dwemer_paleologist wrote: »when people compliment you on your clothing or armor and say
" this clothing is like unto ashlanders "
ask them if they are referring to the ashlanders of skyrim or the ashlanders of morrowind.
because there is a big difference.
Mandragora wrote: »btw speaking of art of Morrowind : http://michaelkirkbride.tumblr.com/
For me it is Michael Kirkbride who created the heart of Morrowind. I may be wrong, but He has that kind of craziness I can feel there what makes the game special for me.
And craziness is usually something what makes an ordinary - unique
Mandragora wrote: »Nice I tried to find medium armour in Morrowind for them and I found something I would describe as some kind of hide wrap So I guess for ESO it would be anything with hides
bellanca6561n wrote: »After all the leveling is done, the dungeons have been delved, trials completed, all that, these games become alternate worlds we live in, albeit in a digital manner. We become part of that virtual civilization and a huge portion of anything remotely civilized is fashion.
bellanca6561n wrote: »Lord of the Rings Online is a good example of that. In that game, with cosmetic slots separate from equipment slots, many an item with zero tactical value had immense appearance value. Plus you had the dressing room feature where you could see on the fly how something would look on your character.
It rather doubles the scope of loot value and adds depth to the game.
Mandragora wrote: »Maybe devs are afraid that the in-game disguises would lose meaning. But I think if they would make them more original - not just a piece of equipment you can craft, but really something unique, they would still be precious and ppl would want to keep them, but also they would get the choice to have more ordinary like disguise from crafted equipment.