Siege Ideas
(these are ideas for Cyrodiil keep take, currently you got ballistas for the outer trebs for the inner and thats it)
how about adding things like.........)
1)
Bomb protect for the time equal to 7-10/20 siege on one outer (wall or front door) but also automatically flagging the keep (or new notification for bomb placement to other factions for reaction time)
2)
Siege Tower placed a certain length away from outer wall movement activated with 12 people inside (the amount of people inside siege tower determine speed ) maximum speed being 2 minutes or so (also new notification for placement to other factions for reaction time)
3)
Human Catapult launches one player at a time, with cool down only placeable when keep is flagged manned by 4 players when player lands on wall stays at 15% health for 30 seconds or so
4)
Under Ground Tunnels only usable when keep is flagged for 20 minutes (tunnel entrance 2 minutes away from the keep it leads to) one way trip and puts ultimates at 0% but any amount of players can enter (if keep unflaggs automatically kills every player in tunnels adding to the keeps defense tick)
5)
Ladders set down only when keep is flagged players that used the ladder are unable to set down siege for 1-5 minutes
6)
Flags cannot be flipped if there are still enemies in the keep or at least on the flags (if at least 1 enemy player alive on the flag the keep cannot flip) also no NPCS (anti-zerg keep mechanic) maybe keep NPCs idk not a fan of PVE
7)
Akatosh (yea i know some lore) only can be summoned by an emperor clearing any damage in a breach for 3 seconds) also damage bonus to players affected by Akatosh's Breach Blessing (lol)
8)
Fire Ballistas do extra damage to wooden doors (only makes sense)
9)
Brian Wheeler summon a Brian Wheeler causing all enemies in a giant AOE in enemy keep to crash out only summable once every 20 minutes (im sure this mechanic already exists tho)
10)
Duel very epic Batman VS Bane scenario forcing two players to duel victor's alliance gets a damage bonus to all skills and higher siege damage for a certain amount of time both players cannot be healed both players are refreshed completely of resources but start with no ULTI duel is determined by either random choice between two maximum level players (vr14s) or raid leader mechanic giving one person in their group to have a higher chance to be selected for keep duel, all other players in raid have no chance to be selected for duel (explanation raid leader picks a player in the group to have a higher chance than non grouped players to be selected for Keep Duel also granting selection immunity to all other players in raid) in case of tri faction conflict its a free for all or no keep duel at all
11)
Urban Areas cyrodiil is just a giant plain with some bricks oddly in the shape of a keep/outpost every once in a while having small towns (houses for LOS broken walls for funnels etc) would be nice to see
12)
More Objectives maybe small areas medium difficulty to obtain small bonuses to faction for incentive (instead of just keep,,,, outpost.... resource end of pvp tutorial)
these were just some ideas i had in my head its been a year and PVP is just get here place stone ballistas and trebs outer goes down ballistas move in inner goes down breach and control
just some ideas to make PVP siege (or pvp in general) a bit more fun with more variables
ty to
@Draxys for #'s 11,12
PLEASE ZOS CONSIDER THESE
im sure no player is satisfied with the current siege strategy especially for me playing PVP for almost a year now (getsboring/beenboring/imbored)
#MOARSIEGEPLZ
also
#ADDDUELSTOESOFORTHELOVEOFPAULSAGEANDALLTHATISGOODPLEASETHANKYOULOVEPERICHOR
also
#speedtypesorryfortheerrors