Alphashado wrote: »So is the 15% stamina regen the only thing that can apply outside of WW form in 1.6? I believe that is what I'm getting from this thread.
Alphashado wrote: »So is the 15% stamina regen the only thing that can apply outside of WW form in 1.6? I believe that is what I'm getting from this thread.
That is my understanding.
AlienDiplomat wrote: »Now that you no longer get the 15% regen in human form, and you have to have the WW ultimate on your active bar to get ANY of the passives, will all the min-maxers be dropping the skill tree?
Not that I am one to care what the min-maxers do, but I have really been hoping they do something to show WW some love. I know these changes are just fixing unintended bugs, but it feels like a nerf, it IS a nerf nonetheless.
I personally think WW form should be a toggle you can turn on any time, and stay as long as you want. The ultimate should be something else entirely, something more uber than a still too-short duration shift that requires you to stay on a killing rampage just to add a little more time.
That said, at least the change to only take additional poison damage when shifted is a plus.
Still, I think I will be adding another vampire to my character roster.
sabresandiego_ESO wrote: »Anyone know if fighters guild abilities are proccing on werewolves in human form at the same rate they proc on undead?
bosmern_ESO wrote: »...I became a WW because I wanted to be one...
Currently due to the Werewolf bonus 15% stamina regeneration while in human form there is very little reason to be a normal non-vampire, non-werewolf mortal. Will this ever be addressed? – Turelus
We don’t have current plans to change this, but it is something we’d like to address in the future.
From today's ESO Live:Currently due to the Werewolf bonus 15% stamina regeneration while in human form there is very little reason to be a normal non-vampire, non-werewolf mortal. Will this ever be addressed? – Turelus
We don’t have current plans to change this, but it is something we’d like to address in the future.
lol....
Apparently they want this to be Vampire vs Werewolf Online until they "address it in the future".
ZOS_KaiSchober wrote: »Currently due to the Werewolf bonus 15% stamina regeneration while in human form there is very little reason to be a normal non-vampire, non-werewolf mortal. Will this ever be addressed? – Turelus
We don’t have current plans to change this, but it is something we’d like to address in the future.
AlienDiplomat wrote: »Now that you no longer get the 15% regen in human form, and you have to have the WW ultimate on your active bar to get ANY of the passives, will all the min-maxers be dropping the skill tree?
Not that I am one to care what the min-maxers do, but I have really been hoping they do something to show WW some love. I know these changes are just fixing unintended bugs, but it feels like a nerf, it IS a nerf nonetheless.
I personally think WW form should be a toggle you can turn on any time, and stay as long as you want. The ultimate should be something else entirely, something more uber than a still too-short duration shift that requires you to stay on a killing rampage just to add a little more time.
That said, at least the change to only take additional poison damage when shifted is a plus.
Still, I think I will be adding another vampire to my character roster.
sarttsarttsarttub17_ESO wrote: »AlienDiplomat wrote: »Now that you no longer get the 15% regen in human form, and you have to have the WW ultimate on your active bar to get ANY of the passives, will all the min-maxers be dropping the skill tree?
Not that I am one to care what the min-maxers do, but I have really been hoping they do something to show WW some love. I know these changes are just fixing unintended bugs, but it feels like a nerf, it IS a nerf nonetheless.
I personally think WW form should be a toggle you can turn on any time, and stay as long as you want. The ultimate should be something else entirely, something more uber than a still too-short duration shift that requires you to stay on a killing rampage just to add a little more time.
That said, at least the change to only take additional poison damage when shifted is a plus.
Still, I think I will be adding another vampire to my character roster.
i really think they should just let werwolves ( <ZoS way of spelling lol ) stay as a werewolf after they use the ultimate until they die. The entire timer thing is major turn off to me.
Surfinginhawaii wrote: »I have 3 characters that are level 10 werewolves and did this for the 15% stamina regeneration, I hope we don't hear cries of nerf.