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battle level

Forestd16b14_ESO
Forestd16b14_ESO
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so yea what in oblivion does that so called battle level thing do? It's that tab in your settings under gameplay. It says it changes your stats to make you more competitive in alliance war. But i don't see it doing anything useful all i see it do is lowering my armor and spell res.
  • Makkir
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    You can join Cyrodiil at level 10. Basically, pre level 50 your stats will be "boosted" in Cyrodiil to bring you on "par" with everyone else. You'll still be killed easily, but not as easily if you were level 10 versus a Veteran Ranked person.
  • Forestd16b14_ESO
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    Makkir wrote: »
    You can join Cyrodiil at level 10. Basically, pre level 50 your stats will be "boosted" in Cyrodiil to bring you on "par" with everyone else. You'll still be killed easily, but not as easily if you were level 10 versus a Veteran Ranked person.

    so what does it do to vet players
  • Makkir
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    Nothing. It's to encourage low level players to participate in PvP.
  • Cody
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    if you are in your mid-high 40s; take the battle level off. It will only hinder you.

    the battle level is meant for lower level players. it boosts them up, on par with everyone else, so they can have a chance at PvP. if you PvEd till your mid-high 40s, take it off before you enter PvP, as you cant switch it in the PvP zone.
  • Maulkin
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    Cody wrote: »
    if you are in your mid-high 40s; take the battle level off. It will only hinder you.

    the battle level is meant for lower level players. it boosts them up, on par with everyone else, so they can have a chance at PvP. if you PvEd till your mid-high 40s, take it off before you enter PvP, as you cant switch it in the PvP zone.

    I don't believe that's the case any more. They said they boosted battle level for players to be able to cope with vet 5 NPCs, which means they're probably boosted way above the 40something level.

    At least that's what they said, I haven't tested it in ages. Somebody please correct me if I'm wrong.
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  • Mitharus
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    I don't believe that's the case any more. They said they boosted battle level for players to be able to cope with vet 5 NPCs, which means they're probably boosted way above the 40something level.

    This was, I believe, only for the Blackwater Blade (non-vet) campaign. Added something like 10% more to the stats IIRC.

    -M
  • Darkintellect
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    Currently, Battle Level does not turn off in PVP and I'm unsure why this occurs? The Battle Spirit buff is only for Cyrodiil which begs to question, why have an option to remove it so higher levels aren't gimped as much?
  • Sharee
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    Currently, Battle Level does not turn off in PVP and I'm unsure why this occurs? The Battle Spirit buff is only for Cyrodiil which begs to question, why have an option to remove it so higher levels aren't gimped as much?

    Battle level and Battle spirit are two different things.

    Battle level boosts stats for low levels to be more competitive (in fact it does not boost stats as much as set them to a predefined level - if your natural stats are better, it will nerf you). You can disable this.

    Battle spirit is the cyrodiil buff everyone gets. It gives extra HP, increases range, etc., but it also nerfs damage and healing (and shields, in 1.6). You cannot disable this.
  • Enodoc
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    Sharee wrote: »
    Currently, Battle Level does not turn off in PVP and I'm unsure why this occurs? The Battle Spirit buff is only for Cyrodiil which begs to question, why have an option to remove it so higher levels aren't gimped as much?

    Battle level and Battle spirit are two different things.

    Battle level boosts stats for low levels to be more competitive (in fact it does not boost stats as much as set them to a predefined level - if your natural stats are better, it will nerf you). You can disable this.

    Battle spirit is the cyrodiil buff everyone gets. It gives extra HP, increases range, etc., but it also nerfs damage and healing (and shields, in 1.6). You cannot disable this.
    @Sharee so are the effects of Battle Leveling actually invisible? Can you not see what the boosts are anywhere?
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  • Darkintellect
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    With Battle Leveling on and off I noticed no statistical changes whatsoever. This includes damage from my abilities. Take into account I'm a very well geared Vr14.

    I feel as though the battle level function and ability to turn it on/off is currently useless. I'm hoping not though.
  • Sharee
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    Enodoc wrote: »
    Sharee wrote: »
    Currently, Battle Level does not turn off in PVP and I'm unsure why this occurs? The Battle Spirit buff is only for Cyrodiil which begs to question, why have an option to remove it so higher levels aren't gimped as much?

    Battle level and Battle spirit are two different things.

    Battle level boosts stats for low levels to be more competitive (in fact it does not boost stats as much as set them to a predefined level - if your natural stats are better, it will nerf you). You can disable this.

    Battle spirit is the cyrodiil buff everyone gets. It gives extra HP, increases range, etc., but it also nerfs damage and healing (and shields, in 1.6). You cannot disable this.
    @Sharee so are the effects of Battle Leveling actually invisible? Can you not see what the boosts are anywhere?

    Battle leveling is very visible when you join cyrodiil as a level 10 - your armor goes from ~100 to ~700, your hitpoints, magicka, ability costs, etc. all go up. Basically you get transformed into a stock-standard level 47 or so version of yourself.
    With Battle Leveling on and off I noticed no statistical changes whatsoever. This includes damage from my abilities. Take into account I'm a very well geared Vr14.

    That is because battle leveling only affects players below level 50.
    Edited by Sharee on February 25, 2015 12:15PM
  • ZOS_BrianWheeler
    ZOS_BrianWheeler
    PvP & Combat Director
    Battle leveling can only be toggled on or off outside of Cyrodiil (for obvious exploit reasons while in PVP). If you want to see stat changes that Battle leveling does, you should zone out of Cyrodiil, take a screenshot of your stats in the Character panel, then zone back to Cyrodiil with the Battle Level option toggled on (in Options\Gameplay\combat) to see the stat differences.

    From that point, you can choose if you want Battle leveling on or off, but in some cases stats will be higher or lower than your native stats you see with it off. EG. You may have higher Magicka with the Battle level buff on, but lower Armor if you just wear light armor all the time.

    Wheeler
    ESO PVP Lead & Combat Director
    Staff Post
  • Ezareth
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    Battle leveling can only be toggled on or off outside of Cyrodiil (for obvious exploit reasons while in PVP). If you want to see stat changes that Battle leveling does, you should zone out of Cyrodiil, take a screenshot of your stats in the Character panel, then zone back to Cyrodiil with the Battle Level option toggled on (in Options\Gameplay\combat) to see the stat differences.

    From that point, you can choose if you want Battle leveling on or off, but in some cases stats will be higher or lower than your native stats you see with it off. EG. You may have higher Magicka with the Battle level buff on, but lower Armor if you just wear light armor all the time.

    @ZOS_BrianWheeler
    If we turn this off will our damage shields have their full value in Cyrodiil or does this only affect stats?
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  • bertenburnyb16_ESO
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    Battle leveling can only be toggled on or off outside of Cyrodiil (for obvious exploit reasons while in PVP). If you want to see stat changes that Battle leveling does, you should zone out of Cyrodiil, take a screenshot of your stats in the Character panel, then zone back to Cyrodiil with the Battle Level option toggled on (in Options\Gameplay\combat) to see the stat differences.

    From that point, you can choose if you want Battle leveling on or off, but in some cases stats will be higher or lower than your native stats you see with it off. EG. You may have higher Magicka with the Battle level buff on, but lower Armor if you just wear light armor all the time.

    @ZOS_BrianWheeler
    If we turn this off will our damage shields have their full value in Cyrodiil or does this only affect stats?

    damage shields always scale of a specific stat, so a lvl 10 with it turned off will have alot lower damage shields than with it on, that being said, battle lvl is for below lvl 50 players, the adjustment to damage shields (being lowered in 1.6 in Cyro) has nothing to do with that

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  • Sharee
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    Battle leveling can only be toggled on or off outside of Cyrodiil (for obvious exploit reasons while in PVP). If you want to see stat changes that Battle leveling does, you should zone out of Cyrodiil, take a screenshot of your stats in the Character panel, then zone back to Cyrodiil with the Battle Level option toggled on (in Options\Gameplay\combat) to see the stat differences.

    From that point, you can choose if you want Battle leveling on or off, but in some cases stats will be higher or lower than your native stats you see with it off. EG. You may have higher Magicka with the Battle level buff on, but lower Armor if you just wear light armor all the time.

    @ZOS_BrianWheeler
    If we turn this off will our damage shields have their full value in Cyrodiil or does this only affect stats?

    The damage shields have 15% lower value in cyrodiil because of the Battle spirit buff, not battle level (which Brian was talking about).
    Battle spirit cannot be turned off.
  • Jaxsun
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    Battle leveling can only be toggled on or off outside of Cyrodiil (for obvious exploit reasons while in PVP). If you want to see stat changes that Battle leveling does, you should zone out of Cyrodiil, take a screenshot of your stats in the Character panel, then zone back to Cyrodiil with the Battle Level option toggled on (in Options\Gameplay\combat) to see the stat differences.

    ]From that point, you can choose if you want Battle leveling on or off, but in some cases stats will be higher or lower than your native stats you see with it off. EG. You may have higher Magicka with the Battle level buff on, but lower Armor if you just wear light armor all the time.

    Why would it possibly be designed that way?
  • Dru1076
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    I am still trying to work out why on Earth the non vet campaign is populated with VR5 npc's. It makes no sense to me at all, seeing as no one of level 50 can even go there. The most polite word I can come up with to describe this setup is silly. I got killed really quickly when I first started going there even with the battle scale thingy. I dread to think what it would have been like without it....
    Edited by Dru1076 on February 26, 2015 1:53AM
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  • k2blader
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    How weird, months ago I did exactly what Brian said (there was no other way to check). What he says is true.

    The only thing battle level seems to do is increase your attributes (health, magicka, and stamina) to a certain set maximum number, e.g. health is increased to a max of 1905. That's all battle level does. Note also that any attribute enchants you may have are not counted. You may put whatever attribute-boosting enchants on your nonvet gear but you'll remain at the same max attribute numbers, if you have battle level on. However, food will bump up your attribute numbers as usual.

    Also, people tend to overlook this but skill points are the main issue in nonvet. A level 10 just won't have many skill points and that's what makes him gimped. If champion points can be applied to nonvet characters that's going to make the situation even worse.
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  • Enodoc
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    Jaxsun wrote: »
    Battle leveling can only be toggled on or off outside of Cyrodiil (for obvious exploit reasons while in PVP). If you want to see stat changes that Battle leveling does, you should zone out of Cyrodiil, take a screenshot of your stats in the Character panel, then zone back to Cyrodiil with the Battle Level option toggled on (in Options\Gameplay\combat) to see the stat differences.

    From that point, you can choose if you want Battle leveling on or off, but in some cases stats will be higher or lower than your native stats you see with it off. EG. You may have higher Magicka with the Battle level buff on, but lower Armor if you just wear light armor all the time.

    Why would it possibly be designed that way?
    Presumably to try to alleviate player separation as much as possible. That way, it's your abilities and play skill that affect your prowess, not your stats numbers.
    Dru1076 wrote: »
    I am still trying to work out why on Earth the non vet campaign is populated with VR5 npc's. It makes no sense to me at all, seeing as no one of level 50 can even go there. The most polite word I can come up with to describe this setup is silly. I got killed really quickly when I first started going there even with the battle scale thingy. I dread to think what it would have been like without it....
    Blackwater Blade is just one instance of the same Cyrodiil. For NPCs in that campaign to be a different level, they would have to set up a whole set of special conditions in the code that would be applied only to that instance. Implementing such a thing would not be an efficient use of time; a better thing would be to rescale the battle-leveling so that it aims at VR5 rather than ~Lvl 46.
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  • Jaxsun
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    Enodoc wrote: »
    Jaxsun wrote: »
    Battle leveling can only be toggled on or off outside of Cyrodiil (for obvious exploit reasons while in PVP). If you want to see stat changes that Battle leveling does, you should zone out of Cyrodiil, take a screenshot of your stats in the Character panel, then zone back to Cyrodiil with the Battle Level option toggled on (in Options\Gameplay\combat) to see the stat differences.

    From that point, you can choose if you want Battle leveling on or off, but in some cases stats will be higher or lower than your native stats you see with it off. EG. You may have higher Magicka with the Battle level buff on, but lower Armor if you just wear light armor all the time.

    Why would it possibly be designed that way?
    Presumably to try to alleviate player separation as much as possible. That way, it's your abilities and play skill that affect your prowess, not your stats numbers.
    Dru1076 wrote: »
    I am still trying to work out why on Earth the non vet campaign is populated with VR5 npc's. It makes no sense to me at all, seeing as no one of level 50 can even go there. The most polite word I can come up with to describe this setup is silly. I got killed really quickly when I first started going there even with the battle scale thingy. I dread to think what it would have been like without it....
    Blackwater Blade is just one instance of the same Cyrodiil. For NPCs in that campaign to be a different level, they would have to set up a whole set of special conditions in the code that would be applied only to that instance. Implementing such a thing would not be an efficient use of time; a better thing would be to rescale the battle-leveling so that it aims at VR5 rather than ~Lvl 46.

    I was specifically asking about the part I highlighted in Wheeler's post. About why our stats sometimes go up or down depending on the situation. I understand why battle leveling is enabled overall.
  • Enodoc
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    Jaxsun wrote: »
    Enodoc wrote: »
    Jaxsun wrote: »
    Battle leveling can only be toggled on or off outside of Cyrodiil (for obvious exploit reasons while in PVP). If you want to see stat changes that Battle leveling does, you should zone out of Cyrodiil, take a screenshot of your stats in the Character panel, then zone back to Cyrodiil with the Battle Level option toggled on (in Options\Gameplay\combat) to see the stat differences.

    From that point, you can choose if you want Battle leveling on or off, but in some cases stats will be higher or lower than your native stats you see with it off. EG. You may have higher Magicka with the Battle level buff on, but lower Armor if you just wear light armor all the time.

    Why would it possibly be designed that way?
    Presumably to try to alleviate player separation as much as possible. That way, it's your abilities and play skill that affect your prowess, not your stats numbers.
    Dru1076 wrote: »
    I am still trying to work out why on Earth the non vet campaign is populated with VR5 npc's. It makes no sense to me at all, seeing as no one of level 50 can even go there. The most polite word I can come up with to describe this setup is silly. I got killed really quickly when I first started going there even with the battle scale thingy. I dread to think what it would have been like without it....
    Blackwater Blade is just one instance of the same Cyrodiil. For NPCs in that campaign to be a different level, they would have to set up a whole set of special conditions in the code that would be applied only to that instance. Implementing such a thing would not be an efficient use of time; a better thing would be to rescale the battle-leveling so that it aims at VR5 rather than ~Lvl 46.

    I was specifically asking about the part I highlighted in Wheeler's post. About why our stats sometimes go up or down depending on the situation. I understand why battle leveling is enabled overall.
    I assumed "higher or lower" referred to it going down if you had a high value in that stat and up if you had a low value, based mainly on player level, rather than it being based on any other situation.
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  • Psilent
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    Battle level seems to have gotten quite a buff. Last night, I took my level 44 AD Sorcerer into Haderus and was jumped by a VR10 Templar; soloed him with relative ease. Found a VR14 DK and also soloed very easily. Ran into another VR14 DK and got him down to 2% before he and a Templar got me.

    The hardest solo fight of the night was against a level 44 DK. My attacks didn't hit near as hard on her like they did on the veteran ranked players.

    Guards seem to do normal damage now on non-veteran characters as well. It was nice to not get one shot!
  • Rune_Relic
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    Yes this made no sense to me....

    Why boost you to level 50 stats only.
    In a NON vet campaign that's fine.
    But they could have battle levelled to V14 in the vet campaigns too.
    The that would take away the need to grind from V1 to V14 for PVP.

    I understand the guards have to be standardised for all campaigns so they are V5 in Vet or nonVet campaigns.
    You cant have multi level NPC guards as it was impractical to implement.

    @psilent I am really looking forward to seeing if battle leveling now caters for Vet camapigns too.
    Edited by Rune_Relic on March 4, 2015 2:10PM
    Anything that can be exploited will be exploited
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