olemanwinter wrote: »If you knew at launch back in April what changes would be made in 1.6, would you have still played from then until now?
Because that's exactly where we are now. History will almost certainly repeat itself, and here's why:
If you have attempted to play on the PTS with only the 70 CP you will get at launch and compared yourself to someone playing with full 3600 CP, then you know how vast the difference is.
The difference between 70 and 3000+ CP is VASTLY GREATER than the difference between lvl50 and VR14 ever was!
It will take a while for players to get thousands of CP, but I bet it won't take as long as Zos thinks. It never does.
They underestimated how long it would take players to get to VR14. They underestimated how long it would take players to finish content. They underestimated how quickly players would complete trials. There is a pattern here.
So, let's look ahead to the game 11 months from now, just as 1.6 hits us 11 months after launch
New players will see a huge and overwhelming mountain of grind in front of them. They will be completely uncompetitive in PvP.
As for content, the game will either have to cater to the noobs or the vets. Even with the removal of VR ranks (if that ever takes place) something like a Craglorn Trial will either be far too easy for max CP characters (again...much stronger than current VR14) or much to difficult for a fresh lvl 50 with no CP (again....much weaker than the current VR14)
The existing system was REPLACED because a massive grind created an imbalance of power between new and existing players that discouraged new customers.
It has been replaced my a longer grind that leads to a much greater imbalance of power. The system is destined to fail. Not the game (necessarily), but the system.
So, you have to know.....it's only a matter of time before everything happening now is repeated. A new system, a new rebalance, a new releveling.
I'm going to keep playing until it goes Pay to Win, but in the same way that 1.6 accompanied a change to B2P, you have to expect that 6 or 12 months from now when they repeat this is will be accompanied by a change to F2P.
All I know people like us that have been here from beta will need to work through the bugs and broken quests once again. If you think this won't have a lot of bugs hate to tell ya this but patches like this always does. There is no guarantee what works on PTS will work on live. So once again it is up to us to find the problems and they hope we can fix them before console hits.
olemanwinter wrote: »If you knew at launch back in April what changes would be made in 1.6, would you have still played from then until now?
4) We do not Raid, do Trials or PvP... as such there is no "gap" introduced by this system that makes the slightest bit of difference to us.
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olemanwinter wrote: »If you knew at launch back in April what changes would be made in 1.6, would you have still played from then until now?
Yes.
Well that was easy...
olemanwinter wrote: »They underestimated how long it would take players to get to VR14. They underestimated how long it would take players to finish content. They underestimated how quickly players would complete trials. There is a pattern here.
Your proposition that "rebalancing/relaunching/releveling will HAPPEN AGAIN SOON" is purely based on wild speculations and tea leaf reading. You fail to provide any viable data or sources that would underline your statement.
starkerealm wrote: »olemanwinter wrote: »
As opposed to exploit grinding like Scorpiondrome.
Lord_Kreegan wrote: »I'm not worried about the imbalance between classes and skill sets; I'm not competing with anyone. I don't care if their character(s) is/are more powerful than mine.
I am curious how long it'll take the hardcore players to amass enough CPs to dominate in PvP.
Why would this be discouraging to new players?
So what if someone gets 3600 CP, he spent his time in this game and invested effort and money. And i believe any new player who knows the game has been out for a set period of time will be pretty much AWARE that there are people with MAX characters, just like there is in ANY MMO out there... Why is this such a big deal? It's a MMO afterall.
olemanwinter wrote: »I don't think new players expect to be on an even footing with existing players, but I think they expect to be competitive.
Again this is very simple, when it stops being fun I'll move on. BTW, I'm extremely competitive and heavily driven by the ceiling they just raised. I work 45+ hours a week but I'll still close that gap and be melting other players again in no time. Sure they'll get me too, but that's funolemanwinter wrote: »Surely you can see how even if you just want to play the game for fun, it creates an impediment to grouping which is inhibits your fun!
It doesn't matter if you don't care if you are competitive if you desire to group and everyone grouping cares if you are competitive!
Again this is very simple, when it stops being fun I'll move on. BTW, I'm extremely competitive and heavily driven by the ceiling they just raised. I work 45+ hours a week but I'll still close that gap and be melting other players again in no time. Sure they'll get me too, but that's funolemanwinter wrote: »Surely you can see how even if you just want to play the game for fun, it creates an impediment to grouping which is inhibits your fun!
It doesn't matter if you don't care if you are competitive if you desire to group and everyone grouping cares if you are competitive!.
For anyone to care about your post you would have to take into account their motivations for playing. If you actually like the content/lore of the game you will be fine. You will revel in the new features of the next patch. If you play for ego purposes and you have to be better then everyone else etc etc ride the curve for a while..you will have a significant advantage for about a year over noob players and then they will bring casuals in line with ego players like yourself..then ride the next curve. That is MMO.
Theres a reason why they are called "super casuals", they want progression to be COMPLETELY remove from this game.Does the OP want us all to stop progressing after leaving the prison in cold harbor?
Why does it matter if a new player can't catch up because of a massive grind fest? That's the price you pay when you start playing a game like this later in the games life.
olemanwinter wrote: »starkerealm wrote: »olemanwinter wrote: »
As opposed to exploit grinding like Scorpiondrome.
There is a lot of leveling in the grey area between doing Caldwells and completing everything on all the zones and "exploit grinding".
olemanwinter wrote: »I don't think new players expect to be on an even footing with existing players, but I think they expect to be competitive.
Competitive? Can you name a single "popular" MMO that makes you competitive without extensive grind, be it for gear, stats, points or whatever the form of advancement is?
I can't think of one personally.
In fact i can name at least a dozen that do this exact same thing and are even far worse, yet they are more popular than ESO.
Theres a reason why they are called "super casuals", they want progression to be COMPLETELY remove from this game.Does the OP want us all to stop progressing after leaving the prison in cold harbor?
Why does it matter if a new player can't catch up because of a massive grind fest? That's the price you pay when you start playing a game like this later in the games life.
For anyone to care about your post you would have to take into account their motivations for playing.