Maintenance for the week of December 15:
• PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Why there is another loading Screen in Sanctum

GamerzElite
GamerzElite
✭✭✭
Whenever we enter in sanctum, we stuck at loading screen near the 1st trash mob. Sometimes it took more than 10 mins (and now its over 20 min). It is really annoying when 11 people waiting inside for 1 player and Me stucked on loading screen. Can someone from ZOS explain why this load screen exist inside Sanctum?
. . . .., . ., Looking for PVX Guild in EP/DC
Warden: GEonWAR (DC) Lvl in progress
Sorcerer: Jaadugar (EP)
Dragon Knight: Altep (EP) Unknown DK (DC)
Templer: Tempu (EP) Unklnownwarrior (DC)
Nightblade: Jaad NB (EP) Unknown nbl (DC)
  • Aeratus
    Aeratus
    ✭✭✭✭✭
    We've had infinite loading screens since day 1, and they have never been fixed by ZOS. In fact, I'm not even sure if ZOS has acknowledged that it's a server-side issue, considering that they've only mentioned that it could be a client-side issue (your computer is too slow to load the content!). The loading screens in Sanctum aren't any different from other loading screens, including the one in HR right before the boss.

    The other explanation is that Sanctum needs a few hard bosses, and the loading screen boss is among the harder bosses in this game.
  • grimsfield
    grimsfield
    ✭✭✭
    Aeratus wrote: »
    We've had infinite loading screens since day 1, and they have never been fixed by ZOS. In fact, I'm not even sure if ZOS has acknowledged that it's a server-side issue, considering that they've only mentioned that it could be a client-side issue (your computer is too slow to load the content!). The loading screens in Sanctum aren't any different from other loading screens, including the one in HR right before the boss.

    The other explanation is that Sanctum needs a few hard bosses, and the loading screen boss is among the harder bosses in this game.

    They haven't acknowledged this. They've just sort of said everyone has different machine specs and pushed the blame back onto the player and not their crappy servers. Whenever a thread like this pops up on the main forums, its quickly moved to the support forum, where it gets far less attention ... out of sight... out of mind.
    Edited by grimsfield on February 27, 2015 1:50AM
  • Ethona
    Ethona
    ✭✭✭
    :)

    The Ancient 32bit garbage called Hero Engine ... plus ... ESO (A decent game just begging to be unleash) has more loading screens than a dial-up user trying to watch a 1080p video on youtube!
    Edited by Ethona on February 27, 2015 6:01AM
  • WhiskyBob
    WhiskyBob
    ✭✭✭✭✭
    Ethona wrote: »
    :)

    The Ancient 32bit garbage called Hero Engine ... plus ... ESO (A decent game just begging to be unleash) has more loading screens than a dial-up user trying to watch a 1080p video on youtube!

    They are not using Hero Engine.
    Let me tell you some facts about HeroEngine. ZeniMax Online started the company from scratch. They did not have technologies in the beginning and they had to create new MMO engine themselves. That’s why they created and licensed HeroEngine. It was used in Star Wars: The Old Republic and they started using it for Elder Scrolls Online. It was a useful tool for developers to use to prototype areas and game design concepts, and it provided the ability to get art into the game that was visible. It helped to work on the game’s art style. Developers tell that HeroEngine was used as a good tool to get some new ideas in the game. But it does not mean that it will be used in the final version of the game without any changes. ZeniMax tell that HeroEngine helped them to get started. But final version of Elder Scrolls Online will have its own unique engine. Everything in the game’s engine will be written for this game. ESO will be a new MMO with its own features. Developers say that the main difference between ESO and other MMO games will be advanced social features. It is impossible to implement such changes without modifying engine.

    To avoid the first loading screen in Sanctum: upon entering the trial itself dont move for about 2-3 seconds, let the clutter load (grass, waterfall, rocks and some other stuff)
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    WhiskyBob wrote: »
    Ethona wrote: »
    :)

    The Ancient 32bit garbage called Hero Engine ... plus ... ESO (A decent game just begging to be unleash) has more loading screens than a dial-up user trying to watch a 1080p video on youtube!

    They are not using Hero Engine.
    Let me tell you some facts about HeroEngine. ZeniMax Online started the company from scratch. They did not have technologies in the beginning and they had to create new MMO engine themselves. That’s why they created and licensed HeroEngine. It was used in Star Wars: The Old Republic and they started using it for Elder Scrolls Online. It was a useful tool for developers to use to prototype areas and game design concepts, and it provided the ability to get art into the game that was visible. It helped to work on the game’s art style. Developers tell that HeroEngine was used as a good tool to get some new ideas in the game. But it does not mean that it will be used in the final version of the game without any changes. ZeniMax tell that HeroEngine helped them to get started. But final version of Elder Scrolls Online will have its own unique engine. Everything in the game’s engine will be written for this game. ESO will be a new MMO with its own features. Developers say that the main difference between ESO and other MMO games will be advanced social features. It is impossible to implement such changes without modifying engine.

    To avoid the first loading screen in Sanctum: upon entering the trial itself dont move for about 2-3 seconds, let the clutter load (grass, waterfall, rocks and some other stuff)
    ^^ This. Hero has not been in use since early development.

    Truth be told, I wouldn't mind the loading screens so much if they would allow the latency meter to remain. Would be nice to get some kind of indication why it's taking so long, or at least to know they connection is still there.

    It's not the load that gets you, it's the limbo.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • TehMagnus
    TehMagnus
    ✭✭✭✭✭
    ✭✭
    WhiskyBob wrote: »
    Ethona wrote: »
    :)

    The Ancient 32bit garbage called Hero Engine ... plus ... ESO (A decent game just begging to be unleash) has more loading screens than a dial-up user trying to watch a 1080p video on youtube!

    They are not using Hero Engine.
    Let me tell you some facts about HeroEngine. ZeniMax Online started the company from scratch. They did not have technologies in the beginning and they had to create new MMO engine themselves. That’s why they created and licensed HeroEngine. It was used in Star Wars: The Old Republic and they started using it for Elder Scrolls Online. It was a useful tool for developers to use to prototype areas and game design concepts, and it provided the ability to get art into the game that was visible. It helped to work on the game’s art style. Developers tell that HeroEngine was used as a good tool to get some new ideas in the game. But it does not mean that it will be used in the final version of the game without any changes. ZeniMax tell that HeroEngine helped them to get started. But final version of Elder Scrolls Online will have its own unique engine. Everything in the game’s engine will be written for this game. ESO will be a new MMO with its own features. Developers say that the main difference between ESO and other MMO games will be advanced social features. It is impossible to implement such changes without modifying engine.

    To avoid the first loading screen in Sanctum: upon entering the trial itself dont move for about 2-3 seconds, let the clutter load (grass, waterfall, rocks and some other stuff)

    This. When you enter, if you move too fast, your PC just doesn't have the time to load all the textures & you get a loading screen. If you give it a few seconds before moving, you should be fine.

    Poor coding makes up for loading screens, nothing to do with your PC.
  • rsciw
    rsciw
    ✭✭✭
    Aeratus wrote: »
    The loading screens in Sanctum aren't any different from other loading screens, including the one in HR right before the boss.

    That last loading screen in HR really got annoying yesterday, one group member constantly got locked there, often enough to name it after him :)

    Once he left the group after several runs, I got locked out there :|
    Waited 5 min, nothing. ALT+F4, return all the way from way shrine, and the loading screen wasn't even 1 second then, didn't have enough time to even render the whole screen before it popped me into the next phase...
  • Aeratus
    Aeratus
    ✭✭✭✭✭
    rsciw wrote: »
    Waited 5 min, nothing. ALT+F4, return all the way from way shrine, and the loading screen wasn't even 1 second then, didn't have enough time to even render the whole screen before it popped me into the next phase...
    For me, at least, if it doesn't load within 15 seconds, then it won't load ever (or not within 5-20 minutes at least). So if it doesn't load in 15 seconds, I always restart game.
  • Seraphyel
    Seraphyel
    ✭✭✭✭✭
    This game has loading screens everywhere and I don't know why.

    Or those "blackout screens" when you enter a village. In Grahtwood, the first village has a side where you can enter without blackscreen, on the other side you need to go through a door with a blackscreen - can anybody explain that logic to me, please?
  • Ethona
    Ethona
    ✭✭✭
    WhiskyBob wrote: »
    Ethona wrote: »
    :)

    The Ancient 32bit garbage called Hero Engine ... plus ... ESO (A decent game just begging to be unleash) has more loading screens than a dial-up user trying to watch a 1080p video on youtube!

    They are not using Hero Engine.
    Let me tell you some facts about HeroEngine. ZeniMax Online started the company from scratch. They did not have technologies in the beginning and they had to create new MMO engine themselves. That’s why they created and licensed HeroEngine. It was used in Star Wars: The Old Republic and they started using it for Elder Scrolls Online. It was a useful tool for developers to use to prototype areas and game design concepts, and it provided the ability to get art into the game that was visible. It helped to work on the game’s art style. Developers tell that HeroEngine was used as a good tool to get some new ideas in the game. But it does not mean that it will be used in the final version of the game without any changes. ZeniMax tell that HeroEngine helped them to get started. But final version of Elder Scrolls Online will have its own unique engine. Everything in the game’s engine will be written for this game. ESO will be a new MMO with its own features. Developers say that the main difference between ESO and other MMO games will be advanced social features. It is impossible to implement such changes without modifying engine.

    To avoid the first loading screen in Sanctum: upon entering the trial itself dont move for about 2-3 seconds, let the clutter load (grass, waterfall, rocks and some other stuff)

    Why than is the HERO ENGINE logo showed during the install of the game if they no longer use it? You or I can't answer that question. It doesn't matter rather HERO ENGINE is use in a big or small way for this game; for this game is still makes use of ... 32 bit garbage code. PvP for example will never improve till they make the change to 64bit.
    Edited by Ethona on February 27, 2015 10:52PM
Sign In or Register to comment.