I am playing a Khajiit as a crafter/trader for RP; lot of fun. You just have to be smart and realize your limits when you adjust your points like this; you will relying heavily on fewer than normal skill points in class/weapon/armour skills.
Yes about 300 skillpoints, but Nightblade needs the most help from passives, might be doable for a DK (or Sorceror or Templar), but I seriously doubt that a Nightblade is in the Running for a pure crafter.Reignskream wrote: »I am playing a Khajiit as a crafter/trader for RP; lot of fun. You just have to be smart and realize your limits when you adjust your points like this; you will relying heavily on fewer than normal skill points in class/weapon/armour skills.
I have a Khajiit Nightblade I'm using as well. I think if I'm correct I've read somewhere that 300 skill points are obtainable, but can't confirm that. Hopefully it is, because if so, ill be able to maximize all crafting & still be able to be plenty combat effective. I think maximizing all crafting trees are a total of 170 pts.
AlexDougherty wrote: »Yes about 300 skillpoints, but Nightblade needs the most help from passives, might be doable for a DK (or Sorceror or Templar), but I seriously doubt that a Nightblade is in the Running for a pure crafter.Reignskream wrote: »I am playing a Khajiit as a crafter/trader for RP; lot of fun. You just have to be smart and realize your limits when you adjust your points like this; you will relying heavily on fewer than normal skill points in class/weapon/armour skills.
I have a Khajiit Nightblade I'm using as well. I think if I'm correct I've read somewhere that 300 skill points are obtainable, but can't confirm that. Hopefully it is, because if so, ill be able to maximize all crafting & still be able to be plenty combat effective. I think maximizing all crafting trees are a total of 170 pts.
DrywFiltiarn wrote: »Indeed there would be around 300 skill points obtainable as far as known so far (will probably become more once 1.1 patch is release with 2 more levels and a new zone). This will mean you will have to retrieve every single sky-shard from every zone as well as doing all the questlines and such that will reward skill points, etc. So basicly you will have to be a VT10 with everything there is to do in-game completed fully.
But I think that with 300 points and around 170 points in all crafting trees, with the remaining 130 points you can come a long way in regards to your combat skills. In the end, how much points do you require to created a good combat build considering you can use a max of 10 regular abilities and 2 ultimates in total?
So far I have focused on two crafts each per character and it works pretty well. If you focus on what you want to do combat-wise, it's really easy to do. As far as maxing them all out and still being combat effective, it should be possible, check out esohead and make your build.
Only problem with focusing on crafting is the severe lack of bank space that is provided. You will need a few mule alts.
Bottom line answer to your question is 'No'. You cannot be a 'Pure' crafting character as you need Skill Points for crafting skills, even if you don't do your own gathering. In addition, after a certain level, those Skill Points must come from areas that require advanced combat abilities, and groups. With the latest nerfs and such to Recipe drops, it will be very hard to find ones to buy. In addition, many crafting stations are located out in the field, guarded by multiple-pull mob sets. ESO is simply not a game that allows for non-combat participation.
Yes, it IS possible to get everything in crafting and still have plenty of skill points left over for reasonable combat skills.
Of the 300+ possible skill points, you only need to invest a little under 130 of them to max out all crafting skill lines...
Bottom line answer to your question is 'No'. You cannot be a 'Pure' crafting character as you need Skill Points for crafting skills, even if you don't do your own gathering. In addition, after a certain level, those Skill Points must come from areas that require advanced combat abilities, and groups. With the latest nerfs and such to Recipe drops, it will be very hard to find ones to buy. In addition, many crafting stations are located out in the field, guarded by multiple-pull mob sets. ESO is simply not a game that allows for non-combat participation.
Tigermonkey wrote: »YES absolutely this can be done! Its me. My VR14 Khajit Nightblade has maxed out all craft skills and has more traits researched than anyone else I have met (not enough time even since pre-launch for all yet). At the same time he is workable for combat as he had to get all adventures & shards for the skillpoints. Tigermonkey may not be the greatest killer in the gane but he may be one of the greatest one-stop-shop crafters. He can make almost anything and still hold his own when adventuring with (or without) friends.
AshySamurai wrote: »Tigermonkey wrote: »YES absolutely this can be done! Its me. My VR14 Khajit Nightblade has maxed out all craft skills and has more traits researched than anyone else I have met (not enough time even since pre-launch for all yet). At the same time he is workable for combat as he had to get all adventures & shards for the skillpoints. Tigermonkey may not be the greatest killer in the gane but he may be one of the greatest one-stop-shop crafters. He can make almost anything and still hold his own when adventuring with (or without) friends.
You're a filthy necromancer!
Reignskream wrote: »I have a Khajiit Nightblade I'm using as well. I think if I'm correct I've read somewhere that 300 skill points are obtainable, but can't confirm that. Hopefully it is, because if so, ill be able to maximize all crafting & still be able to be plenty combat effective. I think maximizing all crafting trees are a total of 170 pts.
Morticide828 wrote: »Reignskream wrote: »I have a Khajiit Nightblade I'm using as well. I think if I'm correct I've read somewhere that 300 skill points are obtainable, but can't confirm that. Hopefully it is, because if so, ill be able to maximize all crafting & still be able to be plenty combat effective. I think maximizing all crafting trees are a total of 170 pts.
I have 283 skillpoints, all crafts mastered, all Hirelings max level, resin expertise etc, and it took 123
Only things I don't use are Snakeblood in Alchemy (*** passive), and the Drink buff extender & duplicating passives (useless).
I would say I can still play effectively
I have a khajiit character for crafting: "The cat that does craft".
He's a sorcerer with restoration staff.
If you're interested, here is the build:
[snip]
As you can see, I have only 4 active combat skills: 2 minions and 2 resto staff skills.
I'm level 31 and I had no problem so far.
It should be mentioned however that you will have to sacrifice flexibility. You won't have to skillpoints to max out all class skills, multiple weapons, complete vampire skill line, complete mage's guild skill line, complete assault and support lines, and and and...
You have to pick something and stick with it(or respec a lot).
farrier_ESO wrote: »My main is a crafter. I put some points into other stuff, to complete quests, but I've maxed out crafting, and focused mainly on that.
I don't expect to be ANY use in PvP, nor much use in grouping, but I can craft anything and everything. Typically for stuff that needs grouping (overland bosses, anchors, etc) I can find some lower-level people to group with who appreciate even my lesser skills.
There's plenty of us out there!