That's what bothers me. I completely understand why people don't want a mandatory respec, but why do you wish to pay for it? It makes no sense. Even less so when you consider that the lower cost of respec would be only temporary - the OP suggests a week - and not everyone will log in during that week. Everybody who takes a break from the game in that specific time window would have to pay the full price for respec after returning.Why are people even proposing paying to respec.
ZOS_GinaBruno wrote: »Once Update 6 goes live, we will automatically reset all skills and attributes due to all the gameplay adjustments being made. Taking a quick screenshot of your current build is definitely encouraged since this reset will occur upon login.
MornaBaine wrote: »The problem with resetting our points automatically is that a lot of us will have little to no idea how we wish to reallocate them right off the bat.
This is a bit unrealistic in my opinion, which is why I advocated for a skill respec on demand instead of a mandatory one.ZOS_GinaBruno wrote: »Once Update 6 goes live, we will automatically reset all skills and attributes due to all the gameplay adjustments being made. Taking a quick screenshot of your current build is definitely encouraged since this reset will occur upon login.
This is a bit unrealistic in my opinion, which is why I advocated for a skill respec on demand instead of a mandatory one.
If you take all skill lines into account, there are:
- 3 class skill lines
- 6 weapon skill lines (2H, 1H&S, DW, Bow, Destro, Resto)
- 3 armor skill lines (light, medium, heavy)
- 2 world skill lines (soul magic and ww/vamp)
- 3 guild skill lines (fighters, mages, undaunted)
- 2 alliance war skill lines (assault, support)
- 1 racial skill lines
- 6 crafting skill lines (alch, BS, cloth, enchant, provis, wood)
26 skill lines mean 26 screenshots. Repeating the same process for 8 characters requires a total of 208 screenshots.
Each of them would look like this.
Please note that it's not even possible to get the passives and the active abilities at the same time.
ZOS_GinaBruno wrote: »Once Update 6 goes live, we will automatically reset all skills and attributes due to all the gameplay adjustments being made. Taking a quick screenshot of your current build is definitely encouraged since this reset will occur upon login.
Instead of giving EVERYONE a free skill reset, why not add that option to the Shrine for the first week after 1.6 goes live. Then people can choose to do an entire one or not. Programming for it should be minimal and easily removed at a later date.
newtinmpls wrote: »
So don't allocate them right off the bat. Last time we had a respec, I had at least a few characters with 10-12 unallocated points for quite a while and was just exploring and playing and considering. Worked out fine.
Not every player is at a level to know what the shrine is, where to find it, or how to reach it. There are better solutions to a change in all the skills than a forced respec on first login, but using the shrine isn't one of them. A respec token that allows the players to decide when to use the free respec is a far better one in my view, and the grant of two non-transferable tokens per character via the mail would allow players to remedy any initial mistake arising from an incomplete understanding of the changes - and thereby remove the burden of a massive number of support tickets arising therefrom.
Your suggestion is also of no use to someone who returns to the game more than a week after the update launches - including all those who return in about a month's time when the game goes B2P. If they're greeted by the need to do an expensive respec at the shrine the chances are they won't hang around. Equally, however, a forced respec on first login to a new system they know very little about won't impress them either. They need a respec system that buys them time but is free to implement whenever they return.
For one of the previous updates (I don't remember which one, sorry for not being precise.) they already had this temporary reduced cost active. The system put in place at that time would simply have to be reused for update 6 and wouldn't require much effort as far as I can tell.
If you multiply the time spent respeccing skills by the thousands of players affected, I think it matters quite a bit. As @Tandor said, think of the players coming back to the game after a few months off. Having to create a build back from nothing is a terrible first impression.
When 1.6 goes lives (at least that's how it worked on the PTS), all characters got their skillpoint selection reset. While this is definitely a good idea to allow players to adapt their build to the upcoming changes, it also forces everyone to put skillpoints back again one by one for every single character.
Please don't offer an automatic skill respec when 1.6 hits, but instead allow players to respec at the shrine as usual for a very low amount of gold (100g-1000g total) during the first week, either all skills or just the morphs. The cost can be raised again during server maintenance on the next monday/tuesday.
I have 8 characters, with well over a thousand skillpoints among them and I'm not looking forward to putting all the points back at all. I don't want to remove any of my passive skills. My crafters will still be crafters and I don't want to select all the abilities again.
I may want to switch to another morph on occasion given all the changes coming in update 6, but I don't want to look at each ability one by one wondering if it was on my character before the update, not hundreds of times.
Please consider this.
What may happen next week otherwise: