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Are you satisfied with your ESO experience?

  • BBSooner
    BBSooner
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    Yes
    rophez_ESO wrote: »
    Mislead. We were sold this game (way back in early beta) as a PVP centered end-game.

    This sounds more like uninformed than misled. They announced Cyrodiil as a thing but it was clear from their discussions/pre-launch looks at craglorn/concepts of adventure zones/knowledge that IC was still in basic designs that this is a PvE centered MMO. Not to mention that the TES franchise has exclusively been PvE for, what, 2 decades?
  • rophez_ESO
    rophez_ESO
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    We were misled - This game is nothing like what was promised and/or imagined
    BBSooner wrote: »
    rophez_ESO wrote: »
    Mislead. We were sold this game (way back in early beta) as a PVP centered end-game.

    This sounds more like uninformed than misled. They announced Cyrodiil as a thing but it was clear from their discussions/pre-launch looks at craglorn/concepts of adventure zones/knowledge that IC was still in basic designs that this is a PvE centered MMO. Not to mention that the TES franchise has exclusively been PvE for, what, 2 decades?

    Before Craglorn was a twinkle in a dev's eye, Matt Firor was talking about how Cyrodiil was going to be the end game.
  • Sharee
    Sharee
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    Yes
    The game has room for improvement (lots of it), but overall i am satisfied.
  • BBSooner
    BBSooner
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    Yes
    rophez_ESO wrote: »
    BBSooner wrote: »
    rophez_ESO wrote: »
    Mislead. We were sold this game (way back in early beta) as a PVP centered end-game.

    This sounds more like uninformed than misled. They announced Cyrodiil as a thing but it was clear from their discussions/pre-launch looks at craglorn/concepts of adventure zones/knowledge that IC was still in basic designs that this is a PvE centered MMO. Not to mention that the TES franchise has exclusively been PvE for, what, 2 decades?

    Before Craglorn was a twinkle in a dev's eye, Matt Firor was talking about how Cyrodiil was going to be the end game.

    Even if that was the focus ( though I can't agree I was ever under that impression in beta) surely you knew it wasn't a PvP centered endgame when it came time to purchase.
  • Sigtric
    Sigtric
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    Yes
    Sure, it's had a couple issues, but all in all, it has been and continues to be a great game for me, and I don't see myself leaving it for a good long while.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • rophez_ESO
    rophez_ESO
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    We were misled - This game is nothing like what was promised and/or imagined
    BBSooner wrote: »
    rophez_ESO wrote: »
    BBSooner wrote: »
    rophez_ESO wrote: »
    Mislead. We were sold this game (way back in early beta) as a PVP centered end-game.

    This sounds more like uninformed than misled. They announced Cyrodiil as a thing but it was clear from their discussions/pre-launch looks at craglorn/concepts of adventure zones/knowledge that IC was still in basic designs that this is a PvE centered MMO. Not to mention that the TES franchise has exclusively been PvE for, what, 2 decades?

    Before Craglorn was a twinkle in a dev's eye, Matt Firor was talking about how Cyrodiil was going to be the end game.

    Even if that was the focus ( though I can't agree I was ever under that impression in beta) surely you knew it wasn't a PvP centered endgame when it came time to purchase.

    Nope, I stuck with them in the hopes that it would at least get equal billing. I honestly can't see how even people who love PVE would be satisfied, though - I consider myself a PVP focused player, but I've done all the PVE available many, many times.
  • Seraphyel
    Seraphyel
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    We were misled - This game is nothing like what was promised and/or imagined
    BBSooner wrote: »
    rophez_ESO wrote: »
    Mislead. We were sold this game (way back in early beta) as a PVP centered end-game.

    This sounds more like uninformed than misled. They announced Cyrodiil as a thing but it was clear from their discussions/pre-launch looks at craglorn/concepts of adventure zones/knowledge that IC was still in basic designs that this is a PvE centered MMO. Not to mention that the TES franchise has exclusively been PvE for, what, 2 decades?

    Nope. Totally no.

    Zenimax ALWAYS said AvAvA is the big giant and most important part in ESO. You can look that up. ESO was rather marketed as a PvP than a PvE game. There's a proof for that in game: the missing PvE endcontent.
  • BBSooner
    BBSooner
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    Yes
    Seraphyel wrote: »
    BBSooner wrote: »
    rophez_ESO wrote: »
    Mislead. We were sold this game (way back in early beta) as a PVP centered end-game.

    This sounds more like uninformed than misled. They announced Cyrodiil as a thing but it was clear from their discussions/pre-launch looks at craglorn/concepts of adventure zones/knowledge that IC was still in basic designs that this is a PvE centered MMO. Not to mention that the TES franchise has exclusively been PvE for, what, 2 decades?

    Nope. Totally no.

    Zenimax ALWAYS said AvAvA is the big giant and most important part in ESO. You can look that up. ESO was rather marketed as a PvP than a PvE game. There's a proof for that in game: the missing PvE endcontent.

    Weigh it vs the missing PvP content? The proposed pvp content vs proposed pve content at the time of release says otherwise. IC was announced to be a thing (with no more details than that), however they were actively interviewed over the "adventure zone" concepts and Craglorn was on the PTS as early as 3 weeks after release (where it had been advertised since release).
  • Audigy
    Audigy
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    No
    BBSooner wrote: »
    rophez_ESO wrote: »
    Mislead. We were sold this game (way back in early beta) as a PVP centered end-game.

    This sounds more like uninformed than misled. They announced Cyrodiil as a thing but it was clear from their discussions/pre-launch looks at craglorn/concepts of adventure zones/knowledge that IC was still in basic designs that this is a PvE centered MMO. Not to mention that the TES franchise has exclusively been PvE for, what, 2 decades?

    What you say is not correct. ;)

    A long time ago ESO was announced as a pvp driven game. The world of Tamriel was supposed to be a second DAOC. You have quests and pve, but the main focus was max level pvp. Matt was a designer at DAOC and he made it pretty clear that ESO was supposed to continue where DAOC left of.

    That's why Cyrodil is so big and why we don't group with other factions and why Craglorn is such a "baked potato".
    Matt didn't want to make another World of Warcraft MMO with Dungeons and Raids. No! He wanted to make an AVA game where factions battle it out.

    I don't know the structures at ZOS, but I bet they didn't even had any "design goals" for PVE Raids when they started out with the game. This came over time when the pressure of releasing the so called "PVE Endgame" got too big by the vocal minority.

    Just look at Craglorn, it did more harm than good and with all due respect to the designers you see that it wasn't really thought through. Not saying ESO shouldn't have some PVE content, DAOC had it as well - but the focus shifted from Cyrodil and the factions to Craglorn and this is something a lot of people didn't like.

    I cant judge what made Matt change his mind, my personal opinion however is the limitation of the engine which just doesn't allow Cyrodil AVA as planed. Maybe they did back the wrong horse and should had gone for a different engine that actually supports Mantle I don't know. There is a reason why an upcoming, heavy on pvp and graphical details focusing MMO is going for a new API and many will follow.

    Big battles + huge graphics don't work well with DX 11 - its too slow.

    I am not a designer at ESO and please don't take my words as a given, its just what I believe is behind all of that.
    Edited by Audigy on February 26, 2015 5:22AM
  • Digiman
    Digiman
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    Cautiously optimistic - I'm confident our best days are still ahead of us
    My experience while fun and progressive, isn't really up to satisfied. Maybe because I have been just playing my sorcerer class, but end game for PvP leveling is worse then Cadwells and getting skill ranks in alliance skill lines becomes slamming a head against concrete when you get to level 4.

    Also ranking abilities is just slow when doing it through dailies.
  • Seraphyel
    Seraphyel
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    We were misled - This game is nothing like what was promised and/or imagined
    BBSooner wrote: »
    Weigh it vs the missing PvP content? The proposed pvp content vs proposed pve content at the time of release says otherwise. IC was announced to be a thing (with no more details than that), however they were actively interviewed over the "adventure zone" concepts and Craglorn was on the PTS as early as 3 weeks after release (where it had been advertised since release).

    AvA is the PvP content. It was all about Cyrodiil, Zenimax never said there would be something next to that.

    Craglorn was such a bummer because they couldn't finish it until launch. Craglorn should have been here with the launch version, that's what they wanted but not managed to do. It was just dumb to neglect PvE for such a long time. Most MMORPGs today live on through PvE content and Zenimax totally ignored that thing for most of ESOs development time. One reason ESO has had such a rocky launch.

    And in 10 months to only deliver Craglorn is POOR. Sure, AvA might get boring, but it's still bigger than the whole PvE endcontent in ESO.
    Edited by Seraphyel on February 26, 2015 8:53AM
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    Cautiously optimistic - I'm confident our best days are still ahead of us
    keeping the hope alive (although cash shop really makes me fear their 6-week-update-release-plan .. ow wait thats already F*d)
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • BBSooner
    BBSooner
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    Yes
    Audigy wrote: »
    BBSooner wrote: »
    rophez_ESO wrote: »
    Mislead. We were sold this game (way back in early beta) as a PVP centered end-game.

    This sounds more like uninformed than misled. They announced Cyrodiil as a thing but it was clear from their discussions/pre-launch looks at craglorn/concepts of adventure zones/knowledge that IC was still in basic designs that this is a PvE centered MMO. Not to mention that the TES franchise has exclusively been PvE for, what, 2 decades?

    What you say is not correct. ;)

    A long time ago ESO was announced as a pvp driven game. The world of Tamriel was supposed to be a second DAOC. You have quests and pve, but the main focus was max level pvp. Matt was a designer at DAOC and he made it pretty clear that ESO was supposed to continue where DAOC left of.

    That's why Cyrodil is so big and why we don't group with other factions and why Craglorn is such a "baked potato".
    Matt didn't want to make another World of Warcraft MMO with Dungeons and Raids. No! He wanted to make an AVA game where factions battle it out.

    I don't know the structures at ZOS, but I bet they didn't even had any "design goals" for PVE Raids when they started out with the game. This came over time when the pressure of releasing the so called "PVE Endgame" got too big by the vocal minority.

    Just look at Craglorn, it did more harm than good and with all due respect to the designers you see that it wasn't really thought through. Not saying ESO shouldn't have some PVE content, DAOC had it as well - but the focus shifted from Cyrodil and the factions to Craglorn and this is something a lot of people didn't like.

    I cant judge what made Matt change his mind, my personal opinion however is the limitation of the engine which just doesn't allow Cyrodil AVA as planed. Maybe they did back the wrong horse and should had gone for a different engine that actually supports Mantle I don't know. There is a reason why an upcoming, heavy on pvp and graphical details focusing MMO is going for a new API and many will follow.

    Big battles + huge graphics don't work well with DX 11 - its too slow.

    I am not a designer at ESO and please don't take my words as a given, its just what I believe is behind all of that.

    The point I'm making is from open beta to release it was abundantly clear this would be PvE centric endgame. Every discussion about endgame was about adventure zones, soon followed by details on craglorn and being put on PTS, and a mention or two that people could run around Cyrodiil where IC (which was completely undeveloped) was a future thing we would eventually get. In that regard, nobody was given the bait and switch. All the signs were there, and development was clearly focused more on filling out Tamriel than Cyrodiil.

    I can remember countless threads in beta where people even discussed how it's not a PvP centric endgame.
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