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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
They're good in solo PVE, but they're bad in PVP, group dungeons, and the like. Personally, all of my lower level sorcerers (30ish and below) have tended to be squishy, and in solo play have benefited greatly from the somewhat tanky Clannfear to draw some aggro. At higher levels in solo play I find there's less need for this, but the utility of the Restoring Twilight is handy.
True they are very functional in many situations, but to me they look stupid which of course is just my personal take on it. I'm sure my setup looks stupid to plenty others. If you like them and can be successful with them, doesn't really matter what others think.
Contraptions wrote: »As a sorc main, I agree with the above points, and would like to elaborate on the bad AI and why pets aren't as good as they could be.
ESO combat is highly active, meaning that blocking heavy attacks, interrupting casts and dodging AOEs is crucial for success, especially during boss fights (even a normal dungeon boss). Pets can do NONE of these. Their AI is simply programmed to attack until either the target or they themselves die. (in the case of bosses, usually the latter) Every time a pet eats an uppercut or a knockdown charge from a mob, that's an extra few seconds that the pet is disabled and doing nothing.
To warrant a skill slot (or two) pets need to have more "abilities" other than plain damage dealing, which many other skills do better. Allowing the pets to have their NPC conterpart's abilities in addition to their abilities now would be one improvement. For example,
Familiar/Banekin morph:
- The familiar summons a ball of lightning around itself, doing X shock damage over Y seconds to all enemies within Z radius. (this is an NPC skill)
Clannfear morph:
- Clannfear can perform a charge/tail swipe every X seconds that knocks all enemies within Y radius down for Z seconds. (NPC skill)
Winged Twilight and morphs:
- Twilight can perform a frontal cone scream that disorients all enemies in front of it for X seconds. (NPC skill)
- Twilight can perform a heavy wing clip that does X damage to all enemies within Y radius of itself. (NPC skill)
- Twilight's ranged lightning attack now arcs to X nearby targets.
etc.
All of these would improve the viability of pets greatly. For example, the pet's CC can disable mobs, preventing casts and heavy attacks. The AOE damage reduction is a step in the right direction, but many more improvements can be made.
Just my 2 cents.
Contraptions wrote: »As a sorc main, I agree with the above points, and would like to elaborate on the bad AI and why pets aren't as good as they could be.
ESO combat is highly active, meaning that blocking heavy attacks, interrupting casts and dodging AOEs is crucial for success, especially during boss fights (even a normal dungeon boss). Pets can do NONE of these. Their AI is simply programmed to attack until either the target or they themselves die. (in the case of bosses, usually the latter) Every time a pet eats an uppercut or a knockdown charge from a mob, that's an extra few seconds that the pet is disabled and doing nothing.
To warrant a skill slot (or two) pets need to have more "abilities" other than plain damage dealing, which many other skills do better. Allowing the pets to have their NPC conterpart's abilities in addition to their abilities now would be one improvement. For example,
Familiar/Banekin morph:
- The familiar summons a ball of lightning around itself, doing X shock damage over Y seconds to all enemies within Z radius. (this is an NPC skill)
Clannfear morph:
- Clannfear can perform a charge/tail swipe every X seconds that knocks all enemies within Y radius down for Z seconds. (NPC skill)
Winged Twilight and morphs:
- Twilight can perform a frontal cone scream that disorients all enemies in front of it for X seconds. (NPC skill)
- Twilight can perform a heavy wing clip that does X damage to all enemies within Y radius of itself. (NPC skill)
- Twilight's ranged lightning attack now arcs to X nearby targets.
etc.
All of these would improve the viability of pets greatly. For example, the pet's CC can disable mobs, preventing casts and heavy attacks. The AOE damage reduction is a step in the right direction, but many more improvements can be made.
Just my 2 cents.
They're good in solo PVE, but they're bad in PVP, group dungeons, and the like. Personally, all of my lower level sorcerers (30ish and below) have tended to be squishy, and in solo play have benefited greatly from the somewhat tanky Clannfear to draw some aggro. At higher levels in solo play I find there's less need for this, but the utility of the Restoring Twilight is handy.
Yes, pets should be auto-dismissed inside buildings in towns, there is zero need for them to be there and some Sorcs seem to delight in placing them in the most bloody annoying locations just to *** off others.I think it's lazy to use your pets. Imo it feels like you have less control, it's more satisfying to destroy something on your own. And pets inside of the banks just bother me, especially when you're trying to loot containers.
Say no to pets
Why don't people like the Daedric Summoning line? Personally I find the pets rather useful. Is there something I am missing about this that I havent encountered? I only just rolled my sorcerer a few days ago and am only level 26
Yes, pets should be auto-dismissed inside buildings in towns, there is zero need for them to be there and some Sorcs seem to delight in placing them in the most bloody annoying locations just to *** off others.I think it's lazy to use your pets. Imo it feels like you have less control, it's more satisfying to destroy something on your own. And pets inside of the banks just bother me, especially when you're trying to loot containers.
Say no to pets
Yes, pets should be auto-dismissed inside buildings in towns, there is zero need for them to be there and some Sorcs seem to delight in placing them in the most bloody annoying locations just to *** off others.I think it's lazy to use your pets. Imo it feels like you have less control, it's more satisfying to destroy something on your own. And pets inside of the banks just bother me, especially when you're trying to loot containers.
Say no to pets
I will just leave this video I made right here :P
https://youtube.com/watch?v=pTOnKcHB2GM
it was only made to be funny, not to be taken seriously although some points in it are very valid
Why don't people like the Daedric Summoning line? Personally I find the pets rather useful. Is there something I am missing about this that I havent encountered? I only just rolled my sorcerer a few days ago and am only level 26
Why don't people like the Daedric Summoning line? Personally I find the pets rather useful. Is there something I am missing about this that I havent encountered? I only just rolled my sorcerer a few days ago and am only level 26
I play a healing, summoning sorceress and really enjoy it and hope that the improvements with 1.6 will enhance that experience.
That said, those who complain are mostly raiders and they see a lack in damage compared to other classes. While that damage is not low, its still "low" enough to be "removed" from any premade content.
But also boss mechanics can cause issues. The pets might pull additional adds, trigger AOE stuns, might even lower the FPS at some peoples machines etc. ZO should start with making pets immune to any of those triggers and give the whole group a damage buff when active. This however would need to be a non stacking buff, else everyone would only invite sorceress into their groups.
In my opinion is the fear of not being wanted anymore in groups, the sole reason for the complaints. We all know how selective the current generation of gamers can be, if you do 1% less damage you are already OUT!
Why don't people like the Daedric Summoning line? Personally I find the pets rather useful. Is there something I am missing about this that I havent encountered? I only just rolled my sorcerer a few days ago and am only level 26
I play a healing, summoning sorceress and really enjoy it and hope that the improvements with 1.6 will enhance that experience.
That said, those who complain are mostly raiders and they see a lack in damage compared to other classes. While that damage is not low, its still "low" enough to be "removed" from any premade content.
But also boss mechanics can cause issues. The pets might pull additional adds, trigger AOE stuns, might even lower the FPS at some peoples machines etc. ZO should start with making pets immune to any of those triggers and give the whole group a damage buff when active. This however would need to be a non stacking buff, else everyone would only invite sorceress into their groups.
In my opinion is the fear of not being wanted anymore in groups, the sole reason for the complaints. We all know how selective the current generation of gamers can be, if you do 1% less damage you are already OUT!
just...no...giving everyone a damage buff while having pets active would not help sorcs at all lol it would make everyone better than sorcs by much more lol not a good idea. They need to redo like 80% of the skills or adjust damage numbers and cost to be competitive
Why don't people like the Daedric Summoning line? Personally I find the pets rather useful. Is there something I am missing about this that I havent encountered? I only just rolled my sorcerer a few days ago and am only level 26
I play a healing, summoning sorceress and really enjoy it and hope that the improvements with 1.6 will enhance that experience.
That said, those who complain are mostly raiders and they see a lack in damage compared to other classes. While that damage is not low, its still "low" enough to be "removed" from any premade content.
But also boss mechanics can cause issues. The pets might pull additional adds, trigger AOE stuns, might even lower the FPS at some peoples machines etc. ZO should start with making pets immune to any of those triggers and give the whole group a damage buff when active. This however would need to be a non stacking buff, else everyone would only invite sorceress into their groups.
In my opinion is the fear of not being wanted anymore in groups, the sole reason for the complaints. We all know how selective the current generation of gamers can be, if you do 1% less damage you are already OUT!
just...no...giving everyone a damage buff while having pets active would not help sorcs at all lol it would make everyone better than sorcs by much more lol not a good idea. They need to redo like 80% of the skills or adjust damage numbers and cost to be competitive
Why?
If a sorceress gives the group a buff, then if you don't take a sorceress then you simply put wont have access to it.
If ZO would do what you want then nothing would change. One class or spec will always be a tiny bit weaker, we should all have learned that lesson from the game we don't speak of
One month no pallys are allowed in raids, the next month its all full of Druids ... Not really a solutionZO cant change the mind of its players and as long they min / max and exclude others who don't, nothing will change.
Why don't people like the Daedric Summoning line? Personally I find the pets rather useful. Is there something I am missing about this that I havent encountered? I only just rolled my sorcerer a few days ago and am only level 26
I play a healing, summoning sorceress and really enjoy it and hope that the improvements with 1.6 will enhance that experience.
That said, those who complain are mostly raiders and they see a lack in damage compared to other classes. While that damage is not low, its still "low" enough to be "removed" from any premade content.
But also boss mechanics can cause issues. The pets might pull additional adds, trigger AOE stuns, might even lower the FPS at some peoples machines etc. ZO should start with making pets immune to any of those triggers and give the whole group a damage buff when active. This however would need to be a non stacking buff, else everyone would only invite sorceress into their groups.
In my opinion is the fear of not being wanted anymore in groups, the sole reason for the complaints. We all know how selective the current generation of gamers can be, if you do 1% less damage you are already OUT!
Oh, I don't have anything against the Clannfear at higher levels, it's just that at lower levels for my sorcerers I really felt like I needed my little buddy tank to allow me to survive in cases where I couldn't kill my enemies before they got close to me. At higher levels, I just don't feel like I need that anymore - I'm simply more survivable. So I dropped the Clannfear from my bars in favour of other, more useful (for me), skills.They're good in solo PVE, but they're bad in PVP, group dungeons, and the like. Personally, all of my lower level sorcerers (30ish and below) have tended to be squishy, and in solo play have benefited greatly from the somewhat tanky Clannfear to draw some aggro. At higher levels in solo play I find there's less need for this, but the utility of the Restoring Twilight is handy.
I still used my Clannfear up to a couple of weeks ago and that was at VR5. Now I am trying out a shield based skill set just to see how it feels.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Why don't people like the Daedric Summoning line? Personally I find the pets rather useful. Is there something I am missing about this that I havent encountered? I only just rolled my sorcerer a few days ago and am only level 26
That is a popular request on the PTS sever and the devs are very much aware, at least if the document my guild put together ever got from @ZOS_JessicaFolsom's hands to them. I guess it was too hard to make it happen, probably why the pet attack command doesn't work well in the first place.Contraptions wrote: »As a follow up to an earlier post, if ZOS wants to make pets more viable, I would like a better way of controlling them as well. Currently there is a command pet function that's bound to Y, but IMO it's really clunky to use.
With 1.6 there will be a morph of Daedric Curse called Daedric Prey, which causes pets to do more damage to that target when the curse is active. It would be really nice if an additional "command pet" effect was attached to this skill, aka
"Curses target for X seconds, does Y damage on explosion. Pets deal Z more damage to target during duration of effect. When cast on a target, all pets (including atronach) will immediately focus on that target."
Effectively this makes the skill a kind of "sic 'em" button that I can use to easily mark priority targets during combat. This could be useful in situations involving large numbers of mobs/enemies. (dungeons or PVP for example)
Thoughts?
MornaBaine wrote: »Honestly my biggest "problem" with pets is that there are only 3 of them...and they're boring. I want proper Necromancer pets! I want to raise skeletons and zombies and even bloodfiends! I'd like a Wyress who can summon various animals. And I'd like more Daedric pets like, you know, a wise-cracking Daedra who is constantly telling me what horrible things they are going to do to me when they finally break free of my control.