rophez_ESO wrote: »Mislead. We were sold this game (way back in early beta) as a PVP centered end-game.
rophez_ESO wrote: »Mislead. We were sold this game (way back in early beta) as a PVP centered end-game.
This sounds more like uninformed than misled. They announced Cyrodiil as a thing but it was clear from their discussions/pre-launch looks at craglorn/concepts of adventure zones/knowledge that IC was still in basic designs that this is a PvE centered MMO. Not to mention that the TES franchise has exclusively been PvE for, what, 2 decades?
rophez_ESO wrote: »rophez_ESO wrote: »Mislead. We were sold this game (way back in early beta) as a PVP centered end-game.
This sounds more like uninformed than misled. They announced Cyrodiil as a thing but it was clear from their discussions/pre-launch looks at craglorn/concepts of adventure zones/knowledge that IC was still in basic designs that this is a PvE centered MMO. Not to mention that the TES franchise has exclusively been PvE for, what, 2 decades?
Before Craglorn was a twinkle in a dev's eye, Matt Firor was talking about how Cyrodiil was going to be the end game.
rophez_ESO wrote: »rophez_ESO wrote: »Mislead. We were sold this game (way back in early beta) as a PVP centered end-game.
This sounds more like uninformed than misled. They announced Cyrodiil as a thing but it was clear from their discussions/pre-launch looks at craglorn/concepts of adventure zones/knowledge that IC was still in basic designs that this is a PvE centered MMO. Not to mention that the TES franchise has exclusively been PvE for, what, 2 decades?
Before Craglorn was a twinkle in a dev's eye, Matt Firor was talking about how Cyrodiil was going to be the end game.
Even if that was the focus ( though I can't agree I was ever under that impression in beta) surely you knew it wasn't a PvP centered endgame when it came time to purchase.
rophez_ESO wrote: »Mislead. We were sold this game (way back in early beta) as a PVP centered end-game.
This sounds more like uninformed than misled. They announced Cyrodiil as a thing but it was clear from their discussions/pre-launch looks at craglorn/concepts of adventure zones/knowledge that IC was still in basic designs that this is a PvE centered MMO. Not to mention that the TES franchise has exclusively been PvE for, what, 2 decades?
rophez_ESO wrote: »Mislead. We were sold this game (way back in early beta) as a PVP centered end-game.
This sounds more like uninformed than misled. They announced Cyrodiil as a thing but it was clear from their discussions/pre-launch looks at craglorn/concepts of adventure zones/knowledge that IC was still in basic designs that this is a PvE centered MMO. Not to mention that the TES franchise has exclusively been PvE for, what, 2 decades?
Nope. Totally no.
Zenimax ALWAYS said AvAvA is the big giant and most important part in ESO. You can look that up. ESO was rather marketed as a PvP than a PvE game. There's a proof for that in game: the missing PvE endcontent.
rophez_ESO wrote: »Mislead. We were sold this game (way back in early beta) as a PVP centered end-game.
This sounds more like uninformed than misled. They announced Cyrodiil as a thing but it was clear from their discussions/pre-launch looks at craglorn/concepts of adventure zones/knowledge that IC was still in basic designs that this is a PvE centered MMO. Not to mention that the TES franchise has exclusively been PvE for, what, 2 decades?
Weigh it vs the missing PvP content? The proposed pvp content vs proposed pve content at the time of release says otherwise. IC was announced to be a thing (with no more details than that), however they were actively interviewed over the "adventure zone" concepts and Craglorn was on the PTS as early as 3 weeks after release (where it had been advertised since release).
rophez_ESO wrote: »Mislead. We were sold this game (way back in early beta) as a PVP centered end-game.
This sounds more like uninformed than misled. They announced Cyrodiil as a thing but it was clear from their discussions/pre-launch looks at craglorn/concepts of adventure zones/knowledge that IC was still in basic designs that this is a PvE centered MMO. Not to mention that the TES franchise has exclusively been PvE for, what, 2 decades?
What you say is not correct.
A long time ago ESO was announced as a pvp driven game. The world of Tamriel was supposed to be a second DAOC. You have quests and pve, but the main focus was max level pvp. Matt was a designer at DAOC and he made it pretty clear that ESO was supposed to continue where DAOC left of.
That's why Cyrodil is so big and why we don't group with other factions and why Craglorn is such a "baked potato".
Matt didn't want to make another World of Warcraft MMO with Dungeons and Raids. No! He wanted to make an AVA game where factions battle it out.
I don't know the structures at ZOS, but I bet they didn't even had any "design goals" for PVE Raids when they started out with the game. This came over time when the pressure of releasing the so called "PVE Endgame" got too big by the vocal minority.
Just look at Craglorn, it did more harm than good and with all due respect to the designers you see that it wasn't really thought through. Not saying ESO shouldn't have some PVE content, DAOC had it as well - but the focus shifted from Cyrodil and the factions to Craglorn and this is something a lot of people didn't like.
I cant judge what made Matt change his mind, my personal opinion however is the limitation of the engine which just doesn't allow Cyrodil AVA as planed. Maybe they did back the wrong horse and should had gone for a different engine that actually supports Mantle I don't know. There is a reason why an upcoming, heavy on pvp and graphical details focusing MMO is going for a new API and many will follow.
Big battles + huge graphics don't work well with DX 11 - its too slow.
I am not a designer at ESO and please don't take my words as a given, its just what I believe is behind all of that.