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Farewell Sorc class

  • AhPook_Is_Here
    AhPook_Is_Here
    ✭✭✭✭✭
    Erock25 wrote: »
    Erock25 wrote: »

    Dark Exchange should never be used in DPS situations. It is a massive hit to your DPS. It is basically only an out of combat ability, which really is pointless when considering end game PVE content.

    Well you don't have to use it; but you have the ability you asked for. Just like you don't have to use spell symmetry if you are going to be magicka built like me, but you should if you want your dps to be good. If you are going melee you should put your first 70 pts for the thief section into sta cost reduction and you shouldn't have an issue with regen, if you do, add a cost reduction enchant to one of your rings. Dual wield is still the best melee dps in the game and sorcs can get the highest attack power in dual wield without having to off-hand a 2h.

    One of the reasons why people stop answering hysterical "sky is falling" style threads is because even when provided with an adequate answer and solution it is never good enough. The people who are upset want more, much more than they will ever get. This thread is now about how melee sorcs aren't good enough, and how caster sorcs aren't good enough, and that sorcs are usless in PVP and that sorcs are forced into pets, and on, and on, and on. It's just a river of worthless tears now that nobody can take seriously and won't accomplish anything other than emotional venting.

    I like my sorc, I will play my sorc, and the solutions for you to enjoy your sorc are there if you want to see them. If not then make a DK or a templar or a NB and see if the game is so much easier from their points of view.

    So you are of the opinion that putting Major Endurance buff on Critical Surge is just so ridiculous over powered that you had to post about alternatives that do nothing but lower your DPS?

    Absorption field?
    “Whatever.”
    -Unknown American
  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    Erock25 wrote: »
    Erock25 wrote: »

    Dark Exchange should never be used in DPS situations. It is a massive hit to your DPS. It is basically only an out of combat ability, which really is pointless when considering end game PVE content.

    Well you don't have to use it; but you have the ability you asked for. Just like you don't have to use spell symmetry if you are going to be magicka built like me, but you should if you want your dps to be good. If you are going melee you should put your first 70 pts for the thief section into sta cost reduction and you shouldn't have an issue with regen, if you do, add a cost reduction enchant to one of your rings. Dual wield is still the best melee dps in the game and sorcs can get the highest attack power in dual wield without having to off-hand a 2h.

    One of the reasons why people stop answering hysterical "sky is falling" style threads is because even when provided with an adequate answer and solution it is never good enough. The people who are upset want more, much more than they will ever get. This thread is now about how melee sorcs aren't good enough, and how caster sorcs aren't good enough, and that sorcs are usless in PVP and that sorcs are forced into pets, and on, and on, and on. It's just a river of worthless tears now that nobody can take seriously and won't accomplish anything other than emotional venting.

    I like my sorc, I will play my sorc, and the solutions for you to enjoy your sorc are there if you want to see them. If not then make a DK or a templar or a NB and see if the game is so much easier from their points of view.

    So you are of the opinion that putting Major Endurance buff on Critical Surge is just so ridiculous over powered that you had to post about alternatives that do nothing but lower your DPS?

    Absorption field?

    You mean that ultimate that does zero damage and has been significantly nerfed in 1.6? I like how it reduces damage by 8% while doing zero damage and Veil and Nova do significant dmg while reducing incoming damage by way more.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • NobleNerd
    NobleNerd
    ✭✭✭✭
    pppontus wrote: »
    And you've still not posted a good build of a sorc dps, so all your talk about them being good is empty talk until you can pull one out. :)

    Not going to post mine as you have already made your mind up and I don't care for your attitude. You can easily find it if you wanted to as it's publicly available.
    what is horrible is that 95% of the build with highest dps that people have come up with so far involves pets. hte other 5% has no pets but less dps.

    forced into pets is just wrong. play the way you want is what they say but so far with 1.6 is forced pets or you lose dps.

    Not true, sure the pets do good DPS but there are plenty of people who have surpassed the pet DPS with more active skills instead. People just need to stop spreading *** like that around.
    Erock25 wrote: »
    pppontus wrote: »
    Iago wrote: »
    So what did they do to sorcs?

    Tweaked some spells to make them extremely good, in certain cases some of the best in the game like:

    Liquid Lightning, the absolute strongest DOT in the game.
    Daedric Prey, awesome nuke to keep up 100%.
    Hardened Ward, survivability level = 9000.
    Twilight, free 500-1K DPS for doing nothing.
    Bound Armaments, here you go 8% extra Magicka on top of your massive amount of Magicka if you're willing to give up a slot.
    Crystal Frags, procs do massive damage and cost nothing. Cast time also decreased.
    Mages Fury, always awesome still awesome. Better now that all Mag Sorcs wil lstack Spell dmg and none of that Weapon Damage crap.
    Daedric Minefield, if you face a melee guy you've already won.
    Thundering Presence, decent DOT .. also pretty much free DPS on a 20 second timer.

    In essence, a small nerf to Surge which was needed because it would completely break PVP balance without Impen. The rest buffs.

    My Sorc will be the first char I get ready for endgame when the servers come up tomorrow (EU). The rest can wait.

    You find daedric prey worth it even while running just one pet?

    Yes, I haven't tested with the other morph yet though. I just think it'll be hard to keep it up with the shorter duration hence why I stuck with Prey for now. The 20% boost to the Atro and 30% to the Twilight is just a nice extra.
    Iago wrote: »
    what is horrible is that 95% of the build with highest dps that people have come up with so far involves pets. hte other 5% has no pets but less dps.

    forced into pets is just wrong. play the way you want is what they say but so far with 1.6 is forced pets or you lose dps.

    The pets shouldn't be forced but it has little effect on people who use them currently

    there is a 5 piece armor set that gives +12% magicka with a pet summoned. those 12% makes a difference + the pet do some damage as well. it didnt go well before due to soft caps, however, currently it seems this is one of very few options.
    hopefully it change but currently its all pets.

    Stacking spell power is better.


    I am right there with a few others. You can have your opinion... but if you want to refute something..... provide proof. I am interested in seeing some builds that show viable options not someone telling everyone else they are wrong.
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  • AhPook_Is_Here
    AhPook_Is_Here
    ✭✭✭✭✭
    Erock25 wrote: »
    Erock25 wrote: »
    Erock25 wrote: »

    Dark Exchange should never be used in DPS situations. It is a massive hit to your DPS. It is basically only an out of combat ability, which really is pointless when considering end game PVE content.

    Well you don't have to use it; but you have the ability you asked for. Just like you don't have to use spell symmetry if you are going to be magicka built like me, but you should if you want your dps to be good. If you are going melee you should put your first 70 pts for the thief section into sta cost reduction and you shouldn't have an issue with regen, if you do, add a cost reduction enchant to one of your rings. Dual wield is still the best melee dps in the game and sorcs can get the highest attack power in dual wield without having to off-hand a 2h.

    One of the reasons why people stop answering hysterical "sky is falling" style threads is because even when provided with an adequate answer and solution it is never good enough. The people who are upset want more, much more than they will ever get. This thread is now about how melee sorcs aren't good enough, and how caster sorcs aren't good enough, and that sorcs are usless in PVP and that sorcs are forced into pets, and on, and on, and on. It's just a river of worthless tears now that nobody can take seriously and won't accomplish anything other than emotional venting.

    I like my sorc, I will play my sorc, and the solutions for you to enjoy your sorc are there if you want to see them. If not then make a DK or a templar or a NB and see if the game is so much easier from their points of view.

    So you are of the opinion that putting Major Endurance buff on Critical Surge is just so ridiculous over powered that you had to post about alternatives that do nothing but lower your DPS?

    Absorption field?

    You mean that ultimate that does zero damage and has been significantly nerfed in 1.6? I like how it reduces damage by 8% while doing zero damage and Veil and Nova do significant dmg while reducing incoming damage by way more.

    Not a team player? No good to buff your whole melee dps stack with major endurance, major intellect, major fortitude, and expedition for lulz? What's on your core damage bar, flawless Dawnbreaker still? So what do you need ult for other than dropping an elemental now and again? You are just proving my original post, nothing will be good enough for you till you have every major buff on demand that Night Blades, Templars and Dks have. If you want major endurance on demand then make a DK, but you won't have highest attack power any longer and you will be forced into bow and 2h in that build as well in PVE.
    “Whatever.”
    -Unknown American
  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    Erock25 wrote: »
    Erock25 wrote: »
    Erock25 wrote: »

    Dark Exchange should never be used in DPS situations. It is a massive hit to your DPS. It is basically only an out of combat ability, which really is pointless when considering end game PVE content.

    Well you don't have to use it; but you have the ability you asked for. Just like you don't have to use spell symmetry if you are going to be magicka built like me, but you should if you want your dps to be good. If you are going melee you should put your first 70 pts for the thief section into sta cost reduction and you shouldn't have an issue with regen, if you do, add a cost reduction enchant to one of your rings. Dual wield is still the best melee dps in the game and sorcs can get the highest attack power in dual wield without having to off-hand a 2h.

    One of the reasons why people stop answering hysterical "sky is falling" style threads is because even when provided with an adequate answer and solution it is never good enough. The people who are upset want more, much more than they will ever get. This thread is now about how melee sorcs aren't good enough, and how caster sorcs aren't good enough, and that sorcs are usless in PVP and that sorcs are forced into pets, and on, and on, and on. It's just a river of worthless tears now that nobody can take seriously and won't accomplish anything other than emotional venting.

    I like my sorc, I will play my sorc, and the solutions for you to enjoy your sorc are there if you want to see them. If not then make a DK or a templar or a NB and see if the game is so much easier from their points of view.

    So you are of the opinion that putting Major Endurance buff on Critical Surge is just so ridiculous over powered that you had to post about alternatives that do nothing but lower your DPS?

    Absorption field?

    You mean that ultimate that does zero damage and has been significantly nerfed in 1.6? I like how it reduces damage by 8% while doing zero damage and Veil and Nova do significant dmg while reducing incoming damage by way more.

    Not a team player? No good to buff your whole melee dps stack with major endurance, major intellect, major fortitude, and expedition for lulz? What's on your core damage bar, flawless Dawnbreaker still? So what do you need ult for other than dropping an elemental now and again? You are just proving my original post, nothing will be good enough for you till you have every major buff on demand that Night Blades, Templars and Dks have. If you want major endurance on demand then make a DK, but you won't have highest attack power any longer and you will be forced into bow and 2h in that build as well in PVE.

    What do I need ult for?? Are you serious or just trolling here? Your point that nothing will be good enough for me is so off base when you compare the small amount of stamina features that were given to sorcerers compared to other classes. You can't look at this list and tell me with a straight face that a Sorc asking for TWO more stamina synergies is being so outlandish that NOTHING will be good enough.

    DK changes that affect stamina builds
    Searing Strike

    Unstable Flames (morph): This ability now scales off Stamina and Attack Power and costs Stamina. Damage is mitigated by your target’s melee defense statistics.

    Fiery Breath

    Burning Breath (morph): This ability will now scale off of stamina and weapon power, and is mitigated by your target’s melee defense statistics. This ability now applies the Major Fracture debuff to your target.

    Inferno

    Flames of Oblivion (morph): This ability now provides the same effect as Inferno, as well as providing the Major Savagery (that is weapon crit) buff while active.

    Molten Weapons

    This ability will no longer buff allies. Instead, activating Molten Weapons will increase your heavy attack damage by 40% for 7 seconds. The duration increases with each additional rank.

    Igneous Weapons (morph): Using a heavy attack while this ability is active will increase its duration by one second.

    Molten Armaments (morph): This ability now increases the extra damage against low health targets.

    Slightly reduced the cost of Molten Weapons and its morphs.

    Earthen Heart

    Mountain’s Blessing: This passive now also grants all allies within 30 meters the buff Minor Brutality for 10 seconds at Rank I, or 20 seconds at Rank II.

    NB changes that affect stamina builds
    Assassins Blade

    Killer’s Blade (morph): This is now a stamina-based ability. The heal from this ability will now be applied if your target dies within 2 seconds of the ability being used, regardless of who killed the target.

    Teleport Strike

    Ambush: This ability now uses stamina instead of magicka, and applies the Minor Berserk buff on the next attack.

    Mark Target

    This ability now grants the Major Breach and Major Fracture buffs.
    Removed the penalty from this ability.
    This ability can now be cast on any target.
    Reduced the cost of this ability by approximately 50%, and reduced the duration to 20 seconds.
    Piercing Mark (morph): The duration of this ability now scales with ability ranks up to a maximum of 30 seconds.
    Reaper’s Mark (morph): This ability now grants the Major Berserk buff for 8 seconds after the target is killed.

    Veiled Strike

    Surprise Attack (morph): This morph is now a stamina-based ability, now applies the Major Fracture debuff, and will no longer reduce your target’s armor if they dodge the initial attack.

    Drain Power

    The damage caused by Drain Power no longer scales with the number of targets hit. Instead, you will receive a Major Brutality buff when damaging at least one target.
    Power Extraction (morph): This ability now scales off weapon damage and stamina instead of magicka and spell damage. The damage has also been increased by 10%.

    Templar changes that affect stamina builds
    Puncturing Strikes

    Biting Jabs (morph): This ability now scales off stamina and weapon power, and now also provides the Major Savagery buff.

    Piercing Javelin

    Binding Javelin (morph): This ability now scales off stamina and weapon power.

    Backlash

    Power of Light (morph): This ability now applies the Minor Fracture debuff to your target, and the damage caps are derived from your maximum stamina.

    Aedric Spear

    Burning Light: The damage from this passive is now derived from your highest stats (stamina or magicka based).

    Aedric Spear

    Balance Warrior: Increased the weapon damage from this passive to 3% at Rank I, and 6% at Rank II.

    Sorc changes that affect stamina builds
    Bound Armor

    Bound Armaments (morph): This ability now costs Stamina instead of Magicka, gives you a bonus to stamina instead of magicka, and increases the damage done by heavy attacks.

    Dark Exchange

    Dark Deal (morph): This ability now converts magicka into health and stamina.

    Overload

    Overload and Power Overload will now properly scale their damage off Weapon Damage and Stamina in the event that they are higher than Spell Power and Magicka.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • AhPook_Is_Here
    AhPook_Is_Here
    ✭✭✭✭✭
    Erock25 wrote: »
    Erock25 wrote: »
    Erock25 wrote: »
    Erock25 wrote: »

    Dark Exchange should never be used in DPS situations. It is a massive hit to your DPS. It is basically only an out of combat ability, which really is pointless when considering end game PVE content.

    Well you don't have to use it; but you have the ability you asked for. Just like you don't have to use spell symmetry if you are going to be magicka built like me, but you should if you want your dps to be good. If you are going melee you should put your first 70 pts for the thief section into sta cost reduction and you shouldn't have an issue with regen, if you do, add a cost reduction enchant to one of your rings. Dual wield is still the best melee dps in the game and sorcs can get the highest attack power in dual wield without having to off-hand a 2h.

    One of the reasons why people stop answering hysterical "sky is falling" style threads is because even when provided with an adequate answer and solution it is never good enough. The people who are upset want more, much more than they will ever get. This thread is now about how melee sorcs aren't good enough, and how caster sorcs aren't good enough, and that sorcs are usless in PVP and that sorcs are forced into pets, and on, and on, and on. It's just a river of worthless tears now that nobody can take seriously and won't accomplish anything other than emotional venting.

    I like my sorc, I will play my sorc, and the solutions for you to enjoy your sorc are there if you want to see them. If not then make a DK or a templar or a NB and see if the game is so much easier from their points of view.

    So you are of the opinion that putting Major Endurance buff on Critical Surge is just so ridiculous over powered that you had to post about alternatives that do nothing but lower your DPS?

    Absorption field?

    You mean that ultimate that does zero damage and has been significantly nerfed in 1.6? I like how it reduces damage by 8% while doing zero damage and Veil and Nova do significant dmg while reducing incoming damage by way more.

    Not a team player? No good to buff your whole melee dps stack with major endurance, major intellect, major fortitude, and expedition for lulz? What's on your core damage bar, flawless Dawnbreaker still? So what do you need ult for other than dropping an elemental now and again? You are just proving my original post, nothing will be good enough for you till you have every major buff on demand that Night Blades, Templars and Dks have. If you want major endurance on demand then make a DK, but you won't have highest attack power any longer and you will be forced into bow and 2h in that build as well in PVE.

    What do I need ult for?? Are you serious or just trolling here? Your point that nothing will be good enough for me is so off base when you compare the small amount of stamina features that were given to sorcerers compared to other classes. You can't look at this list and tell me with a straight face that a Sorc asking for TWO more stamina synergies is being so outlandish that NOTHING will be good enough.

    DK changes that affect stamina builds
    Searing Strike

    Unstable Flames (morph): This ability now scales off Stamina and Attack Power and costs Stamina. Damage is mitigated by your target’s melee defense statistics.

    Fiery Breath

    Burning Breath (morph): This ability will now scale off of stamina and weapon power, and is mitigated by your target’s melee defense statistics. This ability now applies the Major Fracture debuff to your target.

    Inferno

    Flames of Oblivion (morph): This ability now provides the same effect as Inferno, as well as providing the Major Savagery (that is weapon crit) buff while active.

    Molten Weapons

    This ability will no longer buff allies. Instead, activating Molten Weapons will increase your heavy attack damage by 40% for 7 seconds. The duration increases with each additional rank.

    Igneous Weapons (morph): Using a heavy attack while this ability is active will increase its duration by one second.

    Molten Armaments (morph): This ability now increases the extra damage against low health targets.

    Slightly reduced the cost of Molten Weapons and its morphs.

    Earthen Heart

    Mountain’s Blessing: This passive now also grants all allies within 30 meters the buff Minor Brutality for 10 seconds at Rank I, or 20 seconds at Rank II.

    NB changes that affect stamina builds
    Assassins Blade

    Killer’s Blade (morph): This is now a stamina-based ability. The heal from this ability will now be applied if your target dies within 2 seconds of the ability being used, regardless of who killed the target.

    Teleport Strike

    Ambush: This ability now uses stamina instead of magicka, and applies the Minor Berserk buff on the next attack.

    Mark Target

    This ability now grants the Major Breach and Major Fracture buffs.
    Removed the penalty from this ability.
    This ability can now be cast on any target.
    Reduced the cost of this ability by approximately 50%, and reduced the duration to 20 seconds.
    Piercing Mark (morph): The duration of this ability now scales with ability ranks up to a maximum of 30 seconds.
    Reaper’s Mark (morph): This ability now grants the Major Berserk buff for 8 seconds after the target is killed.

    Veiled Strike

    Surprise Attack (morph): This morph is now a stamina-based ability, now applies the Major Fracture debuff, and will no longer reduce your target’s armor if they dodge the initial attack.

    Drain Power

    The damage caused by Drain Power no longer scales with the number of targets hit. Instead, you will receive a Major Brutality buff when damaging at least one target.
    Power Extraction (morph): This ability now scales off weapon damage and stamina instead of magicka and spell damage. The damage has also been increased by 10%.

    Templar changes that affect stamina builds
    Puncturing Strikes

    Biting Jabs (morph): This ability now scales off stamina and weapon power, and now also provides the Major Savagery buff.

    Piercing Javelin

    Binding Javelin (morph): This ability now scales off stamina and weapon power.

    Backlash

    Power of Light (morph): This ability now applies the Minor Fracture debuff to your target, and the damage caps are derived from your maximum stamina.

    Aedric Spear

    Burning Light: The damage from this passive is now derived from your highest stats (stamina or magicka based).

    Aedric Spear

    Balance Warrior: Increased the weapon damage from this passive to 3% at Rank I, and 6% at Rank II.

    Sorc changes that affect stamina builds
    Bound Armor

    Bound Armaments (morph): This ability now costs Stamina instead of Magicka, gives you a bonus to stamina instead of magicka, and increases the damage done by heavy attacks.

    Dark Exchange

    Dark Deal (morph): This ability now converts magicka into health and stamina.

    Overload

    Overload and Power Overload will now properly scale their damage off Weapon Damage and Stamina in the event that they are higher than Spell Power and Magicka.

    Even if you can't be a team player, maybe in these pve situations you could get a Templar to drop shards for you so you can still spam your meteor every minute and a half for an extra 10k? I'm not trolling you at all, you have so many alternatives and the only thing that will make your class work for you is green dragon blood?
    “Whatever.”
    -Unknown American
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    NOBODY actually knows the full specifics as of right now. the server is down, and updating, we willl wait to see. And for those of you that played on the PTS, remember, that was just a suggestion, not new ideas carved in stone, hence the name TEST server.

    [Moderator Note: Edited per our rules on Rude and Insulting comments]

    Can we permanently do away with this type of petifoggery? "Nobody knows anything for sure" add absolutely NOTHING to the conversation and is completely incorrect.

    Every bleeding time we get this guar dung. "Its just beta guys! The game's dynamics, errors, bugs, and entire coding is going to automagically change at launch!" "Its just launch guys, every MMO has a bad launch, its tradition!" "It's just PTS!, they will change everything so its pointless to talk about anything!"

    The point of the PTS is to test things that are intended to be released in the game. If we wanted true speculation we would just theorycraft from the patch notes. Unless ZOS is going to change massive things about balance and skills right before launch, what you see on PTS is going to be what you get.


    Edit: To those of you saying sorc is fine because of just PvE, well I can wear heavy armor and duel wield sweetrolls and rock face in PvE. PvE is a joke anyway. Yes some endgame content is challenging but that stuff is usually run with 3DKs and a templar for burst heals.

    Yes sorc is ok in PvE but everything is OK in PvE because it is designed so that you never lose and start crying.
    Edited by Yolokin_Swagonborn on March 3, 2015 8:34PM
  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    Erock25 wrote: »
    Erock25 wrote: »
    Erock25 wrote: »
    Erock25 wrote: »

    Dark Exchange should never be used in DPS situations. It is a massive hit to your DPS. It is basically only an out of combat ability, which really is pointless when considering end game PVE content.

    Well you don't have to use it; but you have the ability you asked for. Just like you don't have to use spell symmetry if you are going to be magicka built like me, but you should if you want your dps to be good. If you are going melee you should put your first 70 pts for the thief section into sta cost reduction and you shouldn't have an issue with regen, if you do, add a cost reduction enchant to one of your rings. Dual wield is still the best melee dps in the game and sorcs can get the highest attack power in dual wield without having to off-hand a 2h.

    One of the reasons why people stop answering hysterical "sky is falling" style threads is because even when provided with an adequate answer and solution it is never good enough. The people who are upset want more, much more than they will ever get. This thread is now about how melee sorcs aren't good enough, and how caster sorcs aren't good enough, and that sorcs are usless in PVP and that sorcs are forced into pets, and on, and on, and on. It's just a river of worthless tears now that nobody can take seriously and won't accomplish anything other than emotional venting.

    I like my sorc, I will play my sorc, and the solutions for you to enjoy your sorc are there if you want to see them. If not then make a DK or a templar or a NB and see if the game is so much easier from their points of view.

    So you are of the opinion that putting Major Endurance buff on Critical Surge is just so ridiculous over powered that you had to post about alternatives that do nothing but lower your DPS?

    Absorption field?

    You mean that ultimate that does zero damage and has been significantly nerfed in 1.6? I like how it reduces damage by 8% while doing zero damage and Veil and Nova do significant dmg while reducing incoming damage by way more.

    Not a team player? No good to buff your whole melee dps stack with major endurance, major intellect, major fortitude, and expedition for lulz? What's on your core damage bar, flawless Dawnbreaker still? So what do you need ult for other than dropping an elemental now and again? You are just proving my original post, nothing will be good enough for you till you have every major buff on demand that Night Blades, Templars and Dks have. If you want major endurance on demand then make a DK, but you won't have highest attack power any longer and you will be forced into bow and 2h in that build as well in PVE.

    What do I need ult for?? Are you serious or just trolling here? Your point that nothing will be good enough for me is so off base when you compare the small amount of stamina features that were given to sorcerers compared to other classes. You can't look at this list and tell me with a straight face that a Sorc asking for TWO more stamina synergies is being so outlandish that NOTHING will be good enough.

    DK changes that affect stamina builds
    Searing Strike

    Unstable Flames (morph): This ability now scales off Stamina and Attack Power and costs Stamina. Damage is mitigated by your target’s melee defense statistics.

    Fiery Breath

    Burning Breath (morph): This ability will now scale off of stamina and weapon power, and is mitigated by your target’s melee defense statistics. This ability now applies the Major Fracture debuff to your target.

    Inferno

    Flames of Oblivion (morph): This ability now provides the same effect as Inferno, as well as providing the Major Savagery (that is weapon crit) buff while active.

    Molten Weapons

    This ability will no longer buff allies. Instead, activating Molten Weapons will increase your heavy attack damage by 40% for 7 seconds. The duration increases with each additional rank.

    Igneous Weapons (morph): Using a heavy attack while this ability is active will increase its duration by one second.

    Molten Armaments (morph): This ability now increases the extra damage against low health targets.

    Slightly reduced the cost of Molten Weapons and its morphs.

    Earthen Heart

    Mountain’s Blessing: This passive now also grants all allies within 30 meters the buff Minor Brutality for 10 seconds at Rank I, or 20 seconds at Rank II.

    NB changes that affect stamina builds
    Assassins Blade

    Killer’s Blade (morph): This is now a stamina-based ability. The heal from this ability will now be applied if your target dies within 2 seconds of the ability being used, regardless of who killed the target.

    Teleport Strike

    Ambush: This ability now uses stamina instead of magicka, and applies the Minor Berserk buff on the next attack.

    Mark Target

    This ability now grants the Major Breach and Major Fracture buffs.
    Removed the penalty from this ability.
    This ability can now be cast on any target.
    Reduced the cost of this ability by approximately 50%, and reduced the duration to 20 seconds.
    Piercing Mark (morph): The duration of this ability now scales with ability ranks up to a maximum of 30 seconds.
    Reaper’s Mark (morph): This ability now grants the Major Berserk buff for 8 seconds after the target is killed.

    Veiled Strike

    Surprise Attack (morph): This morph is now a stamina-based ability, now applies the Major Fracture debuff, and will no longer reduce your target’s armor if they dodge the initial attack.

    Drain Power

    The damage caused by Drain Power no longer scales with the number of targets hit. Instead, you will receive a Major Brutality buff when damaging at least one target.
    Power Extraction (morph): This ability now scales off weapon damage and stamina instead of magicka and spell damage. The damage has also been increased by 10%.

    Templar changes that affect stamina builds
    Puncturing Strikes

    Biting Jabs (morph): This ability now scales off stamina and weapon power, and now also provides the Major Savagery buff.

    Piercing Javelin

    Binding Javelin (morph): This ability now scales off stamina and weapon power.

    Backlash

    Power of Light (morph): This ability now applies the Minor Fracture debuff to your target, and the damage caps are derived from your maximum stamina.

    Aedric Spear

    Burning Light: The damage from this passive is now derived from your highest stats (stamina or magicka based).

    Aedric Spear

    Balance Warrior: Increased the weapon damage from this passive to 3% at Rank I, and 6% at Rank II.

    Sorc changes that affect stamina builds
    Bound Armor

    Bound Armaments (morph): This ability now costs Stamina instead of Magicka, gives you a bonus to stamina instead of magicka, and increases the damage done by heavy attacks.

    Dark Exchange

    Dark Deal (morph): This ability now converts magicka into health and stamina.

    Overload

    Overload and Power Overload will now properly scale their damage off Weapon Damage and Stamina in the event that they are higher than Spell Power and Magicka.

    Even if you can't be a team player, maybe in these pve situations you could get a Templar to drop shards for you so you can still spam your meteor every minute and a half for an extra 10k? I'm not trolling you at all, you have so many alternatives and the only thing that will make your class work for you is green dragon blood?

    So you looked at the list and you are sure that Sorc doesn't need anymore stamina synergizing tools, yeah? This not a team player angle you're trolling with makes me think that you realize sorc got shafted with what stamina tools were given to them so you are ignoring that issue.
    Edited by Erock25 on March 3, 2015 8:29PM
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Dazin93
    Dazin93
    ✭✭✭✭
    NB, DK, and Templar stamina builds are superior to sorc stamina builds in every way. Period. Each of the other classes have class skills and abilities that synergize better with stamina as your main ability pool. If anyone wishes to argue that, then I challenge you to provide a detailed comparative list of class only skills and abilities and prove how a stamina sorc isn't disadvantaged to every other class stamina build.

    Magicka builds are a different discussion and there may be one or two sorc magicka builds that are viable, but it will take some time after live to figure it out. It is certainly not as easy to figure out as some of the other classes.
  • AhPook_Is_Here
    AhPook_Is_Here
    ✭✭✭✭✭
    Erock25 wrote: »
    Erock25 wrote: »
    Erock25 wrote: »
    Erock25 wrote: »
    Erock25 wrote: »

    Dark Exchange should never be used in DPS situations. It is a massive hit to your DPS. It is basically only an out of combat ability, which really is pointless when considering end game PVE content.

    Well you don't have to use it; but you have the ability you asked for. Just like you don't have to use spell symmetry if you are going to be magicka built like me, but you should if you want your dps to be good. If you are going melee you should put your first 70 pts for the thief section into sta cost reduction and you shouldn't have an issue with regen, if you do, add a cost reduction enchant to one of your rings. Dual wield is still the best melee dps in the game and sorcs can get the highest attack power in dual wield without having to off-hand a 2h.

    One of the reasons why people stop answering hysterical "sky is falling" style threads is because even when provided with an adequate answer and solution it is never good enough. The people who are upset want more, much more than they will ever get. This thread is now about how melee sorcs aren't good enough, and how caster sorcs aren't good enough, and that sorcs are usless in PVP and that sorcs are forced into pets, and on, and on, and on. It's just a river of worthless tears now that nobody can take seriously and won't accomplish anything other than emotional venting.

    I like my sorc, I will play my sorc, and the solutions for you to enjoy your sorc are there if you want to see them. If not then make a DK or a templar or a NB and see if the game is so much easier from their points of view.

    So you are of the opinion that putting Major Endurance buff on Critical Surge is just so ridiculous over powered that you had to post about alternatives that do nothing but lower your DPS?

    Absorption field?

    You mean that ultimate that does zero damage and has been significantly nerfed in 1.6? I like how it reduces damage by 8% while doing zero damage and Veil and Nova do significant dmg while reducing incoming damage by way more.

    Not a team player? No good to buff your whole melee dps stack with major endurance, major intellect, major fortitude, and expedition for lulz? What's on your core damage bar, flawless Dawnbreaker still? So what do you need ult for other than dropping an elemental now and again? You are just proving my original post, nothing will be good enough for you till you have every major buff on demand that Night Blades, Templars and Dks have. If you want major endurance on demand then make a DK, but you won't have highest attack power any longer and you will be forced into bow and 2h in that build as well in PVE.

    What do I need ult for?? Are you serious or just trolling here? Your point that nothing will be good enough for me is so off base when you compare the small amount of stamina features that were given to sorcerers compared to other classes. You can't look at this list and tell me with a straight face that a Sorc asking for TWO more stamina synergies is being so outlandish that NOTHING will be good enough.

    DK changes that affect stamina builds
    Searing Strike

    Unstable Flames (morph): This ability now scales off Stamina and Attack Power and costs Stamina. Damage is mitigated by your target’s melee defense statistics.

    Fiery Breath

    Burning Breath (morph): This ability will now scale off of stamina and weapon power, and is mitigated by your target’s melee defense statistics. This ability now applies the Major Fracture debuff to your target.

    Inferno

    Flames of Oblivion (morph): This ability now provides the same effect as Inferno, as well as providing the Major Savagery (that is weapon crit) buff while active.

    Molten Weapons

    This ability will no longer buff allies. Instead, activating Molten Weapons will increase your heavy attack damage by 40% for 7 seconds. The duration increases with each additional rank.

    Igneous Weapons (morph): Using a heavy attack while this ability is active will increase its duration by one second.

    Molten Armaments (morph): This ability now increases the extra damage against low health targets.

    Slightly reduced the cost of Molten Weapons and its morphs.

    Earthen Heart

    Mountain’s Blessing: This passive now also grants all allies within 30 meters the buff Minor Brutality for 10 seconds at Rank I, or 20 seconds at Rank II.

    NB changes that affect stamina builds
    Assassins Blade

    Killer’s Blade (morph): This is now a stamina-based ability. The heal from this ability will now be applied if your target dies within 2 seconds of the ability being used, regardless of who killed the target.

    Teleport Strike

    Ambush: This ability now uses stamina instead of magicka, and applies the Minor Berserk buff on the next attack.

    Mark Target

    This ability now grants the Major Breach and Major Fracture buffs.
    Removed the penalty from this ability.
    This ability can now be cast on any target.
    Reduced the cost of this ability by approximately 50%, and reduced the duration to 20 seconds.
    Piercing Mark (morph): The duration of this ability now scales with ability ranks up to a maximum of 30 seconds.
    Reaper’s Mark (morph): This ability now grants the Major Berserk buff for 8 seconds after the target is killed.

    Veiled Strike

    Surprise Attack (morph): This morph is now a stamina-based ability, now applies the Major Fracture debuff, and will no longer reduce your target’s armor if they dodge the initial attack.

    Drain Power

    The damage caused by Drain Power no longer scales with the number of targets hit. Instead, you will receive a Major Brutality buff when damaging at least one target.
    Power Extraction (morph): This ability now scales off weapon damage and stamina instead of magicka and spell damage. The damage has also been increased by 10%.

    Templar changes that affect stamina builds
    Puncturing Strikes

    Biting Jabs (morph): This ability now scales off stamina and weapon power, and now also provides the Major Savagery buff.

    Piercing Javelin

    Binding Javelin (morph): This ability now scales off stamina and weapon power.

    Backlash

    Power of Light (morph): This ability now applies the Minor Fracture debuff to your target, and the damage caps are derived from your maximum stamina.

    Aedric Spear

    Burning Light: The damage from this passive is now derived from your highest stats (stamina or magicka based).

    Aedric Spear

    Balance Warrior: Increased the weapon damage from this passive to 3% at Rank I, and 6% at Rank II.

    Sorc changes that affect stamina builds
    Bound Armor

    Bound Armaments (morph): This ability now costs Stamina instead of Magicka, gives you a bonus to stamina instead of magicka, and increases the damage done by heavy attacks.

    Dark Exchange

    Dark Deal (morph): This ability now converts magicka into health and stamina.

    Overload

    Overload and Power Overload will now properly scale their damage off Weapon Damage and Stamina in the event that they are higher than Spell Power and Magicka.

    Even if you can't be a team player, maybe in these pve situations you could get a Templar to drop shards for you so you can still spam your meteor every minute and a half for an extra 10k? I'm not trolling you at all, you have so many alternatives and the only thing that will make your class work for you is green dragon blood?

    So you looked at the list and you are sure that Sorc doesn't need anymore stamina synergizing tools, yeah? This not a team player angle you're trolling with makes me think that you realize sorc got shafter with what stamina tools were given to them so you are ignoring that issue.

    Ya, sorc is fine. My sorc is alliance rank 26, my dk 22, I have done sanctum on both of them; I also played extensively on the pts, and I can tell you with all honesty I love both classes and will be enjoying them both quite a bit in 1.6. I didn't have to read your list because I had read the patch notes when they first hit on pts and the 2 versions that followed. What is more puzzling to me is why you can't except that us having the highest dual wield weapon damage in the game is not a nerf to our class, and that with synergies, champion points, potions, original ideas and good gear choices sta and sta regen are not even an issue.
    “Whatever.”
    -Unknown American
  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    Erock25 wrote: »
    Erock25 wrote: »
    Erock25 wrote: »
    Erock25 wrote: »
    Erock25 wrote: »

    Dark Exchange should never be used in DPS situations. It is a massive hit to your DPS. It is basically only an out of combat ability, which really is pointless when considering end game PVE content.

    Well you don't have to use it; but you have the ability you asked for. Just like you don't have to use spell symmetry if you are going to be magicka built like me, but you should if you want your dps to be good. If you are going melee you should put your first 70 pts for the thief section into sta cost reduction and you shouldn't have an issue with regen, if you do, add a cost reduction enchant to one of your rings. Dual wield is still the best melee dps in the game and sorcs can get the highest attack power in dual wield without having to off-hand a 2h.

    One of the reasons why people stop answering hysterical "sky is falling" style threads is because even when provided with an adequate answer and solution it is never good enough. The people who are upset want more, much more than they will ever get. This thread is now about how melee sorcs aren't good enough, and how caster sorcs aren't good enough, and that sorcs are usless in PVP and that sorcs are forced into pets, and on, and on, and on. It's just a river of worthless tears now that nobody can take seriously and won't accomplish anything other than emotional venting.

    I like my sorc, I will play my sorc, and the solutions for you to enjoy your sorc are there if you want to see them. If not then make a DK or a templar or a NB and see if the game is so much easier from their points of view.

    So you are of the opinion that putting Major Endurance buff on Critical Surge is just so ridiculous over powered that you had to post about alternatives that do nothing but lower your DPS?

    Absorption field?

    You mean that ultimate that does zero damage and has been significantly nerfed in 1.6? I like how it reduces damage by 8% while doing zero damage and Veil and Nova do significant dmg while reducing incoming damage by way more.

    Not a team player? No good to buff your whole melee dps stack with major endurance, major intellect, major fortitude, and expedition for lulz? What's on your core damage bar, flawless Dawnbreaker still? So what do you need ult for other than dropping an elemental now and again? You are just proving my original post, nothing will be good enough for you till you have every major buff on demand that Night Blades, Templars and Dks have. If you want major endurance on demand then make a DK, but you won't have highest attack power any longer and you will be forced into bow and 2h in that build as well in PVE.

    What do I need ult for?? Are you serious or just trolling here? Your point that nothing will be good enough for me is so off base when you compare the small amount of stamina features that were given to sorcerers compared to other classes. You can't look at this list and tell me with a straight face that a Sorc asking for TWO more stamina synergies is being so outlandish that NOTHING will be good enough.

    DK changes that affect stamina builds
    Searing Strike

    Unstable Flames (morph): This ability now scales off Stamina and Attack Power and costs Stamina. Damage is mitigated by your target’s melee defense statistics.

    Fiery Breath

    Burning Breath (morph): This ability will now scale off of stamina and weapon power, and is mitigated by your target’s melee defense statistics. This ability now applies the Major Fracture debuff to your target.

    Inferno

    Flames of Oblivion (morph): This ability now provides the same effect as Inferno, as well as providing the Major Savagery (that is weapon crit) buff while active.

    Molten Weapons

    This ability will no longer buff allies. Instead, activating Molten Weapons will increase your heavy attack damage by 40% for 7 seconds. The duration increases with each additional rank.

    Igneous Weapons (morph): Using a heavy attack while this ability is active will increase its duration by one second.

    Molten Armaments (morph): This ability now increases the extra damage against low health targets.

    Slightly reduced the cost of Molten Weapons and its morphs.

    Earthen Heart

    Mountain’s Blessing: This passive now also grants all allies within 30 meters the buff Minor Brutality for 10 seconds at Rank I, or 20 seconds at Rank II.

    NB changes that affect stamina builds
    Assassins Blade

    Killer’s Blade (morph): This is now a stamina-based ability. The heal from this ability will now be applied if your target dies within 2 seconds of the ability being used, regardless of who killed the target.

    Teleport Strike

    Ambush: This ability now uses stamina instead of magicka, and applies the Minor Berserk buff on the next attack.

    Mark Target

    This ability now grants the Major Breach and Major Fracture buffs.
    Removed the penalty from this ability.
    This ability can now be cast on any target.
    Reduced the cost of this ability by approximately 50%, and reduced the duration to 20 seconds.
    Piercing Mark (morph): The duration of this ability now scales with ability ranks up to a maximum of 30 seconds.
    Reaper’s Mark (morph): This ability now grants the Major Berserk buff for 8 seconds after the target is killed.

    Veiled Strike

    Surprise Attack (morph): This morph is now a stamina-based ability, now applies the Major Fracture debuff, and will no longer reduce your target’s armor if they dodge the initial attack.

    Drain Power

    The damage caused by Drain Power no longer scales with the number of targets hit. Instead, you will receive a Major Brutality buff when damaging at least one target.
    Power Extraction (morph): This ability now scales off weapon damage and stamina instead of magicka and spell damage. The damage has also been increased by 10%.

    Templar changes that affect stamina builds
    Puncturing Strikes

    Biting Jabs (morph): This ability now scales off stamina and weapon power, and now also provides the Major Savagery buff.

    Piercing Javelin

    Binding Javelin (morph): This ability now scales off stamina and weapon power.

    Backlash

    Power of Light (morph): This ability now applies the Minor Fracture debuff to your target, and the damage caps are derived from your maximum stamina.

    Aedric Spear

    Burning Light: The damage from this passive is now derived from your highest stats (stamina or magicka based).

    Aedric Spear

    Balance Warrior: Increased the weapon damage from this passive to 3% at Rank I, and 6% at Rank II.

    Sorc changes that affect stamina builds
    Bound Armor

    Bound Armaments (morph): This ability now costs Stamina instead of Magicka, gives you a bonus to stamina instead of magicka, and increases the damage done by heavy attacks.

    Dark Exchange

    Dark Deal (morph): This ability now converts magicka into health and stamina.

    Overload

    Overload and Power Overload will now properly scale their damage off Weapon Damage and Stamina in the event that they are higher than Spell Power and Magicka.

    Even if you can't be a team player, maybe in these pve situations you could get a Templar to drop shards for you so you can still spam your meteor every minute and a half for an extra 10k? I'm not trolling you at all, you have so many alternatives and the only thing that will make your class work for you is green dragon blood?

    So you looked at the list and you are sure that Sorc doesn't need anymore stamina synergizing tools, yeah? This not a team player angle you're trolling with makes me think that you realize sorc got shafter with what stamina tools were given to them so you are ignoring that issue.

    Ya, sorc is fine. My sorc is alliance rank 26, my dk 22, I have done sanctum on both of them; I also played extensively on the pts, and I can tell you with all honesty I love both classes and will be enjoying them both quite a bit in 1.6. I didn't have to read your list because I had read the patch notes when they first hit on pts and the 2 versions that followed. What is more puzzling to me is why you can't except that us having the highest dual wield weapon damage in the game is not a nerf to our class, and that with synergies, champion points, potions, original ideas and good gear choices sta and sta regen are not even an issue.

    And I have nothing more to argue with you about if you can look at Bound Armaments up against all the other useful abilities/passives the other classes received and say that is equal.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Nightreaver
    Nightreaver
    ✭✭✭✭

    pppontus wrote: »
    Iago wrote: »
    So what did they do to sorcs?

    Tweaked some spells to make them extremely good, in certain cases some of the best in the game like:

    Liquid Lightning, the absolute strongest DOT in the game.
    Daedric Prey, awesome nuke to keep up 100%.
    Hardened Ward, survivability level = 9000. EMPOWERED
    Twilight, free 500-1K DPS for doing nothing.
    Bound Armaments, here you go 8% extra Magicka on top of your massive amount of Magicka if you're willing to give up a slot.
    Crystal Frags, procs do massive damage and cost nothing. Cast time also decreased.
    Mages Fury, always awesome still awesome. Better now that all Mag Sorcs wil lstack Spell dmg and none of that Weapon Damage crap.
    Daedric Minefield, if you face a melee guy you've already won.
    Thundering Presence, decent DOT .. also pretty much free DPS on a 20 second timer.

    In essence, a small nerf to Surge which was needed because it would completely break PVP balance without Impen. The rest buffs.

    I have mixed feelings so from PTS.
    I can say I thoroughly enjoyed playing my Sorcerer on PTS but honestly have no idea how it compares to other classes. I see posts from Sorcs stating how bad they fare while people who play other classes posting how "viable" they are.

    The only actual comparison I've seen posted was in regard to STA DPS which showed DKs and Temps on top and Sorcs and NBs on bottom which is actually the opposite of what I would expect since DKs remain the best Tanks and Temps the best Healers.
    I see plenty of posts claiming Sorcerers "aren't that bad" but none that claim Sorcerers are just as good. I don't want to be "viable" or "on par", I want to be just as good and be able to match the DPS of other classes.

    Some comments on the abilities listed.
    Liquid Lightning - Due to its limitations, I'm not convinced it is the best DOT in the game. Being a GTAOE with the smallest AOE in the game where a single step in any direction takes you out of it, I would say situational at best. I usually have better luck treating this ability as a PBAOE and centering it on myself than as a ranged ability.

    Daedric Prey - Again, situational. Against ST with a large health pool, sure. Anywhere else not so much.
    1) If the target dies or dispels the debuff in less than 6 seconds then damage drops to ZERO.
    2) The ability " increases the damage your pets will do to a target." If the pet or Atronach is attacking a target without the debuff then it does no additional damage. Any AOE that the pet or Atronach does will only increase the damage of the target with the debuff. Damage to any other targets within the AOE will not be increased.

    Hardened Ward - The pet version is a smaller shield. The pet version may also be nerfed, bugged or just not working as advertised. Tooltip states that pet damage is increased 25% and Atronach damage is increased 10%. From my testing the pet damage increased 20% and Atronach damage increased 8%.

    Twilight, free 500-1K DPS for doing nothing - How is that different than any other DOT in the game? Which really is all our pets are. Well except in the case of the pet you need to:
    1) Prevent it from becoming a liability to the group
    2) Allocate two active slots for a single ability.
    3) Pets die but DOTs can be dispelled so even there.

    Crystal Frags, procs do massive damage and cost nothing. Cast time also decreased - Emphasis on the word "proc" and it still has a cast time which makes it less spammable than those without.

    Daedric Minefield, if you face a melee guy you've already won - Which means it does nothing if either you or your target is at range other than take up a slot.

    Thundering Presence, decent DOT - Decent? Is there a DOT in the game that does less damage?

    In essence, a small nerf to Surge - The Stamina version heals for 50% more than the Magicka version. So though it might be worth taking for Stamina build I can't justify it taking up a slot in a Magicka build. I like Entropy and the new pet heal better. Except the new pet heal got nerfed before it even made it Live nerfing both the healing and the DPS.
    LazyLewis wrote: »
    People have no idea how OP Sorc actually is. Justs because you no longer have an ultimate in the game that rates 15 out 10 on the OP scale doesn't mean you are no longer viable. Sorc is still amazing.
    And yet Sorcerers fall short in every role behind the two characters that you play, DK and Temp.
    "Viable" and "on par" are terms used by DKs to describe classes that do less DPS than them. I wonder how many DKs would still consider themselves "viable" and "on par" if they ever fell behind Sorcerers in DPS.
    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • AhPook_Is_Here
    AhPook_Is_Here
    ✭✭✭✭✭
    Erock25 wrote: »
    Erock25 wrote: »
    Erock25 wrote: »
    Erock25 wrote: »
    Erock25 wrote: »
    Erock25 wrote: »

    Dark Exchange should never be used in DPS situations. It is a massive hit to your DPS. It is basically only an out of combat ability, which really is pointless when considering end game PVE content.

    Well you don't have to use it; but you have the ability you asked for. Just like you don't have to use spell symmetry if you are going to be magicka built like me, but you should if you want your dps to be good. If you are going melee you should put your first 70 pts for the thief section into sta cost reduction and you shouldn't have an issue with regen, if you do, add a cost reduction enchant to one of your rings. Dual wield is still the best melee dps in the game and sorcs can get the highest attack power in dual wield without having to off-hand a 2h.

    One of the reasons why people stop answering hysterical "sky is falling" style threads is because even when provided with an adequate answer and solution it is never good enough. The people who are upset want more, much more than they will ever get. This thread is now about how melee sorcs aren't good enough, and how caster sorcs aren't good enough, and that sorcs are usless in PVP and that sorcs are forced into pets, and on, and on, and on. It's just a river of worthless tears now that nobody can take seriously and won't accomplish anything other than emotional venting.

    I like my sorc, I will play my sorc, and the solutions for you to enjoy your sorc are there if you want to see them. If not then make a DK or a templar or a NB and see if the game is so much easier from their points of view.

    So you are of the opinion that putting Major Endurance buff on Critical Surge is just so ridiculous over powered that you had to post about alternatives that do nothing but lower your DPS?

    Absorption field?

    You mean that ultimate that does zero damage and has been significantly nerfed in 1.6? I like how it reduces damage by 8% while doing zero damage and Veil and Nova do significant dmg while reducing incoming damage by way more.

    Not a team player? No good to buff your whole melee dps stack with major endurance, major intellect, major fortitude, and expedition for lulz? What's on your core damage bar, flawless Dawnbreaker still? So what do you need ult for other than dropping an elemental now and again? You are just proving my original post, nothing will be good enough for you till you have every major buff on demand that Night Blades, Templars and Dks have. If you want major endurance on demand then make a DK, but you won't have highest attack power any longer and you will be forced into bow and 2h in that build as well in PVE.

    What do I need ult for?? Are you serious or just trolling here? Your point that nothing will be good enough for me is so off base when you compare the small amount of stamina features that were given to sorcerers compared to other classes. You can't look at this list and tell me with a straight face that a Sorc asking for TWO more stamina synergies is being so outlandish that NOTHING will be good enough.

    DK changes that affect stamina builds
    Searing Strike

    Unstable Flames (morph): This ability now scales off Stamina and Attack Power and costs Stamina. Damage is mitigated by your target’s melee defense statistics.

    Fiery Breath

    Burning Breath (morph): This ability will now scale off of stamina and weapon power, and is mitigated by your target’s melee defense statistics. This ability now applies the Major Fracture debuff to your target.

    Inferno

    Flames of Oblivion (morph): This ability now provides the same effect as Inferno, as well as providing the Major Savagery (that is weapon crit) buff while active.

    Molten Weapons

    This ability will no longer buff allies. Instead, activating Molten Weapons will increase your heavy attack damage by 40% for 7 seconds. The duration increases with each additional rank.

    Igneous Weapons (morph): Using a heavy attack while this ability is active will increase its duration by one second.

    Molten Armaments (morph): This ability now increases the extra damage against low health targets.

    Slightly reduced the cost of Molten Weapons and its morphs.

    Earthen Heart

    Mountain’s Blessing: This passive now also grants all allies within 30 meters the buff Minor Brutality for 10 seconds at Rank I, or 20 seconds at Rank II.

    NB changes that affect stamina builds
    Assassins Blade

    Killer’s Blade (morph): This is now a stamina-based ability. The heal from this ability will now be applied if your target dies within 2 seconds of the ability being used, regardless of who killed the target.

    Teleport Strike

    Ambush: This ability now uses stamina instead of magicka, and applies the Minor Berserk buff on the next attack.

    Mark Target

    This ability now grants the Major Breach and Major Fracture buffs.
    Removed the penalty from this ability.
    This ability can now be cast on any target.
    Reduced the cost of this ability by approximately 50%, and reduced the duration to 20 seconds.
    Piercing Mark (morph): The duration of this ability now scales with ability ranks up to a maximum of 30 seconds.
    Reaper’s Mark (morph): This ability now grants the Major Berserk buff for 8 seconds after the target is killed.

    Veiled Strike

    Surprise Attack (morph): This morph is now a stamina-based ability, now applies the Major Fracture debuff, and will no longer reduce your target’s armor if they dodge the initial attack.

    Drain Power

    The damage caused by Drain Power no longer scales with the number of targets hit. Instead, you will receive a Major Brutality buff when damaging at least one target.
    Power Extraction (morph): This ability now scales off weapon damage and stamina instead of magicka and spell damage. The damage has also been increased by 10%.

    Templar changes that affect stamina builds
    Puncturing Strikes

    Biting Jabs (morph): This ability now scales off stamina and weapon power, and now also provides the Major Savagery buff.

    Piercing Javelin

    Binding Javelin (morph): This ability now scales off stamina and weapon power.

    Backlash

    Power of Light (morph): This ability now applies the Minor Fracture debuff to your target, and the damage caps are derived from your maximum stamina.

    Aedric Spear

    Burning Light: The damage from this passive is now derived from your highest stats (stamina or magicka based).

    Aedric Spear

    Balance Warrior: Increased the weapon damage from this passive to 3% at Rank I, and 6% at Rank II.

    Sorc changes that affect stamina builds
    Bound Armor

    Bound Armaments (morph): This ability now costs Stamina instead of Magicka, gives you a bonus to stamina instead of magicka, and increases the damage done by heavy attacks.

    Dark Exchange

    Dark Deal (morph): This ability now converts magicka into health and stamina.

    Overload

    Overload and Power Overload will now properly scale their damage off Weapon Damage and Stamina in the event that they are higher than Spell Power and Magicka.

    Even if you can't be a team player, maybe in these pve situations you could get a Templar to drop shards for you so you can still spam your meteor every minute and a half for an extra 10k? I'm not trolling you at all, you have so many alternatives and the only thing that will make your class work for you is green dragon blood?

    So you looked at the list and you are sure that Sorc doesn't need anymore stamina synergizing tools, yeah? This not a team player angle you're trolling with makes me think that you realize sorc got shafter with what stamina tools were given to them so you are ignoring that issue.

    Ya, sorc is fine. My sorc is alliance rank 26, my dk 22, I have done sanctum on both of them; I also played extensively on the pts, and I can tell you with all honesty I love both classes and will be enjoying them both quite a bit in 1.6. I didn't have to read your list because I had read the patch notes when they first hit on pts and the 2 versions that followed. What is more puzzling to me is why you can't except that us having the highest dual wield weapon damage in the game is not a nerf to our class, and that with synergies, champion points, potions, original ideas and good gear choices sta and sta regen are not even an issue.

    And I have nothing more to argue with you about if you can look at Bound Armaments up against all the other useful abilities/passives the other classes received and say that is equal.

    I will leave you to the windmills then. But just so you understand your argument, a sorc is only equal to a sorc, a DK is only equal to a DK, a Templar is only equal to a Templar. Your post showing x more buffs for Templar melee builds still doesn't make Templar melee dps as good as sorc melee dps in 1.6, so you are already demonstrating an apples to oranges comparison. Nightblades will have the highest melee dps in the game come 1.6 and they pretty much had it in 1.5. A class is just a set of tools, you decide what you want to get done with the tools you have, and if you don't like those tools pick another class that has the tools you think you will enjoy more.
    “Whatever.”
    -Unknown American
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    i can confirm that sorc tanks are INSANE...

    3 manning to round 9 boss wave on vet dsa on pts..

    fun times...
    I play every class in every situation. I love them all.
  • olsborg
    olsborg
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    We had few good passives in our class trees, one of the few good ones (if you were a summoner) was rebate, now they removed that too and we are left with.........yes thats right..............

    PC EU
    PvP only
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    ✭✭✭✭✭
    i can confirm that sorc tanks are INSANE...

    3 manning to round 9 boss wave on vet dsa on pts..

    fun times...

    What makes a sorc tank better than any other class? is it just the armor stacking?
  • Erock25
    Erock25
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    Erock25 wrote: »
    Erock25 wrote: »
    Erock25 wrote: »
    Erock25 wrote: »
    Erock25 wrote: »
    Erock25 wrote: »

    Dark Exchange should never be used in DPS situations. It is a massive hit to your DPS. It is basically only an out of combat ability, which really is pointless when considering end game PVE content.

    Well you don't have to use it; but you have the ability you asked for. Just like you don't have to use spell symmetry if you are going to be magicka built like me, but you should if you want your dps to be good. If you are going melee you should put your first 70 pts for the thief section into sta cost reduction and you shouldn't have an issue with regen, if you do, add a cost reduction enchant to one of your rings. Dual wield is still the best melee dps in the game and sorcs can get the highest attack power in dual wield without having to off-hand a 2h.

    One of the reasons why people stop answering hysterical "sky is falling" style threads is because even when provided with an adequate answer and solution it is never good enough. The people who are upset want more, much more than they will ever get. This thread is now about how melee sorcs aren't good enough, and how caster sorcs aren't good enough, and that sorcs are usless in PVP and that sorcs are forced into pets, and on, and on, and on. It's just a river of worthless tears now that nobody can take seriously and won't accomplish anything other than emotional venting.

    I like my sorc, I will play my sorc, and the solutions for you to enjoy your sorc are there if you want to see them. If not then make a DK or a templar or a NB and see if the game is so much easier from their points of view.

    So you are of the opinion that putting Major Endurance buff on Critical Surge is just so ridiculous over powered that you had to post about alternatives that do nothing but lower your DPS?

    Absorption field?

    You mean that ultimate that does zero damage and has been significantly nerfed in 1.6? I like how it reduces damage by 8% while doing zero damage and Veil and Nova do significant dmg while reducing incoming damage by way more.

    Not a team player? No good to buff your whole melee dps stack with major endurance, major intellect, major fortitude, and expedition for lulz? What's on your core damage bar, flawless Dawnbreaker still? So what do you need ult for other than dropping an elemental now and again? You are just proving my original post, nothing will be good enough for you till you have every major buff on demand that Night Blades, Templars and Dks have. If you want major endurance on demand then make a DK, but you won't have highest attack power any longer and you will be forced into bow and 2h in that build as well in PVE.

    What do I need ult for?? Are you serious or just trolling here? Your point that nothing will be good enough for me is so off base when you compare the small amount of stamina features that were given to sorcerers compared to other classes. You can't look at this list and tell me with a straight face that a Sorc asking for TWO more stamina synergies is being so outlandish that NOTHING will be good enough.

    DK changes that affect stamina builds
    Searing Strike

    Unstable Flames (morph): This ability now scales off Stamina and Attack Power and costs Stamina. Damage is mitigated by your target’s melee defense statistics.

    Fiery Breath

    Burning Breath (morph): This ability will now scale off of stamina and weapon power, and is mitigated by your target’s melee defense statistics. This ability now applies the Major Fracture debuff to your target.

    Inferno

    Flames of Oblivion (morph): This ability now provides the same effect as Inferno, as well as providing the Major Savagery (that is weapon crit) buff while active.

    Molten Weapons

    This ability will no longer buff allies. Instead, activating Molten Weapons will increase your heavy attack damage by 40% for 7 seconds. The duration increases with each additional rank.

    Igneous Weapons (morph): Using a heavy attack while this ability is active will increase its duration by one second.

    Molten Armaments (morph): This ability now increases the extra damage against low health targets.

    Slightly reduced the cost of Molten Weapons and its morphs.

    Earthen Heart

    Mountain’s Blessing: This passive now also grants all allies within 30 meters the buff Minor Brutality for 10 seconds at Rank I, or 20 seconds at Rank II.

    NB changes that affect stamina builds
    Assassins Blade

    Killer’s Blade (morph): This is now a stamina-based ability. The heal from this ability will now be applied if your target dies within 2 seconds of the ability being used, regardless of who killed the target.

    Teleport Strike

    Ambush: This ability now uses stamina instead of magicka, and applies the Minor Berserk buff on the next attack.

    Mark Target

    This ability now grants the Major Breach and Major Fracture buffs.
    Removed the penalty from this ability.
    This ability can now be cast on any target.
    Reduced the cost of this ability by approximately 50%, and reduced the duration to 20 seconds.
    Piercing Mark (morph): The duration of this ability now scales with ability ranks up to a maximum of 30 seconds.
    Reaper’s Mark (morph): This ability now grants the Major Berserk buff for 8 seconds after the target is killed.

    Veiled Strike

    Surprise Attack (morph): This morph is now a stamina-based ability, now applies the Major Fracture debuff, and will no longer reduce your target’s armor if they dodge the initial attack.

    Drain Power

    The damage caused by Drain Power no longer scales with the number of targets hit. Instead, you will receive a Major Brutality buff when damaging at least one target.
    Power Extraction (morph): This ability now scales off weapon damage and stamina instead of magicka and spell damage. The damage has also been increased by 10%.

    Templar changes that affect stamina builds
    Puncturing Strikes

    Biting Jabs (morph): This ability now scales off stamina and weapon power, and now also provides the Major Savagery buff.

    Piercing Javelin

    Binding Javelin (morph): This ability now scales off stamina and weapon power.

    Backlash

    Power of Light (morph): This ability now applies the Minor Fracture debuff to your target, and the damage caps are derived from your maximum stamina.

    Aedric Spear

    Burning Light: The damage from this passive is now derived from your highest stats (stamina or magicka based).

    Aedric Spear

    Balance Warrior: Increased the weapon damage from this passive to 3% at Rank I, and 6% at Rank II.

    Sorc changes that affect stamina builds
    Bound Armor

    Bound Armaments (morph): This ability now costs Stamina instead of Magicka, gives you a bonus to stamina instead of magicka, and increases the damage done by heavy attacks.

    Dark Exchange

    Dark Deal (morph): This ability now converts magicka into health and stamina.

    Overload

    Overload and Power Overload will now properly scale their damage off Weapon Damage and Stamina in the event that they are higher than Spell Power and Magicka.

    Even if you can't be a team player, maybe in these pve situations you could get a Templar to drop shards for you so you can still spam your meteor every minute and a half for an extra 10k? I'm not trolling you at all, you have so many alternatives and the only thing that will make your class work for you is green dragon blood?

    So you looked at the list and you are sure that Sorc doesn't need anymore stamina synergizing tools, yeah? This not a team player angle you're trolling with makes me think that you realize sorc got shafter with what stamina tools were given to them so you are ignoring that issue.

    Ya, sorc is fine. My sorc is alliance rank 26, my dk 22, I have done sanctum on both of them; I also played extensively on the pts, and I can tell you with all honesty I love both classes and will be enjoying them both quite a bit in 1.6. I didn't have to read your list because I had read the patch notes when they first hit on pts and the 2 versions that followed. What is more puzzling to me is why you can't except that us having the highest dual wield weapon damage in the game is not a nerf to our class, and that with synergies, champion points, potions, original ideas and good gear choices sta and sta regen are not even an issue.

    And I have nothing more to argue with you about if you can look at Bound Armaments up against all the other useful abilities/passives the other classes received and say that is equal.

    I will leave you to the windmills then. But just so you understand your argument, a sorc is only equal to a sorc, a DK is only equal to a DK, a Templar is only equal to a Templar. Your post showing x more buffs for Templar melee builds still doesn't make Templar melee dps as good as sorc melee dps in 1.6, so you are already demonstrating an apples to oranges comparison. Nightblades will have the highest melee dps in the game come 1.6 and they pretty much had it in 1.5. A class is just a set of tools, you decide what you want to get done with the tools you have, and if you don't like those tools pick another class that has the tools you think you will enjoy more.

    I disagree with your apples to oranges comparison completely. Class balance is a thing that always has to be taken into account and saying sorc should only be compared to sorc is a ridiculous statement. As for the set of tools... funny your solution if I don't like the stamina options given to the sorc is just to re roll to another class. You really make terrible arguments for your position. So because a game overhaul gave more tools to three of the four classes while barely giving the Sorc one tool, I should re roll instead of arguing my case for more tools? No thank you.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • ItsRejectz
    ItsRejectz
    ✭✭✭✭✭
    Seriously can't believe sorcerers think they are worse than in 1.5

    Thundering presence buffed from 8 seconds to 20
    Overload light attacks buffed 50% and cost reduced
    Atronach 15% damage increase
    Daedric Curse damage buffed 25% and AOE damage increased 15%
    Twilight damage increased 15%
    Shards cast time reduced
    Daedric mines damage increased 30%
    Mages Fury magika regen increased 25%

    Anyone who thinks sorcerer is worse than 1.5 is wrong, that's a fact.

    The only way to get sorcs to stop moaning is for ZOS to buff them I to God mode!
    Saying that, they could be given the best heals, dps and shields in game and they would still moan. Because they get on their high horse and cry, before even trying the changes
    Xbox EU - GT: o69 Woody 69o

    VR16 Sorc: Vlad V Impaler
    VR16 Sorc: Yes it's Woody
    VR16 NB: Prince of Wallachia
    VR16 Templar: Sir Lancelot the Brave
    VR16 DK: I'm Better Than You


  • AhPook_Is_Here
    AhPook_Is_Here
    ✭✭✭✭✭
    ItsRejectz wrote: »
    Seriously can't believe sorcerers think they are worse than in 1.5

    Thundering presence buffed from 8 seconds to 20
    Overload light attacks buffed 50% and cost reduced
    Atronach 15% damage increase
    Daedric Curse damage buffed 25% and AOE damage increased 15%
    Twilight damage increased 15%
    Shards cast time reduced
    Daedric mines damage increased 30%
    Mages Fury magika regen increased 25%

    Anyone who thinks sorcerer is worse than 1.5 is wrong, that's a fact.

    The only way to get sorcs to stop moaning is for ZOS to buff them I to God mode!
    Saying that, they could be given the best heals, dps and shields in game and they would still moan. Because they get on their high horse and cry, before even trying the changes

    AND we can finally STACK Curse. And shard procs do crazy damage esp from stealth with specific armor sets. It is going to be some good times in AVA.
    “Whatever.”
    -Unknown American
  • o_0
    o_0
    ✭✭✭✭
    It will take at least 6 months of very few Sorcerers on the leader boards before they fix anything PvE wise. PvP they will just look at the analytics and see % of how many versus kill/death ratio.

    The question is what will they prioritize, and will they be willing to redo the entire class in favor of more balanced PvP/PvE viable builds.
  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    ItsRejectz wrote: »
    Seriously can't believe sorcerers think they are worse than in 1.5

    Thundering presence buffed from 8 seconds to 20
    Overload light attacks buffed 50% and cost reduced
    Atronach 15% damage increase
    Daedric Curse damage buffed 25% and AOE damage increased 15%
    Twilight damage increased 15%
    Shards cast time reduced
    Daedric mines damage increased 30%
    Mages Fury magika regen increased 25%

    Anyone who thinks sorcerer is worse than 1.5 is wrong, that's a fact.

    The only way to get sorcs to stop moaning is for ZOS to buff them I to God mode!
    Saying that, they could be given the best heals, dps and shields in game and they would still moan. Because they get on their high horse and cry, before even trying the changes

    AND we can finally STACK Curse. And shard procs do crazy damage esp from stealth with specific armor sets. It is going to be some good times in AVA.

    Stack curse is good. The fact that curse damage is now blockable is bad. Stygian has always been fun but hybrid builds are weaker than they were before (at least until champion points start reaching higher levels) and you need AT LEAST 3 pieces of medium armor for the 5 piece bonus.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Exstazik
    Exstazik
    ✭✭✭✭
    i can confirm that sorc tanks are INSANE...

    3 manning to round 9 boss wave on vet dsa on pts..

    fun times...

    What makes a sorc tank better than any other class? is it just the armor stacking?
    only imagine my friend only imagine :)
    AhPook_Is_Here you can't stack curse on the same enemy
    Edited by Exstazik on March 3, 2015 9:55PM
  • Erock25
    Erock25
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    ✭✭
    Exstazik wrote: »
    i can confirm that sorc tanks are INSANE...

    3 manning to round 9 boss wave on vet dsa on pts..

    fun times...

    What makes a sorc tank better than any other class? is it just the armor stacking?
    only imagine my friend only imagine :)
    AhPook_Is_Here you can't stack curse on the same enemy

    I'm assuming he meant multiple sorcs can stack on the same enemy, which means it isn't completely useless to use in trials anymore.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Exstazik wrote: »
    i can confirm that sorc tanks are INSANE...

    3 manning to round 9 boss wave on vet dsa on pts..

    fun times...

    What makes a sorc tank better than any other class? is it just the armor stacking?
    only imagine my friend only imagine :)

    So more of the same "Sorcs are ok because this one build (which I will not reveal of course) did really well on PTS.

    Sorcs are OP because
    • Pet build does well in duels/trials/anywhere where you can sit in one place and not get hit by snipes
    • You can armor stack on a sorc
    • You can use a 1.3s cast time in the thick of battle and summon a twilight then banish it and heal for 16k provided you also stack health and have no offensive capability.
    • Overload killed me and I wasnt a DK and couldn't reflect it and was too lazy to dodge a glowing ball with the speed of a husky snail.

    I wish you anti-sorc astroturfers would come up with better chaff if you insist on derailing every sorc thread.
    Edited by Yolokin_Swagonborn on March 3, 2015 10:00PM
  • egosumacunnus
    egosumacunnus
    ✭✭✭
    Sorcs are OP. Most Sorc players lack any ability beyond spamming impulse in an enemy Zerg.

    You should be easier to kill, your in light armour and a support class and do a lot of damage to up to 60 targets as of 1.6.

    I don't understand the huge appeal of Sorcs, the game becomes laughably easy and boring. Hopefully these changes will make it more interesting a class to play.

    I am enjoying the tears immensely.
    Edited by egosumacunnus on March 3, 2015 10:02PM
    If real life had a block function i would go out more.

    Proud to have spent a year paying to BETA test ESO for consoles.

    Error Code 301
  • AhPook_Is_Here
    AhPook_Is_Here
    ✭✭✭✭✭
    Erock25 wrote: »
    ItsRejectz wrote: »
    Seriously can't believe sorcerers think they are worse than in 1.5

    Thundering presence buffed from 8 seconds to 20
    Overload light attacks buffed 50% and cost reduced
    Atronach 15% damage increase
    Daedric Curse damage buffed 25% and AOE damage increased 15%
    Twilight damage increased 15%
    Shards cast time reduced
    Daedric mines damage increased 30%
    Mages Fury magika regen increased 25%

    Anyone who thinks sorcerer is worse than 1.5 is wrong, that's a fact.

    The only way to get sorcs to stop moaning is for ZOS to buff them I to God mode!
    Saying that, they could be given the best heals, dps and shields in game and they would still moan. Because they get on their high horse and cry, before even trying the changes

    AND we can finally STACK Curse. And shard procs do crazy damage esp from stealth with specific armor sets. It is going to be some good times in AVA.

    Stack curse is good. The fact that curse damage is now blockable is bad. Stygian has always been fun but hybrid builds are weaker than they were before (at least until champion points start reaching higher levels) and you need AT LEAST 3 pieces of medium armor for the 5 piece bonus.

    Dude, I get that you are having a bad day with the changes, and I understand how you could want more, but it isn't up to us. That's what I meant when I said you have a tool-set to work with and you have to make the best of it for now, and frankly it isn't really that bad. BTW if anyone is blocking curse or a stack of curse they will get insta-gibbed a few seconds after that when their stamina bar is gone. Blocking curse eats stamina like nothing else. Of course they can stand next to a Templar and purify it off or purge now that people won't be as gun shy about using purge. At the same time there won't be as many magicka dks running around spaming purge either anymore. And also there is magicka detonation, that will be on my bar. We really just have to see how it plays out in the coming weeks. Daedric mines aren't going to be bad either against critically charging 2h builds that will be everywhere.

    Nightblades have another thread in general wondering why they are the only class that doesn't have a self-heal or a shield. Think about that for a second because they actually have both and in spades.
    “Whatever.”
    -Unknown American
  • Nightreaver
    Nightreaver
    ✭✭✭✭
    ItsRejectz wrote: »
    Seriously can't believe sorcerers think they are worse than in 1.5

    Well for me personally I find the comparison beween 1.5 Sorcerers and 1.6 Sorcerers completely irrelevant.

    I would be fine with 1.6 Sorcerers being worse than 1.5.... if it meant classes were balanced.
    On the other hand I would be very disappointed to see 1.6 Sorcerers improved over 1.5 yet further behind the other classes.

    I saw the thread comparing DPS Stamina builds where DKs and Temps were on top and Sorcs and NBs on the bottom. Is there another thread showing Sorcerer DPS being able to match the DPS of other classes?

    Or are just expected to accept that our role is to be "viable" but not equal?
    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    Erock25 wrote: »
    ItsRejectz wrote: »
    Seriously can't believe sorcerers think they are worse than in 1.5

    Thundering presence buffed from 8 seconds to 20
    Overload light attacks buffed 50% and cost reduced
    Atronach 15% damage increase
    Daedric Curse damage buffed 25% and AOE damage increased 15%
    Twilight damage increased 15%
    Shards cast time reduced
    Daedric mines damage increased 30%
    Mages Fury magika regen increased 25%

    Anyone who thinks sorcerer is worse than 1.5 is wrong, that's a fact.

    The only way to get sorcs to stop moaning is for ZOS to buff them I to God mode!
    Saying that, they could be given the best heals, dps and shields in game and they would still moan. Because they get on their high horse and cry, before even trying the changes

    AND we can finally STACK Curse. And shard procs do crazy damage esp from stealth with specific armor sets. It is going to be some good times in AVA.

    Stack curse is good. The fact that curse damage is now blockable is bad. Stygian has always been fun but hybrid builds are weaker than they were before (at least until champion points start reaching higher levels) and you need AT LEAST 3 pieces of medium armor for the 5 piece bonus.

    Dude, I get that you are having a bad day with the changes, and I understand how you could want more, but it isn't up to us. That's what I meant when I said you have a tool-set to work with and you have to make the best of it for now, and frankly it isn't really that bad. BTW if anyone is blocking curse or a stack of curse they will get insta-gibbed a few seconds after that when their stamina bar is gone. Blocking curse eats stamina like nothing else. Of course they can stand next to a Templar and purify it off or purge now that people won't be as gun shy about using purge. At the same time there won't be as many magicka dks running around spaming purge either anymore. And also there is magicka detonation, that will be on my bar. We really just have to see how it plays out in the coming weeks. Daedric mines aren't going to be bad either against critically charging 2h builds that will be everywhere.

    Nightblades have another thread in general wondering why they are the only class that doesn't have a self-heal or a shield. Think about that for a second because they actually have both and in spades.

    Why does blocking Curse chew through stamina like nothing else? Wouldn't it just be a 1 time stamina hit when the damage goes off?
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • o_0
    o_0
    ✭✭✭✭
    Why all the negative changes to Sorcerers from 1.5 to 1.6. It seems there is anger from both magicka and stamina builds. Sure all the other classes come to defend the changes as it benefits them, but very few Sorcerers using any build are happy with any of the changes Even the enhancements to skills such as Lightning Splash and Overload are useless in practical application based on Sorcerer PTS feedback.

    For those who say it was all needed. Was that because Sorcerers were overpowered in 1.5? Or is it because of the new mechanics in 1.6 that required all these changes.

    If it was due to the new mechanics, why did ZOS take a band aid approach instead of revamping the entire class? The transition to 1.6 and Tamriel Unlimited would have been a perfect time for a major overhaul.
  • AhPook_Is_Here
    AhPook_Is_Here
    ✭✭✭✭✭
    Erock25 wrote: »
    Exstazik wrote: »
    i can confirm that sorc tanks are INSANE...

    3 manning to round 9 boss wave on vet dsa on pts..

    fun times...

    What makes a sorc tank better than any other class? is it just the armor stacking?
    only imagine my friend only imagine :)
    AhPook_Is_Here you can't stack curse on the same enemy

    I'm assuming he meant multiple sorcs can stack on the same enemy, which means it isn't completely useless to use in trials anymore.

    That was my point, my ava group usually is about 1/3 sorcs in 16 man. There will be a lot of "Tab target X, 3, 2, 1 curse, magicka detonate and resto heavy attack go."
    “Whatever.”
    -Unknown American
This discussion has been closed.