Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Are you kidding me? ZOS PLEASE ADDRESS

  • Khaer
    Khaer
    ✭✭
    Scaling really isn't that off. You just can't have light armor on and stand in the fire. Or if you want to be able to stand in the fire, you'd better have some mitigation abilities on your bar. Which is as it should be.

    I disagree with the "as it should be" part of your comment. Where is the downside to medium armor vs. light? Medium armor wearers have more survivability, and comparable DPS currently. There should be SOME advantage to light armor to off-set the incredible squishiness, and it's really not there.

    This game has always been a little heavily weighted towards one-shot mechanics for my liking. The content definitely feels different now, and generally I'm enjoying the encounters, but with the numbers of mobs in the fights, and the number of abilities that can take you out in an instant it can certainly feel frustrating at times.

    Vokundein
    Khaer - Elder of Legend Gaming
    Legend Gaming Website | Join Us

  • DeathDealer19
    DeathDealer19
    ✭✭✭✭
    I dont have a problem with change one bit or difficulty and I understand there's adjustments to be had. My point here with the thread is that incoming damage and scaling is off. And off by alot. Please by no means dont take my thread as a cry for things being to hard. That will never come from me

    Probably but what you said about stamina that was obviously an intended change. I mean it was only two days ago where magicka based users could dodge roll and block all the time without affecting their dps resources while stamina users had to and still have to use theirs to do all the same things. Now though it's been made so unless you invest in something you are not going to get the full benefit, I mean it works both ways as stamina users cant spam magicka abilities as much as they used to, you have enough for the odd buff or cooldown and that's it.

    My stamina concerns aren't even really for me. I for one have no issue with stamina as a healer. yeah I can only dodge roll twice if im lucky, but I am pretty aware of my surroundings. My issue is with our tanks. even a tank with 25k stamina and roughly 18k magicka simply doesn't have the resources to tank much more than like 1-3 mobs. The cost of both magicka and stamina taunts are super high. and just simply the cost of blocking is really high even with max points into cost reduction.

    I completely understand that there is a learning curve with this new update. I have spent over a month preparing and testing. My only gripe is the fact that damage scaling was done completely wrong. I have no issue with new rotations, new builds, and I LOVE theorycrafting all of that. what angers me is nearly every single mob in the game simply one shotting people regardless of gear or mechanics. I have played MMOs for years, have tanked, healed, dps'd and take pride in my skill/knowledge. I have never played a game where a lowly spider mob would simply one shot 2 people out of nowhere. Or a weak little caster mob one shotting and entire 4 man group in under 1 second from a basic ability lol.
    @DeathDealer19

    GM of We Wipe On Trash
    NA Server AD Faction
    VR14 High Elf Templar
    VR14 High Elf Dragonknight
    VR14 High Elf Sorcerer
    VR14 Imperial Dragonknight
    VR9 Bosmer Nightblade
  • DeathDealer19
    DeathDealer19
    ✭✭✭✭
    I dont have a problem with change one bit or difficulty and I understand there's adjustments to be had. My point here with the thread is that incoming damage and scaling is off. And off by alot. Please by no means dont take my thread as a cry for things being to hard. That will never come from me

    Scaling really isn't that off. You just can't have light armor on and stand in the fire. Or if you want to be able to stand in the fire, you'd better have some mitigation abilities on your bar. Which is as it should be.

    Im not talking about only light armor wearers. I wear light armor as a healer yes. I ran vet dsa with a LA DK, MA NB, HA DK, and myself being a LA Templar. it wasn't just LA getting one shot. And none of us simply stood in fire lol. Im talking about things like the tempest mobs who drop a massive lightning flood aoe literally on top of you. Its simply not possible to get out of it without taking a single tick. Medium and light armor alike just get destroyed.

    And I know someone is going to say "Everyone should be in heavy armor" and to that I say go f yourself lol. It took about 8 months for them to FINALLY balance stamina so everyone wasn't in light armor. Now what were all supposed to be in heavy? lol ELDER TANKS ONLINE? used to be ELDER STAFFS ONLINE, ELDER DKS ONLINE, and now ELDER TANKS? lol

    1.5 finally gave us balance. finally tanks were in heavy armor. finally medium armor and stamina was viable.
    @DeathDealer19

    GM of We Wipe On Trash
    NA Server AD Faction
    VR14 High Elf Templar
    VR14 High Elf Dragonknight
    VR14 High Elf Sorcerer
    VR14 Imperial Dragonknight
    VR9 Bosmer Nightblade
  • DeathDealer19
    DeathDealer19
    ✭✭✭✭
    Alcast wrote: »
    Its funny the one guy from HODOR saying its too easy. And yes of course I'm in LA I'm a templar healer. I'm not saying its not do able. Obviously I've already done it. But the incoming damage is just too high. There are just a hundred instances where people cannot avoid being one shot no matter how skilled you are. I wear light armor with one piece heavy from the engine guardian set. And its not just vet dsa I'm talking about. Enemies dmg is too out of balance right now. Its like every mob in the game has become the op little spider or dwemer sphere mobs. You all know what I'm talking about. And magicka damage is just insane no matter what your spell resist is. But vet dsa is funny. Every round up to wave 10 feels like damage has been increased 100 fold. Wave 10 felt no different.

    To you HODOR guys, I know youre the only guild ZOS listens to and you guys are amazing. But just because one insanely good guild who plays on EU for one says they're fine, doesn't mean the community is. I'm not asking for things to be nerfed I think difficulty level isn't an issue. I simply think stamina costs and enemy damage is broken. When everything was scaled up, there were mistakes made and nobody can deny that. A single vr12 tiny spider NON ELITE mob should not be hitting people for upwards of 25-30k. A single sorcerer mob in vet dsa should not be casting lightning flood with 20k ticks. A fire/frost path should not be one shotting 3 group members who sadly had no stamina to gtfo of it.

    They basically needed us as players in lieu of giving us new content. They're basically making us re acclimate and grind back to a level we were already at before 1.6

    ZOS has NEVER asked us stuff about balance in 1.6. We are a EU guild, they dont listen to us. Even if we would like to give feedback.

    Also, not the inc dmg is the problem, the problem is LA giving only 1/4 protection instead of 2/4..
    And i agree the Lightning dmg is pretty crazy.

    Light armor guys just dying like flies everywhere compared to medium armor wearers. But seems that is the live now >.>


    It isn't just LA. our medium armor players are experiencing the same thing. We ran with a Light armor dk and a medium armor NB and the NB was getting wrecked by anything magicka based. Ice path? DEAD Fire wave? DEAD. Lightning Flood? DEAD.
    But its not even just casters. you have little tiny spiders in FG and SC Vet one shotting people. Dwemer Spheres little shockwave that is literally not possible to even see? one shots ANYONE. tank healer or dps. A little nb mob in wave 7 of vet dsa should not one shot someone with whirlwind for 32k. its just ridiculous and out of whack.

    I am again in no way asking for nerfs. im asking for dmg being done to be scaled correctly. Theres no reason in hell why a non elite normal mob of vr12-14 should be hitting someone for over 30k in a single normal attack. Crits are usually what 25-50% extra dmg? not 300%
    @DeathDealer19

    GM of We Wipe On Trash
    NA Server AD Faction
    VR14 High Elf Templar
    VR14 High Elf Dragonknight
    VR14 High Elf Sorcerer
    VR14 Imperial Dragonknight
    VR9 Bosmer Nightblade
  • gurgnir
    gurgnir
    ✭✭
    so 1.6 is finally here. YAY. been waiting for so long. Just a brief rundown of what ive done today. 2 vet dungeons, AA normal mode, and just completed vet dsa. First off lemme say that the new leaderboard is terribly broken. We just did vet dsa and had an ending score of like 2000 something and then our score was posted as 20 on the leaderboard..... 20... how is that even possible if you get 200 per round completed? lol

    The more important issue here is the sheer a55load of damage that is being dealt. 1 single frost mage on waves 4 and 8 of vet dsa.... their frost path attack hits for 18k health per tick. And mind you I have tons of points into spell resist.. that's 36k worth of damage in less than 1 second. A single lightning mage on wave 8 of vet dsa hits with lightning flood for 16k health per tick. It is literally NOT POSSIBLE to get out of the pool of lightning with less than 2 ticks of dmg. The sheer amounts of damage being dealt by enemies is just ridiculous zenimax. I know vet dsa is not easy and im more than happy for a challenge. Ive completed vet dsa over 20 times. 40k+ damage in less than 1 second is not a challenge its just madness.

    in my group me being the healer, me and the 2 dps all had over 20k health and 26k+ magicka and I kid you not literally 95% of all the mobs will 1-2 shot you. What are we ALL supposed to be tanks in heavy armor? I mean come on.

    Secondly, the stamina costs ARE DISGUSTING. Being a healer, I have all of my attributes into health and magicka naturally. Like weve been doing for a year now. I have about 9-9.5k stamina in my gear. If I dodge roll ONCE, I am left with not enough stamina to do so again. And if you want any glimmer of hope to complete vet dsa, its nothing but a dodge roll nightmare. Blocking simply IS NOT an option unless youre a tank and even the tank is out of stamina in about 10 seconds of an aoe pull. Keep in mind that ALL ENEMIES, not just bosses, ALL ENEMIES will simply 1 shot you if youre not blocking. A single little nightblade mob in wave 7 of vet dsa just happened to clip me with a whirlwind aoe..... IT DID 36000 DAMAGE...... I understand that enemies are supposed to be able to crit now but that's not a crit. That's a damn nuclear explosion. an ability that normal should do about 7k dmg should not be critting for 36000 damage!

    I don't know exactly what the issue is but when it comes to stamina, stamina costs, the costs of taunts, and enemy damage, 1.6 is BROKEN! absolutely broken. Healing feels pretty awesome. magicka costs feel perfect and healing is still very fluid. But theres no healing a player who takes 40k damage in one single hit. I love ESO and have been waiting and testing and waiting for 1.6 for months. I addressed these concerns in the first week of 1.6 testing on the pts along with countless others. I don't understand how it has come to be released in this state. I don't know if someone messed up with the math when you scaled everything up, or what happened but please, I am begging you to address and fix these issues. A lot of new players are going to be coming to ESO on the 17th and this will be a HORRIBLE first impression. I have been one of ESO's most loyal and devout fans since beta. But these issues are making me honestly just not even want to bother playing. PVP is broken with people 1 shotting everyone with 2h. PVE is now broken with just MASSIVE damage making any hopes of trials a distant pipe dream.

    I know im not alone here and ill gladly get some screenshots, videos, anything needed to shed more light on this issue. I honestly cant even believe me and my group somehow got through vet dsa. Its that bad. And that's coming from people who do it multiple times per day with no issues prior to 1.6

    Thank you and im sorry for the rant but these things need to be fixed.

    Long wall of text doesn't make a point valid. Or carefully considered.

    Rather than wasting your and our time with rants like this, you'd be better off analysing your situation and thinking about how you can adapt to the changes. After all, the game has just been rebalanced for the better.
    Edited by gurgnir on March 6, 2015 7:43AM
  • nhisso
    nhisso
    ✭✭✭✭
    Just logged off of my char. Im not a pleb so when I respec'd, I gave him the stamina needed to dodge and block without running out after one or 2 moves. Don't blame Zeni for your inability to do math.
  • DeathDealer19
    DeathDealer19
    ✭✭✭✭
    My inability to do math? For one, careless insults are not constructive. I have been playing since early access and know this game inside and out. I play as a healer. There is no way for me to put points into stamina, health, and magicka. If I put points into stamina to stay competitive with block costs, roll dodges, etc, ill have no magicka to heal the groups im in. Or enough health to do even a lowly vr dungeon. The issue I have brought up in this thread has nothing to do with me not knowing my class, or how to spec my character. This thread is about testing the new update and bringing forth an issue that I and countless other people have noticed. I and a large part of the eso community feel that damage being done by most enemies in the game very out of balance and too high. I am in no way saying the game is too hard, nor am I whining about something because i cant handle it. I've done Sanctum Ophidia and Vet DSA now since the update and if nothing is changed, ill gladly adjust and just accept the fact that no matter what dungeon or trial im in, or even in cyrodil, me and everyone else are just going to be randomly bent over by enemy mobs by god like crits of 30k plus. If you dont agree with the issue I have brought up, well that's your right and more power to you and whatever you do. Just please keep this thread constructive. This was a serious thread that I want some serious input to. Not just some idiot saying oh go respec and put everything into stamina..... Like really?
    @DeathDealer19

    GM of We Wipe On Trash
    NA Server AD Faction
    VR14 High Elf Templar
    VR14 High Elf Dragonknight
    VR14 High Elf Sorcerer
    VR14 Imperial Dragonknight
    VR9 Bosmer Nightblade
  • DeathDealer19
    DeathDealer19
    ✭✭✭✭
    Khaer wrote: »
    Scaling really isn't that off. You just can't have light armor on and stand in the fire. Or if you want to be able to stand in the fire, you'd better have some mitigation abilities on your bar. Which is as it should be.

    I disagree with the "as it should be" part of your comment. Where is the downside to medium armor vs. light? Medium armor wearers have more survivability, and comparable DPS currently. There should be SOME advantage to light armor to off-set the incredible squishiness, and it's really not there.

    This game has always been a little heavily weighted towards one-shot mechanics for my liking. The content definitely feels different now, and generally I'm enjoying the encounters, but with the numbers of mobs in the fights, and the number of abilities that can take you out in an instant it can certainly feel frustrating at times.

    And that is my point. There are just so many mobs abilities now that are just able to instant one shot everyone at any time. I understand and love how each enemy had a more powerful attack that needs to be accounted for. Like a pyromancer fire wave for instance. But every mob in the game almost is just able to randomly hit you for god like amounts. I just feel like things were not scaled correctly. Or enemy crit numbers are mis calculated. You generally think a crit is what 25-50% extra damage? Not an extra 500% lol
    @DeathDealer19

    GM of We Wipe On Trash
    NA Server AD Faction
    VR14 High Elf Templar
    VR14 High Elf Dragonknight
    VR14 High Elf Sorcerer
    VR14 Imperial Dragonknight
    VR9 Bosmer Nightblade
  • Saturn
    Saturn
    ✭✭✭✭✭
    you were wearing full light armor correct as a healer? LA just got nuked into the ground for dmg mitigation no matter how much points in spell res you have.

    Ask the guys in the heavier armor how much their taking, I think it's a clothy issue.

    It is. It seems like Heavy Armour has gotten a lot better. My look on this is actually that a lot of content has gotten easier. Lol.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    Khaer wrote: »
    Scaling really isn't that off. You just can't have light armor on and stand in the fire. Or if you want to be able to stand in the fire, you'd better have some mitigation abilities on your bar. Which is as it should be.

    I disagree with the "as it should be" part of your comment. Where is the downside to medium armor vs. light? Medium armor wearers have more survivability, and comparable DPS currently. There should be SOME advantage to light armor to off-set the incredible squishiness, and it's really not there.

    This game has always been a little heavily weighted towards one-shot mechanics for my liking. The content definitely feels different now, and generally I'm enjoying the encounters, but with the numbers of mobs in the fights, and the number of abilities that can take you out in an instant it can certainly feel frustrating at times.

    The trade-off is that I need to use my stamina for attacking as well as mitigation/avoidance. You get to use your magicka for attacking and save your stamina (assuming we're both using the weapon types that those armors are most geared toward).

    There are ways to get some survivability in light armor, but you need to be willing to sacrifice a bar slot for survival instead of the pre-patch method of constantly pumping out damage and standing in everything.
    ----
    Murray?
  • zeuseason
    zeuseason
    ✭✭✭
    Not sure ZOS ever wants you to run a dungeon. I certainly haven't in months even tho I've queued up in the group finder every single time I login.
  • Gorthax
    Gorthax
    ✭✭✭✭✭
    zeuseason wrote: »
    Not sure ZOS ever wants you to run a dungeon. I certainly haven't in months even tho I've queued up in the group finder every single time I login.

    Mistake number one: Using the Group finder.

    Mistake number two: Thinking the Group Finder actually works

    Mistake number three: I ran out of chips >_< (This one is MY mistake but I am blaming you because it is the American way! )
    Edited by Gorthax on March 6, 2015 2:37PM
  • Kalman
    Kalman
    ✭✭✭✭
    Put on 2 pieces of heavy armor and stop whining.
  • DeathDealer19
    DeathDealer19
    ✭✭✭✭
    For your information, I run a piece of heavy armor for the undaunted bonus. 2 pieces of heavy armor will not save people from being hit for 30k+. Nobody here is whining about a thing. Were talking about the state of the game right now. This thread is not saying light armor is too squishy. I feel the difference between heavy light and medium is fine actually. This post is about ridiculous amounts of damage being put out by normal mobs in every dungeon and trial. Armor type has absolutely zero to do with this. And yeah no im not going to run all heavy armor as a healer. That's just plain stupid. I've run 3 pieces of eternal yokeda in sanctum for speed runs and it just destroys all of your magicka passives which are needed to heal effectively
    @DeathDealer19

    GM of We Wipe On Trash
    NA Server AD Faction
    VR14 High Elf Templar
    VR14 High Elf Dragonknight
    VR14 High Elf Sorcerer
    VR14 Imperial Dragonknight
    VR9 Bosmer Nightblade
  • TehMagnus
    TehMagnus
    ✭✭✭✭✭
    ✭✭
    @DeathDealer19

    What alcast ways it's true we haven't had an official talk with ZOS since members of our guild won the VDSA challenge.

    As for the LA it's been heavily nerfed to the point IMO many players will have to stack hp at first to survive which will lower their DPS but after 140CP you can spend enough points in armor, block cost reduction etc to allow you to get less HP & deal more damage.

    We where indeed nerfed. Grinders will be back at decent strenght in a couple of weeks, other players in a couple of months, then the QQ (well deserved for once) for new content will be all everybody talks about in forums.

    And yeah some things do die faster in VDSA only difference is mobs hit for much more damage, but as I said before that will not matter after you get some CP and if they make it too easy since the begining then it will suck when people are too strong and can just steamroll through it.

    Please remember the idea behind DSA & VDSA according to ZOS. DSA was supose to pose a challenge to casual players(and normal DSA is easy peasy), VDSA was suposed to be a challenge for Hardcore players so difficulty is fine, even a bit too easy for our taste.

    If you're dying to 20-25k damage skills then run with 26k HP or blame Champion system, but please stop trying to make content easier than it allready is.
    Edited by TehMagnus on March 6, 2015 10:14PM
Sign In or Register to comment.