ZOS thought you might miss the sound loss if they ever manage to improve Cyrodiil lag, so they took some preemptive measures to make sure that bug would never forsake us.random sudden loss of all game sound, restart required
I believe you have discovered how to make your horse bolt escape. I'm sure as a DK this is a foreign concept to you, but my sorc sense says it must be so.rubber banding when looking at your map with auto-run active
ZOS_GinaBruno wrote: »Thanks all, we are aware of this issue (it was actually in the most recent patch notes as a known issue); it will be fixed before Update 6 gets pushed live.
ZOS_GinaBruno wrote: »Thanks all, we are aware of this issue (it was actually in the most recent patch notes as a known issue); it will be fixed before Update 6 gets pushed live.
We find out when they deploy 1.6.5 to Live. They may just duct tape a fix such that this still occurs on quit but the sound is fine and fix the destructor part later.ZOS_GinaBruno wrote: »Thanks all, we are aware of this issue (it was actually in the most recent patch notes as a known issue); it will be fixed before Update 6 gets pushed live.
Dredging up a known issue to ask -- if this is just me, or common. If I quit the game to reset the sound, the game will not exit, it goes blank screen and Task Manager tells me it is not responding, so I have to force quit.
If I quit the game BEFORE sound dies, it doesn't do it.
I assume this is part of the sound driver issue...hope so....