Emma_Eunjung wrote: »I think it's hilarious that people who are not Sorcs think Sorcs are in great shape based on their (anecdotal) performance in 1v1 PvP.
First of all, where the heck is all this 1v1 PvP happening? 'Cause it sure ain't happening anywhere in Cyrodiil I've ever been. Here's my Sorc's experience: .
Emma_Eunjung wrote: »I think it's hilarious that people who are not Sorcs think Sorcs are in great shape based on their (anecdotal) performance in 1v1 PvP.
First of all, where the heck is all this 1v1 PvP happening? 'Cause it sure ain't happening anywhere in Cyrodiil I've ever been. Here's my Sorc's experience:
1) Look at map for any battles in progress.
2) Ride horse for 5 minutes to front line.
3) Spot an Enemy...
4) Attack! Wait... where's all that lag coming from?
5) 3 seconds later, get crushed by EP zerg.
6) Go back to Step #1.
At no point in this process would a friggin' Clannfear save your sorry ass.
You can show me all the YouTube videos you want, 1v1 PvP, if it exists at all, is not relevant to any discussion of the problems plaguing Sorcs.
And what sort of buffs/nerfs/state of Sorc do you think would have any impact on this scenario of yours? Are you attempting to use one worthless anecdote to counter another?
And what sort of buffs/nerfs/state of Sorc do you think would have any impact on this scenario of yours? Are you attempting to use one worthless anecdote to counter another?
I think she's just saying that using structured duels between top-skilled players is not especially relevant to the gameplay experience for almost everyone else in Cyrodiil.
You can learn a lot from the streamers. I've improved my play for having watched some of Sypher/ Leper's vids, for example. But most AvA is group-oriented, from ganking duos through zergs. Awesome S&B sustain builds don't provide great data on balance for those scenarios.
Theres effectively a cooldown on it, you have to wait for the summon animation to finish before you can do it again, so while the heal per cast is 2%(!) stronger then GDB, you cant spam it nearly as effective as GDB
Actually it is stronger than 2%. It would only be 2% if a DK waited until they were at nearly zero health to hit GDB. A DK's heal is based on missing health, where a sorc gets that heal based on their full health pool, and it always the same heal.
You are right that it isn't quite as spammable though.
As someone with vets of each class, I think the new sorc heal is a tad strong and probably should come down a bit, but hopefully they don't over nerf it and break it because it's nice having that burst heal. Now if only my NB could have a burst heal not based on your opponent being dead already or a class shield I'd feel the classes were closer to even. (Closer, DK is still a bit more powerful than everything else).
They shouldn't nerf the clannfear heal but instead change rebate to give 8% magicka and 8% stamina.
So you want summons to cost equal magicka and stamina to cast, and to cost both resources each time they are cast?
Seems fair.
Attorneyatlawl wrote: »Hypertionb14_ESO wrote: »GDB is no longer the most powerful self heal, Clannfear Dismissing shall reign supreme!
seriously, with 48k hp it heals for 29k instantly, no matter where your hp bar is, and for roughly the same, possibly less MP as Breath of Life for templars.
its so easy to just double tap while your clanfear is out to heal and resummon in the same step... and hey, if it dies to AOE, you get healed anyways.
so ya, if you want a tank purely for the wonderful self heals... get a sorc tank. they also have better razer armor (boundless storm)
I know what my 7day early release character is going to become once 1.6 is out.
only thing DKs will still have that is better, Magma armor.
Expect to see"unkillable" Sorc tank complaints from PvPers ...
Don't forget! You get the full magicka back if you have enough of a max pool, thanks to the Rebate passive, when your pets are "unsummoned or killed". Not only is it a better heal, but it also can be made free very easily.
The rebate goes off of you max magicka, the heal goes off of you max health. You are going to have to sacrifice one or the other, you can't have both. People should play with this skill before hyping it up as the next "it is almost as OP as GDB + Reflective scales"; lol no it is not.
Theres effectively a cooldown on it, you have to wait for the summon animation to finish before you can do it again, so while the heal per cast is 2%(!) stronger then GDB, you cant spam it nearly as effective as GDB
Actually it is stronger than 2%. It would only be 2% if a DK waited until they were at nearly zero health to hit GDB. A DK's heal is based on missing health, where a sorc gets that heal based on their full health pool, and it always the same heal.
You are right that it isn't quite as spammable though.
As someone with vets of each class, I think the new sorc heal is a tad strong and probably should come down a bit, but hopefully they don't over nerf it and break it because it's nice having that burst heal. Now if only my NB could have a burst heal not based on your opponent being dead already or a class shield I'd feel the classes were closer to even. (Closer, DK is still a bit more powerful than everything else).
They shouldn't nerf the clannfear heal but instead change rebate to give 8% magicka and 8% stamina.
So you want summons to cost equal magicka and stamina to cast, and to cost both resources each time they are cast?
Seems fair.
No, I said nothing about including a stamina cost.
Theres effectively a cooldown on it, you have to wait for the summon animation to finish before you can do it again, so while the heal per cast is 2%(!) stronger then GDB, you cant spam it nearly as effective as GDB
Actually it is stronger than 2%. It would only be 2% if a DK waited until they were at nearly zero health to hit GDB. A DK's heal is based on missing health, where a sorc gets that heal based on their full health pool, and it always the same heal.
You are right that it isn't quite as spammable though.
As someone with vets of each class, I think the new sorc heal is a tad strong and probably should come down a bit, but hopefully they don't over nerf it and break it because it's nice having that burst heal. Now if only my NB could have a burst heal not based on your opponent being dead already or a class shield I'd feel the classes were closer to even. (Closer, DK is still a bit more powerful than everything else).
They shouldn't nerf the clannfear heal but instead change rebate to give 8% magicka and 8% stamina.
So you want summons to cost equal magicka and stamina to cast, and to cost both resources each time they are cast?
Seems fair.
No, I said nothing about including a stamina cost.
Then why would it be giving a rebate on Stamina if no Stamina cost were involved?
Attorneyatlawl wrote: »Attorneyatlawl wrote: »Hypertionb14_ESO wrote: »GDB is no longer the most powerful self heal, Clannfear Dismissing shall reign supreme!
seriously, with 48k hp it heals for 29k instantly, no matter where your hp bar is, and for roughly the same, possibly less MP as Breath of Life for templars.
its so easy to just double tap while your clanfear is out to heal and resummon in the same step... and hey, if it dies to AOE, you get healed anyways.
so ya, if you want a tank purely for the wonderful self heals... get a sorc tank. they also have better razer armor (boundless storm)
I know what my 7day early release character is going to become once 1.6 is out.
only thing DKs will still have that is better, Magma armor.
Expect to see"unkillable" Sorc tank complaints from PvPers ...
Don't forget! You get the full magicka back if you have enough of a max pool, thanks to the Rebate passive, when your pets are "unsummoned or killed". Not only is it a better heal, but it also can be made free very easily.
The rebate goes off of you max magicka, the heal goes off of you max health. You are going to have to sacrifice one or the other, you can't have both. People should play with this skill before hyping it up as the next "it is almost as OP as GDB + Reflective scales"; lol no it is not.
Cost reductions + good max magicka = rebate covers the cost of the summon itself. All while maintaining plenty of health. I actually did play with it quite a bit on PTS 1.6 in Cyrodiil to boot. While I never agreed "reflective scales/gdb" were particularly awesomely amazingly strong as people always proclaimed, the difference here is really that it can be made to be free to cast while also acting as a mana battery and being able to be cast in advance before entering combat to boot (no need to spend magicka to use it, and it pays for enough to summon another if needed, ad nauseum). I'm not saying it needs to be nerfed or anything, but passing it off as unimportant just isn't true
.
(Let's face it, gdb heals for little unless you're at very low health already due to it being a third of your missing health not total (I rarely even included it in my builds), and reflective scales doesn't provide any incredible use even in the unlimited reflects form unless you run into a poor opponent who just spams projectiles anyway, where it then is really his issue not the ability's causing it. Templars always have had far better self-healing moves, and sorcs had an immensely more powerful weapon power buff to make their resto staff heal well if they wanted, which they'd generally be using for the crit healing aspect as well anyway).
Regarding so-called "clunkiness" of casting, I failed to have any issue triggering it 100% reliably without fail after I realized on the second time I tried it on PTS at all, I needed to simply wait a half a second literally before tapping the button again. That's really a non-factor.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Theres effectively a cooldown on it, you have to wait for the summon animation to finish before you can do it again, so while the heal per cast is 2%(!) stronger then GDB, you cant spam it nearly as effective as GDB
Actually it is stronger than 2%. It would only be 2% if a DK waited until they were at nearly zero health to hit GDB. A DK's heal is based on missing health, where a sorc gets that heal based on their full health pool, and it always the same heal.
You are right that it isn't quite as spammable though.
As someone with vets of each class, I think the new sorc heal is a tad strong and probably should come down a bit, but hopefully they don't over nerf it and break it because it's nice having that burst heal. Now if only my NB could have a burst heal not based on your opponent being dead already or a class shield I'd feel the classes were closer to even. (Closer, DK is still a bit more powerful than everything else).
They shouldn't nerf the clannfear heal but instead change rebate to give 8% magicka and 8% stamina.
So you want summons to cost equal magicka and stamina to cast, and to cost both resources each time they are cast?
Seems fair.
No, I said nothing about including a stamina cost.
Then why would it be giving a rebate on Stamina if no Stamina cost were involved?
Why does casting Green Dragon Blood increase your stam regen? It just does. Class passives should work equally for all specs. Granted that this 8% magicka/stam idea is just a piece of a larger pet/sorc overhaul I have floating around in my head, but I think it stands alone on its own merit just fine when you consider it removes the issue of Rebate making spells nearly free to cast.
xsorusb14_ESO wrote: »Theres effectively a cooldown on it, you have to wait for the summon animation to finish before you can do it again, so while the heal per cast is 2%(!) stronger then GDB, you cant spam it nearly as effective as GDB
Actually it is stronger than 2%. It would only be 2% if a DK waited until they were at nearly zero health to hit GDB. A DK's heal is based on missing health, where a sorc gets that heal based on their full health pool, and it always the same heal.
You are right that it isn't quite as spammable though.
As someone with vets of each class, I think the new sorc heal is a tad strong and probably should come down a bit, but hopefully they don't over nerf it and break it because it's nice having that burst heal. Now if only my NB could have a burst heal not based on your opponent being dead already or a class shield I'd feel the classes were closer to even. (Closer, DK is still a bit more powerful than everything else).
They shouldn't nerf the clannfear heal but instead change rebate to give 8% magicka and 8% stamina.
no, they should nerf the rebate to 5% magicka back..and that's it.... The heal is overpowered, and doesn't need to give you an even bigger buff by giving you stamina back as well.
And what sort of buffs/nerfs/state of Sorc do you think would have any impact on this scenario of yours? Are you attempting to use one worthless anecdote to counter another?
I think she's just saying that using structured duels between top-skilled players is not especially relevant to the gameplay experience for almost everyone else in Cyrodiil.
You can learn a lot from the streamers. I've improved my play for having watched some of Sypher/ Leper's vids, for example. But most AvA is group-oriented, from ganking duos through zergs. Awesome S&B sustain builds don't provide great data on balance for those scenarios.
Theres effectively a cooldown on it, you have to wait for the summon animation to finish before you can do it again, so while the heal per cast is 2%(!) stronger then GDB, you cant spam it nearly as effective as GDB
Actually it is stronger than 2%. It would only be 2% if a DK waited until they were at nearly zero health to hit GDB. A DK's heal is based on missing health, where a sorc gets that heal based on their full health pool, and it always the same heal.
You are right that it isn't quite as spammable though.
As someone with vets of each class, I think the new sorc heal is a tad strong and probably should come down a bit, but hopefully they don't over nerf it and break it because it's nice having that burst heal. Now if only my NB could have a burst heal not based on your opponent being dead already or a class shield I'd feel the classes were closer to even. (Closer, DK is still a bit more powerful than everything else).
They shouldn't nerf the clannfear heal but instead change rebate to give 8% magicka and 8% stamina.
add +50% cost if cast within 4 sec
lol I think you guys are much more optimistic about this skill than the sorcs are...
lol I think you guys are much more optimistic about this skill than the sorcs are...
GDB sucks!
Just tryed it and it's op, 30k health, 20k magicka, you can use it while blocking , without loosing magicka, 15k heal every 1.5 secs...
Just tryed it and it's op, 30k health, 20k magicka, you can use it while blocking , without loosing magicka, 15k heal every 1.5 secs...
Emma_Eunjung wrote: »I think it's hilarious that people who are not Sorcs think Sorcs are in great shape based on their (anecdotal) performance in 1v1 PvP.
First of all, where the heck is all this 1v1 PvP happening? 'Cause it sure ain't happening anywhere in Cyrodiil I've ever been. Here's my Sorc's experience:
You can show me all the YouTube videos you want, 1v1 PvP, if it exists at all, is not relevant to any discussion of the problems plaguing Sorcs.
Attorneyatlawl wrote: »Emma_Eunjung wrote: »I think it's hilarious that people who are not Sorcs think Sorcs are in great shape based on their (anecdotal) performance in 1v1 PvP.
First of all, where the heck is all this 1v1 PvP happening? 'Cause it sure ain't happening anywhere in Cyrodiil I've ever been. Here's my Sorc's experience:
You can show me all the YouTube videos you want, 1v1 PvP, if it exists at all, is not relevant to any discussion of the problems plaguing Sorcs.
There is a huge amount of it, actually, both spontaneous or pre arranged such as legacy tournaments or theorycrafter rings to test things out. Additionally, if you are grouped but not overextending, which you shouldn't be, group fights often boil down mechanically to microcosms of 1vX regardless. Also, don't assume... you know what they say about that. But even for people who don't have a sorc,, if they're skilled they know every ability like the back of their hands anyway, rendering that tangent irrelevant. I do have one, just to satiate your curiosity.