jdroebuckb16_ESO wrote: »
Depends on the type of mob, their resistances, their weaknesses.
jdroebuckb16_ESO wrote: »
Depends on the type of mob, their resistances, their weaknesses.
^^^ THIS!
A lot of people are comparing apples with oranges! & then wondering why their apples don't taste orangey....
Not their fault, as we don't have standardised test dummies yet (Looking at you ZoS! hint hint!)
jdroebuckb16_ESO wrote: »
Depends on the type of mob, their resistances, their weaknesses.
^^^ THIS!
A lot of people are comparing apples with oranges! & then wondering why their apples don't taste orangey....
Not their fault, as we don't have standardised test dummies yet (Looking at you ZoS! hint hint!)
And no standard tool for taking the numbers (i'm just guestimating myself).
How do people get their dps numbers?
And what kind of mob do you use for measuring?
Altmer Sorcerer, Full Magicka, VR13(No PVP Buffs)
Build: "Load of Pets"
A ) Crushing Shock weaved with light attacks + Crystal Frament Proc + Power Surge(20% Spell dmg) = 4k avg/7.2k max
B ) Clannfear and Restoring Twilight + Empowered Ward(22% dmg) + Deadric Prey(30% dmg) = 2.8k avg/ 3.2k max
C ) Energy Overload with B+Inner Light on 3rd bar + Power Surge = 11k avg/ 13.8k max
Armor: 5 piece warlock VR12 purple, 2 piece Torug's Pact blue, 2 piece Seducer blue/purple
Weapon: Fire Destruction Staff of Seducer, Blue.
Stats: 61 Magicka, 1629 Spell Dmg, 35.2% Spell Crit, 1223 Weapon Dmg.(with Magelight and Power Surge)
This video shows the build against VR9 Mammoths:https://www.youtube.com/watch?v=wHX-ORZSC9M
I went into this build with an open mind, hearing that Sorcerers were the highest dps in 1.6 during a live cast and that they needed to be brought down a notch. I later learned that this was achieved with pets, hence the use of them for this build and hence the name(because I thought it was a load of it to have to use them). Now, with some armor tweaks I'm sure that you could add at least 2k to each value and with the use of potions you can boost it a little more. It's fun to play with and I can definitely see the power behind it.
However, this build(or any pet based build) takes WAY too much micro managing in order to have your pets do as much dps as possible. You have to pop the ward, pop Power Surge, Curse the target and then make sure your pets attack that target; all while weaving light attacks with Crushing Shock and looking for that Frag Proc. This makes long battles tedious to regulate, especially if the enemy can knock out your pets with AOE.
The real meat and potatoes of this build is the fun and relief of using Overload. With the third bar as above you can manage your pets and do some serious, sustainable damage. Overload costs almost nothing and is easily charged. If you go into a long battle with 1k% of ultimate, you can bring even beefiest bosses to smack'n level before you run out, then charge it up with all that surplus magicka.
This is a fun PVE build, but that's where the fun ends. In pvp you can take on most 1v1, but you have to be too meticulous for anything more. You can only stack two shields, unless you part ways with Power Surge(which is recommended in PVP), and you'll want to slot thundering presence in your overload bar to keep from being just another Glass Cannon. All that takes about 5s to complete and, as we all know, 5s can mean death. In group pvp/seiges, this build is still useful if you slot your AOEs instead of Cruhsing Shock and Daedric Prey.
That being said, it's definitely not what the PR hyped us up about. Either that or it was a pretty big notch to take it down to.
Edit:
I wanted to add that no build should have to rely own their ultimate for the heavy lifting. It's just not effective, as the timing and cost will never line up.
s7732425ub17_ESO wrote: »Altmer Sorcerer, Full Magicka, VR13(No PVP Buffs)
Build: "Load of Pets"
A ) Crushing Shock weaved with light attacks + Crystal Frament Proc + Power Surge(20% Spell dmg) = 4k avg/7.2k max
B ) Clannfear and Restoring Twilight + Empowered Ward(22% dmg) + Deadric Prey(30% dmg) = 2.8k avg/ 3.2k max
C ) Energy Overload with B+Inner Light on 3rd bar + Power Surge = 11k avg/ 13.8k max
Armor: 5 piece warlock VR12 purple, 2 piece Torug's Pact blue, 2 piece Seducer blue/purple
Weapon: Fire Destruction Staff of Seducer, Blue.
Stats: 61 Magicka, 1629 Spell Dmg, 35.2% Spell Crit, 1223 Weapon Dmg.(with Magelight and Power Surge)
This video shows the build against VR9 Mammoths:https://www.youtube.com/watch?v=wHX-ORZSC9M
I went into this build with an open mind, hearing that Sorcerers were the highest dps in 1.6 during a live cast and that they needed to be brought down a notch. I later learned that this was achieved with pets, hence the use of them for this build and hence the name(because I thought it was a load of it to have to use them). Now, with some armor tweaks I'm sure that you could add at least 2k to each value and with the use of potions you can boost it a little more. It's fun to play with and I can definitely see the power behind it.
However, this build(or any pet based build) takes WAY too much micro managing in order to have your pets do as much dps as possible. You have to pop the ward, pop Power Surge, Curse the target and then make sure your pets attack that target; all while weaving light attacks with Crushing Shock and looking for that Frag Proc. This makes long battles tedious to regulate, especially if the enemy can knock out your pets with AOE.
The real meat and potatoes of this build is the fun and relief of using Overload. With the third bar as above you can manage your pets and do some serious, sustainable damage. Overload costs almost nothing and is easily charged. If you go into a long battle with 1k% of ultimate, you can bring even beefiest bosses to smack'n level before you run out, then charge it up with all that surplus magicka.
This is a fun PVE build, but that's where the fun ends. In pvp you can take on most 1v1, but you have to be too meticulous for anything more. You can only stack two shields, unless you part ways with Power Surge(which is recommended in PVP), and you'll want to slot thundering presence in your overload bar to keep from being just another Glass Cannon. All that takes about 5s to complete and, as we all know, 5s can mean death. In group pvp/seiges, this build is still useful if you slot your AOEs instead of Cruhsing Shock and Daedric Prey.
That being said, it's definitely not what the PR hyped us up about. Either that or it was a pretty big notch to take it down to.
Edit:
I wanted to add that no build should have to rely own their ultimate for the heavy lifting. It's just not effective, as the timing and cost will never line up.
These are normal DPS numbers for beginner, non optimized builds. In reality, you cannot use these armor sets or these specific skill bars and expect to do well. There's a lot wrong with this build, and that's why you are seeing very, very, very low DPS numbers. Almost all of the 1.5 builds are terrible in 1.6.
Once you find the correct gear and skill rotation, you SHOULD be getting 7k DPS minimum without using ultimates.
Edit: stamina 2H builds are extremely powerful. You pretty much have to just spam Wrecking Blow and you will be in the 8k DPS range. Magicka builds have to work a LOT harder to maintain this DPS.
s7732425ub17_ESO wrote: »Altmer Sorcerer, Full Magicka, VR13(No PVP Buffs)
Build: "Load of Pets"
A ) Crushing Shock weaved with light attacks + Crystal Frament Proc + Power Surge(20% Spell dmg) = 4k avg/7.2k max
B ) Clannfear and Restoring Twilight + Empowered Ward(22% dmg) + Deadric Prey(30% dmg) = 2.8k avg/ 3.2k max
C ) Energy Overload with B+Inner Light on 3rd bar + Power Surge = 11k avg/ 13.8k max
Armor: 5 piece warlock VR12 purple, 2 piece Torug's Pact blue, 2 piece Seducer blue/purple
Weapon: Fire Destruction Staff of Seducer, Blue.
Stats: 61 Magicka, 1629 Spell Dmg, 35.2% Spell Crit, 1223 Weapon Dmg.(with Magelight and Power Surge)
This video shows the build against VR9 Mammoths:https://www.youtube.com/watch?v=wHX-ORZSC9M
I went into this build with an open mind, hearing that Sorcerers were the highest dps in 1.6 during a live cast and that they needed to be brought down a notch. I later learned that this was achieved with pets, hence the use of them for this build and hence the name(because I thought it was a load of it to have to use them). Now, with some armor tweaks I'm sure that you could add at least 2k to each value and with the use of potions you can boost it a little more. It's fun to play with and I can definitely see the power behind it.
However, this build(or any pet based build) takes WAY too much micro managing in order to have your pets do as much dps as possible. You have to pop the ward, pop Power Surge, Curse the target and then make sure your pets attack that target; all while weaving light attacks with Crushing Shock and looking for that Frag Proc. This makes long battles tedious to regulate, especially if the enemy can knock out your pets with AOE.
The real meat and potatoes of this build is the fun and relief of using Overload. With the third bar as above you can manage your pets and do some serious, sustainable damage. Overload costs almost nothing and is easily charged. If you go into a long battle with 1k% of ultimate, you can bring even beefiest bosses to smack'n level before you run out, then charge it up with all that surplus magicka.
This is a fun PVE build, but that's where the fun ends. In pvp you can take on most 1v1, but you have to be too meticulous for anything more. You can only stack two shields, unless you part ways with Power Surge(which is recommended in PVP), and you'll want to slot thundering presence in your overload bar to keep from being just another Glass Cannon. All that takes about 5s to complete and, as we all know, 5s can mean death. In group pvp/seiges, this build is still useful if you slot your AOEs instead of Cruhsing Shock and Daedric Prey.
That being said, it's definitely not what the PR hyped us up about. Either that or it was a pretty big notch to take it down to.
Edit:
I wanted to add that no build should have to rely own their ultimate for the heavy lifting. It's just not effective, as the timing and cost will never line up.
These are normal DPS numbers for beginner, non optimized builds. In reality, you cannot use these armor sets or these specific skill bars and expect to do well. There's a lot wrong with this build, and that's why you are seeing very, very, very low DPS numbers. Almost all of the 1.5 builds are terrible in 1.6.
Once you find the correct gear and skill rotation, you SHOULD be getting 7k DPS minimum without using ultimates.
Edit: stamina 2H builds are extremely powerful. You pretty much have to just spam Wrecking Blow and you will be in the 8k DPS range. Magicka builds have to work a LOT harder to maintain this DPS.
I'd love some pointers for 1.6. I didn't realize my builds were so beginnery. Any tips?
s7732425ub17_ESO wrote: »Altmer Sorcerer, Full Magicka, VR13(No PVP Buffs)
Build: "Load of Pets"
A ) Crushing Shock weaved with light attacks + Crystal Frament Proc + Power Surge(20% Spell dmg) = 4k avg/7.2k max
B ) Clannfear and Restoring Twilight + Empowered Ward(22% dmg) + Deadric Prey(30% dmg) = 2.8k avg/ 3.2k max
C ) Energy Overload with B+Inner Light on 3rd bar + Power Surge = 11k avg/ 13.8k max
Armor: 5 piece warlock VR12 purple, 2 piece Torug's Pact blue, 2 piece Seducer blue/purple
Weapon: Fire Destruction Staff of Seducer, Blue.
Stats: 61 Magicka, 1629 Spell Dmg, 35.2% Spell Crit, 1223 Weapon Dmg.(with Magelight and Power Surge)
This video shows the build against VR9 Mammoths:https://www.youtube.com/watch?v=wHX-ORZSC9M
I went into this build with an open mind, hearing that Sorcerers were the highest dps in 1.6 during a live cast and that they needed to be brought down a notch. I later learned that this was achieved with pets, hence the use of them for this build and hence the name(because I thought it was a load of it to have to use them). Now, with some armor tweaks I'm sure that you could add at least 2k to each value and with the use of potions you can boost it a little more. It's fun to play with and I can definitely see the power behind it.
However, this build(or any pet based build) takes WAY too much micro managing in order to have your pets do as much dps as possible. You have to pop the ward, pop Power Surge, Curse the target and then make sure your pets attack that target; all while weaving light attacks with Crushing Shock and looking for that Frag Proc. This makes long battles tedious to regulate, especially if the enemy can knock out your pets with AOE.
The real meat and potatoes of this build is the fun and relief of using Overload. With the third bar as above you can manage your pets and do some serious, sustainable damage. Overload costs almost nothing and is easily charged. If you go into a long battle with 1k% of ultimate, you can bring even beefiest bosses to smack'n level before you run out, then charge it up with all that surplus magicka.
This is a fun PVE build, but that's where the fun ends. In pvp you can take on most 1v1, but you have to be too meticulous for anything more. You can only stack two shields, unless you part ways with Power Surge(which is recommended in PVP), and you'll want to slot thundering presence in your overload bar to keep from being just another Glass Cannon. All that takes about 5s to complete and, as we all know, 5s can mean death. In group pvp/seiges, this build is still useful if you slot your AOEs instead of Cruhsing Shock and Daedric Prey.
That being said, it's definitely not what the PR hyped us up about. Either that or it was a pretty big notch to take it down to.
Edit:
I wanted to add that no build should have to rely own their ultimate for the heavy lifting. It's just not effective, as the timing and cost will never line up.
These are normal DPS numbers for beginner, non optimized builds. In reality, you cannot use these armor sets or these specific skill bars and expect to do well. There's a lot wrong with this build, and that's why you are seeing very, very, very low DPS numbers. Almost all of the 1.5 builds are terrible in 1.6.
Once you find the correct gear and skill rotation, you SHOULD be getting 7k DPS minimum without using ultimates.
Edit: stamina 2H builds are extremely powerful. You pretty much have to just spam Wrecking Blow and you will be in the 8k DPS range. Magicka builds have to work a LOT harder to maintain this DPS.
I'd love some pointers for 1.6. I didn't realize my builds were so beginnery. Any tips?
@Kova, your stat maxing priority as a staff wielding magicka sorc dps should be spell damage>max magicka>spell critical damage>spell crit. To do this you need spell damage set gear for example:
Martial knowledge
Torug's Pact
Cyrodiil's light
Adroitness
use infused and divines traits on body armor as much as possible all magicka enchants on armor, cost reduction or spell damage on jewelry.
use precise on lightning staffs with magicka absorb enchants.
That being said stamina builds are doing more dps easier. And 2H is just OP atm.
Attributes: put on all your armor, enchants, eat your food and turn on all your buffs/toggles and see what your max HP is. Begin adding attribute points until your HP is ~18-20k. Put the rest into Magicka.
Edit: And I tried pets too, maybe I missed something but they were garbage compared to what I pulled from straight spell damage. They crit high, but the lows were looow and it didn't crit as often. Shelved them.
So recap:
So far people are saying if you are doing 8-12k DPS you are doing normal-good as a DPS.
I've yet to see any Sorc post's saying they are remotely close to this on a regular basis. What Race/Class combo do you guys think would be the ideal DPSer now (magic or stamina)?
s7732425ub17_ESO wrote: »s7732425ub17_ESO wrote: »Altmer Sorcerer, Full Magicka, VR13(No PVP Buffs)
Build: "Load of Pets"
A ) Crushing Shock weaved with light attacks + Crystal Frament Proc + Power Surge(20% Spell dmg) = 4k avg/7.2k max
B ) Clannfear and Restoring Twilight + Empowered Ward(22% dmg) + Deadric Prey(30% dmg) = 2.8k avg/ 3.2k max
C ) Energy Overload with B+Inner Light on 3rd bar + Power Surge = 11k avg/ 13.8k max
Armor: 5 piece warlock VR12 purple, 2 piece Torug's Pact blue, 2 piece Seducer blue/purple
Weapon: Fire Destruction Staff of Seducer, Blue.
Stats: 61 Magicka, 1629 Spell Dmg, 35.2% Spell Crit, 1223 Weapon Dmg.(with Magelight and Power Surge)
This video shows the build against VR9 Mammoths:https://www.youtube.com/watch?v=wHX-ORZSC9M
I went into this build with an open mind, hearing that Sorcerers were the highest dps in 1.6 during a live cast and that they needed to be brought down a notch. I later learned that this was achieved with pets, hence the use of them for this build and hence the name(because I thought it was a load of it to have to use them). Now, with some armor tweaks I'm sure that you could add at least 2k to each value and with the use of potions you can boost it a little more. It's fun to play with and I can definitely see the power behind it.
However, this build(or any pet based build) takes WAY too much micro managing in order to have your pets do as much dps as possible. You have to pop the ward, pop Power Surge, Curse the target and then make sure your pets attack that target; all while weaving light attacks with Crushing Shock and looking for that Frag Proc. This makes long battles tedious to regulate, especially if the enemy can knock out your pets with AOE.
The real meat and potatoes of this build is the fun and relief of using Overload. With the third bar as above you can manage your pets and do some serious, sustainable damage. Overload costs almost nothing and is easily charged. If you go into a long battle with 1k% of ultimate, you can bring even beefiest bosses to smack'n level before you run out, then charge it up with all that surplus magicka.
This is a fun PVE build, but that's where the fun ends. In pvp you can take on most 1v1, but you have to be too meticulous for anything more. You can only stack two shields, unless you part ways with Power Surge(which is recommended in PVP), and you'll want to slot thundering presence in your overload bar to keep from being just another Glass Cannon. All that takes about 5s to complete and, as we all know, 5s can mean death. In group pvp/seiges, this build is still useful if you slot your AOEs instead of Cruhsing Shock and Daedric Prey.
That being said, it's definitely not what the PR hyped us up about. Either that or it was a pretty big notch to take it down to.
Edit:
I wanted to add that no build should have to rely own their ultimate for the heavy lifting. It's just not effective, as the timing and cost will never line up.
These are normal DPS numbers for beginner, non optimized builds. In reality, you cannot use these armor sets or these specific skill bars and expect to do well. There's a lot wrong with this build, and that's why you are seeing very, very, very low DPS numbers. Almost all of the 1.5 builds are terrible in 1.6.
Once you find the correct gear and skill rotation, you SHOULD be getting 7k DPS minimum without using ultimates.
Edit: stamina 2H builds are extremely powerful. You pretty much have to just spam Wrecking Blow and you will be in the 8k DPS range. Magicka builds have to work a LOT harder to maintain this DPS.
I'd love some pointers for 1.6. I didn't realize my builds were so beginnery. Any tips?
@Kova, your stat maxing priority as a staff wielding magicka sorc dps should be spell damage>max magicka>spell critical damage>spell crit. To do this you need spell damage set gear for example:
Martial knowledge
Torug's Pact
Cyrodiil's light
Adroitness
use infused and divines traits on body armor as much as possible all magicka enchants on armor, cost reduction or spell damage on jewelry.
use precise on lightning staffs with magicka absorb enchants.
That being said stamina builds are doing more dps easier. And 2H is just OP atm.
Attributes: put on all your armor, enchants, eat your food and turn on all your buffs/toggles and see what your max HP is. Begin adding attribute points until your HP is ~18-20k. Put the rest into Magicka.
Edit: And I tried pets too, maybe I missed something but they were garbage compared to what I pulled from straight spell damage. They crit high, but the lows were looow and it didn't crit as often. Shelved them.
I've found that you pretty much have to use those sets mentioned or throw in healer or necropotence set or else your DPS will be extremely low. There's now a big gap between "sustain" and "DPS" builds. If you want sustain at all, your DPS will be very low like you are seeing (3-4k). If you want a DPS set, your DPS will be much higher (8k+), but it will be harder to sustain in longer fights. In 1.5, you could run a very good sustaining set while also having very good DPS. Now, it seems that's no longer an option.
derpsticks wrote: »Which mundas are you using? How much crit do you have? What is your max magicka/spell dmg/regen?