AhPook_Is_Here wrote: »
Dark Exchange should never be used in DPS situations. It is a massive hit to your DPS. It is basically only an out of combat ability, which really is pointless when considering end game PVE content.
Well you don't have to use it; but you have the ability you asked for. Just like you don't have to use spell symmetry if you are going to be magicka built like me, but you should if you want your dps to be good. If you are going melee you should put your first 70 pts for the thief section into sta cost reduction and you shouldn't have an issue with regen, if you do, add a cost reduction enchant to one of your rings. Dual wield is still the best melee dps in the game and sorcs can get the highest attack power in dual wield without having to off-hand a 2h.
One of the reasons why people stop answering hysterical "sky is falling" style threads is because even when provided with an adequate answer and solution it is never good enough. The people who are upset want more, much more than they will ever get. This thread is now about how melee sorcs aren't good enough, and how caster sorcs aren't good enough, and that sorcs are usless in PVP and that sorcs are forced into pets, and on, and on, and on. It's just a river of worthless tears now that nobody can take seriously and won't accomplish anything other than emotional venting.
I like my sorc, I will play my sorc, and the solutions for you to enjoy your sorc are there if you want to see them. If not then make a DK or a templar or a NB and see if the game is so much easier from their points of view.
So you are of the opinion that putting Major Endurance buff on Critical Surge is just so ridiculous over powered that you had to post about alternatives that do nothing but lower your DPS?
AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »
Dark Exchange should never be used in DPS situations. It is a massive hit to your DPS. It is basically only an out of combat ability, which really is pointless when considering end game PVE content.
Well you don't have to use it; but you have the ability you asked for. Just like you don't have to use spell symmetry if you are going to be magicka built like me, but you should if you want your dps to be good. If you are going melee you should put your first 70 pts for the thief section into sta cost reduction and you shouldn't have an issue with regen, if you do, add a cost reduction enchant to one of your rings. Dual wield is still the best melee dps in the game and sorcs can get the highest attack power in dual wield without having to off-hand a 2h.
One of the reasons why people stop answering hysterical "sky is falling" style threads is because even when provided with an adequate answer and solution it is never good enough. The people who are upset want more, much more than they will ever get. This thread is now about how melee sorcs aren't good enough, and how caster sorcs aren't good enough, and that sorcs are usless in PVP and that sorcs are forced into pets, and on, and on, and on. It's just a river of worthless tears now that nobody can take seriously and won't accomplish anything other than emotional venting.
I like my sorc, I will play my sorc, and the solutions for you to enjoy your sorc are there if you want to see them. If not then make a DK or a templar or a NB and see if the game is so much easier from their points of view.
So you are of the opinion that putting Major Endurance buff on Critical Surge is just so ridiculous over powered that you had to post about alternatives that do nothing but lower your DPS?
Absorption field?
cosmic_niklas_93b16_ESO wrote: »And you've still not posted a good build of a sorc dps, so all your talk about them being good is empty talk until you can pull one out.
Not going to post mine as you have already made your mind up and I don't care for your attitude. You can easily find it if you wanted to as it's publicly available.Black_Wolf88 wrote: »what is horrible is that 95% of the build with highest dps that people have come up with so far involves pets. hte other 5% has no pets but less dps.
forced into pets is just wrong. play the way you want is what they say but so far with 1.6 is forced pets or you lose dps.
Not true, sure the pets do good DPS but there are plenty of people who have surpassed the pet DPS with more active skills instead. People just need to stop spreading *** like that around.So what did they do to sorcs?
Tweaked some spells to make them extremely good, in certain cases some of the best in the game like:
Liquid Lightning, the absolute strongest DOT in the game.
Daedric Prey, awesome nuke to keep up 100%.
Hardened Ward, survivability level = 9000.
Twilight, free 500-1K DPS for doing nothing.
Bound Armaments, here you go 8% extra Magicka on top of your massive amount of Magicka if you're willing to give up a slot.
Crystal Frags, procs do massive damage and cost nothing. Cast time also decreased.
Mages Fury, always awesome still awesome. Better now that all Mag Sorcs wil lstack Spell dmg and none of that Weapon Damage crap.
Daedric Minefield, if you face a melee guy you've already won.
Thundering Presence, decent DOT .. also pretty much free DPS on a 20 second timer.
In essence, a small nerf to Surge which was needed because it would completely break PVP balance without Impen. The rest buffs.
My Sorc will be the first char I get ready for endgame when the servers come up tomorrow (EU). The rest can wait.
You find daedric prey worth it even while running just one pet?
Yes, I haven't tested with the other morph yet though. I just think it'll be hard to keep it up with the shorter duration hence why I stuck with Prey for now. The 20% boost to the Atro and 30% to the Twilight is just a nice extra.Black_Wolf88 wrote: »Black_Wolf88 wrote: »what is horrible is that 95% of the build with highest dps that people have come up with so far involves pets. hte other 5% has no pets but less dps.
forced into pets is just wrong. play the way you want is what they say but so far with 1.6 is forced pets or you lose dps.
The pets shouldn't be forced but it has little effect on people who use them currently
there is a 5 piece armor set that gives +12% magicka with a pet summoned. those 12% makes a difference + the pet do some damage as well. it didnt go well before due to soft caps, however, currently it seems this is one of very few options.
hopefully it change but currently its all pets.
Stacking spell power is better.
AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »
Dark Exchange should never be used in DPS situations. It is a massive hit to your DPS. It is basically only an out of combat ability, which really is pointless when considering end game PVE content.
Well you don't have to use it; but you have the ability you asked for. Just like you don't have to use spell symmetry if you are going to be magicka built like me, but you should if you want your dps to be good. If you are going melee you should put your first 70 pts for the thief section into sta cost reduction and you shouldn't have an issue with regen, if you do, add a cost reduction enchant to one of your rings. Dual wield is still the best melee dps in the game and sorcs can get the highest attack power in dual wield without having to off-hand a 2h.
One of the reasons why people stop answering hysterical "sky is falling" style threads is because even when provided with an adequate answer and solution it is never good enough. The people who are upset want more, much more than they will ever get. This thread is now about how melee sorcs aren't good enough, and how caster sorcs aren't good enough, and that sorcs are usless in PVP and that sorcs are forced into pets, and on, and on, and on. It's just a river of worthless tears now that nobody can take seriously and won't accomplish anything other than emotional venting.
I like my sorc, I will play my sorc, and the solutions for you to enjoy your sorc are there if you want to see them. If not then make a DK or a templar or a NB and see if the game is so much easier from their points of view.
So you are of the opinion that putting Major Endurance buff on Critical Surge is just so ridiculous over powered that you had to post about alternatives that do nothing but lower your DPS?
Absorption field?
You mean that ultimate that does zero damage and has been significantly nerfed in 1.6? I like how it reduces damage by 8% while doing zero damage and Veil and Nova do significant dmg while reducing incoming damage by way more.
AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »
Dark Exchange should never be used in DPS situations. It is a massive hit to your DPS. It is basically only an out of combat ability, which really is pointless when considering end game PVE content.
Well you don't have to use it; but you have the ability you asked for. Just like you don't have to use spell symmetry if you are going to be magicka built like me, but you should if you want your dps to be good. If you are going melee you should put your first 70 pts for the thief section into sta cost reduction and you shouldn't have an issue with regen, if you do, add a cost reduction enchant to one of your rings. Dual wield is still the best melee dps in the game and sorcs can get the highest attack power in dual wield without having to off-hand a 2h.
One of the reasons why people stop answering hysterical "sky is falling" style threads is because even when provided with an adequate answer and solution it is never good enough. The people who are upset want more, much more than they will ever get. This thread is now about how melee sorcs aren't good enough, and how caster sorcs aren't good enough, and that sorcs are usless in PVP and that sorcs are forced into pets, and on, and on, and on. It's just a river of worthless tears now that nobody can take seriously and won't accomplish anything other than emotional venting.
I like my sorc, I will play my sorc, and the solutions for you to enjoy your sorc are there if you want to see them. If not then make a DK or a templar or a NB and see if the game is so much easier from their points of view.
So you are of the opinion that putting Major Endurance buff on Critical Surge is just so ridiculous over powered that you had to post about alternatives that do nothing but lower your DPS?
Absorption field?
You mean that ultimate that does zero damage and has been significantly nerfed in 1.6? I like how it reduces damage by 8% while doing zero damage and Veil and Nova do significant dmg while reducing incoming damage by way more.
Not a team player? No good to buff your whole melee dps stack with major endurance, major intellect, major fortitude, and expedition for lulz? What's on your core damage bar, flawless Dawnbreaker still? So what do you need ult for other than dropping an elemental now and again? You are just proving my original post, nothing will be good enough for you till you have every major buff on demand that Night Blades, Templars and Dks have. If you want major endurance on demand then make a DK, but you won't have highest attack power any longer and you will be forced into bow and 2h in that build as well in PVE.
AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »
Dark Exchange should never be used in DPS situations. It is a massive hit to your DPS. It is basically only an out of combat ability, which really is pointless when considering end game PVE content.
Well you don't have to use it; but you have the ability you asked for. Just like you don't have to use spell symmetry if you are going to be magicka built like me, but you should if you want your dps to be good. If you are going melee you should put your first 70 pts for the thief section into sta cost reduction and you shouldn't have an issue with regen, if you do, add a cost reduction enchant to one of your rings. Dual wield is still the best melee dps in the game and sorcs can get the highest attack power in dual wield without having to off-hand a 2h.
One of the reasons why people stop answering hysterical "sky is falling" style threads is because even when provided with an adequate answer and solution it is never good enough. The people who are upset want more, much more than they will ever get. This thread is now about how melee sorcs aren't good enough, and how caster sorcs aren't good enough, and that sorcs are usless in PVP and that sorcs are forced into pets, and on, and on, and on. It's just a river of worthless tears now that nobody can take seriously and won't accomplish anything other than emotional venting.
I like my sorc, I will play my sorc, and the solutions for you to enjoy your sorc are there if you want to see them. If not then make a DK or a templar or a NB and see if the game is so much easier from their points of view.
So you are of the opinion that putting Major Endurance buff on Critical Surge is just so ridiculous over powered that you had to post about alternatives that do nothing but lower your DPS?
Absorption field?
You mean that ultimate that does zero damage and has been significantly nerfed in 1.6? I like how it reduces damage by 8% while doing zero damage and Veil and Nova do significant dmg while reducing incoming damage by way more.
Not a team player? No good to buff your whole melee dps stack with major endurance, major intellect, major fortitude, and expedition for lulz? What's on your core damage bar, flawless Dawnbreaker still? So what do you need ult for other than dropping an elemental now and again? You are just proving my original post, nothing will be good enough for you till you have every major buff on demand that Night Blades, Templars and Dks have. If you want major endurance on demand then make a DK, but you won't have highest attack power any longer and you will be forced into bow and 2h in that build as well in PVE.
What do I need ult for?? Are you serious or just trolling here? Your point that nothing will be good enough for me is so off base when you compare the small amount of stamina features that were given to sorcerers compared to other classes. You can't look at this list and tell me with a straight face that a Sorc asking for TWO more stamina synergies is being so outlandish that NOTHING will be good enough.
DK changes that affect stamina buildsSearing Strike
Unstable Flames (morph): This ability now scales off Stamina and Attack Power and costs Stamina. Damage is mitigated by your target’s melee defense statistics.
Fiery Breath
Burning Breath (morph): This ability will now scale off of stamina and weapon power, and is mitigated by your target’s melee defense statistics. This ability now applies the Major Fracture debuff to your target.
Inferno
Flames of Oblivion (morph): This ability now provides the same effect as Inferno, as well as providing the Major Savagery (that is weapon crit) buff while active.
Molten Weapons
This ability will no longer buff allies. Instead, activating Molten Weapons will increase your heavy attack damage by 40% for 7 seconds. The duration increases with each additional rank.
Igneous Weapons (morph): Using a heavy attack while this ability is active will increase its duration by one second.
Molten Armaments (morph): This ability now increases the extra damage against low health targets.
Slightly reduced the cost of Molten Weapons and its morphs.
Earthen Heart
Mountain’s Blessing: This passive now also grants all allies within 30 meters the buff Minor Brutality for 10 seconds at Rank I, or 20 seconds at Rank II.
NB changes that affect stamina buildsAssassins Blade
Killer’s Blade (morph): This is now a stamina-based ability. The heal from this ability will now be applied if your target dies within 2 seconds of the ability being used, regardless of who killed the target.
Teleport Strike
Ambush: This ability now uses stamina instead of magicka, and applies the Minor Berserk buff on the next attack.
Mark Target
This ability now grants the Major Breach and Major Fracture buffs.
Removed the penalty from this ability.
This ability can now be cast on any target.
Reduced the cost of this ability by approximately 50%, and reduced the duration to 20 seconds.
Piercing Mark (morph): The duration of this ability now scales with ability ranks up to a maximum of 30 seconds.
Reaper’s Mark (morph): This ability now grants the Major Berserk buff for 8 seconds after the target is killed.
Veiled Strike
Surprise Attack (morph): This morph is now a stamina-based ability, now applies the Major Fracture debuff, and will no longer reduce your target’s armor if they dodge the initial attack.
Drain Power
The damage caused by Drain Power no longer scales with the number of targets hit. Instead, you will receive a Major Brutality buff when damaging at least one target.
Power Extraction (morph): This ability now scales off weapon damage and stamina instead of magicka and spell damage. The damage has also been increased by 10%.
Templar changes that affect stamina buildsPuncturing Strikes
Biting Jabs (morph): This ability now scales off stamina and weapon power, and now also provides the Major Savagery buff.
Piercing Javelin
Binding Javelin (morph): This ability now scales off stamina and weapon power.
Backlash
Power of Light (morph): This ability now applies the Minor Fracture debuff to your target, and the damage caps are derived from your maximum stamina.
Aedric Spear
Burning Light: The damage from this passive is now derived from your highest stats (stamina or magicka based).
Aedric Spear
Balance Warrior: Increased the weapon damage from this passive to 3% at Rank I, and 6% at Rank II.
Sorc changes that affect stamina buildsBound Armor
Bound Armaments (morph): This ability now costs Stamina instead of Magicka, gives you a bonus to stamina instead of magicka, and increases the damage done by heavy attacks.
Dark Exchange
Dark Deal (morph): This ability now converts magicka into health and stamina.
Overload
Overload and Power Overload will now properly scale their damage off Weapon Damage and Stamina in the event that they are higher than Spell Power and Magicka.
GhoztSurfer wrote: »NOBODY actually knows the full specifics as of right now. the server is down, and updating, we willl wait to see. And for those of you that played on the PTS, remember, that was just a suggestion, not new ideas carved in stone, hence the name TEST server.
[Moderator Note: Edited per our rules on Rude and Insulting comments]
AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »
Dark Exchange should never be used in DPS situations. It is a massive hit to your DPS. It is basically only an out of combat ability, which really is pointless when considering end game PVE content.
Well you don't have to use it; but you have the ability you asked for. Just like you don't have to use spell symmetry if you are going to be magicka built like me, but you should if you want your dps to be good. If you are going melee you should put your first 70 pts for the thief section into sta cost reduction and you shouldn't have an issue with regen, if you do, add a cost reduction enchant to one of your rings. Dual wield is still the best melee dps in the game and sorcs can get the highest attack power in dual wield without having to off-hand a 2h.
One of the reasons why people stop answering hysterical "sky is falling" style threads is because even when provided with an adequate answer and solution it is never good enough. The people who are upset want more, much more than they will ever get. This thread is now about how melee sorcs aren't good enough, and how caster sorcs aren't good enough, and that sorcs are usless in PVP and that sorcs are forced into pets, and on, and on, and on. It's just a river of worthless tears now that nobody can take seriously and won't accomplish anything other than emotional venting.
I like my sorc, I will play my sorc, and the solutions for you to enjoy your sorc are there if you want to see them. If not then make a DK or a templar or a NB and see if the game is so much easier from their points of view.
So you are of the opinion that putting Major Endurance buff on Critical Surge is just so ridiculous over powered that you had to post about alternatives that do nothing but lower your DPS?
Absorption field?
You mean that ultimate that does zero damage and has been significantly nerfed in 1.6? I like how it reduces damage by 8% while doing zero damage and Veil and Nova do significant dmg while reducing incoming damage by way more.
Not a team player? No good to buff your whole melee dps stack with major endurance, major intellect, major fortitude, and expedition for lulz? What's on your core damage bar, flawless Dawnbreaker still? So what do you need ult for other than dropping an elemental now and again? You are just proving my original post, nothing will be good enough for you till you have every major buff on demand that Night Blades, Templars and Dks have. If you want major endurance on demand then make a DK, but you won't have highest attack power any longer and you will be forced into bow and 2h in that build as well in PVE.
What do I need ult for?? Are you serious or just trolling here? Your point that nothing will be good enough for me is so off base when you compare the small amount of stamina features that were given to sorcerers compared to other classes. You can't look at this list and tell me with a straight face that a Sorc asking for TWO more stamina synergies is being so outlandish that NOTHING will be good enough.
DK changes that affect stamina buildsSearing Strike
Unstable Flames (morph): This ability now scales off Stamina and Attack Power and costs Stamina. Damage is mitigated by your target’s melee defense statistics.
Fiery Breath
Burning Breath (morph): This ability will now scale off of stamina and weapon power, and is mitigated by your target’s melee defense statistics. This ability now applies the Major Fracture debuff to your target.
Inferno
Flames of Oblivion (morph): This ability now provides the same effect as Inferno, as well as providing the Major Savagery (that is weapon crit) buff while active.
Molten Weapons
This ability will no longer buff allies. Instead, activating Molten Weapons will increase your heavy attack damage by 40% for 7 seconds. The duration increases with each additional rank.
Igneous Weapons (morph): Using a heavy attack while this ability is active will increase its duration by one second.
Molten Armaments (morph): This ability now increases the extra damage against low health targets.
Slightly reduced the cost of Molten Weapons and its morphs.
Earthen Heart
Mountain’s Blessing: This passive now also grants all allies within 30 meters the buff Minor Brutality for 10 seconds at Rank I, or 20 seconds at Rank II.
NB changes that affect stamina buildsAssassins Blade
Killer’s Blade (morph): This is now a stamina-based ability. The heal from this ability will now be applied if your target dies within 2 seconds of the ability being used, regardless of who killed the target.
Teleport Strike
Ambush: This ability now uses stamina instead of magicka, and applies the Minor Berserk buff on the next attack.
Mark Target
This ability now grants the Major Breach and Major Fracture buffs.
Removed the penalty from this ability.
This ability can now be cast on any target.
Reduced the cost of this ability by approximately 50%, and reduced the duration to 20 seconds.
Piercing Mark (morph): The duration of this ability now scales with ability ranks up to a maximum of 30 seconds.
Reaper’s Mark (morph): This ability now grants the Major Berserk buff for 8 seconds after the target is killed.
Veiled Strike
Surprise Attack (morph): This morph is now a stamina-based ability, now applies the Major Fracture debuff, and will no longer reduce your target’s armor if they dodge the initial attack.
Drain Power
The damage caused by Drain Power no longer scales with the number of targets hit. Instead, you will receive a Major Brutality buff when damaging at least one target.
Power Extraction (morph): This ability now scales off weapon damage and stamina instead of magicka and spell damage. The damage has also been increased by 10%.
Templar changes that affect stamina buildsPuncturing Strikes
Biting Jabs (morph): This ability now scales off stamina and weapon power, and now also provides the Major Savagery buff.
Piercing Javelin
Binding Javelin (morph): This ability now scales off stamina and weapon power.
Backlash
Power of Light (morph): This ability now applies the Minor Fracture debuff to your target, and the damage caps are derived from your maximum stamina.
Aedric Spear
Burning Light: The damage from this passive is now derived from your highest stats (stamina or magicka based).
Aedric Spear
Balance Warrior: Increased the weapon damage from this passive to 3% at Rank I, and 6% at Rank II.
Sorc changes that affect stamina buildsBound Armor
Bound Armaments (morph): This ability now costs Stamina instead of Magicka, gives you a bonus to stamina instead of magicka, and increases the damage done by heavy attacks.
Dark Exchange
Dark Deal (morph): This ability now converts magicka into health and stamina.
Overload
Overload and Power Overload will now properly scale their damage off Weapon Damage and Stamina in the event that they are higher than Spell Power and Magicka.
Even if you can't be a team player, maybe in these pve situations you could get a Templar to drop shards for you so you can still spam your meteor every minute and a half for an extra 10k? I'm not trolling you at all, you have so many alternatives and the only thing that will make your class work for you is green dragon blood?
AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »
Dark Exchange should never be used in DPS situations. It is a massive hit to your DPS. It is basically only an out of combat ability, which really is pointless when considering end game PVE content.
Well you don't have to use it; but you have the ability you asked for. Just like you don't have to use spell symmetry if you are going to be magicka built like me, but you should if you want your dps to be good. If you are going melee you should put your first 70 pts for the thief section into sta cost reduction and you shouldn't have an issue with regen, if you do, add a cost reduction enchant to one of your rings. Dual wield is still the best melee dps in the game and sorcs can get the highest attack power in dual wield without having to off-hand a 2h.
One of the reasons why people stop answering hysterical "sky is falling" style threads is because even when provided with an adequate answer and solution it is never good enough. The people who are upset want more, much more than they will ever get. This thread is now about how melee sorcs aren't good enough, and how caster sorcs aren't good enough, and that sorcs are usless in PVP and that sorcs are forced into pets, and on, and on, and on. It's just a river of worthless tears now that nobody can take seriously and won't accomplish anything other than emotional venting.
I like my sorc, I will play my sorc, and the solutions for you to enjoy your sorc are there if you want to see them. If not then make a DK or a templar or a NB and see if the game is so much easier from their points of view.
So you are of the opinion that putting Major Endurance buff on Critical Surge is just so ridiculous over powered that you had to post about alternatives that do nothing but lower your DPS?
Absorption field?
You mean that ultimate that does zero damage and has been significantly nerfed in 1.6? I like how it reduces damage by 8% while doing zero damage and Veil and Nova do significant dmg while reducing incoming damage by way more.
Not a team player? No good to buff your whole melee dps stack with major endurance, major intellect, major fortitude, and expedition for lulz? What's on your core damage bar, flawless Dawnbreaker still? So what do you need ult for other than dropping an elemental now and again? You are just proving my original post, nothing will be good enough for you till you have every major buff on demand that Night Blades, Templars and Dks have. If you want major endurance on demand then make a DK, but you won't have highest attack power any longer and you will be forced into bow and 2h in that build as well in PVE.
What do I need ult for?? Are you serious or just trolling here? Your point that nothing will be good enough for me is so off base when you compare the small amount of stamina features that were given to sorcerers compared to other classes. You can't look at this list and tell me with a straight face that a Sorc asking for TWO more stamina synergies is being so outlandish that NOTHING will be good enough.
DK changes that affect stamina buildsSearing Strike
Unstable Flames (morph): This ability now scales off Stamina and Attack Power and costs Stamina. Damage is mitigated by your target’s melee defense statistics.
Fiery Breath
Burning Breath (morph): This ability will now scale off of stamina and weapon power, and is mitigated by your target’s melee defense statistics. This ability now applies the Major Fracture debuff to your target.
Inferno
Flames of Oblivion (morph): This ability now provides the same effect as Inferno, as well as providing the Major Savagery (that is weapon crit) buff while active.
Molten Weapons
This ability will no longer buff allies. Instead, activating Molten Weapons will increase your heavy attack damage by 40% for 7 seconds. The duration increases with each additional rank.
Igneous Weapons (morph): Using a heavy attack while this ability is active will increase its duration by one second.
Molten Armaments (morph): This ability now increases the extra damage against low health targets.
Slightly reduced the cost of Molten Weapons and its morphs.
Earthen Heart
Mountain’s Blessing: This passive now also grants all allies within 30 meters the buff Minor Brutality for 10 seconds at Rank I, or 20 seconds at Rank II.
NB changes that affect stamina buildsAssassins Blade
Killer’s Blade (morph): This is now a stamina-based ability. The heal from this ability will now be applied if your target dies within 2 seconds of the ability being used, regardless of who killed the target.
Teleport Strike
Ambush: This ability now uses stamina instead of magicka, and applies the Minor Berserk buff on the next attack.
Mark Target
This ability now grants the Major Breach and Major Fracture buffs.
Removed the penalty from this ability.
This ability can now be cast on any target.
Reduced the cost of this ability by approximately 50%, and reduced the duration to 20 seconds.
Piercing Mark (morph): The duration of this ability now scales with ability ranks up to a maximum of 30 seconds.
Reaper’s Mark (morph): This ability now grants the Major Berserk buff for 8 seconds after the target is killed.
Veiled Strike
Surprise Attack (morph): This morph is now a stamina-based ability, now applies the Major Fracture debuff, and will no longer reduce your target’s armor if they dodge the initial attack.
Drain Power
The damage caused by Drain Power no longer scales with the number of targets hit. Instead, you will receive a Major Brutality buff when damaging at least one target.
Power Extraction (morph): This ability now scales off weapon damage and stamina instead of magicka and spell damage. The damage has also been increased by 10%.
Templar changes that affect stamina buildsPuncturing Strikes
Biting Jabs (morph): This ability now scales off stamina and weapon power, and now also provides the Major Savagery buff.
Piercing Javelin
Binding Javelin (morph): This ability now scales off stamina and weapon power.
Backlash
Power of Light (morph): This ability now applies the Minor Fracture debuff to your target, and the damage caps are derived from your maximum stamina.
Aedric Spear
Burning Light: The damage from this passive is now derived from your highest stats (stamina or magicka based).
Aedric Spear
Balance Warrior: Increased the weapon damage from this passive to 3% at Rank I, and 6% at Rank II.
Sorc changes that affect stamina buildsBound Armor
Bound Armaments (morph): This ability now costs Stamina instead of Magicka, gives you a bonus to stamina instead of magicka, and increases the damage done by heavy attacks.
Dark Exchange
Dark Deal (morph): This ability now converts magicka into health and stamina.
Overload
Overload and Power Overload will now properly scale their damage off Weapon Damage and Stamina in the event that they are higher than Spell Power and Magicka.
Even if you can't be a team player, maybe in these pve situations you could get a Templar to drop shards for you so you can still spam your meteor every minute and a half for an extra 10k? I'm not trolling you at all, you have so many alternatives and the only thing that will make your class work for you is green dragon blood?
So you looked at the list and you are sure that Sorc doesn't need anymore stamina synergizing tools, yeah? This not a team player angle you're trolling with makes me think that you realize sorc got shafter with what stamina tools were given to them so you are ignoring that issue.
AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »
Dark Exchange should never be used in DPS situations. It is a massive hit to your DPS. It is basically only an out of combat ability, which really is pointless when considering end game PVE content.
Well you don't have to use it; but you have the ability you asked for. Just like you don't have to use spell symmetry if you are going to be magicka built like me, but you should if you want your dps to be good. If you are going melee you should put your first 70 pts for the thief section into sta cost reduction and you shouldn't have an issue with regen, if you do, add a cost reduction enchant to one of your rings. Dual wield is still the best melee dps in the game and sorcs can get the highest attack power in dual wield without having to off-hand a 2h.
One of the reasons why people stop answering hysterical "sky is falling" style threads is because even when provided with an adequate answer and solution it is never good enough. The people who are upset want more, much more than they will ever get. This thread is now about how melee sorcs aren't good enough, and how caster sorcs aren't good enough, and that sorcs are usless in PVP and that sorcs are forced into pets, and on, and on, and on. It's just a river of worthless tears now that nobody can take seriously and won't accomplish anything other than emotional venting.
I like my sorc, I will play my sorc, and the solutions for you to enjoy your sorc are there if you want to see them. If not then make a DK or a templar or a NB and see if the game is so much easier from their points of view.
So you are of the opinion that putting Major Endurance buff on Critical Surge is just so ridiculous over powered that you had to post about alternatives that do nothing but lower your DPS?
Absorption field?
You mean that ultimate that does zero damage and has been significantly nerfed in 1.6? I like how it reduces damage by 8% while doing zero damage and Veil and Nova do significant dmg while reducing incoming damage by way more.
Not a team player? No good to buff your whole melee dps stack with major endurance, major intellect, major fortitude, and expedition for lulz? What's on your core damage bar, flawless Dawnbreaker still? So what do you need ult for other than dropping an elemental now and again? You are just proving my original post, nothing will be good enough for you till you have every major buff on demand that Night Blades, Templars and Dks have. If you want major endurance on demand then make a DK, but you won't have highest attack power any longer and you will be forced into bow and 2h in that build as well in PVE.
What do I need ult for?? Are you serious or just trolling here? Your point that nothing will be good enough for me is so off base when you compare the small amount of stamina features that were given to sorcerers compared to other classes. You can't look at this list and tell me with a straight face that a Sorc asking for TWO more stamina synergies is being so outlandish that NOTHING will be good enough.
DK changes that affect stamina buildsSearing Strike
Unstable Flames (morph): This ability now scales off Stamina and Attack Power and costs Stamina. Damage is mitigated by your target’s melee defense statistics.
Fiery Breath
Burning Breath (morph): This ability will now scale off of stamina and weapon power, and is mitigated by your target’s melee defense statistics. This ability now applies the Major Fracture debuff to your target.
Inferno
Flames of Oblivion (morph): This ability now provides the same effect as Inferno, as well as providing the Major Savagery (that is weapon crit) buff while active.
Molten Weapons
This ability will no longer buff allies. Instead, activating Molten Weapons will increase your heavy attack damage by 40% for 7 seconds. The duration increases with each additional rank.
Igneous Weapons (morph): Using a heavy attack while this ability is active will increase its duration by one second.
Molten Armaments (morph): This ability now increases the extra damage against low health targets.
Slightly reduced the cost of Molten Weapons and its morphs.
Earthen Heart
Mountain’s Blessing: This passive now also grants all allies within 30 meters the buff Minor Brutality for 10 seconds at Rank I, or 20 seconds at Rank II.
NB changes that affect stamina buildsAssassins Blade
Killer’s Blade (morph): This is now a stamina-based ability. The heal from this ability will now be applied if your target dies within 2 seconds of the ability being used, regardless of who killed the target.
Teleport Strike
Ambush: This ability now uses stamina instead of magicka, and applies the Minor Berserk buff on the next attack.
Mark Target
This ability now grants the Major Breach and Major Fracture buffs.
Removed the penalty from this ability.
This ability can now be cast on any target.
Reduced the cost of this ability by approximately 50%, and reduced the duration to 20 seconds.
Piercing Mark (morph): The duration of this ability now scales with ability ranks up to a maximum of 30 seconds.
Reaper’s Mark (morph): This ability now grants the Major Berserk buff for 8 seconds after the target is killed.
Veiled Strike
Surprise Attack (morph): This morph is now a stamina-based ability, now applies the Major Fracture debuff, and will no longer reduce your target’s armor if they dodge the initial attack.
Drain Power
The damage caused by Drain Power no longer scales with the number of targets hit. Instead, you will receive a Major Brutality buff when damaging at least one target.
Power Extraction (morph): This ability now scales off weapon damage and stamina instead of magicka and spell damage. The damage has also been increased by 10%.
Templar changes that affect stamina buildsPuncturing Strikes
Biting Jabs (morph): This ability now scales off stamina and weapon power, and now also provides the Major Savagery buff.
Piercing Javelin
Binding Javelin (morph): This ability now scales off stamina and weapon power.
Backlash
Power of Light (morph): This ability now applies the Minor Fracture debuff to your target, and the damage caps are derived from your maximum stamina.
Aedric Spear
Burning Light: The damage from this passive is now derived from your highest stats (stamina or magicka based).
Aedric Spear
Balance Warrior: Increased the weapon damage from this passive to 3% at Rank I, and 6% at Rank II.
Sorc changes that affect stamina buildsBound Armor
Bound Armaments (morph): This ability now costs Stamina instead of Magicka, gives you a bonus to stamina instead of magicka, and increases the damage done by heavy attacks.
Dark Exchange
Dark Deal (morph): This ability now converts magicka into health and stamina.
Overload
Overload and Power Overload will now properly scale their damage off Weapon Damage and Stamina in the event that they are higher than Spell Power and Magicka.
Even if you can't be a team player, maybe in these pve situations you could get a Templar to drop shards for you so you can still spam your meteor every minute and a half for an extra 10k? I'm not trolling you at all, you have so many alternatives and the only thing that will make your class work for you is green dragon blood?
So you looked at the list and you are sure that Sorc doesn't need anymore stamina synergizing tools, yeah? This not a team player angle you're trolling with makes me think that you realize sorc got shafter with what stamina tools were given to them so you are ignoring that issue.
Ya, sorc is fine. My sorc is alliance rank 26, my dk 22, I have done sanctum on both of them; I also played extensively on the pts, and I can tell you with all honesty I love both classes and will be enjoying them both quite a bit in 1.6. I didn't have to read your list because I had read the patch notes when they first hit on pts and the 2 versions that followed. What is more puzzling to me is why you can't except that us having the highest dual wield weapon damage in the game is not a nerf to our class, and that with synergies, champion points, potions, original ideas and good gear choices sta and sta regen are not even an issue.
So what did they do to sorcs?
Tweaked some spells to make them extremely good, in certain cases some of the best in the game like:
Liquid Lightning, the absolute strongest DOT in the game.
Daedric Prey, awesome nuke to keep up 100%.
Hardened Ward, survivability level = 9000. EMPOWERED
Twilight, free 500-1K DPS for doing nothing.
Bound Armaments, here you go 8% extra Magicka on top of your massive amount of Magicka if you're willing to give up a slot.
Crystal Frags, procs do massive damage and cost nothing. Cast time also decreased.
Mages Fury, always awesome still awesome. Better now that all Mag Sorcs wil lstack Spell dmg and none of that Weapon Damage crap.
Daedric Minefield, if you face a melee guy you've already won.
Thundering Presence, decent DOT .. also pretty much free DPS on a 20 second timer.
In essence, a small nerf to Surge which was needed because it would completely break PVP balance without Impen. The rest buffs.
And yet Sorcerers fall short in every role behind the two characters that you play, DK and Temp.People have no idea how OP Sorc actually is. Justs because you no longer have an ultimate in the game that rates 15 out 10 on the OP scale doesn't mean you are no longer viable. Sorc is still amazing.
AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »
Dark Exchange should never be used in DPS situations. It is a massive hit to your DPS. It is basically only an out of combat ability, which really is pointless when considering end game PVE content.
Well you don't have to use it; but you have the ability you asked for. Just like you don't have to use spell symmetry if you are going to be magicka built like me, but you should if you want your dps to be good. If you are going melee you should put your first 70 pts for the thief section into sta cost reduction and you shouldn't have an issue with regen, if you do, add a cost reduction enchant to one of your rings. Dual wield is still the best melee dps in the game and sorcs can get the highest attack power in dual wield without having to off-hand a 2h.
One of the reasons why people stop answering hysterical "sky is falling" style threads is because even when provided with an adequate answer and solution it is never good enough. The people who are upset want more, much more than they will ever get. This thread is now about how melee sorcs aren't good enough, and how caster sorcs aren't good enough, and that sorcs are usless in PVP and that sorcs are forced into pets, and on, and on, and on. It's just a river of worthless tears now that nobody can take seriously and won't accomplish anything other than emotional venting.
I like my sorc, I will play my sorc, and the solutions for you to enjoy your sorc are there if you want to see them. If not then make a DK or a templar or a NB and see if the game is so much easier from their points of view.
So you are of the opinion that putting Major Endurance buff on Critical Surge is just so ridiculous over powered that you had to post about alternatives that do nothing but lower your DPS?
Absorption field?
You mean that ultimate that does zero damage and has been significantly nerfed in 1.6? I like how it reduces damage by 8% while doing zero damage and Veil and Nova do significant dmg while reducing incoming damage by way more.
Not a team player? No good to buff your whole melee dps stack with major endurance, major intellect, major fortitude, and expedition for lulz? What's on your core damage bar, flawless Dawnbreaker still? So what do you need ult for other than dropping an elemental now and again? You are just proving my original post, nothing will be good enough for you till you have every major buff on demand that Night Blades, Templars and Dks have. If you want major endurance on demand then make a DK, but you won't have highest attack power any longer and you will be forced into bow and 2h in that build as well in PVE.
What do I need ult for?? Are you serious or just trolling here? Your point that nothing will be good enough for me is so off base when you compare the small amount of stamina features that were given to sorcerers compared to other classes. You can't look at this list and tell me with a straight face that a Sorc asking for TWO more stamina synergies is being so outlandish that NOTHING will be good enough.
DK changes that affect stamina buildsSearing Strike
Unstable Flames (morph): This ability now scales off Stamina and Attack Power and costs Stamina. Damage is mitigated by your target’s melee defense statistics.
Fiery Breath
Burning Breath (morph): This ability will now scale off of stamina and weapon power, and is mitigated by your target’s melee defense statistics. This ability now applies the Major Fracture debuff to your target.
Inferno
Flames of Oblivion (morph): This ability now provides the same effect as Inferno, as well as providing the Major Savagery (that is weapon crit) buff while active.
Molten Weapons
This ability will no longer buff allies. Instead, activating Molten Weapons will increase your heavy attack damage by 40% for 7 seconds. The duration increases with each additional rank.
Igneous Weapons (morph): Using a heavy attack while this ability is active will increase its duration by one second.
Molten Armaments (morph): This ability now increases the extra damage against low health targets.
Slightly reduced the cost of Molten Weapons and its morphs.
Earthen Heart
Mountain’s Blessing: This passive now also grants all allies within 30 meters the buff Minor Brutality for 10 seconds at Rank I, or 20 seconds at Rank II.
NB changes that affect stamina buildsAssassins Blade
Killer’s Blade (morph): This is now a stamina-based ability. The heal from this ability will now be applied if your target dies within 2 seconds of the ability being used, regardless of who killed the target.
Teleport Strike
Ambush: This ability now uses stamina instead of magicka, and applies the Minor Berserk buff on the next attack.
Mark Target
This ability now grants the Major Breach and Major Fracture buffs.
Removed the penalty from this ability.
This ability can now be cast on any target.
Reduced the cost of this ability by approximately 50%, and reduced the duration to 20 seconds.
Piercing Mark (morph): The duration of this ability now scales with ability ranks up to a maximum of 30 seconds.
Reaper’s Mark (morph): This ability now grants the Major Berserk buff for 8 seconds after the target is killed.
Veiled Strike
Surprise Attack (morph): This morph is now a stamina-based ability, now applies the Major Fracture debuff, and will no longer reduce your target’s armor if they dodge the initial attack.
Drain Power
The damage caused by Drain Power no longer scales with the number of targets hit. Instead, you will receive a Major Brutality buff when damaging at least one target.
Power Extraction (morph): This ability now scales off weapon damage and stamina instead of magicka and spell damage. The damage has also been increased by 10%.
Templar changes that affect stamina buildsPuncturing Strikes
Biting Jabs (morph): This ability now scales off stamina and weapon power, and now also provides the Major Savagery buff.
Piercing Javelin
Binding Javelin (morph): This ability now scales off stamina and weapon power.
Backlash
Power of Light (morph): This ability now applies the Minor Fracture debuff to your target, and the damage caps are derived from your maximum stamina.
Aedric Spear
Burning Light: The damage from this passive is now derived from your highest stats (stamina or magicka based).
Aedric Spear
Balance Warrior: Increased the weapon damage from this passive to 3% at Rank I, and 6% at Rank II.
Sorc changes that affect stamina buildsBound Armor
Bound Armaments (morph): This ability now costs Stamina instead of Magicka, gives you a bonus to stamina instead of magicka, and increases the damage done by heavy attacks.
Dark Exchange
Dark Deal (morph): This ability now converts magicka into health and stamina.
Overload
Overload and Power Overload will now properly scale their damage off Weapon Damage and Stamina in the event that they are higher than Spell Power and Magicka.
Even if you can't be a team player, maybe in these pve situations you could get a Templar to drop shards for you so you can still spam your meteor every minute and a half for an extra 10k? I'm not trolling you at all, you have so many alternatives and the only thing that will make your class work for you is green dragon blood?
So you looked at the list and you are sure that Sorc doesn't need anymore stamina synergizing tools, yeah? This not a team player angle you're trolling with makes me think that you realize sorc got shafter with what stamina tools were given to them so you are ignoring that issue.
Ya, sorc is fine. My sorc is alliance rank 26, my dk 22, I have done sanctum on both of them; I also played extensively on the pts, and I can tell you with all honesty I love both classes and will be enjoying them both quite a bit in 1.6. I didn't have to read your list because I had read the patch notes when they first hit on pts and the 2 versions that followed. What is more puzzling to me is why you can't except that us having the highest dual wield weapon damage in the game is not a nerf to our class, and that with synergies, champion points, potions, original ideas and good gear choices sta and sta regen are not even an issue.
And I have nothing more to argue with you about if you can look at Bound Armaments up against all the other useful abilities/passives the other classes received and say that is equal.
Hypertionb14_ESO wrote: »i can confirm that sorc tanks are INSANE...
3 manning to round 9 boss wave on vet dsa on pts..
fun times...
AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »
Dark Exchange should never be used in DPS situations. It is a massive hit to your DPS. It is basically only an out of combat ability, which really is pointless when considering end game PVE content.
Well you don't have to use it; but you have the ability you asked for. Just like you don't have to use spell symmetry if you are going to be magicka built like me, but you should if you want your dps to be good. If you are going melee you should put your first 70 pts for the thief section into sta cost reduction and you shouldn't have an issue with regen, if you do, add a cost reduction enchant to one of your rings. Dual wield is still the best melee dps in the game and sorcs can get the highest attack power in dual wield without having to off-hand a 2h.
One of the reasons why people stop answering hysterical "sky is falling" style threads is because even when provided with an adequate answer and solution it is never good enough. The people who are upset want more, much more than they will ever get. This thread is now about how melee sorcs aren't good enough, and how caster sorcs aren't good enough, and that sorcs are usless in PVP and that sorcs are forced into pets, and on, and on, and on. It's just a river of worthless tears now that nobody can take seriously and won't accomplish anything other than emotional venting.
I like my sorc, I will play my sorc, and the solutions for you to enjoy your sorc are there if you want to see them. If not then make a DK or a templar or a NB and see if the game is so much easier from their points of view.
So you are of the opinion that putting Major Endurance buff on Critical Surge is just so ridiculous over powered that you had to post about alternatives that do nothing but lower your DPS?
Absorption field?
You mean that ultimate that does zero damage and has been significantly nerfed in 1.6? I like how it reduces damage by 8% while doing zero damage and Veil and Nova do significant dmg while reducing incoming damage by way more.
Not a team player? No good to buff your whole melee dps stack with major endurance, major intellect, major fortitude, and expedition for lulz? What's on your core damage bar, flawless Dawnbreaker still? So what do you need ult for other than dropping an elemental now and again? You are just proving my original post, nothing will be good enough for you till you have every major buff on demand that Night Blades, Templars and Dks have. If you want major endurance on demand then make a DK, but you won't have highest attack power any longer and you will be forced into bow and 2h in that build as well in PVE.
What do I need ult for?? Are you serious or just trolling here? Your point that nothing will be good enough for me is so off base when you compare the small amount of stamina features that were given to sorcerers compared to other classes. You can't look at this list and tell me with a straight face that a Sorc asking for TWO more stamina synergies is being so outlandish that NOTHING will be good enough.
DK changes that affect stamina buildsSearing Strike
Unstable Flames (morph): This ability now scales off Stamina and Attack Power and costs Stamina. Damage is mitigated by your target’s melee defense statistics.
Fiery Breath
Burning Breath (morph): This ability will now scale off of stamina and weapon power, and is mitigated by your target’s melee defense statistics. This ability now applies the Major Fracture debuff to your target.
Inferno
Flames of Oblivion (morph): This ability now provides the same effect as Inferno, as well as providing the Major Savagery (that is weapon crit) buff while active.
Molten Weapons
This ability will no longer buff allies. Instead, activating Molten Weapons will increase your heavy attack damage by 40% for 7 seconds. The duration increases with each additional rank.
Igneous Weapons (morph): Using a heavy attack while this ability is active will increase its duration by one second.
Molten Armaments (morph): This ability now increases the extra damage against low health targets.
Slightly reduced the cost of Molten Weapons and its morphs.
Earthen Heart
Mountain’s Blessing: This passive now also grants all allies within 30 meters the buff Minor Brutality for 10 seconds at Rank I, or 20 seconds at Rank II.
NB changes that affect stamina buildsAssassins Blade
Killer’s Blade (morph): This is now a stamina-based ability. The heal from this ability will now be applied if your target dies within 2 seconds of the ability being used, regardless of who killed the target.
Teleport Strike
Ambush: This ability now uses stamina instead of magicka, and applies the Minor Berserk buff on the next attack.
Mark Target
This ability now grants the Major Breach and Major Fracture buffs.
Removed the penalty from this ability.
This ability can now be cast on any target.
Reduced the cost of this ability by approximately 50%, and reduced the duration to 20 seconds.
Piercing Mark (morph): The duration of this ability now scales with ability ranks up to a maximum of 30 seconds.
Reaper’s Mark (morph): This ability now grants the Major Berserk buff for 8 seconds after the target is killed.
Veiled Strike
Surprise Attack (morph): This morph is now a stamina-based ability, now applies the Major Fracture debuff, and will no longer reduce your target’s armor if they dodge the initial attack.
Drain Power
The damage caused by Drain Power no longer scales with the number of targets hit. Instead, you will receive a Major Brutality buff when damaging at least one target.
Power Extraction (morph): This ability now scales off weapon damage and stamina instead of magicka and spell damage. The damage has also been increased by 10%.
Templar changes that affect stamina buildsPuncturing Strikes
Biting Jabs (morph): This ability now scales off stamina and weapon power, and now also provides the Major Savagery buff.
Piercing Javelin
Binding Javelin (morph): This ability now scales off stamina and weapon power.
Backlash
Power of Light (morph): This ability now applies the Minor Fracture debuff to your target, and the damage caps are derived from your maximum stamina.
Aedric Spear
Burning Light: The damage from this passive is now derived from your highest stats (stamina or magicka based).
Aedric Spear
Balance Warrior: Increased the weapon damage from this passive to 3% at Rank I, and 6% at Rank II.
Sorc changes that affect stamina buildsBound Armor
Bound Armaments (morph): This ability now costs Stamina instead of Magicka, gives you a bonus to stamina instead of magicka, and increases the damage done by heavy attacks.
Dark Exchange
Dark Deal (morph): This ability now converts magicka into health and stamina.
Overload
Overload and Power Overload will now properly scale their damage off Weapon Damage and Stamina in the event that they are higher than Spell Power and Magicka.
Even if you can't be a team player, maybe in these pve situations you could get a Templar to drop shards for you so you can still spam your meteor every minute and a half for an extra 10k? I'm not trolling you at all, you have so many alternatives and the only thing that will make your class work for you is green dragon blood?
So you looked at the list and you are sure that Sorc doesn't need anymore stamina synergizing tools, yeah? This not a team player angle you're trolling with makes me think that you realize sorc got shafter with what stamina tools were given to them so you are ignoring that issue.
Ya, sorc is fine. My sorc is alliance rank 26, my dk 22, I have done sanctum on both of them; I also played extensively on the pts, and I can tell you with all honesty I love both classes and will be enjoying them both quite a bit in 1.6. I didn't have to read your list because I had read the patch notes when they first hit on pts and the 2 versions that followed. What is more puzzling to me is why you can't except that us having the highest dual wield weapon damage in the game is not a nerf to our class, and that with synergies, champion points, potions, original ideas and good gear choices sta and sta regen are not even an issue.
And I have nothing more to argue with you about if you can look at Bound Armaments up against all the other useful abilities/passives the other classes received and say that is equal.
I will leave you to the windmills then. But just so you understand your argument, a sorc is only equal to a sorc, a DK is only equal to a DK, a Templar is only equal to a Templar. Your post showing x more buffs for Templar melee builds still doesn't make Templar melee dps as good as sorc melee dps in 1.6, so you are already demonstrating an apples to oranges comparison. Nightblades will have the highest melee dps in the game come 1.6 and they pretty much had it in 1.5. A class is just a set of tools, you decide what you want to get done with the tools you have, and if you don't like those tools pick another class that has the tools you think you will enjoy more.
ItsRejectz wrote: »Seriously can't believe sorcerers think they are worse than in 1.5
Thundering presence buffed from 8 seconds to 20
Overload light attacks buffed 50% and cost reduced
Atronach 15% damage increase
Daedric Curse damage buffed 25% and AOE damage increased 15%
Twilight damage increased 15%
Shards cast time reduced
Daedric mines damage increased 30%
Mages Fury magika regen increased 25%
Anyone who thinks sorcerer is worse than 1.5 is wrong, that's a fact.
The only way to get sorcs to stop moaning is for ZOS to buff them I to God mode!
Saying that, they could be given the best heals, dps and shields in game and they would still moan. Because they get on their high horse and cry, before even trying the changes
AhPook_Is_Here wrote: »ItsRejectz wrote: »Seriously can't believe sorcerers think they are worse than in 1.5
Thundering presence buffed from 8 seconds to 20
Overload light attacks buffed 50% and cost reduced
Atronach 15% damage increase
Daedric Curse damage buffed 25% and AOE damage increased 15%
Twilight damage increased 15%
Shards cast time reduced
Daedric mines damage increased 30%
Mages Fury magika regen increased 25%
Anyone who thinks sorcerer is worse than 1.5 is wrong, that's a fact.
The only way to get sorcs to stop moaning is for ZOS to buff them I to God mode!
Saying that, they could be given the best heals, dps and shields in game and they would still moan. Because they get on their high horse and cry, before even trying the changes
AND we can finally STACK Curse. And shard procs do crazy damage esp from stealth with specific armor sets. It is going to be some good times in AVA.
only imagine my friend only imagineYolokin_Swagonborn wrote: »Hypertionb14_ESO wrote: »i can confirm that sorc tanks are INSANE...
3 manning to round 9 boss wave on vet dsa on pts..
fun times...
What makes a sorc tank better than any other class? is it just the armor stacking?
only imagine my friend only imagineYolokin_Swagonborn wrote: »Hypertionb14_ESO wrote: »i can confirm that sorc tanks are INSANE...
3 manning to round 9 boss wave on vet dsa on pts..
fun times...
What makes a sorc tank better than any other class? is it just the armor stacking?
AhPook_Is_Here you can't stack curse on the same enemy
only imagine my friend only imagineYolokin_Swagonborn wrote: »Hypertionb14_ESO wrote: »i can confirm that sorc tanks are INSANE...
3 manning to round 9 boss wave on vet dsa on pts..
fun times...
What makes a sorc tank better than any other class? is it just the armor stacking?
AhPook_Is_Here wrote: »ItsRejectz wrote: »Seriously can't believe sorcerers think they are worse than in 1.5
Thundering presence buffed from 8 seconds to 20
Overload light attacks buffed 50% and cost reduced
Atronach 15% damage increase
Daedric Curse damage buffed 25% and AOE damage increased 15%
Twilight damage increased 15%
Shards cast time reduced
Daedric mines damage increased 30%
Mages Fury magika regen increased 25%
Anyone who thinks sorcerer is worse than 1.5 is wrong, that's a fact.
The only way to get sorcs to stop moaning is for ZOS to buff them I to God mode!
Saying that, they could be given the best heals, dps and shields in game and they would still moan. Because they get on their high horse and cry, before even trying the changes
AND we can finally STACK Curse. And shard procs do crazy damage esp from stealth with specific armor sets. It is going to be some good times in AVA.
Stack curse is good. The fact that curse damage is now blockable is bad. Stygian has always been fun but hybrid builds are weaker than they were before (at least until champion points start reaching higher levels) and you need AT LEAST 3 pieces of medium armor for the 5 piece bonus.
ItsRejectz wrote: »Seriously can't believe sorcerers think they are worse than in 1.5
AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »ItsRejectz wrote: »Seriously can't believe sorcerers think they are worse than in 1.5
Thundering presence buffed from 8 seconds to 20
Overload light attacks buffed 50% and cost reduced
Atronach 15% damage increase
Daedric Curse damage buffed 25% and AOE damage increased 15%
Twilight damage increased 15%
Shards cast time reduced
Daedric mines damage increased 30%
Mages Fury magika regen increased 25%
Anyone who thinks sorcerer is worse than 1.5 is wrong, that's a fact.
The only way to get sorcs to stop moaning is for ZOS to buff them I to God mode!
Saying that, they could be given the best heals, dps and shields in game and they would still moan. Because they get on their high horse and cry, before even trying the changes
AND we can finally STACK Curse. And shard procs do crazy damage esp from stealth with specific armor sets. It is going to be some good times in AVA.
Stack curse is good. The fact that curse damage is now blockable is bad. Stygian has always been fun but hybrid builds are weaker than they were before (at least until champion points start reaching higher levels) and you need AT LEAST 3 pieces of medium armor for the 5 piece bonus.
Dude, I get that you are having a bad day with the changes, and I understand how you could want more, but it isn't up to us. That's what I meant when I said you have a tool-set to work with and you have to make the best of it for now, and frankly it isn't really that bad. BTW if anyone is blocking curse or a stack of curse they will get insta-gibbed a few seconds after that when their stamina bar is gone. Blocking curse eats stamina like nothing else. Of course they can stand next to a Templar and purify it off or purge now that people won't be as gun shy about using purge. At the same time there won't be as many magicka dks running around spaming purge either anymore. And also there is magicka detonation, that will be on my bar. We really just have to see how it plays out in the coming weeks. Daedric mines aren't going to be bad either against critically charging 2h builds that will be everywhere.
Nightblades have another thread in general wondering why they are the only class that doesn't have a self-heal or a shield. Think about that for a second because they actually have both and in spades.
only imagine my friend only imagineYolokin_Swagonborn wrote: »Hypertionb14_ESO wrote: »i can confirm that sorc tanks are INSANE...
3 manning to round 9 boss wave on vet dsa on pts..
fun times...
What makes a sorc tank better than any other class? is it just the armor stacking?
AhPook_Is_Here you can't stack curse on the same enemy
I'm assuming he meant multiple sorcs can stack on the same enemy, which means it isn't completely useless to use in trials anymore.