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DeathDealer19
DeathDealer19
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so 1.6 is finally here. YAY. been waiting for so long. Just a brief rundown of what ive done today. 2 vet dungeons, AA normal mode, and just completed vet dsa. First off lemme say that the new leaderboard is terribly broken. We just did vet dsa and had an ending score of like 2000 something and then our score was posted as 20 on the leaderboard..... 20... how is that even possible if you get 200 per round completed? lol

The more important issue here is the sheer a55load of damage that is being dealt. 1 single frost mage on waves 4 and 8 of vet dsa.... their frost path attack hits for 18k health per tick. And mind you I have tons of points into spell resist.. that's 36k worth of damage in less than 1 second. A single lightning mage on wave 8 of vet dsa hits with lightning flood for 16k health per tick. It is literally NOT POSSIBLE to get out of the pool of lightning with less than 2 ticks of dmg. The sheer amounts of damage being dealt by enemies is just ridiculous zenimax. I know vet dsa is not easy and im more than happy for a challenge. Ive completed vet dsa over 20 times. 40k+ damage in less than 1 second is not a challenge its just madness.

in my group me being the healer, me and the 2 dps all had over 20k health and 26k+ magicka and I kid you not literally 95% of all the mobs will 1-2 shot you. What are we ALL supposed to be tanks in heavy armor? I mean come on.

Secondly, the stamina costs ARE DISGUSTING. Being a healer, I have all of my attributes into health and magicka naturally. Like weve been doing for a year now. I have about 9-9.5k stamina in my gear. If I dodge roll ONCE, I am left with not enough stamina to do so again. And if you want any glimmer of hope to complete vet dsa, its nothing but a dodge roll nightmare. Blocking simply IS NOT an option unless youre a tank and even the tank is out of stamina in about 10 seconds of an aoe pull. Keep in mind that ALL ENEMIES, not just bosses, ALL ENEMIES will simply 1 shot you if youre not blocking. A single little nightblade mob in wave 7 of vet dsa just happened to clip me with a whirlwind aoe..... IT DID 36000 DAMAGE...... I understand that enemies are supposed to be able to crit now but that's not a crit. That's a damn nuclear explosion. an ability that normal should do about 7k dmg should not be critting for 36000 damage!

I don't know exactly what the issue is but when it comes to stamina, stamina costs, the costs of taunts, and enemy damage, 1.6 is BROKEN! absolutely broken. Healing feels pretty awesome. magicka costs feel perfect and healing is still very fluid. But theres no healing a player who takes 40k damage in one single hit. I love ESO and have been waiting and testing and waiting for 1.6 for months. I addressed these concerns in the first week of 1.6 testing on the pts along with countless others. I don't understand how it has come to be released in this state. I don't know if someone messed up with the math when you scaled everything up, or what happened but please, I am begging you to address and fix these issues. A lot of new players are going to be coming to ESO on the 17th and this will be a HORRIBLE first impression. I have been one of ESO's most loyal and devout fans since beta. But these issues are making me honestly just not even want to bother playing. PVP is broken with people 1 shotting everyone with 2h. PVE is now broken with just MASSIVE damage making any hopes of trials a distant pipe dream.

I know im not alone here and ill gladly get some screenshots, videos, anything needed to shed more light on this issue. I honestly cant even believe me and my group somehow got through vet dsa. Its that bad. And that's coming from people who do it multiple times per day with no issues prior to 1.6

Thank you and im sorry for the rant but these things need to be fixed.
@DeathDealer19

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  • Kragorn
    Kragorn
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    Well, ZOS listen to the likes of Hodor and one or two of those are posting round here everything's fine, so ZOS are content.
  • Craven_Killmore
    Craven_Killmore
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    you were wearing full light armor correct as a healer? LA just got nuked into the ground for dmg mitigation no matter how much points in spell res you have.

    Ask the guys in the heavier armor how much their taking, I think it's a clothy issue.
  • Leon119
    Leon119
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    No i dont think its an armor issue. U did take decent damage in 1.5 too.
    i think they didnt adjust the mobs damage after the hp nerf. So the mobs are hitting for more than they should.
    keep in mind that this is just the 2nd day of 1.6 so things are messy. Wait for the fixes i guess :p
  • Wolfenbelle
    Wolfenbelle
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    Great post @DeathDealer19. I hope ZOS listens before it's too late. I think their whole approach to "rebalancing" is potentially a huge blunder, but don't know what they can do between now and the 17th to improve things.
  • Alcast
    Alcast
    Class Representative
    Your ending score was 2k, BUT after that your penalties and deaths AND time(most important one) take away points, that is why you ended up with 20 points.

    Did arena twice yesterday and it was a piece of cake.
    Edited by Alcast on March 5, 2015 8:40AM
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  • Joy_Division
    Joy_Division
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    In two months people will be complaining that the hardest content is too easy. It is an adjustment period. We are not used to our builds, the new meta has to be figured out.

    Quite frankly I'd be more concerned if people were saying this is too easy.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • DeLindsay
    DeLindsay
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    In two months people will be complaining that the hardest content is too easy. It is an adjustment period. We are not used to our builds, the new meta has to be figured out.

    Quite frankly I'd be more concerned if people were saying this is too easy.
    Ding ding ding, we have a winner.

  • infraction2008b16_ESO
    infraction2008b16_ESO
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    Stamina costs are fine, basically if you want to dodge or block all day you have to invest in it be champion points or cost reduction/regen from your gear.

    It basically means mages don't have godmode defences anymore.
  • Alcast
    Alcast
    Class Representative
    In two months people will be complaining that the hardest content is too easy. It is an adjustment period. We are not used to our builds, the new meta has to be figured out.

    Quite frankly I'd be more concerned if people were saying this is too easy.

    It is already too easy I did 2 arena duns yesterday and mobs just melt. Problem is just instead of people adapting they instead come here and QQ their old paystyle doesnt work anymore and omg dommsday has arrived and omg everything sucks and omg everything is too hard and omg and omg and omg omg omg omg.
    Edited by Alcast on March 5, 2015 10:57AM
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  • Grao
    Grao
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    so 1.6 is finally here. YAY. been waiting for so long. Just a brief rundown of what ive done today. 2 vet dungeons, AA normal mode, and just completed vet dsa. First off lemme say that the new leaderboard is terribly broken. We just did vet dsa and had an ending score of like 2000 something and then our score was posted as 20 on the leaderboard..... 20... how is that even possible if you get 200 per round completed? lol

    The more important issue here is the sheer a55load of damage that is being dealt. 1 single frost mage on waves 4 and 8 of vet dsa.... their frost path attack hits for 18k health per tick. And mind you I have tons of points into spell resist.. that's 36k worth of damage in less than 1 second. A single lightning mage on wave 8 of vet dsa hits with lightning flood for 16k health per tick. It is literally NOT POSSIBLE to get out of the pool of lightning with less than 2 ticks of dmg. The sheer amounts of damage being dealt by enemies is just ridiculous zenimax. I know vet dsa is not easy and im more than happy for a challenge. Ive completed vet dsa over 20 times. 40k+ damage in less than 1 second is not a challenge its just madness.

    in my group me being the healer, me and the 2 dps all had over 20k health and 26k+ magicka and I kid you not literally 95% of all the mobs will 1-2 shot you. What are we ALL supposed to be tanks in heavy armor? I mean come on.

    Secondly, the stamina costs ARE DISGUSTING. Being a healer, I have all of my attributes into health and magicka naturally. Like weve been doing for a year now. I have about 9-9.5k stamina in my gear. If I dodge roll ONCE, I am left with not enough stamina to do so again. And if you want any glimmer of hope to complete vet dsa, its nothing but a dodge roll nightmare. Blocking simply IS NOT an option unless youre a tank and even the tank is out of stamina in about 10 seconds of an aoe pull. Keep in mind that ALL ENEMIES, not just bosses, ALL ENEMIES will simply 1 shot you if youre not blocking. A single little nightblade mob in wave 7 of vet dsa just happened to clip me with a whirlwind aoe..... IT DID 36000 DAMAGE...... I understand that enemies are supposed to be able to crit now but that's not a crit. That's a damn nuclear explosion. an ability that normal should do about 7k dmg should not be critting for 36000 damage!

    I don't know exactly what the issue is but when it comes to stamina, stamina costs, the costs of taunts, and enemy damage, 1.6 is BROKEN! absolutely broken. Healing feels pretty awesome. magicka costs feel perfect and healing is still very fluid. But theres no healing a player who takes 40k damage in one single hit. I love ESO and have been waiting and testing and waiting for 1.6 for months. I addressed these concerns in the first week of 1.6 testing on the pts along with countless others. I don't understand how it has come to be released in this state. I don't know if someone messed up with the math when you scaled everything up, or what happened but please, I am begging you to address and fix these issues. A lot of new players are going to be coming to ESO on the 17th and this will be a HORRIBLE first impression. I have been one of ESO's most loyal and devout fans since beta. But these issues are making me honestly just not even want to bother playing. PVP is broken with people 1 shotting everyone with 2h. PVE is now broken with just MASSIVE damage making any hopes of trials a distant pipe dream.

    I know im not alone here and ill gladly get some screenshots, videos, anything needed to shed more light on this issue. I honestly cant even believe me and my group somehow got through vet dsa. Its that bad. And that's coming from people who do it multiple times per day with no issues prior to 1.6

    Thank you and im sorry for the rant but these things need to be fixed.

    Why do you think so many of us testing the game on the PTS said this patch was far from being ready for Live? And you guys thought we were exaggerating...
  • Animal_Mother
    Animal_Mother
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    Grao wrote: »
    Why do you think so many of us testing the game on the PTS said this patch was far from being ready for Live? And you guys thought we were exaggerating...

    Kind of makes me think that the time I spent of PTS and providing feedback (via the game and the forums) was for absolutely nothing.
  • jdroebuckb16_ESO
    jdroebuckb16_ESO
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    Sounds like you were applying 1.5 thinking to 1.6 world. As others have mentioned on here, perhaps not quite as nicely, you should look at re-optimising your way of playing, from gear to skills to CP.

    I actually think nothing is broken, just very different. You will learn and adapt to the changes.

    Good luck.
    "Home is where the heart is but the stars are made of platinum"
  • Kingdinguhling
    Kingdinguhling
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    In two months people will be complaining that the hardest content is too easy. It is an adjustment period. We are not used to our builds, the new meta has to be figured out.

    Quite frankly I'd be more concerned if people were saying this is too easy.

    I believe this is very true.... no one wants "too-easy" content.


    Stamina costs are fine, basically if you want to dodge or block all day you have to invest in it be champion points or cost reduction/regen from your gear.

    It basically means mages don't have godmode defences anymore.


    I believe this is wrong I think they need to add Block Cost reduction to Passives... Primarily maybe a little in Heavy and Light Armor.

    this is the only way I can think to help light armor slightly with its Defensive capabilities because I feel its a little too Squishy. I understand it goes against the whole theme of light armor passives but this is the only way I can think to do it without breaking the balance of Medium armor further. only other way i can think of is by mixing sets but I'm not sure how viable this is for builds.

    You say that if you want to block all day you need to invest in the champion system. but you forget there is a whole game before 50 still. 15 dungeons and 5 Zones and a whole Story line with solo Instancing.

    People need to be able to block whether its Light armor, Heavy armor or Medium. And they need to have penalties for not managing resources properly and for not blocking. One block and your out shouldn't be the way things are but it really does feel that way.

    Edited by Kingdinguhling on March 5, 2015 11:50AM
  • kishin75
    kishin75
    Soul Shriven
    I personally have completed Vet DSA three times now and while my groups have been ending up losing more lives and wiping more often than we are used (finishing with anywhere from 10+ to 28 deaths, where we averaged less than 10 before in 1.5) we have reached this major conclusion, light armor dps sucks. Only the healer should be wearing light armor otherwise, there is a high chance that the dps gets one shot. Medium armor Stam builds, preferably bow for range, are appearing the be the ideal dps for a Vet DSA group. Healers also need to be more spatially aware and have to focus on both avoiding red and healing, at least until we get more champion points. Healers can rarely risk to add dps like they used to in 1.5.

    The one thing that has stood out to me as a tank though is that the healer needs to be a templar running repentance for mass AoE pulls, otherwise the tank will eventually run out of stamina.

    Overall I personally enjoy the changes to 1.6 they made us weaker in some areas that make the game challenging again and as the tank for the group that held the 58 minute time in Vet DSA I can say I am happy to be challenged once again.

    - Egoth the Tank
  • Roechacca
    Roechacca
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    People wanted the update even after we said its not even close to ready . Well , here Ya go . Welcome to PTS Live .
  • Armitas
    Armitas
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    Stamina costs are fine, basically if you want to dodge or block all day you have to invest in it be champion points or cost reduction/regen from your gear.

    It basically means mages don't have godmode defences anymore.

    CP stamina reduction does not effect dodge or block. Stamina reduction glyphs only work for dodge and not block. I bugged in the pts, like so many other things. Tumble barely even touches the costs.
    Edited by Armitas on March 5, 2015 12:55PM
    Retired.
    Nord mDK
  • Merlin13KAGL
    Merlin13KAGL
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    Yeah, LA is absurd right now. Even with hybrid weight gear, I'm sitting at 5000 armor or so.

    That's what, <5% reduction.

    I get that things will have to be adjusted, gear changed, and setups (skills, rotations, CP's optimized).

    Would be nice if we could get a stack of soul gems, some respec/regear discount coupons, and a kiss while this is going on.

    Four man+ content especially, while one person is adjusting, likely leads to the rest going down as well (especially with the not-full-health rez's still taking place). Is everyone supposed to adjust solo and then group to make it work?
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Onicx
    Onicx
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    I haven't ran VDSA with this new patch yet but I did run some Vet pledges last night and I can definitely see myself taking more damage. I've now switched to 5 LA 1Med 1Heavy in lieu of 7 LA and I've noticed a difference in survivability, this also allows me to taking better advantage of the undaunted passive.

    IMHO i will be surprised if healers stay in 7 pieces LA
    NA AD Xbox/PC
  • Kronosphere
    Kronosphere
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    for the thundermaul that does aoe lightning that is "undodgeable" ive got an EVEN better idea. use the 0.1 stamina it costs to do a bash and interupt him.. its literally that easy.

    im a bit concerned with the whole 36k damage in 1 hit. why? because same thing happened to me witha guards heavy attack. i have 29-32k health and about 24k armor and he hit 36k (exactly) damage and killed me. is this the basic attack bug but on npc? its very suss.
    ~House Indoril~
    Submit to the three, the spirits and thy lords.

  • infraction2008b16_ESO
    infraction2008b16_ESO
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    In two months people will be complaining that the hardest content is too easy. It is an adjustment period. We are not used to our builds, the new meta has to be figured out.

    Quite frankly I'd be more concerned if people were saying this is too easy.

    I believe this is very true.... no one wants "too-easy" content.


    Stamina costs are fine, basically if you want to dodge or block all day you have to invest in it be champion points or cost reduction/regen from your gear.

    It basically means mages don't have godmode defences anymore.


    I believe this is wrong I think they need to add Block Cost reduction to Passives... Primarily maybe a little in Heavy and Light Armor.

    this is the only way I can think to help light armor slightly with its Defensive capabilities because I feel its a little too Squishy. I understand it goes against the whole theme of light armor passives but this is the only way I can think to do it without breaking the balance of Medium armor further. only other way i can think of is by mixing sets but I'm not sure how viable this is for builds.

    You say that if you want to block all day you need to invest in the champion system. but you forget there is a whole game before 50 still. 15 dungeons and 5 Zones and a whole Story line with solo Instancing.

    People need to be able to block whether its Light armor, Heavy armor or Medium. And they need to have penalties for not managing resources properly and for not blocking. One block and your out shouldn't be the way things are but it really does feel that way.

    But the op said he invested entirely in magicka therefore his stamina bar should be restricted for those one off moments where you have to dodge or block a hard hitting attack or mechanic. If he requires more defensive capability with a magicka build then he should look into defensive abilities and self heals that use magicka.

    Especially when spell crafting is here and people will be able to learn wards this will be a lot clearer.
  • Kragorn
    Kragorn
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    Sounds like you were applying 1.5 thinking to 1.6 world. As others have mentioned on here, perhaps not quite as nicely, you should look at re-optimising your way of playing, from gear to skills to CP.

    I actually think nothing is broken, just very different. You will learn and adapt to the changes.

    Good luck.
    Because change for change's sake is a useful exercise?

    So in your view, 4-5 months of no new playable content is a price worth paying for wholesale changes to the mechanics of play instead of NEW content to play?

    Is that correct?

    I enjoying playing CONTENT, not BATTLE MECHANICS, the old mechanics were fine, we needed new CONTENT not a change of rotation icons.
  • DeathDealer19
    DeathDealer19
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    Its funny the one guy from HODOR saying its too easy. And yes of course I'm in LA I'm a templar healer. I'm not saying its not do able. Obviously I've already done it. But the incoming damage is just too high. There are just a hundred instances where people cannot avoid being one shot no matter how skilled you are. I wear light armor with one piece heavy from the engine guardian set. And its not just vet dsa I'm talking about. Enemies dmg is too out of balance right now. Its like every mob in the game has become the op little spider or dwemer sphere mobs. You all know what I'm talking about. And magicka damage is just insane no matter what your spell resist is. But vet dsa is funny. Every round up to wave 10 feels like damage has been increased 100 fold. Wave 10 felt no different.

    To you HODOR guys, I know youre the only guild ZOS listens to and you guys are amazing. But just because one insanely good guild who plays on EU for one says they're fine, doesn't mean the community is. I'm not asking for things to be nerfed I think difficulty level isn't an issue. I simply think stamina costs and enemy damage is broken. When everything was scaled up, there were mistakes made and nobody can deny that. A single vr12 tiny spider NON ELITE mob should not be hitting people for upwards of 25-30k. A single sorcerer mob in vet dsa should not be casting lightning flood with 20k ticks. A fire/frost path should not be one shotting 3 group members who sadly had no stamina to gtfo of it.

    They basically needed us as players in lieu of giving us new content. They're basically making us re acclimate and grind back to a level we were already at before 1.6
    @DeathDealer19

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  • Jahoel
    Jahoel
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    In a way, I agree with @Alcast. And I'm not in 'Hodor' or some super competitive guild. I am in what I would consider a moderate PVE guild. I play with some pretty good players, but we aren't hardcore by any means. We have completed AA, HRC, several veteran dungeons, and veteran DSA since 1.6 went live. In my most humble of opinions, things are easier - by no means are they in any way harder. They are simply different. And any opinion on whether the changes were for good or ill is just that - opinion.

    DPS potential relative to NPC health (with the exception of AA which saw it's bosses health increased - and with good reason) is now much higher than it was before for most classes (magicka or stamina).

    Magicka management for healers is not an issue, as if it ever really was to begin with. Heals in general feel more powerful and reliable.

    The way we mitigate incoming damage has changed, but that was never a secret. Wearing full light armor wasn't just viable before, it was practically meta. Now, you will take a lot more damage in full light armor with no defensive buffs. Arguably, exactly how it should be. Blocking will eat your stamina. It should be used to block only fatally damaging attacks. Also, how it probably should be. Dodging cannot be maintained forever and should be used only, again, to avoid fatal damage; also, how I feel it should be. You will now need to supplement your base spell resist and armor mitigation through defensive buffs (every class has them), and/or wear some heavy/medium armor. This while ensuring you are at an acceptable amount of health. I see no problem with these changes, but I understand there is a learning curve for some light armor players who are not used to playing this way.

    There have been some growing pains. Many of the DPS that were doing very well in 1.5 are now doing poorly thanks to the lack of testing time they logged on PTS, but that will change as they mature into their new builds. The potential is more than there. I've seen light armor players eat some serious damage, but that is going away also as word spreads that heavier armor and/or defensive buffs are so helpful.

    Already I'm seeing huge improvements from run to run. And things will get even better (or worse depending on how you look at it) as we gain more CP. If any of you guys/gals are having trouble, I encourage you to take a deep breath and evaluate what you may need to change for everything that was adjusted in 1.6. Because there is no class or role that doesn't have something to consider.

    I get that alot of people don't like change, and some of us do. At the end of the day, this will all be a matter of opinion. But if you, like me, truly love eso; give everything a bit more of a chance. Try something new. You may end up liking it even more than what you did before. If not? At least you tried, and your feedback will be even more valuable than it is now.

    Good luck everyone!
    Edited by Jahoel on March 5, 2015 3:34PM
  • DeathDealer19
    DeathDealer19
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    I dont have a problem with change one bit or difficulty and I understand there's adjustments to be had. My point here with the thread is that incoming damage and scaling is off. And off by alot. Please by no means dont take my thread as a cry for things being to hard. That will never come from me
    @DeathDealer19

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  • infraction2008b16_ESO
    infraction2008b16_ESO
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    I dont have a problem with change one bit or difficulty and I understand there's adjustments to be had. My point here with the thread is that incoming damage and scaling is off. And off by alot. Please by no means dont take my thread as a cry for things being to hard. That will never come from me

    Probably but what you said about stamina that was obviously an intended change. I mean it was only two days ago where magicka based users could dodge roll and block all the time without affecting their dps resources while stamina users had to and still have to use theirs to do all the same things. Now though it's been made so unless you invest in something you are not going to get the full benefit, I mean it works both ways as stamina users cant spam magicka abilities as much as they used to, you have enough for the odd buff or cooldown and that's it.
  • Alcast
    Alcast
    Class Representative
    Its funny the one guy from HODOR saying its too easy. And yes of course I'm in LA I'm a templar healer. I'm not saying its not do able. Obviously I've already done it. But the incoming damage is just too high. There are just a hundred instances where people cannot avoid being one shot no matter how skilled you are. I wear light armor with one piece heavy from the engine guardian set. And its not just vet dsa I'm talking about. Enemies dmg is too out of balance right now. Its like every mob in the game has become the op little spider or dwemer sphere mobs. You all know what I'm talking about. And magicka damage is just insane no matter what your spell resist is. But vet dsa is funny. Every round up to wave 10 feels like damage has been increased 100 fold. Wave 10 felt no different.

    To you HODOR guys, I know youre the only guild ZOS listens to and you guys are amazing. But just because one insanely good guild who plays on EU for one says they're fine, doesn't mean the community is. I'm not asking for things to be nerfed I think difficulty level isn't an issue. I simply think stamina costs and enemy damage is broken. When everything was scaled up, there were mistakes made and nobody can deny that. A single vr12 tiny spider NON ELITE mob should not be hitting people for upwards of 25-30k. A single sorcerer mob in vet dsa should not be casting lightning flood with 20k ticks. A fire/frost path should not be one shotting 3 group members who sadly had no stamina to gtfo of it.

    They basically needed us as players in lieu of giving us new content. They're basically making us re acclimate and grind back to a level we were already at before 1.6

    ZOS has NEVER asked us stuff about balance in 1.6. We are a EU guild, they dont listen to us. Even if we would like to give feedback.

    Also, not the inc dmg is the problem, the problem is LA giving only 1/4 protection instead of 2/4..
    And i agree the Lightning dmg is pretty crazy.

    Light armor guys just dying like flies everywhere compared to medium armor wearers. But seems that is the live now >.>
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  • Aenlir
    Aenlir
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    Vet Dsa is definitely harder now as it should be. once we get more champion points I'm sure it will be easier and faster. I actually like the higher incoming damage, as it means we can't stack and burn everything in the whole arena. In 1.5 we would do the first round in under 4 minutes. That was definitely too easy. The only thing my group has had an issue with is clearly bashing an enemy and no interrupt taking place.
    Edited by Aenlir on March 5, 2015 4:34PM
  • nerevarine1138
    nerevarine1138
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    I dont have a problem with change one bit or difficulty and I understand there's adjustments to be had. My point here with the thread is that incoming damage and scaling is off. And off by alot. Please by no means dont take my thread as a cry for things being to hard. That will never come from me

    Scaling really isn't that off. You just can't have light armor on and stand in the fire. Or if you want to be able to stand in the fire, you'd better have some mitigation abilities on your bar. Which is as it should be.
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    Murray?
  • Father
    Father
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    The nerf to certain ultimates made it even harder, with VOB dmg cap gone and negate uselessness its much much harder now.
  • xMovingTarget
    xMovingTarget
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    Kragorn wrote: »
    Well, ZOS listen to the likes of Hodor and one or two of those are posting round here everything's fine, so ZOS are content.

    https://www.youtube.com/watch?v=jE8HAAhVtos

    Already used it somewhere else. But this fits best here.
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