cosmic_niklas_93b16_ESO wrote: »It was nice having this class in ESO, now it's a thing of the past.
cosmic_niklas_93b16_ESO wrote: »lol, we got nothing else viable, everything else we got is highly situational. And we're still the worst class, no matter if it's healing, tanking or dps. I mean, asking the adds to nicely stand in that 10 sec AoE of ours and let it tickle them? Or stand for 5 minutes and charge a spell that's barely viable anyway.
cosmic_niklas_93b16_ESO wrote: »lol, we got nothing else viable, everything else we got is highly situational. And we're still the worst class, no matter if it's healing, tanking or dps. I mean, asking the adds to nicely stand in that 10 sec AoE of ours and let it tickle them? Or stand for 5 minutes and charge a spell that's barely viable anyway.
Well, that's what I said, you clearly can't figure out what's viable. You should change the thread title to "Farewall my Sorc class" because mostly everyone else is already doing well with their Sorcs in 1.6.
Then again, you just wanted to whine.. so carry on.
So what did they do to sorcs?
cosmic_niklas_93b16_ESO wrote: »lol, we got nothing else viable, everything else we got is highly situational. And we're still the worst class, no matter if it's healing, tanking or dps. I mean, asking the adds to nicely stand in that 10 sec AoE of ours and let it tickle them? Or stand for 5 minutes and charge a spell that's barely viable anyway.
Well, that's what I said, you clearly can't figure out what's viable. You should change the thread title to "Farewall my Sorc class" because mostly everyone else is already doing well with their Sorcs in 1.6.
Then again, you just wanted to whine.. so carry on.
You are so constructive these days
ZOS_GinaBruno wrote: »Combat & Gameplay
Sorcerer
- Daedric Summoning
- Storm Atronach
- The Charged Synergy is now instant and provides both you and the Atronach the buff Major Berserk for 8 seconds. This Synergy is available to other player characters within 2.5 yards of the Atronach until one player character triggers it.
- The Greater Atronach now does 15% more damage as compared to the normal Storm Atronach.
- Unstable Familiar
- The unstable familiar (as well as the pets from the morphs of this ability) will now taunt monsters if the summoning player character is the only one on the hate list for that monster.
- Daedric Curse
- Increased the single target damage for all ranks and morphs of this ability by 25%.
- Increased the AoE damage from this ability by 15%.
- Removed the morph Explosive Curse.
- Multiple Sorcerers can now stack this ability on the same target, though you can only have one curse active at any given time.
- Daedric Prey (morph): Added this morph to the game, which increases the damage your pets will do to a target affected by your curse by 20%.
- Winged Twilight
- Increased the damage dealt by the winged twilight and all its morphs by 15%.
- Summon Restoring Twilight (morph): Slightly increased the damage boost, and slightly reduced the twilight’s health. The Restoring Twilight also now grants nearby allies the Minor Intellect buff.
- The Restoring Twilight pet gets 1% more bonus damage with each rank.
- Summon Twilight Matriach (morph): This pet now heals for the same amount at each rank of the ability, and also receives increased bonus damage with each rank.
- Bound Armor
- This ability now grants you the buff Minor Resolve, and increases your maximum magicka by 5%. This bonus magicka does affect your ability damage.
- The cost of the ability decreases with each rank of Bound Armor.
- Bound Armaments (morph): This ability now costs Stamina instead of Magicka, gives you a bonus to stamina instead of magicka, and increases the damage done by heavy attacks.
- Bound Aegis (morph): This ability now grants the Minor Warding and Minor Resolve buffs instead of additional armor.
- Dark Magic
- Crystal Shards
- Reduced the cast time on all ranks and morphs to 1 second from 1.3 seconds.
- Fixed an issue with the impact timing with this ability.
- Crystal Shards and its morphs will now show the correct icon in the death recap screen.
- Crystal Fragments (morph): Fixed an issue where this morph was applying multiple passives each time it was cast.
- Encase
- Reduced the cost of this ability by 15%. Each additional rank of the ability increases the cost reduction slightly.
- Reduced the cost of the morphs of this ability to match the lowest cost tier for the base ability.
- Rune Prison
- Rune Cage: This ability will no longer break due to damage over time. Each rank of Rune Cage now increases the disorient duration.
- Weakening Prison: This ability now puts an aura of protection on you that lasts for one minute. The first player character to attack you during that one minute will be put in a Rune Prison. Each additional rank increases the duration of the aura by 20 seconds.
- Dark Exchange
- It is now possible to move while channeling all ranks and morphs of Dark Exchange.
- Dark Deal (morph): This ability now converts magicka into health and stamina.
- Daedric Mines
- Increased the damage of all ranks and morphs to 150.
- All boss monsters and any monster with boss immunities will be immune to damage from this ability for one second after being affected by a Daedric Mine.
- Negate Magic
- Supression Field (morph): This ability has been redesigned, and now applies the Minor Protection buff to your allies inside the field.
- Absorption Field (morph): This ability has been redesigned. Allies who pass through the field now gain the buffs Major Expedition, Major Intellect, Major Fortitude, and Major Endurance for 12 seconds.
- Storm Calling
- Overload
- Reduced the initial cost of Overload and its morphs to 75 Ultimate from 125 Ultimate.
- Overload light attacks no longer trigger the global cooldown, which will result in an overall increase to Overload DPS.
- Overload and Power Overload will now properly scale their damage off Weapon Damage and Stamina in the event that they are higher than Spell Power and Magicka.
- Mages Fury
- Endless Fury: Increased the base value of the magicka regeneration by 25%. Fixed an issue where this ability was exploding multiple times; it is no longer endless!
- Lightning Form
- Lightning Form now lasts for 15 seconds and grants you the Major Resolve and Major Ward buffs.
- Thundering Presence (morph): This ability now starts at 20 seconds and increases in duration by one second with each rank.
- Boundless Storm (morph): This ability now grants the Major Expedition buff for 6 seconds. This duration increases with reach rank, up to a duration of 7 seconds at Rank 4.
- Lightning Splash
- Increased the duration of Lightning Splash to 4 seconds.
- Reduced the Synergy range for this ability. Activating the Synergy no longer removes lightning.
- The Synergy damage now scales off of stamina/power.
- Fixed an issue that allowed the synergy to be used repeatedly if no enemies were nearby.
- Liquid Lightning (morph): Increased the bonus initial damage to 94%, and will increase by an additional 2% with each rank.
- Surge
- This ability now applies the Major Brutality buff.
- Power Surge: This ability now applies the Major Brutality and Major Sorcery buffs.
- Critical Surge: This ability now has a one second cooldown on the heal.
- Passives
- Dark Magic
- Exploitation: This passive now provides nearby allies with the Minor Prophecy buff for 15 seconds at Rank I, and 30 second at Rank II.
cosmic_niklas_93b16_ESO wrote: »Murdered our survivability, nerfed our only good dps spell, replaced good passives with terribad ones.
So what did they do to sorcs?
Tweaked some spells to make them extremely good, in certain cases some of the best in the game like:
Liquid Lightning, the absolute strongest DOT in the game.
Daedric Prey, awesome nuke to keep up 100%.
Hardened Ward, survivability level = 9000.
Twilight, free 500-1K DPS for doing nothing.
Bound Armaments, here you go 8% extra Magicka on top of your massive amount of Magicka if you're willing to give up a slot.
Crystal Frags, procs do massive damage and cost nothing. Cast time also decreased.
Mages Fury, always awesome still awesome. Better now that all Mag Sorcs wil lstack Spell dmg and none of that Weapon Damage crap.
Daedric Minefield, if you face a melee guy you've already won.
Thundering Presence, decent DOT .. also pretty much free DPS on a 20 second timer.
In essence, a small nerf to Surge which was needed because it would completely break PVP balance without Impen. The rest buffs.
My Sorc will be the first char I get ready for endgame when the servers come up tomorrow (EU). The rest can wait.cosmic_niklas_93b16_ESO wrote: »lol, we got nothing else viable, everything else we got is highly situational. And we're still the worst class, no matter if it's healing, tanking or dps. I mean, asking the adds to nicely stand in that 10 sec AoE of ours and let it tickle them? Or stand for 5 minutes and charge a spell that's barely viable anyway.
Well, that's what I said, you clearly can't figure out what's viable. You should change the thread title to "Farewall my Sorc class" because mostly everyone else is already doing well with their Sorcs in 1.6.
Then again, you just wanted to whine.. so carry on.
You are so constructive these days
Hahaha I know right.. my constructive days are well over. Or rather, I'll give answers according to how the question is asked. If people ask questions because they want an honest and good answer, I'll give it (see above).. if people ask questions and it's obvious that they don't want the answer because they've already made their mind up and just want to continue whining forever.. yeah. I've had enough of people telling me my ideas and builds are *** because they can't deal with rotations that involve more than one button.
So what did they do to sorcs?
Tweaked some spells to make them extremely good, in certain cases some of the best in the game like:
Liquid Lightning, the absolute strongest DOT in the game.
Daedric Prey, awesome nuke to keep up 100%.
Hardened Ward, survivability level = 9000.
Twilight, free 500-1K DPS for doing nothing.
Bound Armaments, here you go 8% extra Magicka on top of your massive amount of Magicka if you're willing to give up a slot.
Crystal Frags, procs do massive damage and cost nothing. Cast time also decreased.
Mages Fury, always awesome still awesome. Better now that all Mag Sorcs wil lstack Spell dmg and none of that Weapon Damage crap.
Daedric Minefield, if you face a melee guy you've already won.
Thundering Presence, decent DOT .. also pretty much free DPS on a 20 second timer.
In essence, a small nerf to Surge which was needed because it would completely break PVP balance without Impen. The rest buffs.
My Sorc will be the first char I get ready for endgame when the servers come up tomorrow (EU). The rest can wait.
Black_Wolf88 wrote: »what is horrible is that 95% of the build with highest dps that people have come up with so far involves pets. hte other 5% has no pets but less dps.
forced into pets is just wrong. play the way you want is what they say but so far with 1.6 is forced pets or you lose dps.
Black_Wolf88 wrote: »what is horrible is that 95% of the build with highest dps that people have come up with so far involves pets. hte other 5% has no pets but less dps.
forced into pets is just wrong. play the way you want is what they say but so far with 1.6 is forced pets or you lose dps.
The pets shouldn't be forced but it has little effect on people who use them currently
cosmic_niklas_93b16_ESO wrote: »So what did they do to sorcs?
Tweaked some spells to make them extremely good, in certain cases some of the best in the game like:
Liquid Lightning, the absolute strongest DOT in the game.
Daedric Prey, awesome nuke to keep up 100%.
Hardened Ward, survivability level = 9000.
Twilight, free 500-1K DPS for doing nothing.
Bound Armaments, here you go 8% extra Magicka on top of your massive amount of Magicka if you're willing to give up a slot.
Crystal Frags, procs do massive damage and cost nothing. Cast time also decreased.
Mages Fury, always awesome still awesome. Better now that all Mag Sorcs wil lstack Spell dmg and none of that Weapon Damage crap.
Daedric Minefield, if you face a melee guy you've already won.
Thundering Presence, decent DOT .. also pretty much free DPS on a 20 second timer.
In essence, a small nerf to Surge which was needed because it would completely break PVP balance without Impen. The rest buffs.
My Sorc will be the first char I get ready for endgame when the servers come up tomorrow (EU). The rest can wait.cosmic_niklas_93b16_ESO wrote: »lol, we got nothing else viable, everything else we got is highly situational. And we're still the worst class, no matter if it's healing, tanking or dps. I mean, asking the adds to nicely stand in that 10 sec AoE of ours and let it tickle them? Or stand for 5 minutes and charge a spell that's barely viable anyway.
Well, that's what I said, you clearly can't figure out what's viable. You should change the thread title to "Farewall my Sorc class" because mostly everyone else is already doing well with their Sorcs in 1.6.
Then again, you just wanted to whine.. so carry on.
You are so constructive these days
Hahaha I know right.. my constructive days are well over. Or rather, I'll give answers according to how the question is asked. If people ask questions because they want an honest and good answer, I'll give it (see above).. if people ask questions and it's obvious that they don't want the answer because they've already made their mind up and just want to continue whining forever.. yeah. I've had enough of people telling me my ideas and builds are *** because they can't deal with rotations that involve more than one button.
A SMALL nerf? LOL. they made surge 100% completely useless. They need to fix it again, as it went from good to beyond useless. A 6 heals max per AoE or something
Black_Wolf88 wrote: »Black_Wolf88 wrote: »what is horrible is that 95% of the build with highest dps that people have come up with so far involves pets. hte other 5% has no pets but less dps.
forced into pets is just wrong. play the way you want is what they say but so far with 1.6 is forced pets or you lose dps.
The pets shouldn't be forced but it has little effect on people who use them currently
there is a 5 piece armor set that gives +12% magicka with a pet summoned. those 12% makes a difference + the pet do some damage as well. it didnt go well before due to soft caps, however, currently it seems this is one of very few options.
hopefully it change but currently its all pets.
Black_Wolf88 wrote: »Black_Wolf88 wrote: »what is horrible is that 95% of the build with highest dps that people have come up with so far involves pets. hte other 5% has no pets but less dps.
forced into pets is just wrong. play the way you want is what they say but so far with 1.6 is forced pets or you lose dps.
The pets shouldn't be forced but it has little effect on people who use them currently
there is a 5 piece armor set that gives +12% magicka with a pet summoned. those 12% makes a difference + the pet do some damage as well. it didnt go well before due to soft caps, however, currently it seems this is one of very few options.
hopefully it change but currently its all pets.
Really? so two pets is 24% or is it cappe,d also what set is that?
Hahaha I know right.. my constructive days are well over. Or rather, I'll give answers according to how the question is asked. If people ask questions because they want an honest and good answer, I'll give it (see above).. if people ask questions and it's obvious that they don't want the answer because they've already made their mind up and just want to continue whining forever.. yeah. I've had enough of people telling me my ideas and builds are *** because they can't deal with rotations that involve more than one button.
Black_Wolf88 wrote: »Black_Wolf88 wrote: »what is horrible is that 95% of the build with highest dps that people have come up with so far involves pets. hte other 5% has no pets but less dps.
forced into pets is just wrong. play the way you want is what they say but so far with 1.6 is forced pets or you lose dps.
The pets shouldn't be forced but it has little effect on people who use them currently
there is a 5 piece armor set that gives +12% magicka with a pet summoned. those 12% makes a difference + the pet do some damage as well. it didnt go well before due to soft caps, however, currently it seems this is one of very few options.
hopefully it change but currently its all pets.
Really? so two pets is 24% or is it cappe,d also what set is that?
Necropotence set I believe
cosmic_niklas_93b16_ESO wrote: »And you've still not posted a good build of a sorc dps, so all your talk about them being good is empty talk until you can pull one out.
Black_Wolf88 wrote: »what is horrible is that 95% of the build with highest dps that people have come up with so far involves pets. hte other 5% has no pets but less dps.
forced into pets is just wrong. play the way you want is what they say but so far with 1.6 is forced pets or you lose dps.
So what did they do to sorcs?
Tweaked some spells to make them extremely good, in certain cases some of the best in the game like:
Liquid Lightning, the absolute strongest DOT in the game.
Daedric Prey, awesome nuke to keep up 100%.
Hardened Ward, survivability level = 9000.
Twilight, free 500-1K DPS for doing nothing.
Bound Armaments, here you go 8% extra Magicka on top of your massive amount of Magicka if you're willing to give up a slot.
Crystal Frags, procs do massive damage and cost nothing. Cast time also decreased.
Mages Fury, always awesome still awesome. Better now that all Mag Sorcs wil lstack Spell dmg and none of that Weapon Damage crap.
Daedric Minefield, if you face a melee guy you've already won.
Thundering Presence, decent DOT .. also pretty much free DPS on a 20 second timer.
In essence, a small nerf to Surge which was needed because it would completely break PVP balance without Impen. The rest buffs.
My Sorc will be the first char I get ready for endgame when the servers come up tomorrow (EU). The rest can wait.
You find daedric prey worth it even while running just one pet?
Black_Wolf88 wrote: »Black_Wolf88 wrote: »what is horrible is that 95% of the build with highest dps that people have come up with so far involves pets. hte other 5% has no pets but less dps.
forced into pets is just wrong. play the way you want is what they say but so far with 1.6 is forced pets or you lose dps.
The pets shouldn't be forced but it has little effect on people who use them currently
there is a 5 piece armor set that gives +12% magicka with a pet summoned. those 12% makes a difference + the pet do some damage as well. it didnt go well before due to soft caps, however, currently it seems this is one of very few options.
hopefully it change but currently its all pets.
cosmic_niklas_93b16_ESO wrote: »It was nice having this class in ESO, now it's a thing of the past.