Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

The 1.6 rebalancing/relaunching/releveling will HAPPEN AGAIN SOON.

olemanwinter
olemanwinter
✭✭✭✭✭
If you knew at launch back in April what changes would be made in 1.6, would you have still played from then until now?

Because that's exactly where we are now. History will almost certainly repeat itself, and here's why:

If you have attempted to play on the PTS with only the 70 CP you will get at launch and compared yourself to someone playing with full 3600 CP, then you know how vast the difference is.

The difference between 70 and 3000+ CP is VASTLY GREATER than the difference between lvl50 and VR14 ever was!

It will take a while for players to get thousands of CP, but I bet it won't take as long as Zos thinks. It never does.

They underestimated how long it would take players to get to VR14. They underestimated how long it would take players to finish content. They underestimated how quickly players would complete trials. There is a pattern here.

So, let's look ahead to the game 11 months from now, just as 1.6 hits us 11 months after launch

New players will see a huge and overwhelming mountain of grind in front of them. They will be completely uncompetitive in PvP.

As for content, the game will either have to cater to the noobs or the vets. Even with the removal of VR ranks (if that ever takes place) something like a Craglorn Trial will either be far too easy for max CP characters (again...much stronger than current VR14) or much to difficult for a fresh lvl 50 with no CP (again....much weaker than the current VR14)

The existing system was REPLACED because a massive grind created an imbalance of power between new and existing players that discouraged new customers.

It has been replaced my a longer grind that leads to a much greater imbalance of power. The system is destined to fail. Not the game (necessarily), but the system.


So, you have to know.....it's only a matter of time before everything happening now is repeated. A new system, a new rebalance, a new releveling.

I'm going to keep playing until it goes Pay to Win, but in the same way that 1.6 accompanied a change to B2P, you have to expect that 6 or 12 months from now when they repeat this is will be accompanied by a change to F2P.
  • BigM
    BigM
    ✭✭✭✭✭
    If you knew at launch back in April what changes would be made in 1.6, would you have still played from then until now?

    Because that's exactly where we are now. History will almost certainly repeat itself, and here's why:

    If you have attempted to play on the PTS with only the 70 CP you will get at launch and compared yourself to someone playing with full 3600 CP, then you know how vast the difference is.

    The difference between 70 and 3000+ CP is VASTLY GREATER than the difference between lvl50 and VR14 ever was!

    It will take a while for players to get thousands of CP, but I bet it won't take as long as Zos thinks. It never does.

    They underestimated how long it would take players to get to VR14. They underestimated how long it would take players to finish content. They underestimated how quickly players would complete trials. There is a pattern here.

    So, let's look ahead to the game 11 months from now, just as 1.6 hits us 11 months after launch

    New players will see a huge and overwhelming mountain of grind in front of them. They will be completely uncompetitive in PvP.

    As for content, the game will either have to cater to the noobs or the vets. Even with the removal of VR ranks (if that ever takes place) something like a Craglorn Trial will either be far too easy for max CP characters (again...much stronger than current VR14) or much to difficult for a fresh lvl 50 with no CP (again....much weaker than the current VR14)

    The existing system was REPLACED because a massive grind created an imbalance of power between new and existing players that discouraged new customers.

    It has been replaced my a longer grind that leads to a much greater imbalance of power. The system is destined to fail. Not the game (necessarily), but the system.


    So, you have to know.....it's only a matter of time before everything happening now is repeated. A new system, a new rebalance, a new releveling.

    I'm going to keep playing until it goes Pay to Win, but in the same way that 1.6 accompanied a change to B2P, you have to expect that 6 or 12 months from now when they repeat this is will be accompanied by a change to F2P.

    All I know people like us that have been here from beta will need to work through the bugs and broken quests once again. If you think this won't have a lot of bugs hate to tell ya this but patches like this always does. There is no guarantee what works on PTS will work on live. So once again it is up to us to find the problems and they hope we can fix them before console hits.
    “The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge.”
    ― Stephen Hawking
  • olemanwinter
    olemanwinter
    ✭✭✭✭✭
    BigM wrote: »
    All I know people like us that have been here from beta will need to work through the bugs and broken quests once again. If you think this won't have a lot of bugs hate to tell ya this but patches like this always does. There is no guarantee what works on PTS will work on live. So once again it is up to us to find the problems and they hope we can fix them before console hits.

    Indeed. I feel like the PTS is nowhere near ready to go live imho. Stamina based class abilities still don't count as spells so they don't work with gear set bonuses or spell resist. But they also don't count as weapon abilities either. Ugh. Heck, the character generation screen itself was bugged like 48 hours ago.

    It's launch all over again. But at least we don't have to pay to be beta testers anymore :D
    Edited by olemanwinter on February 27, 2015 11:55PM
  • Iluvrien
    Iluvrien
    ✭✭✭✭✭
    ✭✭
    If you knew at launch back in April what changes would be made in 1.6, would you have still played from then until now?

    Yes.

    Well that was easy...

    [For the sake of not having a 5 word post, here are the reasons why:
    1) I actually have enjoyed the time I have spent in game over the last 11 months.
    2) Any direct changes to the strength of my character will either be fixed in time (maybe) or be something I can work to lessen the impact of.
    3) The changes are likely to affect my guildmates both positively and negatively but not in a disproportionate way in either direction (given the mix of characters and classes they play) so overall, with the content we are doing, it shouldn't prove to be disastrous.
    4) We do not Raid, do Trials or PvP... as such there is no "gap" introduced by this system that makes the slightest bit of difference to us.

    Of course all of the above applies to myself and my guildmates only, and I (and we) do not expect this to have any effect on others but you did ask]
  • Menelaos
    Menelaos
    ✭✭✭✭
    Your proposition that "rebalancing/relaunching/releveling will HAPPEN AGAIN SOON" is purely based on wild speculations and tea leaf reading. You fail to provide any viable data or sources that would underline your statement.
    ...und Gallileo dreht sich doch!
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    Iluvrien wrote: »
    4) We do not Raid, do Trials or PvP... as such there is no "gap" introduced by this system that makes the slightest bit of difference to us.

    ]

    What do you do then? Sorry just had to ask.

    To the OP, yes I agree, im worried that the cp system will bring this game to its end.

    PC EU
    PvP only
  • olemanwinter
    olemanwinter
    ✭✭✭✭✭
    Iluvrien wrote: »
    If you knew at launch back in April what changes would be made in 1.6, would you have still played from then until now?

    Yes.

    Well that was easy...

    Well, me too. And I said so at the end of the post. So, I think maybe you didn't read it. But that's okay.
  • Audigy
    Audigy
    ✭✭✭✭✭
    ✭✭
    They underestimated how long it would take players to get to VR14. They underestimated how long it would take players to finish content. They underestimated how quickly players would complete trials. There is a pattern here.

    They actually did not underestimate it, as it takes several months to get to Rank 14 legally. What they underestimated was the sheer amount of exploit willing people, players that destroy their own game by using grind spots for massive XP.

    I bet that without the Craglorn exploits, half of those who are Rank 14 now, wouldn't be there today.

    ZO made the big mistake of not fixing these loopholes instantly, as they were well known in Beta, well known on the PTS - but ZO seemed to believe in the good of people and that they wouldn't abuse those mechanics.

    I didn't test the CS enough to really analyze properly how big the exploit potential there is, but I wont be surprised if some of the min / maxers found ways again to not only get 1 CP each 4 hours, but several.

    As far my experience in online gaming goes, one of these loopholes will be enough to destroy a whole game for years. D3 is still broken, HS is, I believe there also was something in the game we don't speak of in regards of gold / hour etc.

    The CS is a restart, but I am honestly worried that testers figured out ways to abuse that new system as much as old Craglorn or the Dungeons in Beta.

    I wish ZO luck ;)
  • olemanwinter
    olemanwinter
    ✭✭✭✭✭
    Menelaos wrote: »
    Your proposition that "rebalancing/relaunching/releveling will HAPPEN AGAIN SOON" is purely based on wild speculations and tea leaf reading. You fail to provide any viable data or sources that would underline your statement.

    Were you expecting an official Zos statement or something? lulz.

    File this under D for DERP.
  • olemanwinter
    olemanwinter
    ✭✭✭✭✭
    Audigy wrote: »
    They actually did not underestimate it, as it takes several months to get to Rank 14 legally.

    What do you mean....legally?
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Audigy wrote: »
    They actually did not underestimate it, as it takes several months to get to Rank 14 legally.

    What do you mean....legally?

    As opposed to exploit grinding like Scorpiondrome.
  • Lord_Kreegan
    Lord_Kreegan
    ✭✭✭✭✭
    I play for my own enjoyment, not to compete with others (inclusive of PvP). When I cease to enjoy the game, I will quit playing. That's pure and simple.

    I almost quit on hitting VR ranks; my Templar went from being a capable character to being weak as a kitten; I can't believe ZOS simply leveled up all mobs in the first zone in Cadwell's Silver to VR1... with no adjustment to mob density. Trying to do one of the dungeons with packs of 5 or more VR1 mobs at the same time was a nightmare... and there aren't enough players in the early Cadwell zones to create a group (in the first zone, I saw only TWO other players across three days, and one was a VR4 just grinding achievements... he didn't even say thank you when I healed his arrogant butt...)

    So I skipped on the rest of the dungeon after getting the shard...

    ...and went back to playing my other alts.

    I'm not worried about more bugs; I write multiple bug reports every day as it is. I'm not worried about the imbalance between classes and skill sets; I'm not competing with anyone. I don't care if their character(s) is/are more powerful than mine; I'm not min-maxing and -- at my age -- I know I'm not going to be any richer, smarter, better looking, or stronger at the end of the day if my virtual character is "uber"... so I couldn't give a rats' ass about balance issues...

    I'm only worried about whether or not I'm having fun. Level 1-50, I've enjoyed my characters; I pushed two to VR ranks because of the champion point system coming up. I wish I hadn't. Somebody at ZOS needs to get their head out... because VR1 very definitely was not fun.
  • olemanwinter
    olemanwinter
    ✭✭✭✭✭
    Audigy wrote: »
    They actually did not underestimate it, as it takes several months to get to Rank 14 legally.

    What do you mean....legally?

    As opposed to exploit grinding like Scorpiondrome.

    There is a lot of leveling in the grey area between doing Caldwells and completing everything on all the zones and "exploit grinding".
  • olemanwinter
    olemanwinter
    ✭✭✭✭✭
    I'm not worried about the imbalance between classes and skill sets; I'm not competing with anyone. I don't care if their character(s) is/are more powerful than mine.

    You don't think you do, but you do. And you will.

    Those dungeons that were so hard for you at VR1, where easy as pie for me. Easy as pie.

    So I didn't group....I just blew through them and moved on. A lot of people did the same. We solo'd the semi-fun content in those VR zones and skipped the rest.

    You were left all alone wishing there was someone to group with for a VR1 dungeon....so you do(or should) care about class and character imbalance.

    But more on point for my original premise.

    Lets look at VR12 Craglorn Trials like AA

    Lets assume for a moment that the AA trial remains the same over the next year just to make things simple.

    The current average time on a no-deaths run of AA is probably around 14-17 min.

    If you took 12 players with 1000+ CP that time would be SIGNIFICANTLY less. (Lets just guesstimate 8-12 min)

    If you took 12 players with zero CP that time would be SIGNIFICANTLY higher. (Lets just guesstimate 22-28 min)


    Surely you can see how even if you just want to play the game for fun, it creates an impediment to grouping which is inhibits your fun!

    It doesn't matter if you don't care if you are competitive if you desire to group and everyone grouping cares if you are competitive!
  • k2blader
    k2blader
    ✭✭✭✭✭
    I am curious how long it'll take the hardcore players to amass enough CPs to dominate in PvP. Although there's enough easy domination now from level difference (VR14 vs lower VR level) it's still "manageable" in the sense that a decently played, smart lower VR level will still be able to survive most typical group encounters.

    But with vet level disparities *plus* CP disparities, things will get painful in PvP for those who can't grind several hours per day. PvP won't have a smidgen of skill. It'll be about how fast can a hardcore smoosh a non-hardcore.
    Disabling the grass may improve performance.
  • s7732425ub17_ESO
    s7732425ub17_ESO
    ✭✭✭✭✭
    Yep, this post nails it. They thought the Champion System would offer some better form of horizontal progression while a bit of vertical progression, but the way it is implemented right now, it's a HUGE VERTICAL PROGRESSION INCREASE.
  • olemanwinter
    olemanwinter
    ✭✭✭✭✭
    k2blader wrote: »
    I am curious how long it'll take the hardcore players to amass enough CPs to dominate in PvP.

    Not very long at all. You don't need 3600 CP to dominate. You just need to max one part of each try that maximizes your build.

    I give it a few of months at most before these forums are dominated 99% by threads about PvP imbalance.

  • Egonieser
    Egonieser
    ✭✭✭✭✭
    Why would this be discouraging to new players?
    In almost any MMO that has been out for a while there is endgame grind, endgame perks and huge bonuses that you will never acquire during normal leveling and exploring thus making you far more powerful than someone who just hit max level.
    People seem to think that max level is the end.. when in reality, it is just the beggining, the beggining of the extreme grindfest. Here is it mostly CP + gear, in other games it's gear+stats+achievements or deeds or whatever...
    So what if someone gets 3600 CP, he spent his time in this game and invested effort and money. And i believe any new player who knows the game has been out for a set period of time will be pretty much AWARE that there are people with MAX characters, just like there is in ANY MMO out there... Why is this such a big deal? It's a MMO afterall.

    In Lord of the Rings Online, i spent months of in-game-time just running concurrent endgame instances/raids/doing deeds to get my character maxed out and i was still nowhere near finish (and i played that game for 7 bloody years and it had to be done after every Xpac or content update).
    So here, it's not about the gear as much, but it's about CP's, with gear coming secondary i guess.. It's still the same logic. You hit max level, you grind until your eyes bleed to fulfill your character, and yes, in most cases in ANY MMO, that post-max-lvl advancement will be more powerful and OP than all previous levels and gear combined - it is NORMAL. ZoS sees it that way too, because that is a general path any mainstream MMO goes down.

    Do I like it? I don't know, only time will tell. But will I lose sleep over it? Far from it, in fact i might sleep better knowing what power awaits me.
    If some rich and totally maxed out b**tard kills me, instead of moaning and b***ching about it "Oh how unfair it is, he is max and too OP for me... I must actually put effort and time to become like him - OPNERFPLZ" I will see the glimpse of my future, what awaits me and I will anticipate it and be excited. I am in any MMO.

    But if this is a problem to many of you... Either you haven't played a MMO in the past, or maybe just struck lucky with having a MMO of divine balance and perfect endgame where nobody is displeased and everyone is happy... (Said no-one ever..)

    But yeah, that's my take on it.
    Sometimes, I dream about...cheese...

    Dermont - v16 Pompous Altmer Sorcerer (With a very arrogant face!)
    Egonieser - v16 Nord Stamina Dragonborn Wannabe
    Endoly - v16 Tiny Redguard Sharpened MaceBlade
    Egosalina - v16 Breton Cheesus Beam Specialist
    Egowen - v16 Dunmer Whipping Expert (Riding crops eluded her)
    (Yes, I had to grind all these to v16)
    Akamanakh - lvl 22 Khajiit GankBlade (Inspired by Top Cat)
    Targos Icewind - lvl 34 Imperial (Future) Jabplar
    (CP 830+)

    PC - EU
  • olemanwinter
    olemanwinter
    ✭✭✭✭✭
    Egonieser wrote: »
    Why would this be discouraging to new players?

    For the exact reasons that the current system was discouraging for new players. You are aware they are basically relaunching the game, rebalancing all the classes, releveling all the vets and changing their profit model right?

    Why do you think they did that?

    In short, if you can coherently define why Zos is making the 1.6 changes, then you can coherently define the circumstances that will exist after a few months or a year of CP advancement.
    Egonieser wrote: »
    So what if someone gets 3600 CP, he spent his time in this game and invested effort and money. And i believe any new player who knows the game has been out for a set period of time will be pretty much AWARE that there are people with MAX characters, just like there is in ANY MMO out there... Why is this such a big deal? It's a MMO afterall.

    I don't think new players expect to be on an even footing with existing players, but I think they expect to be competitive.

    I don't think new players are willing to accept a massive grind to achieve ANY level of competition, to avoid being 1-shot killed in pvp.

    Again it's not about them being the same. It's about the difference between high CP and low CP being GREATER than the difference between VR1 and VR14 ever was.

    And if you don't understand why that disparity is a problem for some, and therefor a problem for Zos, then you haven't been paying attention the last 6 months.
    Edited by olemanwinter on February 28, 2015 12:46AM
  • Ender1310
    Ender1310
    ✭✭✭✭
    For anyone to care about your post you would have to take into account their motivations for playing. If you actually like the content/lore of the game you will be fine. You will revel in the new features of the next patch. If you play for ego purposes and you have to be better then everyone else etc etc ride the curve for a while..you will have a significant advantage for about a year over noob players and then they will bring casuals in line with ego players like yourself..then ride the next curve. That is MMO.
  • Sacadon
    Sacadon
    ✭✭✭✭✭
    I've yet to find any value in all of you who brag about their future telling ability.

    But I'm still open minded about there being something there that I'm just not seeing.

    So, please help me understand. What's the purpose of your post and do you have anything of value to add?

    Not being able to do all that content because of player disparity is only a big deal if you make it one. If anything it's something to work towards over the next few years and if the game becomes unfun before then, I'll move on. I'll happily continue to pay a sub fee to play this beta game for one simple reason... It's fun and when it's not I'll stop!


  • Egonieser
    Egonieser
    ✭✭✭✭✭
    I don't think new players expect to be on an even footing with existing players, but I think they expect to be competitive.

    Competitive? Can you name a single "popular" MMO that makes you competitive without extensive grind, be it for gear, stats, points or whatever the form of advancement is?
    I can't think of one personally.
    In fact i can name at least a dozen that do this exact same thing and are even far worse, yet they are more popular than ESO. Maybe in a different shape or form but nonetheless, principle remains the same.


    I have played this game since 1st CBT, i followed it from ground up. However, i never played the PTS so i maybe don't get everything spot on in terms of general changes, do forgive me for that.
    But again, this is my personal opinion. I am only expressing my views and comparisons and in my view.. What's coming up is a benefit rather than a bane and i can't wait.

    CP is a system that gives players actual advancement post-max-level, rather than just an ability to wear better rags and some vanity stuff. It is something that will keep players engaged for a longer period of time, giving them an incentive to strive to be the best and maxed out. Which is also better for business.

    Sure, existing players might not like it as they grew up in a slightly different environment.
    Someone who comes not knowing any better or having any point of comparison will not give a skeever's arse. They will see it as current end-game and work towards it. And with B2P being imminent, they do need that incentive.
    And do remember - this game is still in it's infancy, it doesn't have a established end-game system. It seems it's only just temporary until they find that golden apple. Almost any "experienced" MMO has gone through this stage, in the 1st year of release it is all trial-and-error. Some games succeed, some go down the drain.
    What happens with ESO, only time will tell. And also, what people see in PTS is also subject to change, so it's not definitive proof that current PTS system will be Live as they see it now. It might still be tweaked and balanced right before launch.
    Edited by Egonieser on February 28, 2015 1:06AM
    Sometimes, I dream about...cheese...

    Dermont - v16 Pompous Altmer Sorcerer (With a very arrogant face!)
    Egonieser - v16 Nord Stamina Dragonborn Wannabe
    Endoly - v16 Tiny Redguard Sharpened MaceBlade
    Egosalina - v16 Breton Cheesus Beam Specialist
    Egowen - v16 Dunmer Whipping Expert (Riding crops eluded her)
    (Yes, I had to grind all these to v16)
    Akamanakh - lvl 22 Khajiit GankBlade (Inspired by Top Cat)
    Targos Icewind - lvl 34 Imperial (Future) Jabplar
    (CP 830+)

    PC - EU
  • Sacadon
    Sacadon
    ✭✭✭✭✭
    Surely you can see how even if you just want to play the game for fun, it creates an impediment to grouping which is inhibits your fun!

    It doesn't matter if you don't care if you are competitive if you desire to group and everyone grouping cares if you are competitive!
    Again this is very simple, when it stops being fun I'll move on. BTW, I'm extremely competitive and heavily driven by the ceiling they just raised. I work 45+ hours a week but I'll still close that gap and be melting other players again in no time. Sure they'll get me too, but that's fun :).
  • Egonieser
    Egonieser
    ✭✭✭✭✭
    Sacadon wrote: »
    Surely you can see how even if you just want to play the game for fun, it creates an impediment to grouping which is inhibits your fun!

    It doesn't matter if you don't care if you are competitive if you desire to group and everyone grouping cares if you are competitive!
    Again this is very simple, when it stops being fun I'll move on. BTW, I'm extremely competitive and heavily driven by the ceiling they just raised. I work 45+ hours a week but I'll still close that gap and be melting other players again in no time. Sure they'll get me too, but that's fun :).

    My thoughts exactly, finally a end-game that somewhat resembles an end-game. A form of advancement rather than just better gear.
    Sometimes, I dream about...cheese...

    Dermont - v16 Pompous Altmer Sorcerer (With a very arrogant face!)
    Egonieser - v16 Nord Stamina Dragonborn Wannabe
    Endoly - v16 Tiny Redguard Sharpened MaceBlade
    Egosalina - v16 Breton Cheesus Beam Specialist
    Egowen - v16 Dunmer Whipping Expert (Riding crops eluded her)
    (Yes, I had to grind all these to v16)
    Akamanakh - lvl 22 Khajiit GankBlade (Inspired by Top Cat)
    Targos Icewind - lvl 34 Imperial (Future) Jabplar
    (CP 830+)

    PC - EU
  • Sacadon
    Sacadon
    ✭✭✭✭✭
    Ender1310 wrote: »
    For anyone to care about your post you would have to take into account their motivations for playing. If you actually like the content/lore of the game you will be fine. You will revel in the new features of the next patch. If you play for ego purposes and you have to be better then everyone else etc etc ride the curve for a while..you will have a significant advantage for about a year over noob players and then they will bring casuals in line with ego players like yourself..then ride the next curve. That is MMO.

    ^^
  • badmojo
    badmojo
    ✭✭✭✭✭
    Does the OP want us all to stop progressing after leaving the prison in cold harbor?

    Why does it matter if a new player can't catch up because of a massive grind fest? That's the price you pay when you start playing a game like this later in the games life.
    [DC/NA]
  • tplink3r1
    tplink3r1
    ✭✭✭✭✭
    badmojo wrote: »
    Does the OP want us all to stop progressing after leaving the prison in cold harbor?

    Why does it matter if a new player can't catch up because of a massive grind fest? That's the price you pay when you start playing a game like this later in the games life.
    Theres a reason why they are called "super casuals", they want progression to be COMPLETELY remove from this game.
    VR16 Templar
    VR3 Sorcerer
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Audigy wrote: »
    They actually did not underestimate it, as it takes several months to get to Rank 14 legally.

    What do you mean....legally?

    As opposed to exploit grinding like Scorpiondrome.

    There is a lot of leveling in the grey area between doing Caldwells and completing everything on all the zones and "exploit grinding".

    You asked.
  • olemanwinter
    olemanwinter
    ✭✭✭✭✭
    Egonieser wrote: »
    I don't think new players expect to be on an even footing with existing players, but I think they expect to be competitive.

    Competitive? Can you name a single "popular" MMO that makes you competitive without extensive grind, be it for gear, stats, points or whatever the form of advancement is?
    I can't think of one personally.
    In fact i can name at least a dozen that do this exact same thing and are even far worse, yet they are more popular than ESO.

    Did you play on the PTS with 70 or fewer CP against people with thousands of CP? If not, you can't understand what I'm talking about.

    Maybe we need to define competitive.

    When I say competitive I mean, "Your level of ability and intelligence playing the game has SOME DISCERNIBLE EFFECT against higher spec'd characters"

    Go experience on the PTS if you haven't. Going in there with no CP is literally like being a fly on the back of a Rhino.

    People don't even bother to fight you. You can't damage them. You are the equivalent of an NPC wolf. At best you are annoying, at worst they don't even notice they've been hit as they move on to whatever they had planned on doing.

    Nobody is going to go from lvl 1 to 50 to VR14 to VR14+ thousands of CP in order to achieve SOME DISCERNIBLE EFFECT.
  • olemanwinter
    olemanwinter
    ✭✭✭✭✭
    tplink3r1 wrote: »
    badmojo wrote: »
    Does the OP want us all to stop progressing after leaving the prison in cold harbor?

    Why does it matter if a new player can't catch up because of a massive grind fest? That's the price you pay when you start playing a game like this later in the games life.
    Theres a reason why they are called "super casuals", they want progression to be COMPLETELY remove from this game.

    What a joke. If anything I'm a min/max hardcore player by comparison. I'm more likely to be one of the OP ones with thousands of CP....before being releveled.

    What do I want? TO NOT BE THE ONLY PERSON PLAYING THE FREAKING GAME.

    Go on the PTS and play against someone with 1000+ CP without any CP of your own. GO DO THAT....then come back and spout your nonsense drivel about "super casuals".

    You want the game to be F2P? You want it do be dead? That's what's coming when existing players leave the game over time for a variety of reasons (death, jobs, money, boredom) and there are no new players because the game is absurdly unfriendly to new customers.

    I'm not talking about now. I'm not talking about not progressing past "leaving the prison at cold harbor". Less stupid hyperbole please.

    I'm talking about a year from now when people have thousands of CP. I'm talking about understanding now why in 12 months this game will be relaunched a 2nd time and be F2P.

    Or instead, you can all be "shocked and dismayed" again when it happens like you were this time. lol.
    Edited by olemanwinter on February 28, 2015 1:51AM
  • olemanwinter
    olemanwinter
    ✭✭✭✭✭
    Ender1310 wrote: »
    For anyone to care about your post you would have to take into account their motivations for playing.

    For the reader to care about my post, I would have to take into account their motivations? That's nonsense.

    This is either a logic fail or an English fail. Or both.
    Edited by olemanwinter on February 28, 2015 1:53AM
Sign In or Register to comment.