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Sorcerer - Veteran Dungeons, Magicka Problems et al (oh yes, and the new repair cost reality...)

  • Gandogal
    Gandogal
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    Agree.on the point that i find those speed runs boring. Getting through easy content fast doesnt get me.

    We were amongst the first (first aldmeri eu) to finish vet arena - and that without an all-so-imba DK. It was alot of Fun, especially coordinating all those one shots. Without a dk pull u couldnt just stack and bomb.

    But now after arena got nerved? Just stacking Everything and try to grt it down 5secs faster? Isnt for me.

    But what else shall we do in pve? No new content to be seen anywhere. The only achievement u may get is trying to be faster.

    Edited by Gandogal on February 26, 2015 6:53PM
  • Dreyloch
    Dreyloch
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    (if the OP actually got to tell all this to a dev...)

    OP "Says his peace about Sorc DPS"

    Dev" But uh, you got crystal fragments"

    (My thoughts were)Uhhhh wait...what!?!?!? Are you for cereal with this crap?!??!

    That's about the extent of an answer I heard from someone referring to a Dev during a livestream. I'm with you OP. I've been working on a Sorc that's now VR13. Admittedly, I mostly PvP. But to hear the PvE side is in such bad shape, IDK what I'm going to do with him. Wearing light armor in PvP is a death sentence, Medium and Heavy are meant for stam builds mostly, and defeats the purpose of there even BEING light armor in the first place! (unless a change is coming that's not been shared yet) Here's a hint Devs, no one wants to use a pet in PvP. It's unreliable, and will cause more lag.

    If anyone has sufficient means to bend a Dev's ear...Tell them skills and abilites for PvE and PvP need to work seperately if they mean to keep customers or entice new ones. (ok maybe I just did ,but IDK if they read this at all because we almost never get a direct response...EVER)

    I don't know if they are just too busy because the coding is "that" hard to redo? Or perhaps they are lazy and think it's too much work? Seems like they just ignore pretty much everything we feedback and do w/e they feel works for "them" and not us. "This isOUR vision for the game, who cares what you customers think" Is about the attitude I feel from this Dev team.

    We tell them soo much...with collectively hundreds of years of MMO exp. and gameplay and they just find a way to go in a direction that fixes nothing and makes more issues.
    "The fear of Death, is often worse than death itself"
  • TehMagnus
    TehMagnus
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    Yah I mean it's not like sorcs can have light attacks dealing 16K damage 8)

    @Alcast what you waiting for? :D
  • Alcast
    Alcast
    Class Representative
    TehMagnus wrote: »
    Yah I mean it's not like sorcs can have light attacks dealing 16K damage 8)

    @Alcast what you waiting for? :D

    I still have to do Nightblade, I have to do all 4 classes otherwise the QQ will start again >.>

    but a sneak peak here ;) >
    MwwuktE.png
    THough it is hard to weave with it, if you press LA button too fast it turns into a AOE attack, kinda sucks..but I am noob Sorc so I am sure other sorcs can do better.
    Edited by Alcast on February 27, 2015 10:06AM
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  • pppontus
    pppontus
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    Alcast wrote: »
    TehMagnus wrote: »
    Yah I mean it's not like sorcs can have light attacks dealing 16K damage 8)

    @Alcast what you waiting for? :D

    I still have to do Nightblade, I have to do all 4 classes otherwise the QQ will start again >.>

    but a sneak peak here ;) >
    MwwuktE.png

    Stamina build? B)
  • Alcast
    Alcast
    Class Representative
    pppontus wrote: »
    Alcast wrote: »
    TehMagnus wrote: »
    Yah I mean it's not like sorcs can have light attacks dealing 16K damage 8)

    @Alcast what you waiting for? :D

    I still have to do Nightblade, I have to do all 4 classes otherwise the QQ will start again >.>

    but a sneak peak here ;) >
    MwwuktE.png

    Stamina build? B)

    what else? ;)

    I only do Stam tests.

    Edit: ALso, after testing Sorc on Pts I think i will level up a Sorc because it was so much fun to play xD My sorc is atm lv 33.....>.>
    Edited by Alcast on February 27, 2015 10:17AM
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  • TehMagnus
    TehMagnus
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    Alcast wrote: »
    pppontus wrote: »
    Alcast wrote: »
    TehMagnus wrote: »
    Yah I mean it's not like sorcs can have light attacks dealing 16K damage 8)

    @Alcast what you waiting for? :D

    I still have to do Nightblade, I have to do all 4 classes otherwise the QQ will start again >.>

    but a sneak peak here ;) >
    MwwuktE.png

    Stamina build? B)

    what else? ;)

    I only do Stam tests.

    Edit: ALso, after testing Sorc on Pts I think i will level up a Sorc because it was so much fun to play xD My sorc is atm lv 33.....>.>

    I'll level up a templar with you :pensive:
  • TehMagnus
    TehMagnus
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    Does the damage buff from the attronach synergy scale somehow on wep or spell dmg? :p
  • Fayaburn
    Fayaburn
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    TehMagnus wrote: »
    Does the damage buff from the attronach synergy scale somehow on wep or spell dmg? :p

    Major berserk for 8s for Atro and player who activates synergy. So 25% not scalable.
    Altef Quatre - v14 Breton Sorcerer
    Melina Dagda - v14 Dunmer Dragonknight
  • Morvul
    Morvul
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    TehMagnus wrote: »
    Yah I mean it's not like sorcs can have light attacks dealing 16K damage 8)

    16k overload attacks sounds to me like a 3600 CP build, can we please stop thinking about that unbalanced crazyness?
    but even if you managed some theorycrafting miracle and pulled that off on a 100CP build:
    Those overload "light attacks" are not actually light attacks. You can't animation cancel them with other skills, hence you can not weave them, hence they are far less impressive then they seem at first glance.
    I.e: spamming Wreacking blow + light (or medium) attack weave actually produces more dps then spamming overload-"light"-attcks (with nothing to weave).
    and overload is a ultimate, after all...
  • Alcast
    Alcast
    Class Representative
    Morvul wrote: »
    TehMagnus wrote: »
    Yah I mean it's not like sorcs can have light attacks dealing 16K damage 8)

    16k overload attacks sounds to me like a 3600 CP build, can we please stop thinking about that unbalanced crazyness?
    but even if you managed some theorycrafting miracle and pulled that off on a 100CP build:
    Those overload "light attacks" are not actually light attacks. You can't animation cancel them with other skills, hence you can not weave them, hence they are far less impressive then they seem at first glance.
    I.e: spamming Wreacking blow + light (or medium) attack weave actually produces more dps then spamming overload-"light"-attcks (with nothing to weave).
    and overload is a ultimate, after all...

    72 CP used on all my tests.

    And yes, I had the issue with weaving. It is kinda hard that your LA dont turn into AOE attack when you click too fast. And ofc that build is only theoretical, on a real fight i guess you would be better off with Star because you would have to charge up to 1k ulti ;)

    I have never said that this build is effective. Just showing what is possible.

    And as i said before, i like sorc class, i will start leveling one, that bolt escape just so much fun.


    AND most important, Sorcs have Dark Deal which is stamsymmetry. Nobody else has that.
    Edited by Alcast on February 27, 2015 11:07AM
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  • pppontus
    pppontus
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    Alcast wrote: »
    Morvul wrote: »
    TehMagnus wrote: »
    Yah I mean it's not like sorcs can have light attacks dealing 16K damage 8)

    16k overload attacks sounds to me like a 3600 CP build, can we please stop thinking about that unbalanced crazyness?
    but even if you managed some theorycrafting miracle and pulled that off on a 100CP build:
    Those overload "light attacks" are not actually light attacks. You can't animation cancel them with other skills, hence you can not weave them, hence they are far less impressive then they seem at first glance.
    I.e: spamming Wreacking blow + light (or medium) attack weave actually produces more dps then spamming overload-"light"-attcks (with nothing to weave).
    and overload is a ultimate, after all...

    72 CP used on all my tests.

    And yes, I had the issue with weaving. It is kinda hard that your LA dont turn into AOE attack when you click too fast. And ofc that build is only theoretical, on a real fight i guess you would be better off with Star because you would have to charge up to 1k ulti ;)

    I have never said that this build is effective. Just showing what is possible.

    And as i said before, i like sorc class, i will start leveling one, that bolt escape just so much fun.


    AND most important, Sorcs have Dark Deal which is stamsymmetry. Nobody else has that.

    I'll be super interested in what you come up with actually, I have an Imperial Sorc just waiting at level 10 something. Might be my next adventure.. ^^
    Edited by pppontus on February 27, 2015 11:51AM
  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
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    Sorc is about burst dmg, it does that just fine.

    That said, all ground aoe's are underwhelming in this game, I don't even bother getting out of banners anymore, the only half way decent AOE is the heal one and that is only because other people want and try to stay in it.

    I don't think ZoS gets the concept of cost vs reward.
  • pppontus
    pppontus
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    Sorc is about burst dmg, it does that just fine.

    That said, all ground aoe's are underwhelming in this game, I don't even bother getting out of banners anymore, the only half way decent AOE is the heal one and that is only because other people want and try to stay in it.

    I don't think ZoS gets the concept of cost vs reward.

    Hehe you must die much if you don't move out of banners? Or what kind of people do you fight? :p

    3x banner + shackle = you dead. In 1.6 I'm gonna enjoy splashing some lightning in there too.
  • Grao
    Grao
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    pppontus wrote: »
    pppontus wrote: »
    Magicka problem? Elemental Drain and Siphon Spirit?

    Impressive stats.

    I wonder which characters acehived them though.

    We both know Sorcs aren't contributing their fair share to your guild runs in those Trails etc.

    We also both know that magicka is fine in 1.5.

    It isn't close to fine iin 1.6.

    Try the PTS for yourself and run a few dungeons with your Sorc (if they are magicka based ofc), bettter yet the Trials if you can get a group. You'll be gobsmacked...

    It's different characters for different times, I play whatever the group needs mostly.

    I would say mostly the reason you see few Sorcs is because of the attitude that has been cemented in the community that "Sorcerers are bad DPS", I mean I have admittedly super optimal gear (infallible aether + spawn of mephala) but I can do 1,4K on my Sorcerer on Live. Sure, Sorcs without that combo have it a little more rough (1,2K or so) but they are not as bad as it sounds, and I've done sub-10 minute runs with 5 sorcerers in the group. It's a lot more about the skill of the players than the class honestly, at least outside SO (where you need insane AOE dps that only DKs can do currently).

    So no, you are wrong when saying Sorcs aren't contributing their fair share. I disagree wholeheartedly and as a raid leader the only time I would put Sorcs on the bench is in SO where I would also only want as many DKs as possible because.. AOE. Good Sorcerers with the right gear do more Single Target DPS than most classes/builds.

    I've tried the PTS, I've also made a build which you can find at Tamriel Foundry.

    I am really excited about my Sorc in 1.6 even though I seem to be one of the few. Anyway, in my opinion, we need to see how things play out once this goes live.. because it will still take a lot of testing until we know for sure how everything compares to each other.

    Also ele drain and siphon spirit can and should be placed by your healer in my opinion.

    ppontus, as we mentioned several times and you know it, the problem with the 1.6 sorcerer is not just DPS, but Utility. Thanks to the heavy nerf to Negate and lack of buffs to our utility, sorcerers are in terrible disadvantage when compared to DKs with Chains and Corrosive Armor, Nightblades with Veil and Templars with Nova. All the other classes have heavy mitigation or heal spells that can save the raid and we simply don't. The mitigation offered by Negate is pathetic, 8% against the 30% of Veil of Blades.

    To top that, Sorcerers are inconvenient. To do our top magicka DPS we need pets and those are the definition of two edge swords. Yes they are free DPS, but they also drain healers resources and serve as channel to boss attacks like chain lightening.

    What reason would a sensitive, competitive raid leader have to bring a sorcerer to a trial? We don't have the highest DPS, we have worst Utility registered in the game, we are bad tank and even worst healers... What do sorcerers do well to give them value in a raid?
  • pppontus
    pppontus
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    Grao wrote: »
    pppontus wrote: »
    pppontus wrote: »
    Magicka problem? Elemental Drain and Siphon Spirit?

    Impressive stats.

    I wonder which characters acehived them though.

    We both know Sorcs aren't contributing their fair share to your guild runs in those Trails etc.

    We also both know that magicka is fine in 1.5.

    It isn't close to fine iin 1.6.

    Try the PTS for yourself and run a few dungeons with your Sorc (if they are magicka based ofc), bettter yet the Trials if you can get a group. You'll be gobsmacked...

    It's different characters for different times, I play whatever the group needs mostly.

    I would say mostly the reason you see few Sorcs is because of the attitude that has been cemented in the community that "Sorcerers are bad DPS", I mean I have admittedly super optimal gear (infallible aether + spawn of mephala) but I can do 1,4K on my Sorcerer on Live. Sure, Sorcs without that combo have it a little more rough (1,2K or so) but they are not as bad as it sounds, and I've done sub-10 minute runs with 5 sorcerers in the group. It's a lot more about the skill of the players than the class honestly, at least outside SO (where you need insane AOE dps that only DKs can do currently).

    So no, you are wrong when saying Sorcs aren't contributing their fair share. I disagree wholeheartedly and as a raid leader the only time I would put Sorcs on the bench is in SO where I would also only want as many DKs as possible because.. AOE. Good Sorcerers with the right gear do more Single Target DPS than most classes/builds.

    I've tried the PTS, I've also made a build which you can find at Tamriel Foundry.

    I am really excited about my Sorc in 1.6 even though I seem to be one of the few. Anyway, in my opinion, we need to see how things play out once this goes live.. because it will still take a lot of testing until we know for sure how everything compares to each other.

    Also ele drain and siphon spirit can and should be placed by your healer in my opinion.

    ppontus, as we mentioned several times and you know it, the problem with the 1.6 sorcerer is not just DPS, but Utility. Thanks to the heavy nerf to Negate and lack of buffs to our utility, sorcerers are in terrible disadvantage when compared to DKs with Chains and Corrosive Armor, Nightblades with Veil and Templars with Nova. All the other classes have heavy mitigation or heal spells that can save the raid and we simply don't. The mitigation offered by Negate is pathetic, 8% against the 30% of Veil of Blades.

    To top that, Sorcerers are inconvenient. To do our top magicka DPS we need pets and those are the definition of two edge swords. Yes they are free DPS, but they also drain healers resources and serve as channel to boss attacks like chain lightening.

    What reason would a sensitive, competitive raid leader have to bring a sorcerer to a trial? We don't have the highest DPS, we have worst Utility registered in the game, we are bad tank and even worst healers... What do sorcerers do well to give them value in a raid?

    You want to know the main reason I would bring Sorcs to raids?

    Because this is a *** game, not the Olympics. You don't get a medal for winning anything, and you can still complete any content and get good times without excluding any class.

    I see you're NA, considering for example our AA time is faster than any time that's been recorded on the NA leaderboards and we don't exclude Sorcs.. what compelling reason does anyone in NA have to do so? Why is a class that's slightly lower DPS being excluded by all these people who aren't good enough to compete anyway? Idiocy, and if we don't argue with it they're just gonna continue to do so because Hodor does so and they are no.1 .. yeah, but guess what, you're not.. sorcs or no sorcs.
  • Grao
    Grao
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    pppontus wrote: »
    Grao wrote: »
    pppontus wrote: »
    pppontus wrote: »
    Magicka problem? Elemental Drain and Siphon Spirit?

    Impressive stats.

    I wonder which characters acehived them though.

    We both know Sorcs aren't contributing their fair share to your guild runs in those Trails etc.

    We also both know that magicka is fine in 1.5.

    It isn't close to fine iin 1.6.

    Try the PTS for yourself and run a few dungeons with your Sorc (if they are magicka based ofc), bettter yet the Trials if you can get a group. You'll be gobsmacked...

    It's different characters for different times, I play whatever the group needs mostly.

    I would say mostly the reason you see few Sorcs is because of the attitude that has been cemented in the community that "Sorcerers are bad DPS", I mean I have admittedly super optimal gear (infallible aether + spawn of mephala) but I can do 1,4K on my Sorcerer on Live. Sure, Sorcs without that combo have it a little more rough (1,2K or so) but they are not as bad as it sounds, and I've done sub-10 minute runs with 5 sorcerers in the group. It's a lot more about the skill of the players than the class honestly, at least outside SO (where you need insane AOE dps that only DKs can do currently).

    So no, you are wrong when saying Sorcs aren't contributing their fair share. I disagree wholeheartedly and as a raid leader the only time I would put Sorcs on the bench is in SO where I would also only want as many DKs as possible because.. AOE. Good Sorcerers with the right gear do more Single Target DPS than most classes/builds.

    I've tried the PTS, I've also made a build which you can find at Tamriel Foundry.

    I am really excited about my Sorc in 1.6 even though I seem to be one of the few. Anyway, in my opinion, we need to see how things play out once this goes live.. because it will still take a lot of testing until we know for sure how everything compares to each other.

    Also ele drain and siphon spirit can and should be placed by your healer in my opinion.

    ppontus, as we mentioned several times and you know it, the problem with the 1.6 sorcerer is not just DPS, but Utility. Thanks to the heavy nerf to Negate and lack of buffs to our utility, sorcerers are in terrible disadvantage when compared to DKs with Chains and Corrosive Armor, Nightblades with Veil and Templars with Nova. All the other classes have heavy mitigation or heal spells that can save the raid and we simply don't. The mitigation offered by Negate is pathetic, 8% against the 30% of Veil of Blades.

    To top that, Sorcerers are inconvenient. To do our top magicka DPS we need pets and those are the definition of two edge swords. Yes they are free DPS, but they also drain healers resources and serve as channel to boss attacks like chain lightening.

    What reason would a sensitive, competitive raid leader have to bring a sorcerer to a trial? We don't have the highest DPS, we have worst Utility registered in the game, we are bad tank and even worst healers... What do sorcerers do well to give them value in a raid?

    You want to know the main reason I would bring Sorcs to raids?

    Because this is a *** game, not the Olympics. You don't get a medal for winning anything, and you can still complete any content and get good times without excluding any class.

    I see you're NA, considering for example our AA time is faster than any time that's been recorded on the NA leaderboards and we don't exclude Sorcs.. what compelling reason does anyone in NA have to do so? Why is a class that's slightly lower DPS being excluded by all these people who aren't good enough to compete anyway? Idiocy, and if we don't argue with it they're just gonna continue to do so because Hodor does so and they are no.1 .. yeah, but guess what, you're not.. sorcs or no sorcs.

    It is not idiocy, as a matter of fact it is simple and dry logic. I don't know about different times between EU and NA, but I know every game that has a leaderboard instigates competition and that will always lead to players being selective about who and what classes are brought to a Trial.

    Again I ask you, why would a competitive Trial Leader bring in a sorcerer that does slightly lower DPS, rely on pets that cause visual problems in the raid, can channel boss attacks and have close to no Utility, when he or she can instead bring another Nightblade for extra Veils, another templar for an emergency Nova or a DK for their amazing DPS and incredible versatility and utility?

    I played WoW for a long time and while Blizzard makes their own share of mistakes, one thing they never did; Allowing an entire class to feel out of options and useless in a raid is just very bad, specially in a game with only four classes. I love this game, don't get me wrong, I've had a lot of fun playing it so far, but having your class arbitrarily ruined is the definition of un-fun to me.
    Edited by Grao on February 28, 2015 1:49PM
  • pppontus
    pppontus
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    It's ok, I can repeat myself. This is a game. If I find a skilled player who fits the group, he's in. I don't give a rats ass if our time is 20 secs slower for it AND as I have said before most DKs don't do anywhere close to 1,5K and a good sorc often beats mediocre dks. Always.
  • Nightreaver
    Nightreaver
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    Ok, so my take on reading all these Sorcerer posts since 1.6 first hit PTS is that Sorcerers aren't that bad..... which I interpret as meaning they aren't as good either. So I guess my question is why do all other classes feel that Sorcerers should be expected to accept this? I seriously doubt any other class would.

    Every class will experience nerfs to some degree in 1.6. I have no problem accepting nerfs as long as this results in all classes being balanced in the end..... I'm just not yet convinced this is the case.

    Having other classes tell us that Sorcerers are fine really doesn't mean much. That's usually just their way of saying "Your class does less DPS than mine and I'm fine with that.".

    I have no problem with posts showing us what kind of DPS the best skilled, best outfitted Sorcerers can produce..... as long as it compared to other classes based on their best skilled, best outfitted players. Can the best outfitted/skilled Sorcerers match the DPS of the best outfitted/skilled players from other classes? If not, then it isn't balanced and I see no reason why we should just accept it. If it is then it is a L2P issue which I can accept.

    I don't want to be told Sorcerers are the best Ranged DPS while at the same time telling us melee DPS should always own Ranged. I expect melee DPS to be compensated for their difficulty but only to the point where encounters end with melee DPS matching Ranged DPS. Otherwise DPS is not balanced. People want players that can produce the highest DPS, they really don't care how they achieve it.

    If ZOS, for whatever reason, has determined that encounters should result in Melee DPS beating Ranged DPS then every class should be provided with abilities for Melee DPS. If not, then classes are not balanced. And currently Sorcerers are the only class with no melee DPS abilities.

    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • Snit
    Snit
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    pppontus wrote: »
    3x banner + shackle = you dead. In 1.6 I'm gonna enjoy splashing some lightning in there too.

    I'm curious to try stacking Lightning Splash and some Mines, then daring melee to come at me. I suspect the issue will still be running out of stamina quickly, losing block and getting burst down shortly thereafter. Also, you'll only kill the very stupid or extremely impatient -- but I suspect there may be something to being a venus fly trap for the stupid and impatient ;)
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Snit
    Snit
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    pppontus wrote: »
    ... a good sorc often beats mediocre dks. Always.

    Nobody should disagree with this. However, if you're willing to toss Ceteris Paribus, you're talking about playstyle and personalities, not game balance. That's relevant. But it does not invalidate class balance discussions, or the need to compare a good sorc to a good DK.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • pppontus
    pppontus
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    Snit wrote: »
    pppontus wrote: »
    ... a good sorc often beats mediocre dks. Always.

    Nobody should disagree with this. However, if you're willing to toss Ceteris Paribus, you're talking about playstyle and personalities, not game balance. That's relevant. But it does not invalidate class balance discussions, or the need to compare a good sorc to a good DK.

    Of course not! I mean I agree with you, I'm just trying to make a point that people are overexaggerating when saying that Sorcs have no place in endgame raids and things like that. We just did 8 minute (on the dot) Hel Ra, with 2 Sorcs and "only" 3 DKs.. so what I'm trying to convey is that Sorcerers shouldn't just silently accept that stupid guilds try and exclude them because there are better ones who takes people based on skill and not class choice. ;)

    There's always going to be a FOTM, and while we always need to strive to make balance the best we can, the community still needs to learn that because they aren't FOTM that doesn't mean they should sit on the sidelines.. we always need more good people no matter what class they are, we don't have 100 DKs with 1.6K DPS lining up to join us. And the majority of the DKs we come across still do merely 1K. :p
  • Septimus_Magna
    Septimus_Magna
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    pppontus wrote: »
    It's ok, I can repeat myself. This is a game. If I find a skilled player who fits the group, he's in. I don't give a rats ass if our time is 20 secs slower for it AND as I have said before most DKs don't do anywhere close to 1,5K and a good sorc often beats mediocre dks. Always.

    I totally agree, the point of inviting or not inviting someone based on their class is just short sighted. I think 1.6 will allow good players to do high dps, no matter what class you play. Hopefully bad players will do low dps so players wont be invited because they play the 'right' class and are (wrongfully) considered good.
    PC - EU (AD)
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    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • pppontus
    pppontus
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    pppontus wrote: »
    It's ok, I can repeat myself. This is a game. If I find a skilled player who fits the group, he's in. I don't give a rats ass if our time is 20 secs slower for it AND as I have said before most DKs don't do anywhere close to 1,5K and a good sorc often beats mediocre dks. Always.

    I totally agree, the point of inviting or not inviting someone based on their class is just short sighted. I think 1.6 will allow good players to do high dps, no matter what class you play. Hopefully bad players will do low dps so players wont be invited because they play the 'right' class and are (wrongfully) considered good.

    Exactly and from what it looks like that is a lot of what it's going to come down to, I mean that was one of the objectives when I posted my build to see how other people went with it and so far I've got replies from people doing half my DPS with it all the way up to 1-2K more than I did.. with the same build and gear setup. Since combat is a lot more active now with a lot more skills to track and apply correctly, the margin for error and player separation based on individual skill is going to be massively larger. In my opinion that's a good thing, because as you say, that will also lower the importance of what classes you bring generally.
  • Gyudan
    Gyudan
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    Syntse wrote: »
    A1exeR wrote: »
    Very strange that remember only Hodor.
    May be Hodor have first kill SO normal EU? No, this is my guild - IDDQD and I was in this group.
    May be Hodor have world first kill SO Hard mod? No, this is Ætherius Eight - ours countryman's.

    Maybe because Hodor is actually quite open of their doings, share their videos. Gives builds for people to mimic to, gives strats for beating content. Nobody remembers the guilds that keeps all their strats and builds etc to them selves and only posts bragging topic on forums when they do something world first or world fastest.

    d49.png
    We could use an ESO-themed Burn meme featuring a DK by the way.

    @Alcast: Overload isn't viable in PVE. Sure, if you build up 1000 Ultimate before going in the instance it may be a good choice for the first boss, but after that it's useless. Each light attack costs 22 ultimate and the GCD makes it impossible to weave in between. Using it is also supposed to completely stop ultimate generation, even though it was bugged in 1.6.4.
    The Atronach and its synergy are a much better choice for group content.


    @pppontus: DKs have had the best DPS for more than 6 months. At this point it's not FOTM anymore: DKs are the best DPS class.
    Edited by Gyudan on February 28, 2015 10:49PM
    Wololo.
  • Derra
    Derra
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    pppontus wrote: »
    It's ok, I can repeat myself. This is a game. If I find a skilled player who fits the group, he's in. I don't give a rats ass if our time is 20 secs slower for it AND as I have said before most DKs don't do anywhere close to 1,5K and a good sorc often beats mediocre dks. Always.

    The problem with this admittedly noble statement is: When you´re looking for random dds and have the choice between a sorc and a NB / DK of equal gear and skill is a nonfactor as you know none of them - there is no reason to bring the sorc...

    So while it may hold true for your own guild or peer group of ppl you play the game with it DOES create a problem with the general perception of the class in the eyes of the normal player. Once a class has this stigma of not being competetive it will become REALLY hard to wash off.
    You can´t declare the issues of the class - that still do not get entirely solved with 1.6 - as non existant because you personally take a different approach on the game.
    Edited by Derra on February 28, 2015 11:37PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Cloud9TN
    Cloud9TN
    Soul Shriven
    I agree with the op(albeit an old post) and many of the other gripes about magika sorcs. Vet 12 was a long way coming so I'm no pro but. ...since the last few updates my char is useless. I've tried every build I find online and between that and buying different sets to experiment with. ..I'm broke and sick of it. Without epic gear you can hang it up. If you disagree, please share your build
  • remilafo
    remilafo
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    hmm hard to give an opinion...

    1 - the op's post is from a different patch and things have changed. I would feel comfortable commenting if the OP updated their opinions on the current patch.

    2- as for you Cloud9TN , there are some issues still with the sorc but they are mainly bugs/glitches like the overload state getting stuck etc. but sorc's are in a good place for PvE at the moment.

    Much of the old configurations at V14 from last patch still work just fine, Martial knowlwedge 4 pc at v14 is dirt cheap nowadays and Healthy willpower set 3 pc is also dirt cheap. mix that with a 3-4 pc crafted soemthing and you are good to go.

    I will agree that ST dps as a sorc without Overload is a bit tough but i still manage 12.5K without liquid lightning and about 15.5K with it.

    i would like to offer any advice that would help you but i would need a specific area of difficulty first.
    Edited by remilafo on October 22, 2015 4:38PM
  • Rioht
    Rioht
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    Agree with some of the feedback in this thread.

    You just didn't have your build set up properly to be able to sustain your DPS.

    I run with 2.1k magicka regen and 31k magicka and still rely on a magicka recovery drink AND potions..

    Input out a lot of dps sustained.

    However, there are other ways, even with only 800-900 regen.

    Pet build works great, has arguably the best dps and allows you to spend minimal amount sof magicka while still dealing additional damage.

    Sorcs are in a great spot, we don't need any buffs. We alsondont need nerfs (in case ZoS is reading)
  • remilafo
    remilafo
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    pet builds?

    care to share what you consider "good" dps is with a pet build?
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