I just played around with the 3600 points and boy was I surprised to see that the passives max out at 25%. I would have expected them to max out at 5% or perhaps 10%, but 25?
ZOS are you serious? Imagine I am a new player and reach level 50, just to find out that players who have been playing the game for a year do 25% more damage than me (replace damage with whatever you want min/max, and year with however long it takes if you focus on one passive in each constellation). They're not better than me, just played longer, and they are a quarter more powerful than me. How motivated would I be to carry on?
Come on guys, the first of April is still over a month away. ;-)
kkampaseb17_ESO wrote: »I just played around with the 3600 points and boy was I surprised to see that the passives max out at 25%. I would have expected them to max out at 5% or perhaps 10%, but 25?
ZOS are you serious? Imagine I am a new player and reach level 50, just to find out that players who have been playing the game for a year do 25% more damage than me (replace damage with whatever you want min/max, and year with however long it takes if you focus on one passive in each constellation). They're not better than me, just played longer, and they are a quarter more powerful than me. How motivated would I be to carry on?
Come on guys, the first of April is still over a month away. ;-)
Diminishing returns per skill point usage. You can get the first 10% to all rather easily.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
You need to ask yourself if ZOS care if you do?How motivated would I be to carry on?
NerZhulen89 wrote: »That is axyctly the point of progression. Being stronger than others.
If you start playing wow, you will be weaker than all players who farmed their gear already. And you will do much much less damage than -25%.
NerZhulen89 wrote: »That is axyctly the point of progression. Being stronger than others.
If you start playing wow, you will be weaker than all players who farmed their gear already. And you will do much much less damage than -25%.
There is a huge gap in ESO already though, and it's even bigger now. Think of a VR14 with 70 CP compared to fresh VR1 with zero CP...that dude is going to get steamrolled in PvP. That's not fun for the new player, and he'll likely never catch up to the character powers of that other player even with diminishing returns because of how steep and time consuming the vet grind plus the CP grind is.
NerZhulen89 wrote: »If you start playing wow, you will be weaker than all players who farmed their gear already. And you will do much much less damage than -25%.
kkampaseb17_ESO wrote: »NerZhulen89 wrote: »That is axyctly the point of progression. Being stronger than others.
If you start playing wow, you will be weaker than all players who farmed their gear already. And you will do much much less damage than -25%.
There is a huge gap in ESO already though, and it's even bigger now. Think of a VR14 with 70 CP compared to fresh VR1 with zero CP...that dude is going to get steamrolled in PvP. That's not fun for the new player, and he'll likely never catch up to the character powers of that other player even with diminishing returns because of how steep and time consuming the vet grind plus the CP grind is.
Then I would suggest him to grit his teeth and get through with it, like some of us did with old games like EQ, where you had to level for months to even consider the actual item progression. Otherwise, well there are other options for your free time too. How about EVE online? That's a short progression too if I remember correct no?
Not concerned about new players that have to level up . Everyone had the same option to start the game at the same time . Come in late , expect to play catchup .
Counter Strike worked fine without progression. And Fifa Ultimate Team uses an inverted hockey stick - you get competitive quickly and then it gets slooow. Both games perform exceptionally well. CS was maybe the most successful multiplayer game of its time and Fifa is generating heaps of money.Kind of the point of progression, isn't it? To get stronger?
m.stollb16_ESO wrote: »ESO's endgame is not tiered. Everyone is in the same pool for endgame PvE (trials and vet DSA, City of Ash), so if some characters are 25% stronger than others that makes quite a difference ... all the endgame content currently in the game is balanced for 0 CP characters and might become far too easy for characters with a few hundred CP.
madangrypally wrote: »I foresee mechanics added to allow players to catch up faster.
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