I'm talking about. Enemies dmg is too out of balance right now. Its like every mob in the game has become the op little spider or dwemer sphere mobs. You all know what I'm talking about. And magicka damage is just insane no matter what your spell resist is. But vet dsa is funny. Every round up to wave 10 feels like damage has been increased 100 fold. Wave 10 felt no different.
To you HODOR guys, I know youre the only guild ZOS listens to and you guys are amazing. But just because one insanely good guild who plays on EU for one says they're fine, doesn't mean the community is. I'm not asking for things to be nerfed I think difficulty level isn't an issue. I simply think stamina costs and enemy damage is broken. When everything was scaled up, there were mistakes made and nobody can deny that. A single vr12 tiny spider NON ELITE mob should not be hitting people for upwards of 25-30k. A single sorcerer mob in vet dsa should not be casting lightning flood with 20k ticks. A fire/frost path should not be one shotting 3 group members who sadly had no stamina to gtfo of it.
They basically needed us as players in lieu of giving us new content. They're basically making us re acclimate and grind back to a level we were already at before 1.6
ZOS has NEVER asked us stuff about balance in 1.6. We are a EU guild, they dont listen to us. Even if we would like to give feedback.
Also, not the inc dmg is the problem, the problem is LA giving only 1/4 protection instead of 2/4..
And i agree the Lightning dmg is pretty crazy.
Light armor guys just dying like flies everywhere compared to medium armor wearers. But seems that is the live now >.>
DeathDealer19 wrote: »so 1.6 is finally here. YAY. been waiting for so long. Just a brief rundown of what ive done today. 2 vet dungeons, AA normal mode, and just completed vet dsa. First off lemme say that the new leaderboard is terribly broken. We just did vet dsa and had an ending score of like 2000 something and then our score was posted as 20 on the leaderboard..... 20... how is that even possible if you get 200 per round completed? lol
The more important issue here is the sheer a55load of damage that is being dealt. 1 single frost mage on waves 4 and 8 of vet dsa.... their frost path attack hits for 18k health per tick. And mind you I have tons of points into spell resist.. that's 36k worth of damage in less than 1 second. A single lightning mage on wave 8 of vet dsa hits with lightning flood for 16k health per tick. It is literally NOT POSSIBLE to get out of the pool of lightning with less than 2 ticks of dmg. The sheer amounts of damage being dealt by enemies is just ridiculous zenimax. I know vet dsa is not easy and im more than happy for a challenge. Ive completed vet dsa over 20 times. 40k+ damage in less than 1 second is not a challenge its just madness.
in my group me being the healer, me and the 2 dps all had over 20k health and 26k+ magicka and I kid you not literally 95% of all the mobs will 1-2 shot you. What are we ALL supposed to be tanks in heavy armor? I mean come on.
Secondly, the stamina costs ARE DISGUSTING. Being a healer, I have all of my attributes into health and magicka naturally. Like weve been doing for a year now. I have about 9-9.5k stamina in my gear. If I dodge roll ONCE, I am left with not enough stamina to do so again. And if you want any glimmer of hope to complete vet dsa, its nothing but a dodge roll nightmare. Blocking simply IS NOT an option unless youre a tank and even the tank is out of stamina in about 10 seconds of an aoe pull. Keep in mind that ALL ENEMIES, not just bosses, ALL ENEMIES will simply 1 shot you if youre not blocking. A single little nightblade mob in wave 7 of vet dsa just happened to clip me with a whirlwind aoe..... IT DID 36000 DAMAGE...... I understand that enemies are supposed to be able to crit now but that's not a crit. That's a damn nuclear explosion. an ability that normal should do about 7k dmg should not be critting for 36000 damage!
I don't know exactly what the issue is but when it comes to stamina, stamina costs, the costs of taunts, and enemy damage, 1.6 is BROKEN! absolutely broken. Healing feels pretty awesome. magicka costs feel perfect and healing is still very fluid. But theres no healing a player who takes 40k damage in one single hit. I love ESO and have been waiting and testing and waiting for 1.6 for months. I addressed these concerns in the first week of 1.6 testing on the pts along with countless others. I don't understand how it has come to be released in this state. I don't know if someone messed up with the math when you scaled everything up, or what happened but please, I am begging you to address and fix these issues. A lot of new players are going to be coming to ESO on the 17th and this will be a HORRIBLE first impression. I have been one of ESO's most loyal and devout fans since beta. But these issues are making me honestly just not even want to bother playing. PVP is broken with people 1 shotting everyone with 2h. PVE is now broken with just MASSIVE damage making any hopes of trials a distant pipe dream.
I know im not alone here and ill gladly get some screenshots, videos, anything needed to shed more light on this issue. I honestly cant even believe me and my group somehow got through vet dsa. Its that bad. And that's coming from people who do it multiple times per day with no issues prior to 1.6
Thank you and im sorry for the rant but these things need to be fixed.
nerevarine1138 wrote: »Scaling really isn't that off. You just can't have light armor on and stand in the fire. Or if you want to be able to stand in the fire, you'd better have some mitigation abilities on your bar. Which is as it should be.
I disagree with the "as it should be" part of your comment. Where is the downside to medium armor vs. light? Medium armor wearers have more survivability, and comparable DPS currently. There should be SOME advantage to light armor to off-set the incredible squishiness, and it's really not there.
This game has always been a little heavily weighted towards one-shot mechanics for my liking. The content definitely feels different now, and generally I'm enjoying the encounters, but with the numbers of mobs in the fights, and the number of abilities that can take you out in an instant it can certainly feel frustrating at times.
Craven_Killmore wrote: »you were wearing full light armor correct as a healer? LA just got nuked into the ground for dmg mitigation no matter how much points in spell res you have.
Ask the guys in the heavier armor how much their taking, I think it's a clothy issue.
nerevarine1138 wrote: »Scaling really isn't that off. You just can't have light armor on and stand in the fire. Or if you want to be able to stand in the fire, you'd better have some mitigation abilities on your bar. Which is as it should be.
I disagree with the "as it should be" part of your comment. Where is the downside to medium armor vs. light? Medium armor wearers have more survivability, and comparable DPS currently. There should be SOME advantage to light armor to off-set the incredible squishiness, and it's really not there.
This game has always been a little heavily weighted towards one-shot mechanics for my liking. The content definitely feels different now, and generally I'm enjoying the encounters, but with the numbers of mobs in the fights, and the number of abilities that can take you out in an instant it can certainly feel frustrating at times.
Not sure ZOS ever wants you to run a dungeon. I certainly haven't in months even tho I've queued up in the group finder every single time I login.