Ding ding ding, we have a winner.Joy_Division wrote: »In two months people will be complaining that the hardest content is too easy. It is an adjustment period. We are not used to our builds, the new meta has to be figured out.
Quite frankly I'd be more concerned if people were saying this is too easy.
Joy_Division wrote: »In two months people will be complaining that the hardest content is too easy. It is an adjustment period. We are not used to our builds, the new meta has to be figured out.
Quite frankly I'd be more concerned if people were saying this is too easy.
DeathDealer19 wrote: »so 1.6 is finally here. YAY. been waiting for so long. Just a brief rundown of what ive done today. 2 vet dungeons, AA normal mode, and just completed vet dsa. First off lemme say that the new leaderboard is terribly broken. We just did vet dsa and had an ending score of like 2000 something and then our score was posted as 20 on the leaderboard..... 20... how is that even possible if you get 200 per round completed? lol
The more important issue here is the sheer a55load of damage that is being dealt. 1 single frost mage on waves 4 and 8 of vet dsa.... their frost path attack hits for 18k health per tick. And mind you I have tons of points into spell resist.. that's 36k worth of damage in less than 1 second. A single lightning mage on wave 8 of vet dsa hits with lightning flood for 16k health per tick. It is literally NOT POSSIBLE to get out of the pool of lightning with less than 2 ticks of dmg. The sheer amounts of damage being dealt by enemies is just ridiculous zenimax. I know vet dsa is not easy and im more than happy for a challenge. Ive completed vet dsa over 20 times. 40k+ damage in less than 1 second is not a challenge its just madness.
in my group me being the healer, me and the 2 dps all had over 20k health and 26k+ magicka and I kid you not literally 95% of all the mobs will 1-2 shot you. What are we ALL supposed to be tanks in heavy armor? I mean come on.
Secondly, the stamina costs ARE DISGUSTING. Being a healer, I have all of my attributes into health and magicka naturally. Like weve been doing for a year now. I have about 9-9.5k stamina in my gear. If I dodge roll ONCE, I am left with not enough stamina to do so again. And if you want any glimmer of hope to complete vet dsa, its nothing but a dodge roll nightmare. Blocking simply IS NOT an option unless youre a tank and even the tank is out of stamina in about 10 seconds of an aoe pull. Keep in mind that ALL ENEMIES, not just bosses, ALL ENEMIES will simply 1 shot you if youre not blocking. A single little nightblade mob in wave 7 of vet dsa just happened to clip me with a whirlwind aoe..... IT DID 36000 DAMAGE...... I understand that enemies are supposed to be able to crit now but that's not a crit. That's a damn nuclear explosion. an ability that normal should do about 7k dmg should not be critting for 36000 damage!
I don't know exactly what the issue is but when it comes to stamina, stamina costs, the costs of taunts, and enemy damage, 1.6 is BROKEN! absolutely broken. Healing feels pretty awesome. magicka costs feel perfect and healing is still very fluid. But theres no healing a player who takes 40k damage in one single hit. I love ESO and have been waiting and testing and waiting for 1.6 for months. I addressed these concerns in the first week of 1.6 testing on the pts along with countless others. I don't understand how it has come to be released in this state. I don't know if someone messed up with the math when you scaled everything up, or what happened but please, I am begging you to address and fix these issues. A lot of new players are going to be coming to ESO on the 17th and this will be a HORRIBLE first impression. I have been one of ESO's most loyal and devout fans since beta. But these issues are making me honestly just not even want to bother playing. PVP is broken with people 1 shotting everyone with 2h. PVE is now broken with just MASSIVE damage making any hopes of trials a distant pipe dream.
I know im not alone here and ill gladly get some screenshots, videos, anything needed to shed more light on this issue. I honestly cant even believe me and my group somehow got through vet dsa. Its that bad. And that's coming from people who do it multiple times per day with no issues prior to 1.6
Thank you and im sorry for the rant but these things need to be fixed.
Why do you think so many of us testing the game on the PTS said this patch was far from being ready for Live? And you guys thought we were exaggerating...
Joy_Division wrote: »In two months people will be complaining that the hardest content is too easy. It is an adjustment period. We are not used to our builds, the new meta has to be figured out.
Quite frankly I'd be more concerned if people were saying this is too easy.
infraction2008b16_ESO wrote: »Stamina costs are fine, basically if you want to dodge or block all day you have to invest in it be champion points or cost reduction/regen from your gear.
It basically means mages don't have godmode defences anymore.
infraction2008b16_ESO wrote: »Stamina costs are fine, basically if you want to dodge or block all day you have to invest in it be champion points or cost reduction/regen from your gear.
It basically means mages don't have godmode defences anymore.
Kingdinguhling wrote: »Joy_Division wrote: »In two months people will be complaining that the hardest content is too easy. It is an adjustment period. We are not used to our builds, the new meta has to be figured out.
Quite frankly I'd be more concerned if people were saying this is too easy.
I believe this is very true.... no one wants "too-easy" content.infraction2008b16_ESO wrote: »Stamina costs are fine, basically if you want to dodge or block all day you have to invest in it be champion points or cost reduction/regen from your gear.
It basically means mages don't have godmode defences anymore.
I believe this is wrong I think they need to add Block Cost reduction to Passives... Primarily maybe a little in Heavy and Light Armor.
this is the only way I can think to help light armor slightly with its Defensive capabilities because I feel its a little too Squishy. I understand it goes against the whole theme of light armor passives but this is the only way I can think to do it without breaking the balance of Medium armor further. only other way i can think of is by mixing sets but I'm not sure how viable this is for builds.
You say that if you want to block all day you need to invest in the champion system. but you forget there is a whole game before 50 still. 15 dungeons and 5 Zones and a whole Story line with solo Instancing.
People need to be able to block whether its Light armor, Heavy armor or Medium. And they need to have penalties for not managing resources properly and for not blocking. One block and your out shouldn't be the way things are but it really does feel that way.
Because change for change's sake is a useful exercise?jdroebuckb16_ESO wrote: »Sounds like you were applying 1.5 thinking to 1.6 world. As others have mentioned on here, perhaps not quite as nicely, you should look at re-optimising your way of playing, from gear to skills to CP.
I actually think nothing is broken, just very different. You will learn and adapt to the changes.
Good luck.
DeathDealer19 wrote: »I dont have a problem with change one bit or difficulty and I understand there's adjustments to be had. My point here with the thread is that incoming damage and scaling is off. And off by alot. Please by no means dont take my thread as a cry for things being to hard. That will never come from me
DeathDealer19 wrote: »Its funny the one guy from HODOR saying its too easy. And yes of course I'm in LA I'm a templar healer. I'm not saying its not do able. Obviously I've already done it. But the incoming damage is just too high. There are just a hundred instances where people cannot avoid being one shot no matter how skilled you are. I wear light armor with one piece heavy from the engine guardian set. And its not just vet dsa I'm talking about. Enemies dmg is too out of balance right now. Its like every mob in the game has become the op little spider or dwemer sphere mobs. You all know what I'm talking about. And magicka damage is just insane no matter what your spell resist is. But vet dsa is funny. Every round up to wave 10 feels like damage has been increased 100 fold. Wave 10 felt no different.
To you HODOR guys, I know youre the only guild ZOS listens to and you guys are amazing. But just because one insanely good guild who plays on EU for one says they're fine, doesn't mean the community is. I'm not asking for things to be nerfed I think difficulty level isn't an issue. I simply think stamina costs and enemy damage is broken. When everything was scaled up, there were mistakes made and nobody can deny that. A single vr12 tiny spider NON ELITE mob should not be hitting people for upwards of 25-30k. A single sorcerer mob in vet dsa should not be casting lightning flood with 20k ticks. A fire/frost path should not be one shotting 3 group members who sadly had no stamina to gtfo of it.
They basically needed us as players in lieu of giving us new content. They're basically making us re acclimate and grind back to a level we were already at before 1.6
DeathDealer19 wrote: »I dont have a problem with change one bit or difficulty and I understand there's adjustments to be had. My point here with the thread is that incoming damage and scaling is off. And off by alot. Please by no means dont take my thread as a cry for things being to hard. That will never come from me
Well, ZOS listen to the likes of Hodor and one or two of those are posting round here everything's fine, so ZOS are content.
https://www.youtube.com/watch?v=jE8HAAhVtos