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Zenimax please Add Auction House

  • Alphashado
    Alphashado
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    Tandor wrote: »
    Cogo wrote: »
    @Tandor

    On what bases is ESO economy broken?

    Your post made me curios.

    For the reasons I gave. There is no effective and open public trading system, only a limited system that restricts selling to comparatively few players at distorted prices that do not reflect supply and demand because, in addition to supply being artificially restricted, demand is ineffective given that most buyers aren't interested in travelling the world to find items and price check them. There will be very many players who don't even participate in the economy.


    I disagree. People will still happily get into their car and drive across town to a Walmart, then drive to the other side of town in order to go Best Buy, then get back in their car again and drive all the way to the next town in order go to the Mall. For no other reason than variety and bargain shopping.

    Separate Kiosks are no different than different retail stores. People will shop around, compare prices, and go where the best prices are. So it absolutely reflects supply and demand because if someone is asking too much for an item on one guild trader, a player can just go shop at a different one. A kiosk with the best prices will get more business or a kiosk with the best location might get more business. Again, no different than different stores scattered around town.

    When the entire time they could be shopping online from the comfort of their desk. But they don't. Wallmart and Best Buy are always jam packed with people even though 90% of those people could just as easily shop the same stores from home.
    Edited by Alphashado on March 1, 2015 11:22PM
  • Cogo
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    Tandor wrote: »
    Cogo wrote: »
    @Tandor

    On what bases is ESO economy broken?

    Your post made me curios.

    For the reasons I gave. There is no effective and open public trading system, only a limited system that restricts selling to comparatively few players at distorted prices that do not reflect supply and demand because, in addition to supply being artificially restricted, demand is ineffective given that most buyers aren't interested in travelling the world to find items and price check them. There will be very many players who don't even participate in the economy.

    Alright.
    But I do not share your description of ESOs economy eco-system. We may only have 2 different views.
    I do respect your view and will give you mine. Please don't take this as an "I am right, you are wrong".

    ESO economy is stable and works on the base of the Eve Online model, which been researched by 2 major universities as a created fully functioning Virtual economy.

    My view comes from my experience since Launch. (not talking about a month or two). And my experience from several other MMOs the past 2 decades. Craglorn and several other zones are hubs for lots of guild merchants. ESO economy never promised to be fair, just, etc.

    ESO came with a feature called "Player driven economy" and that's exactly what it is.
    A very old Economy science is what makes it healthy.
    • Supply and demand = Sets prices (and this is always ongoing)
    • Player skill in "Merchantalism" or real actually trading = Some players are better with a sword, some with their coin purse.
    • Everything is worth what a purchaser is willing to pay for it = Makes changes in prices based on players. Not a datacheet
    • Location = Both buyers and sellers are free to do what they wish to gain gold or items. It is up to the player to choose. (Also a feature in ESO)
    • Patience = Pays off
    Player A might be willing to pay 1000 for item X, but wants it right away.
    Player B wount pay more then 500 for item X, but is in no hurry.
    Item gets sold for "higher". And Player B stand a good chance to find item X for 500 later.
    Impatience have always cost people more then they like.

    The economy is just like any playing skill. Good at healing, dungeons, pvp, scare the hell out of Kajiits, or what not. Some are simply better then others. How good a player is at PvP is up to how much effort they put in for example. The economy is similar.

    Every player chooses what they want to do, but if you want something, you have to "earn" it.
    You can choose to not PvP for example, but then you dont get either better at pvp or rewards from PvP.
    Same with the economy. Players can choose not to involve themselves in the economy, but then they wount find or sell much either.

    The AH house would simply create grinding, farming and shot the economy out the window, just like it does in WoW.

    Oh, I work in high end IT business, so this view might sound boring. :-p
    I'm sorry if I sound blunt, but this is what I see, daily, for soon a year...

    There is an old American saying I believe. "-If its not broken, dont fix it". (I'm Swedish)

    We can agree to have 2 completely different views, but in my view, an AH would not only hurt the economy to much, but also make ESO less valuable, since the economy would not be player driven, but item driven and set prices.

    This takes away Quality from ESO.
    Edited by Cogo on March 1, 2015 11:47PM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
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  • Tandor
    Tandor
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    Alphashado wrote: »
    Tandor wrote: »
    Cogo wrote: »
    @Tandor

    On what bases is ESO economy broken?

    Your post made me curios.

    For the reasons I gave. There is no effective and open public trading system, only a limited system that restricts selling to comparatively few players at distorted prices that do not reflect supply and demand because, in addition to supply being artificially restricted, demand is ineffective given that most buyers aren't interested in travelling the world to find items and price check them. There will be very many players who don't even participate in the economy.


    I disagree. People will still happily get into their car and drive across town to a Walmart, then drive to the other side of town in order to go Best Buy, then get back in their car again and drive all the way to the next town in order go to the Mall. For no other reason than variety and bargain shopping.

    Separate Kiosks are no different than different retail stores. People will shop around, compare prices, and go where the best prices are. A kiosk with the best prices will get more business or a kiosk with the best location might get more business. Again, no different than different stores scattered around town.

    When the entire time they could be shopping online from the comfort of their desk. But they don't. Wallmart and Best Buy are always jam packed with people even though 90% of those people could just as easily shop the same stores from home.

    Ignoring the fact that like most forum analogies it doesn't really compare, these days people won't reckon to drive from store to store let alone town to town without first researching where the best prices are - and you can't do that with the guild kiosk system, you have to search through each trader in turn. As for in-game, if people these days need a punctuation mark over quest givers and a mark on the map to show where they have to go next, how many do you think are willing to travel around the world checking out each trader's stock and prices?

    But if you want to rely on your analogy, what would you think of a system in real life where each store let out its shelves on weekly auctions to the highest bidder and the successful suppliers were the only ones that could market their goods that week? I don't think it would prove too popular, do you? It certainly wouldn't last long.
  • Alphashado
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    Tandor wrote: »
    Alphashado wrote: »
    Tandor wrote: »
    Cogo wrote: »
    @Tandor

    On what bases is ESO economy broken?

    Your post made me curios.

    For the reasons I gave. There is no effective and open public trading system, only a limited system that restricts selling to comparatively few players at distorted prices that do not reflect supply and demand because, in addition to supply being artificially restricted, demand is ineffective given that most buyers aren't interested in travelling the world to find items and price check them. There will be very many players who don't even participate in the economy.


    I disagree. People will still happily get into their car and drive across town to a Walmart, then drive to the other side of town in order to go Best Buy, then get back in their car again and drive all the way to the next town in order go to the Mall. For no other reason than variety and bargain shopping.

    Separate Kiosks are no different than different retail stores. People will shop around, compare prices, and go where the best prices are. A kiosk with the best prices will get more business or a kiosk with the best location might get more business. Again, no different than different stores scattered around town.

    When the entire time they could be shopping online from the comfort of their desk. But they don't. Wallmart and Best Buy are always jam packed with people even though 90% of those people could just as easily shop the same stores from home.

    Ignoring the fact that like most forum analogies it doesn't really compare, these days people won't reckon to drive from store to store let alone town to town without first researching where the best prices are - and you can't do that with the guild kiosk system, you have to search through each trader in turn. As for in-game, if people these days need a punctuation mark over quest givers and a mark on the map to show where they have to go next, how many do you think are willing to travel around the world checking out each trader's stock and prices?

    But if you want to rely on your analogy, what would you think of a system in real life where each store let out its shelves on weekly auctions to the highest bidder and the successful suppliers were the only ones that could market their goods that week? I don't think it would prove too popular, do you? It certainly wouldn't last long.

    Global Auction House = Internet shopping/Giant retail stores
    Kiosks = Mom and Pop shops.

    /shrug. To me the kiosk system feels like a collection of mom and pop stores compared to one giant retail store or internet shopping. Sure, the prices are usually higher at mom and pop stores, but they are each unique and self sufficient, and they still must compete with each other in order to retain customers.

    I wouldn't have any problem at all with changing the system like putting all the kiosks in Strip mall type shopping centers, or even marking them on the map. I don't even have a problem with smaller, regional auction houses. But ZoS has repeatedly stated that a global AH is the only other option. And after playing Gw2 and seeing first hand how such a system absolutely waters down an economy, I am not interested in seeing it here. Plus it would destroy any sense of accomplishment you get from crafting.

  • Tandor
    Tandor
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    Alphashado wrote: »
    Tandor wrote: »
    Alphashado wrote: »
    Tandor wrote: »
    Cogo wrote: »
    @Tandor

    On what bases is ESO economy broken?

    Your post made me curios.

    For the reasons I gave. There is no effective and open public trading system, only a limited system that restricts selling to comparatively few players at distorted prices that do not reflect supply and demand because, in addition to supply being artificially restricted, demand is ineffective given that most buyers aren't interested in travelling the world to find items and price check them. There will be very many players who don't even participate in the economy.


    I disagree. People will still happily get into their car and drive across town to a Walmart, then drive to the other side of town in order to go Best Buy, then get back in their car again and drive all the way to the next town in order go to the Mall. For no other reason than variety and bargain shopping.

    Separate Kiosks are no different than different retail stores. People will shop around, compare prices, and go where the best prices are. A kiosk with the best prices will get more business or a kiosk with the best location might get more business. Again, no different than different stores scattered around town.

    When the entire time they could be shopping online from the comfort of their desk. But they don't. Wallmart and Best Buy are always jam packed with people even though 90% of those people could just as easily shop the same stores from home.

    Ignoring the fact that like most forum analogies it doesn't really compare, these days people won't reckon to drive from store to store let alone town to town without first researching where the best prices are - and you can't do that with the guild kiosk system, you have to search through each trader in turn. As for in-game, if people these days need a punctuation mark over quest givers and a mark on the map to show where they have to go next, how many do you think are willing to travel around the world checking out each trader's stock and prices?

    But if you want to rely on your analogy, what would you think of a system in real life where each store let out its shelves on weekly auctions to the highest bidder and the successful suppliers were the only ones that could market their goods that week? I don't think it would prove too popular, do you? It certainly wouldn't last long.

    Global Auction House = Internet shopping/Giant retail stores
    Kiosks = Mom and Pop shops.

    /shrug. To me the kiosk system feels like a collection of mom and pop stores compared to one giant retail store or internet shopping. Sure, the prices are usually higher at mom and pop stores, but they are each unique and self sufficient, and they still must compete with each other in order to retain customers.

    I wouldn't have any problem at all with changing the system like putting all the kiosks in Strip mall type shopping centers, or even marking them on the map. I don't even have a problem with smaller, regional auction houses. But ZoS has repeatedly stated that a global AH is the only other option. And after playing Gw2 and seeing first hand how such a system absolutely waters down an economy, I am not interested in seeing it here. Plus it would destroy any sense of accomplishment you get from crafting.

    Any form of auction house in MMOs (I'm easy whether it's global or regional) is accessible to everyone and your being able to sell there is not dependent on your belonging to a guild that has bid successfully to market its wares that week. That is the biggest single problem with the guild kiosk system in my view, at any one time a large majority of the players is locked out of the trading system.

    I take your reference to "Mom and Pop" stores to be an American term for small independent shops as we would know them in the UK. They're not remotely comparable to guild kiosks because the people running them don't have to bid every week for the right to do so.

    I've used the auction house or similar arrangement in EQ, EQ2, LoTRO, FE. DDO, WoW, GW2, TSW, and Rift to name a few off the top of my head and haven't experienced any problem with any of them, and I've also crafted in most of those games without difficulty. I think the objections to such a system in ESO are greatly over-stated, and are often only aimed at protecting the high prices for the few who get the best pitches. There's no justification in having a system that is only available to a comparatively small number of players at any one time, it needs to be opened out so everyone can participate and so buyers can see more openly what's available and access it more easily.
    Edited by Tandor on March 1, 2015 11:58PM
  • Tandor
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    Cogo wrote: »

    Alright.
    But I do not share your description of ESOs economy eco-system. We may only have 2 different views.
    I do respect your view and will give you mine. Please don't take this as an "I am right, you are wrong".

    Thanks for setting out your view, and doing so respectfully. I share your desire to discuss such things rationally and politely!

    My big complaint with the present ESO system is that it makes buying cumbersome, restricts selling based on guild membership and weekly bidding, and inflates prices through failing to match supply and demand in an effective way. You take a different view and I respect that, but I cannot comment on how it works in EVE as it isn't a game I've played. However, I have listed a number of games in another post above where I have played an auction house system of trading without any problems.
  • Audigy
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    I still stand to my word, its not the kiosks vs. AH topic, but more one of accessibility. If we players could use guild vendors independently of our membership, then everyone could contribute to the economy and not just a few players.

    As far I can tell, we do have 90% of dead kiosks, where nothing happens and 10% that are alive. Unfortunately are people who are not a member of those guilds that own the kiosks, restricted to only buy, but not sell. An economy that is only based on buy, but not sell is doomed.

    I don't understand why ZO made it this way, I have honestly not see this type of system before. In every MMO I played we could buy & sell, or have our own shops to sell if we didn't join the trade guilds & cartels.
  • joshisanonymous
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    No.
    Fedrals: PC / NA / EP / NB

  • Solariken
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    We definitely don't need a global AH.

    BUT they should certainly make the current guild store interface better! Man, that thing is terrible! WE NEED A TEXT SEARCH BOX. I cannot understand why they didn't build in something so simple and valuable.

    Get with the program ZOS!
  • radiostar
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    Solariken wrote: »
    We definitely don't need a global AH.

    BUT they should certainly make the current guild store interface better! Man, that thing is terrible! WE NEED A TEXT SEARCH BOX. I cannot understand why they didn't build in something so simple and valuable.

    Get with the program ZOS!

    At least let me alphabetize by title, then yeah I will scroll it old style. Until Z catches up a little.
    "Billions upon Billions of Stars"
  • Psychobunni
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    Alphashado wrote: »
    Tandor wrote: »
    Cogo wrote: »
    @Tandor

    On what bases is ESO economy broken?

    Your post made me curios.

    For the reasons I gave. There is no effective and open public trading system, only a limited system that restricts selling to comparatively few players at distorted prices that do not reflect supply and demand because, in addition to supply being artificially restricted, demand is ineffective given that most buyers aren't interested in travelling the world to find items and price check them. There will be very many players who don't even participate in the economy.


    I disagree. People will still happily get into their car and drive across town to a Walmart, then drive to the other side of town in order to go Best Buy, then get back in their car again and drive all the way to the next town in order go to the Mall. For no other reason than variety and bargain shopping.

    Separate Kiosks are no different than different retail stores. People will shop around, compare prices, and go where the best prices are. So it absolutely reflects supply and demand because if someone is asking too much for an item on one guild trader, a player can just go shop at a different one. A kiosk with the best prices will get more business or a kiosk with the best location might get more business. Again, no different than different stores scattered around town.

    When the entire time they could be shopping online from the comfort of their desk. But they don't. Wallmart and Best Buy are always jam packed with people even though 90% of those people could just as easily shop the same stores from home.


    I was in Best Buy this week looking for 2 Cd's (they had neither) and it was practically empty as usual except for Black Friday.

    Satanmart (Walmart) is packed because its a grocery store on top of everything else, with generally lower prices than elsewhere and most people don't live in cities or can afford grocery delivery, so despite subpar quality ppl shop there. On top of that they have* just about everything you could need to buy, get an eye exam, hair or nails done, bank...all under one roof.
    For all intents and purposes of analogy...Satanmart is the central auction house.

    *edit
    Edited by Psychobunni on March 2, 2015 1:28AM
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • wraith808
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    Tandor wrote: »
    Cogo wrote: »

    Alright.
    But I do not share your description of ESOs economy eco-system. We may only have 2 different views.
    I do respect your view and will give you mine. Please don't take this as an "I am right, you are wrong".

    Thanks for setting out your view, and doing so respectfully. I share your desire to discuss such things rationally and politely!

    My big complaint with the present ESO system is that it makes buying cumbersome, restricts selling based on guild membership and weekly bidding, and inflates prices through failing to match supply and demand in an effective way. You take a different view and I respect that, but I cannot comment on how it works in EVE as it isn't a game I've played. However, I have listed a number of games in another post above where I have played an auction house system of trading without any problems.

    The reason that most that argue against the AH do so based on the system being 'cumbersome' IMO, is because they don't view that as a vital part of the game. They just want to find what they want (or know it's not on the AH), or dump a few things in there, and get back into the 'real' game.

    But what is missed is that for some people, playing the market is a game- both buying and selling. And me, being one of those people, the current set up is miles above even EQ2's brokers. I have to put effort into checking the prices to set my own, while also playing the immediate game in my trading guilds. When I need something, it gives me a reason to go back to Elden Root, or other low level zones. It gives me a reason to run through the outskirts to take a look at the lesser traveled guild stores.

    I respect the idea that it's different, and a lot of people don't want to deal with different. But what the other side doesn't seem to respect is that ZOS apparently wants different, and whole lot of other people do also, and we don't want to deal with the singular monolithic AH. That's why I made a thread for suggestions and adjustments, so we can reach some middle ground, instead of all or nothing. But that doesn't seem like as big of a draw as the 'NO AH' threads.
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
    Taladriel Vanima - VR 5 Altmer Nightblade
    Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
  • wraith808
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    Audigy wrote: »
    I still stand to my word, its not the kiosks vs. AH topic, but more one of accessibility. If we players could use guild vendors independently of our membership, then everyone could contribute to the economy and not just a few players.

    As far I can tell, we do have 90% of dead kiosks, where nothing happens and 10% that are alive. Unfortunately are people who are not a member of those guilds that own the kiosks, restricted to only buy, but not sell. An economy that is only based on buy, but not sell is doomed.

    I don't understand why ZO made it this way, I have honestly not see this type of system before. In every MMO I played we could buy & sell, or have our own shops to sell if we didn't join the trade guilds & cartels.

    Your own shops is talking to people on zone chat. You start small, then when you start to sell enough, you go join a guild of like-minded individuals. The 50 players might need to be adjusted, truthfully. But having stores rather than just singular sellers is a better market IMO- one of the reasons I didn't like the EQ2 Brokers is because of the separation.
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
    Taladriel Vanima - VR 5 Altmer Nightblade
    Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
  • P3ZZL3
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    Not sure if any of the later posts have read my original #2 post here?

    That being said, I do also appreciate that people want to be part of something, a store of some kind, from the off set where they can sell their items.

    this actually to me seems to be the bigger argument, or rather the more common argument, as to why people want it.

    Well, throwing it out there as an idea..... Why not have a Generic/General Guild everyone is automatically put into in their "slot 5" for Guilds. This could be called "ESO Guild Store" or something. New players join it and it would give them a chance to at least sell their wares. OR maybe, at level 10 they get a generated email offering them the chance to "join" the Generic guild store, so they can participate. Whether the 500 member limit is removed or not, open to debate. Would make life a little easier removing it in terms of allowing people to join.

    With regards to Zone Chat sales, I for one am not a big fan of actually doing it. Certainly not from a SELL side perspective. That being said, I have had some stunning deals over the weeks of playing from BUYING in Zone Chat. I've picked up a 3 piece warlock set (v1) for 200g & told a guy "good luck" when he was trying to sell Motif15, Helmets for 30,000g (apparently he then sold it 5 minutes later!!!!).....then 5 minutes after that, someone offered me it for 7000g :dizzy:



    CP561 Redguard | Jabsy Templar | Stamina Build
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    ✭✭✭ Check ESO Server Status Live!: http://eso.webhub.eu/ ✭✭✭
  • QuadroTony
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    i wanna global AH too

    i think ZOS will add it on console launch probably
  • Alurria
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    No thanks the system is working as is
  • Arundo
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    Please no auction house, the current solution is good and fits right in the world of Tamriel. Bringing some global auction house does not. I would love to see some way to post your items if your not in a guild but this should work the same way as the current vendors work not with a global auction house.
  • zeuseason
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    I took a long break from this game and after I came back, I immediately noticed a few major missing functions that I feel are a necessity......one of them is a functioning AH and not an isolated paltry small store exclusive. This is a must have and I'm extremely disappointed it's not in game.

    And kiosks are dumb....about as dumb as korean grind MMO mass player shops that canvas towns.
    Edited by zeuseason on March 2, 2015 1:17PM
  • Alpa Nexa
    Alpa Nexa
    I agree too. We need an Auction House. Thats one of the coolest things in MMORPGs.
    Edited by Alpa Nexa on March 2, 2015 2:07PM
  • Takhistis
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    I don't see why people keep being against it.
    I for one am sick of running all over the world and having to check every guild merchant to see if they have that item I'd like...
    And if I want to sell, i'll have to use zone chat cause my guild only runs a guild store in the middle of nowhere so no one there finds a buyer outside our guildies, and those aren't exactly demanding...
    NA-DC-NB VR1 Ilythrian
    Proud member of Guild Medieval, More Than Fair, The Angry Unicorn Inn
  • QuadroTony
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    i will buy 3-4 more accounts after March 17 ONLY for trading and selling in different guilds

    its because stupid 5-guild system i cannot sell my staff to everyone in the game
  • AlnilamE
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    Tandor wrote: »
    Cogo wrote: »

    Alright.
    But I do not share your description of ESOs economy eco-system. We may only have 2 different views.
    I do respect your view and will give you mine. Please don't take this as an "I am right, you are wrong".

    Thanks for setting out your view, and doing so respectfully. I share your desire to discuss such things rationally and politely!

    My big complaint with the present ESO system is that it makes buying cumbersome, restricts selling based on guild membership and weekly bidding, and inflates prices through failing to match supply and demand in an effective way. You take a different view and I respect that, but I cannot comment on how it works in EVE as it isn't a game I've played. However, I have listed a number of games in another post above where I have played an auction house system of trading without any problems.

    I have seen that stated many times by people who want an AH, but I don't think that's true.

    For example, you can easily find blue motif books between 100-250g. Do some people sell them for more? Sure! But the price has come down considerably from the 1000g people were asking for at launch.

    And the nirncrux stone price plummeted when they had the bug in the Blacksmithing survey where people were getting several stones per survey, and then slowly went up again once ZOS fixed the bug and drop rates went back to normal.

    Purple motif prices have been coming down steadily since the guild traders opened (and more people got to the silver/gold zones and can get them). Whereas Imperial, which is still very rare, is still around 40-50k, you can pretty much get all purple motifs except Daedric for under 20k.

    Dwemer pages started off at 20-25k, now you can get them for 6-7k, with a few pieces that go for a bit more.

    I'm also curious to see what the changes to the recipe drop logic is going to do to recipe prices. Right now, low to mid-level recipes are the most expensive in the game, and the V5s are basically vendor trash.

    So yes, I think the economy is pretty responsive to supply/demand, so that's not really an argument against the traders.
    The Moot Councillor
  • vkayne_ESO
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    Current system is working fine. No thanks to a global AH.
  • Romo
    Romo
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    No. Just no.
  • Jaxsun
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    Deheart wrote: »
    P3ZZL3 wrote: »
    An auction house will effectively kill all Guild Stores and invalidate them.
    It would also drive the price of everything to the lowest possible (mean) figure and also remove any chance of bargains for those intrepid travellers out there that do bother to explore and go to other guild trade sites in other areas.

    Gone will be the days where you can pick up a Barbarian Motif for 5k ;)

    You know, out of all the threads and posts I read and or skimmed though about this subject, this post is the one that actually changed my mind on wanting a centralized AH system. Simple and to the point.


    Two good solid points @P3ZZL3 ;)



    So, it's better to rip people off than to let the price of items naturally go up and down based on supply and demand until all items level out at the appropriate price after a few weeks/months of an AH? What you want is extortion and to have a captive market to charge more than you should be.
  • Jaxsun
    Jaxsun
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    Rammi wrote: »
    I hope ZOS do not add an AH.

    I think the economy is one of the best in an MMO, we don't have crazy inflation and i personally feel like if i put in the effort i can get some really good deals that an AH would all but eliminate.

    The way it works now is that there is no price point for everyone to work against meaning that people buy and sell based on what they feel the items is worth.

    It also allows for more bartering which i love.

    Im sorry so many of you don't like this but you can just play the game and get the items you want that way!!

    Good luck!

    There is no economy in eso only extortion.
  • Iluvrien
    Iluvrien
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    ✭✭
    Jaxsun wrote: »
    There is no economy in eso only extortion.

    The customers associated with the three crafting orders that I have filled in the last 48 hours (and the 2 others I have waiting) disagree with you.
  • WraithAzraiel
    WraithAzraiel
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    Solariken wrote: »
    We definitely don't need a global AH.

    BUT they should certainly make the current guild store interface better! Man, that thing is terrible! WE NEED A TEXT SEARCH BOX. I cannot understand why they didn't build in something so simple and valuable.

    Get with the program ZOS!

    Oh good God to be able to search Guild Stores without needing to click through 7 dropdown tabs.


    I'd kill to have a text box I could just type what I'm looking for into that doesn't require an add-on and for me to belong to the guilds who's stores I'm searching.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • WraithAzraiel
    WraithAzraiel
    ✭✭✭✭✭
    Jaxsun wrote: »
    Rammi wrote: »
    I hope ZOS do not add an AH.

    I think the economy is one of the best in an MMO, we don't have crazy inflation and i personally feel like if i put in the effort i can get some really good deals that an AH would all but eliminate.

    The way it works now is that there is no price point for everyone to work against meaning that people buy and sell based on what they feel the items is worth.

    It also allows for more bartering which i love.

    Im sorry so many of you don't like this but you can just play the game and get the items you want that way!!

    Good luck!

    There is no economy in eso only extortion.

    Wv78OMX.png
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • ItsGlaive
    ItsGlaive
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    I've said it before and I'll say it again:
    Xabien wrote: »
    Put it this way, ZOS have the user data, all of it. Sales, purchases, pricing, types if items being sold etc etc. if the numbers show it working (as I firmly believe it IS), then we'll keep it. If the numbers show it isn't working, then they'll change it eventually for the same mindless race to the bottom we have in every other mmo.
    Allow cross-platform transfers and merges
This discussion has been closed.