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ZOS Siege Simulator Online

Perichor
Perichor
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Siege Ideas

(these are ideas for Cyrodiil keep take, currently you got ballistas for the outer trebs for the inner and thats it)
how about adding things like.........)

1) Bomb protect for the time equal to 7-10/20 siege on one outer (wall or front door) but also automatically flagging the keep (or new notification for bomb placement to other factions for reaction time)

2) Siege Tower placed a certain length away from outer wall movement activated with 12 people inside (the amount of people inside siege tower determine speed ) maximum speed being 2 minutes or so (also new notification for placement to other factions for reaction time)

3) Human Catapult launches one player at a time, with cool down only placeable when keep is flagged manned by 4 players when player lands on wall stays at 15% health for 30 seconds or so

4) Under Ground Tunnels only usable when keep is flagged for 20 minutes (tunnel entrance 2 minutes away from the keep it leads to) one way trip and puts ultimates at 0% but any amount of players can enter (if keep unflaggs automatically kills every player in tunnels adding to the keeps defense tick)

5) Ladders set down only when keep is flagged players that used the ladder are unable to set down siege for 1-5 minutes

6) Flags cannot be flipped if there are still enemies in the keep or at least on the flags (if at least 1 enemy player alive on the flag the keep cannot flip) also no NPCS (anti-zerg keep mechanic) maybe keep NPCs idk not a fan of PVE

7) Akatosh (yea i know some lore) only can be summoned by an emperor clearing any damage in a breach for 3 seconds) also damage bonus to players affected by Akatosh's Breach Blessing (lol)

8) Fire Ballistas do extra damage to wooden doors (only makes sense)

9) Brian Wheeler summon a Brian Wheeler causing all enemies in a giant AOE in enemy keep to crash out only summable once every 20 minutes (im sure this mechanic already exists tho)

10) Duel very epic Batman VS Bane scenario forcing two players to duel victor's alliance gets a damage bonus to all skills and higher siege damage for a certain amount of time both players cannot be healed both players are refreshed completely of resources but start with no ULTI duel is determined by either random choice between two maximum level players (vr14s) or raid leader mechanic giving one person in their group to have a higher chance to be selected for keep duel, all other players in raid have no chance to be selected for duel (explanation raid leader picks a player in the group to have a higher chance than non grouped players to be selected for Keep Duel also granting selection immunity to all other players in raid) in case of tri faction conflict its a free for all or no keep duel at all

11)Urban Areas cyrodiil is just a giant plain with some bricks oddly in the shape of a keep/outpost every once in a while having small towns (houses for LOS broken walls for funnels etc) would be nice to see

12) More Objectives maybe small areas medium difficulty to obtain small bonuses to faction for incentive (instead of just keep,,,, outpost.... resource end of pvp tutorial)


these were just some ideas i had in my head its been a year and PVP is just get here place stone ballistas and trebs outer goes down ballistas move in inner goes down breach and control

just some ideas to make PVP siege (or pvp in general) a bit more fun with more variables
ty to @Draxys for #'s 11,12

PLEASE ZOS CONSIDER THESE
im sure no player is satisfied with the current siege strategy especially for me playing PVP for almost a year now (getsboring/beenboring/imbored)
#MOARSIEGEPLZ

also

#ADDDUELSTOESOFORTHELOVEOFPAULSAGEANDALLTHATISGOODPLEASETHANKYOULOVEPERICHOR

also

#speedtypesorryfortheerrors
Edited by Perichor on March 3, 2015 2:53PM
  • Gizit
    Gizit
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    LOL the brian Wheeler!
    and Duels.

    Im sold - WHY ARE WE NOT FUNDING THIS!
    I do the things! for the team, score points! win the day by *** the stuff! HELL yeah!
  • Perichor
    Perichor
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    Gizit wrote: »
    LOL the brian Wheeler!
    and Duels.

    Im sold - WHY ARE WE NOT FUNDING THIS!

    if funds are the problem @ZOS let me just toss you my Visa MAKE SOMETHING HAPPEN FOR PVP
  • Hektlk
    Hektlk
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    PVP update coming soon to the cash shop.
    Potato Syndicate, IR, Havoc
    Ebonheart Pact, North America

    Hektík - VR14 Imperial Templar
  • Ghostbane
    Ghostbane
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    Some great ideas there, especially the Tunnels. Sieging is super stale, has been for a while, adding extra dynamics in like this would be an awesome boost.
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  • Draxys
    Draxys
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    6) maybe, but not until the lag gets fixed

    7) GREAT AKATOSHES BREACHES

    11) this might be a dead horse but I'm flame lashing it anyway- MORE OBJECTIVES. We need more reasons to fight in more dynamic and interesting areas on the map. The keep meta is what's stale and boring to me, not to mention the lag that happens if there's more than 3 people using AoE. Seriously just screw the emporer thing and let us fight in other places on this massive map without having to give up all our keeps.
    2013

    rip decibel
  • Perichor
    Perichor
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    Draxys wrote: »
    6) maybe, but not until the lag gets fixed

    7) GREAT AKATOSHES BREACHES

    11) this might be a dead horse but I'm flame lashing it anyway- MORE OBJECTIVES. We need more reasons to fight in more dynamic and interesting areas on the map. The keep meta is what's stale and boring to me, not to mention the lag that happens if there's more than 3 people using AoE. Seriously just screw the emporer thing and let us fight in other places on this massive map without having to give up all our keeps.

    just edited your idea into OP ty
  • Sphinx2318
    Sphinx2318
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    P.S. plz let DK's leap up into keeps again.... :/
  • tonemd
    tonemd
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    Perichor wrote: »
    3) Human Catapult launches one player at a time, with cool down only placeable when keep is flagged manned by 4 players when player lands on wall stays at 15% health for 30 seconds or so

    I like this. But since entering unbroken keeps is supposedly an exploit :| , alternative would be: Human catapult damages structures for 30000 damage (15%) dealing 80% damage to the player. Player is disoriented for 5 seconds .

    Still should have to be manned by 4 players. Basically its really destructive but the player has a very high chance of being killed. Also the reload should be twice as long as the treb.
    Edited by tonemd on March 3, 2015 8:52PM
  • Oughash
    Oughash
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    At this point, I'll take almost any addition to Cyrodil.

    All these suggestions sound good. Especially want urban fighting. And more objectives or spawn points to fight over.
  • IxSTALKERxI
    IxSTALKERxI
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    Emperor's should have an ultimate with a 1 hour cooldown which instantly takes down a keep wall. HULK SMASHH!
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