Given this is merely a content update then such a situation would be pretty appalling frankly, no reason for it to introduce server instability or many 'hotfix' restarts.ShadowDisciple wrote: »
Given this is merely a content update then such a situation would be pretty appalling frankly, no reason for it to introduce server instability or many 'hotfix' restarts.ShadowDisciple wrote: »
I fully expect to be able to play as normal once the servers come up, as I have done in many MMOs after updates far larger in scope than U6.
With 1.6, or what we like to call ESO 2.0, we will be re-launching the game. On March 3rd, the servers will come down to update the game and the servers will stay offline until we are ready for re-launch on March 17th. We decided to do this so that the game will have a "fresh" feel to it for both PC gamers and console players.
up and down intermittantly for 2 to 4 days.
Given this is merely a content update then such a situation would be pretty appalling frankly, no reason for it to introduce server instability or many 'hotfix' restarts.ShadowDisciple wrote: »
I fully expect to be able to play as normal once the servers come up, as I have done in many MMOs after updates far larger in scope than U6.
There's a real possibility of a total system crash once the megaserver realizes how much more math is involved with 1.6
cchin256b16_ESO wrote: »There's a real possibility of a total system crash once the megaserver realizes how much more math is involved with 1.6
lol, thats not how coding languages handle math. As much as I don't like the big numbers 500050 - 400040 and 600 - 500 are no different in performance when it comes to coding the difference is decimal points and the difference between constants integers and floats. A constant is exactly what it sounds like its 1 number that never changes so the computer only pre-loads that 1 number for that block of code, floats and ints are a bit more expensive as they pre load a million different variables unless defined as a constant int. I cant remember if you can define a float as a constant but I'm sure you can as a float is just a hole humber there are a lot more defining calls in blocks of code but those are the basic 3.
cplusplus.com/doc/tutorial/variables/
Rebeccas04nub18_ESO wrote: »8 hours 15 minutes is my guess.