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ESO and the Sorcerer's Pet?

Iago
Iago
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Why don't people like the Daedric Summoning line? Personally I find the pets rather useful. Is there something I am missing about this that I havent encountered? I only just rolled my sorcerer a few days ago and am only level 26
That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

-Thomas Pain

  • UrQuan
    UrQuan
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    They're good in solo PVE, but they're bad in PVP, group dungeons, and the like. Personally, all of my lower level sorcerers (30ish and below) have tended to be squishy, and in solo play have benefited greatly from the somewhat tanky Clannfear to draw some aggro. At higher levels in solo play I find there's less need for this, but the utility of the Restoring Twilight is handy.
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  • Iago
    Iago
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    UrQuan wrote: »
    They're good in solo PVE, but they're bad in PVP, group dungeons, and the like. Personally, all of my lower level sorcerers (30ish and below) have tended to be squishy, and in solo play have benefited greatly from the somewhat tanky Clannfear to draw some aggro. At higher levels in solo play I find there's less need for this, but the utility of the Restoring Twilight is handy.

    that makes a surprisingly good amount of sense.
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Sacadon
    Sacadon
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    True they are very functional in many situations, but to me they look stupid which of course is just my personal take on it. I'm sure my setup looks stupid to plenty others. If you like them and can be successful with them, doesn't really matter what others think.
    Edited by Sacadon on February 27, 2015 4:28AM
  • Iago
    Iago
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    Sacadon wrote: »
    True they are very functional in many situations, but to me they look stupid which of course is just my personal take on it. I'm sure my setup looks stupid to plenty others. If you like them and can be successful with them, doesn't really matter what others think.

    my only real complaint with the pets are the horribly drab colors they chose to use on them.
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Contraptions
    Contraptions
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    As a sorc main, I agree with the above points, and would like to elaborate on the bad AI and why pets aren't as good as they could be.

    ESO combat is highly active, meaning that blocking heavy attacks, interrupting casts and dodging AOEs is crucial for success, especially during boss fights (even a normal dungeon boss). Pets can do NONE of these. Their AI is simply programmed to attack until either the target or they themselves die. (in the case of bosses, usually the latter) Every time a pet eats an uppercut or a knockdown charge from a mob, that's an extra few seconds that the pet is disabled and doing nothing.

    To warrant a skill slot (or two) pets need to have more "abilities" other than plain damage dealing, which many other skills do better. Allowing the pets to have their NPC conterpart's abilities in addition to their abilities now would be one improvement. For example,

    Familiar/Banekin morph:
    - The familiar summons a ball of lightning around itself, doing X shock damage over Y seconds to all enemies within Z radius. (this is an NPC skill)

    Clannfear morph:

    - Clannfear can perform a charge/tail swipe every X seconds that knocks all enemies within Y radius down for Z seconds. (NPC skill)

    Winged Twilight and morphs:

    - Twilight can perform a frontal cone scream that disorients all enemies in front of it for X seconds. (NPC skill)
    - Twilight can perform a heavy wing clip that does X damage to all enemies within Y radius of itself. (NPC skill)
    - Twilight's ranged lightning attack now arcs to X nearby targets.

    etc.

    All of these would improve the viability of pets greatly. For example, the pet's CC can disable mobs, preventing casts and heavy attacks. The AOE damage reduction is a step in the right direction, but many more improvements can be made.

    Just my 2 cents.
    Edited by Contraptions on February 27, 2015 4:47AM
    Patroller and Editor at UESP
  • Iago
    Iago
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    As a sorc main, I agree with the above points, and would like to elaborate on the bad AI and why pets aren't as good as they could be.

    ESO combat is highly active, meaning that blocking heavy attacks, interrupting casts and dodging AOEs is crucial for success, especially during boss fights (even a normal dungeon boss). Pets can do NONE of these. Their AI is simply programmed to attack until either the target or they themselves die. (in the case of bosses, usually the latter) Every time a pet eats an uppercut or a knockdown charge from a mob, that's an extra few seconds that the pet is disabled and doing nothing.

    To warrant a skill slot (or two) pets need to have more "abilities" other than plain damage dealing, which many other skills do better. Allowing the pets to have their NPC conterpart's abilities in addition to their abilities now would be one improvement. For example,

    Familiar/Banekin morph:
    - The familiar summons a ball of lightning around itself, doing X shock damage over Y seconds to all enemies within Z radius. (this is an NPC skill)

    Clannfear morph:

    - Clannfear can perform a charge/tail swipe every X seconds that knocks all enemies within Y radius down for Z seconds. (NPC skill)

    Winged Twilight and morphs:

    - Twilight can perform a frontal cone scream that disorients all enemies in front of it for X seconds. (NPC skill)
    - Twilight can perform a heavy wing clip that does X damage to all enemies within Y radius of itself. (NPC skill)
    - Twilight's ranged lightning attack now arcs to X nearby targets.

    etc.

    All of these would improve the viability of pets greatly. For example, the pet's CC can disable mobs, preventing casts and heavy attacks. The AOE damage reduction is a step in the right direction, but many more improvements can be made.

    Just my 2 cents.

    those are really good ideas.
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Shunravi
    Shunravi
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    As a sorc main, I agree with the above points, and would like to elaborate on the bad AI and why pets aren't as good as they could be.

    ESO combat is highly active, meaning that blocking heavy attacks, interrupting casts and dodging AOEs is crucial for success, especially during boss fights (even a normal dungeon boss). Pets can do NONE of these. Their AI is simply programmed to attack until either the target or they themselves die. (in the case of bosses, usually the latter) Every time a pet eats an uppercut or a knockdown charge from a mob, that's an extra few seconds that the pet is disabled and doing nothing.

    To warrant a skill slot (or two) pets need to have more "abilities" other than plain damage dealing, which many other skills do better. Allowing the pets to have their NPC conterpart's abilities in addition to their abilities now would be one improvement. For example,

    Familiar/Banekin morph:
    - The familiar summons a ball of lightning around itself, doing X shock damage over Y seconds to all enemies within Z radius. (this is an NPC skill)

    Clannfear morph:

    - Clannfear can perform a charge/tail swipe every X seconds that knocks all enemies within Y radius down for Z seconds. (NPC skill)

    Winged Twilight and morphs:

    - Twilight can perform a frontal cone scream that disorients all enemies in front of it for X seconds. (NPC skill)
    - Twilight can perform a heavy wing clip that does X damage to all enemies within Y radius of itself. (NPC skill)
    - Twilight's ranged lightning attack now arcs to X nearby targets.

    etc.

    All of these would improve the viability of pets greatly. For example, the pet's CC can disable mobs, preventing casts and heavy attacks. The AOE damage reduction is a step in the right direction, but many more improvements can be made.

    Just my 2 cents.

    I like the sugestions. But for me, I think it would be nice to have more active control over the pets and any additional abilities. This could either come from a key-combination (direct active control) , or class skill synergy (you cast X and the pet does X).
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Iluvrien
    Iluvrien
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    UrQuan wrote: »
    They're good in solo PVE, but they're bad in PVP, group dungeons, and the like. Personally, all of my lower level sorcerers (30ish and below) have tended to be squishy, and in solo play have benefited greatly from the somewhat tanky Clannfear to draw some aggro. At higher levels in solo play I find there's less need for this, but the utility of the Restoring Twilight is handy.

    I still used my Clannfear up to a couple of weeks ago and that was at VR5. Now I am trying out a shield based skill set just to see how it feels.

    My guild had a great deal of fun, in the early days, running through the group dungeons with 4 summoning sorcerers (we are a semi-RP guild for Magicka using main characters). If we all loaded ourselves down with twilights and clannfears then our group of 4 squishy characters suddenly became 9 ot 12 (depending on the presence of a Templar healer or not)... things got very silly very quickly and we spent most of the time laughing our way through the runs. Those were some awesome times.

    Not sure if it is still doable or reasonable but at the time it was superb.
  • Strychnox
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    I think it's lazy to use your pets. Imo it feels like you have less control, it's more satisfying to destroy something on your own. And pets inside of the banks just bother me, especially when you're trying to loot containers.
    Say no to pets
  • Xendyn
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    They were useful and fun at low levels, then my sorc hit Vet levels (pre-nerf) and they quickly became more of a liability then a help. More personally, I came here to play a dps caster which is my favorite playstyle. If I wanted pets to do damage for me, I'd go back to LOTRO, where the control of the pets was considerably better.
    Besides, sitting around with a bunch of toggles on your bar is just boooooring for me.
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  • Kragorn
    Kragorn
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    Strychnox wrote: »
    I think it's lazy to use your pets. Imo it feels like you have less control, it's more satisfying to destroy something on your own. And pets inside of the banks just bother me, especially when you're trying to loot containers.
    Say no to pets
    Yes, pets should be auto-dismissed inside buildings in towns, there is zero need for them to be there and some Sorcs seem to delight in placing them in the most bloody annoying locations just to *** off others.
  • Seraphyel
    Seraphyel
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    Iago wrote: »
    Why don't people like the Daedric Summoning line? Personally I find the pets rather useful. Is there something I am missing about this that I havent encountered? I only just rolled my sorcerer a few days ago and am only level 26

    The pets have no AI. Yes, they are useful, I can fight most world bosses alone with 3 of them active, but they are just dumb.

    I want to cc a mob --> all pets attack exactly this mob. I want to cc another mob they don't attack --> they attack the new target.

    The pet AI is horrible.
  • Iago
    Iago
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    Kragorn wrote: »
    Strychnox wrote: »
    I think it's lazy to use your pets. Imo it feels like you have less control, it's more satisfying to destroy something on your own. And pets inside of the banks just bother me, especially when you're trying to loot containers.
    Say no to pets
    Yes, pets should be auto-dismissed inside buildings in towns, there is zero need for them to be there and some Sorcs seem to delight in placing them in the most bloody annoying locations just to *** off others.
    Kragorn wrote: »
    Strychnox wrote: »
    I think it's lazy to use your pets. Imo it feels like you have less control, it's more satisfying to destroy something on your own. And pets inside of the banks just bother me, especially when you're trying to loot containers.
    Say no to pets
    Yes, pets should be auto-dismissed inside buildings in towns, there is zero need for them to be there and some Sorcs seem to delight in placing them in the most bloody annoying locations just to *** off others.

    I agree they should not be allowed in any buildings that are not quest related.
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Rosveen
    Rosveen
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    Aside from usefulness reasons, some people simply don't like pets. It's a very specific playstyle not everyone enjoys, for the same reason why not everyone wants a vanity pet following them. I don't like being a zoo leader. One of the reasons why I never created a sorc. Also, it puts toggles on both of your already small bars, drastically reducing the number of active skills. Basically you just stand there and cast Hardened Ward over and over again... What do you think inspired people to create sarcastic togglemancer builds with nothing but toggles on their bar?
  • MornaBaine
    MornaBaine
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    Honestly my biggest "problem" with pets is that there are only 3 of them...and they're boring. I want proper Necromancer pets! I want to raise skeletons and zombies and even bloodfiends! I'd like a Wyress who can summon various animals. And I'd like more Daedric pets like, you know, a wise-cracking Daedra who is constantly telling me what horrible things they are going to do to me when they finally break free of my control.
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  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
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    Because A they are evil demons you are summoning and B they suck.

    No one wants unwieldy evil garbage pets.
  • Gorthax
    Gorthax
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    I will just leave this video I made right here :P

    https://youtube.com/watch?v=pTOnKcHB2GM

    it was only made to be funny, not to be taken seriously although some points in it are very valid :D
  • rsciw
    rsciw
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    First time I levelled a sorc I used pets up to the level of 30 or 35, but never really been a fan of those. They're clunky, in the way, annoying, look crap, useless really. Second sorc I levelled I only had a skillpoint in the first pet to keep on bar to level the actual class line but not used any pets. Don't need pets to level sorc, personally found it more fun to level w/o them anyway.

    In the grand scheme of things I'd prefer pets be removed from the sorcerer class and either offered as a separate world skill line to be picked up somewhere, or outright separate class with various summoning options/lines, e.g. daedra, necro, wyrd, etc...

    That way I can chose if I want to waste points / skill lines on pets or not rather than losing a full class line for that.
  • Erock25
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    The real and glaring issue with pets is that they trigger boss mechanics. For example say a boss has a targeted AOE on a group member and when he starts to cast it you need the group to spread out so the AOE is out of the way. Well there is no 'move over there pet' command and therefore your pet can really screw this up. Also there are certain mechanics where if too many people are bunched up it triggers extra boss dmg and GUESS WHAT??? PET'S TRIGGER THAT TOO! It is ridiculous of ZOS to even suggest we use pets in high level content when this is the case.
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  • Iago
    Iago
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    Gorthax wrote: »
    I will just leave this video I made right here :P

    https://youtube.com/watch?v=pTOnKcHB2GM

    it was only made to be funny, not to be taken seriously although some points in it are very valid :D

    OMG that video was hilarious, and it made some valid points too. TY for sharing
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Audigy
    Audigy
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    Iago wrote: »
    Why don't people like the Daedric Summoning line? Personally I find the pets rather useful. Is there something I am missing about this that I havent encountered? I only just rolled my sorcerer a few days ago and am only level 26

    I play a healing, summoning sorceress and really enjoy it and hope that the improvements with 1.6 will enhance that experience.

    That said, those who complain are mostly raiders and they see a lack in damage compared to other classes. While that damage is not low, its still "low" enough to be "removed" from any premade content.

    But also boss mechanics can cause issues. The pets might pull additional adds, trigger AOE stuns, might even lower the FPS at some peoples machines etc. ZO should start with making pets immune to any of those triggers and give the whole group a damage buff when active. This however would need to be a non stacking buff, else everyone would only invite sorceress into their groups.

    In my opinion is the fear of not being wanted anymore in groups, the sole reason for the complaints. We all know how selective the current generation of gamers can be, if you do 1% less damage you are already OUT!
  • Gorthax
    Gorthax
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    Audigy wrote: »
    Iago wrote: »
    Why don't people like the Daedric Summoning line? Personally I find the pets rather useful. Is there something I am missing about this that I havent encountered? I only just rolled my sorcerer a few days ago and am only level 26

    I play a healing, summoning sorceress and really enjoy it and hope that the improvements with 1.6 will enhance that experience.

    That said, those who complain are mostly raiders and they see a lack in damage compared to other classes. While that damage is not low, its still "low" enough to be "removed" from any premade content.

    But also boss mechanics can cause issues. The pets might pull additional adds, trigger AOE stuns, might even lower the FPS at some peoples machines etc. ZO should start with making pets immune to any of those triggers and give the whole group a damage buff when active. This however would need to be a non stacking buff, else everyone would only invite sorceress into their groups.

    In my opinion is the fear of not being wanted anymore in groups, the sole reason for the complaints. We all know how selective the current generation of gamers can be, if you do 1% less damage you are already OUT!

    just...no...giving everyone a damage buff while having pets active would not help sorcs at all lol it would make everyone better than sorcs by much more lol not a good idea. They need to redo like 80% of the skills or adjust damage numbers and cost to be competitive
    Edited by Gorthax on February 27, 2015 2:30PM
  • Audigy
    Audigy
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    Gorthax wrote: »
    Audigy wrote: »
    Iago wrote: »
    Why don't people like the Daedric Summoning line? Personally I find the pets rather useful. Is there something I am missing about this that I havent encountered? I only just rolled my sorcerer a few days ago and am only level 26

    I play a healing, summoning sorceress and really enjoy it and hope that the improvements with 1.6 will enhance that experience.

    That said, those who complain are mostly raiders and they see a lack in damage compared to other classes. While that damage is not low, its still "low" enough to be "removed" from any premade content.

    But also boss mechanics can cause issues. The pets might pull additional adds, trigger AOE stuns, might even lower the FPS at some peoples machines etc. ZO should start with making pets immune to any of those triggers and give the whole group a damage buff when active. This however would need to be a non stacking buff, else everyone would only invite sorceress into their groups.

    In my opinion is the fear of not being wanted anymore in groups, the sole reason for the complaints. We all know how selective the current generation of gamers can be, if you do 1% less damage you are already OUT!

    just...no...giving everyone a damage buff while having pets active would not help sorcs at all lol it would make everyone better than sorcs by much more
    lol not a good idea. They need to redo like 80% of the skills or adjust damage numbers and cost to be competitive

    Why?

    If a sorceress gives the group a buff, then if you don't take a sorceress then you simply put wont have access to it.

    If ZO would do what you want then nothing would change. One class or spec will always be a tiny bit weaker, we should all have learned that lesson from the game we don't speak of ;)

    One month no pallys are allowed in raids, the next month its all full of Druids ... Not really a solution ;) ZO cant change the mind of its players and as long they min / max and exclude others who don't, nothing will change.
    Edited by Audigy on February 27, 2015 3:47PM
  • Gorthax
    Gorthax
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    Audigy wrote: »
    Gorthax wrote: »
    Audigy wrote: »
    Iago wrote: »
    Why don't people like the Daedric Summoning line? Personally I find the pets rather useful. Is there something I am missing about this that I havent encountered? I only just rolled my sorcerer a few days ago and am only level 26

    I play a healing, summoning sorceress and really enjoy it and hope that the improvements with 1.6 will enhance that experience.

    That said, those who complain are mostly raiders and they see a lack in damage compared to other classes. While that damage is not low, its still "low" enough to be "removed" from any premade content.

    But also boss mechanics can cause issues. The pets might pull additional adds, trigger AOE stuns, might even lower the FPS at some peoples machines etc. ZO should start with making pets immune to any of those triggers and give the whole group a damage buff when active. This however would need to be a non stacking buff, else everyone would only invite sorceress into their groups.

    In my opinion is the fear of not being wanted anymore in groups, the sole reason for the complaints. We all know how selective the current generation of gamers can be, if you do 1% less damage you are already OUT!

    just...no...giving everyone a damage buff while having pets active would not help sorcs at all lol it would make everyone better than sorcs by much more
    lol not a good idea. They need to redo like 80% of the skills or adjust damage numbers and cost to be competitive

    Why?

    If a sorceress gives the group a buff, then if you don't take a sorceress then you simply put wont have access to it.

    If ZO would do what you want then nothing would change. One class or spec will always be a tiny bit weaker, we should all have learned that lesson from the game we don't speak of ;)

    One month no pallys are allowed in raids, the next month its all full of Druids ... Not really a solution ;) ZO cant change the mind of its players and as long they min / max and exclude others who don't, nothing will change.

    So you want to make sorcs a support class....thats what I am talking about. People want damage output to be on par with every other class. Your suggestion gives us a buff, yes, but also applies that SAME buff to everyone else which increases their dps and still puts us behind them. So we are in the same boat as now (without your buff) except we increased everyone elses dps output. See the issue there? @Audigy I am just saying it really does not fix the issue people are describing. For the reasons I listed in this response.
    Edited by Gorthax on February 27, 2015 6:31PM
  • Iago
    Iago
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    Audigy wrote: »
    Iago wrote: »
    Why don't people like the Daedric Summoning line? Personally I find the pets rather useful. Is there something I am missing about this that I havent encountered? I only just rolled my sorcerer a few days ago and am only level 26

    I play a healing, summoning sorceress and really enjoy it and hope that the improvements with 1.6 will enhance that experience.

    That said, those who complain are mostly raiders and they see a lack in damage compared to other classes. While that damage is not low, its still "low" enough to be "removed" from any premade content.

    But also boss mechanics can cause issues. The pets might pull additional adds, trigger AOE stuns, might even lower the FPS at some peoples machines etc. ZO should start with making pets immune to any of those triggers and give the whole group a damage buff when active. This however would need to be a non stacking buff, else everyone would only invite sorceress into their groups.

    In my opinion is the fear of not being wanted anymore in groups, the sole reason for the complaints. We all know how selective the current generation of gamers can be, if you do 1% less damage you are already OUT!

    Instead of two pets though I wish you could trade both of them in fr a bigger daedra like an ogrim or something. As it stands the pets seem to be great in PvE especially for dolmens / world bosses
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • UrQuan
    UrQuan
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    Iluvrien wrote: »
    UrQuan wrote: »
    They're good in solo PVE, but they're bad in PVP, group dungeons, and the like. Personally, all of my lower level sorcerers (30ish and below) have tended to be squishy, and in solo play have benefited greatly from the somewhat tanky Clannfear to draw some aggro. At higher levels in solo play I find there's less need for this, but the utility of the Restoring Twilight is handy.

    I still used my Clannfear up to a couple of weeks ago and that was at VR5. Now I am trying out a shield based skill set just to see how it feels.
    Oh, I don't have anything against the Clannfear at higher levels, it's just that at lower levels for my sorcerers I really felt like I needed my little buddy tank to allow me to survive in cases where I couldn't kill my enemies before they got close to me. At higher levels, I just don't feel like I need that anymore - I'm simply more survivable. So I dropped the Clannfear from my bars in favour of other, more useful (for me), skills.
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  • Grao
    Grao
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    Iago wrote: »
    Why don't people like the Daedric Summoning line? Personally I find the pets rather useful. Is there something I am missing about this that I havent encountered? I only just rolled my sorcerer a few days ago and am only level 26

    There are several issues with the sorcerer's pets, but most of those only become relevant on PvP and End Game Content. For leveling the pets are great, though still a little gimmicky to control.

    So, what problems present with a pet build on 1.6? First of all, the pets are toggles and need to be slotted on both bars. They also need two additional abilities to make their damage worthwhile, making pet builds very, very rigid. Second, and this is a far more concerning problem, so much so several End Game PvE guilds warned they will not allow for pets in their Raids.

    Sorcerer Pets drain heals and channel bosses attacks. That means your allies are getting less heals so your pets can stay alive and worse, your pets can actually damage your allies if the boss have any sort of channeled ability, like the Lightning Chain on the Mage. Because you have nearly no control over the pet's positioning and no way to know what buffs and debuffs are affecting your pets, there is little a sorcerer can do to remediate both this problems.

    And speaking of problems with control! Not only you can't reposition your pets, it is also hard to control what your pets target as the pet attack command is very unresponsive (it also can't be set while out of combat, so pets can't initiate fights). Also on the same topic, pets have special abilities, the clannfear can taunt, the twilight matriarch can heal, but you have no say as to when they use those abilities... It happens completely randomly, better would it be if we could control those abilities and that has been suggested several times, but it didn't happen on update 1.6. If we are lucky, maybe it will happen on 1.10.
  • Contraptions
    Contraptions
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    As a follow up to an earlier post, if ZOS wants to make pets more viable, I would like a better way of controlling them as well. Currently there is a command pet function that's bound to Y, but IMO it's really clunky to use.

    With 1.6 there will be a morph of Daedric Curse called Daedric Prey, which causes pets to do more damage to that target when the curse is active. It would be really nice if an additional "command pet" effect was attached to this skill, aka

    "Curses target for X seconds, does Y damage on explosion. Pets deal Z more damage to target during duration of effect. When cast on a target, all pets (including atronach) will immediately focus on that target."

    Effectively this makes the skill a kind of "sic 'em" button that I can use to easily mark priority targets during combat. This could be useful in situations involving large numbers of mobs/enemies. (dungeons or PVP for example)

    Thoughts?
    Patroller and Editor at UESP
  • Grao
    Grao
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    As a follow up to an earlier post, if ZOS wants to make pets more viable, I would like a better way of controlling them as well. Currently there is a command pet function that's bound to Y, but IMO it's really clunky to use.

    With 1.6 there will be a morph of Daedric Curse called Daedric Prey, which causes pets to do more damage to that target when the curse is active. It would be really nice if an additional "command pet" effect was attached to this skill, aka

    "Curses target for X seconds, does Y damage on explosion. Pets deal Z more damage to target during duration of effect. When cast on a target, all pets (including atronach) will immediately focus on that target."

    Effectively this makes the skill a kind of "sic 'em" button that I can use to easily mark priority targets during combat. This could be useful in situations involving large numbers of mobs/enemies. (dungeons or PVP for example)

    Thoughts?
    That is a popular request on the PTS sever and the devs are very much aware, at least if the document my guild put together ever got from @ZOS_JessicaFolsom's hands to them. I guess it was too hard to make it happen, probably why the pet attack command doesn't work well in the first place.
  • Seraphyel
    Seraphyel
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    MornaBaine wrote: »
    Honestly my biggest "problem" with pets is that there are only 3 of them...and they're boring. I want proper Necromancer pets! I want to raise skeletons and zombies and even bloodfiends! I'd like a Wyress who can summon various animals. And I'd like more Daedric pets like, you know, a wise-cracking Daedra who is constantly telling me what horrible things they are going to do to me when they finally break free of my control.

    We are no Necromancers.

    Zenimax could easily add a "Necromancer Staff", NPCs already have that class with skills. Don't know why they aren't doing it.
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