Here's my problem. I got onto PTS and checked out the base (White item) for Nirnhoned and it's 2.5%, the same as Live. Unfortunately I couldn't find anyone to link a Legendary item so I could see what the end value increased to. On Live it caps at 4.5%, so it's a 0.5% increase per Improvement Tier. Can one of you fine folks on EU check what the value is at Legendary? Or at the very least, could you check what the Improvement increments are? I'm really hoping ZoS DID actually increase the Legendary value instead of nerfing Reinforced to half of Nirnhoned's 4.5% and say they increased Nirnhoned lol. I've tested it and Armor values weren't nerfed in 1.6.3, NOTHING was changed at all with Reinforced and Nirnhoned.ZOS_GinaBruno wrote: »Traits
- Increased the value of the Nirnhoned Trait so it is 50% stronger than the Reinforced Trait for armor.
- The Champion System is based on your Armor only, no Passives.
- The increases are a % of your base Armor value, not a static value.
- Set Bonuses that add Armor/Resistance do not skew the increase.
- Adding Armor in the Champion System does NOT add Spell Resistance.
- Having a higher base Armor/Resistance does not skew the increase.
- No wonder most stats are x10 when the first +1% Resistance only actually gives us ~0.30% Resistance and +3.5% Resistance only actually gives us ~1.1%.
It counts but what I meant by my findings is that having an Armor/Resistance set bonus doesn't change how the % scales from the Champion System. Meaning that if you have 17K Armor with no set bonuses and you place 1 pt into Heavy Armor Focus you will only increase your Armor value by 0.3%. If you have 18,800 Armor with 1 set bonus and you place 1 pt into Heavy Armor Focus you will still get only 0.3% increase. Meaning that having very low Armor or very high Armor (base value of ONLY what is on the gear itself) doesn't change how the Champion Points are scaled, only Passives reduce the effectiveness of each point. The more Passives you have the less effective the Champion System is. I haven't yet decided whether that's a good thing or bad thing, but it is what it is.Is it intended that extra armour via set bonus/passives etc doesn't count towards the base that the % is taken from?
Is it intended that adding armour in the Champion System doesn't give spell resistance as well?Perhaps it's linked to that fault that someone found where those CP were not adding any armour at all-maybe they fixed it but forgot to add the spell resistance to it as well