I don't know if I put this in the right section, if not I would appreciate it being put in the right forum.
Anyway, I've been thinking things over since viewing the thread that showed the datamined WIP maps of the Imperial City and I have to say it wasn't too difficult to think up locations in Cyrodiil that could become group dungeons or dungeons proper (in the vein of Banished cells and so on).
Each faction in Cyrodiil has its own default territory and they each have their own solo delves for skyshard hunters or casual explorers (and those delves still count as pvp zones). But it feels like that is not enough. So how about one new group dungeon for each alliance? I checked the maps out and I belive these locations may be suitable for some kind of content.
Daggerfall Covenant
Sancre Tor: It may not have existed in the 2nd era, but it was definitely a ruin in the 3rd Era. It may have started as a cave with a small storyline revolving around an individual or group of soldiers deciding to build a fort on the site?
Ebonheart Pact
Gutted Mine: This one is harder to justify. I envisioned it as a raw untapped cave teeming with nasty critters that the players have to clear out at the request of some prospecting miners and their employer. Because we just know that your typical mine worker is a very poor fighter (just look at the workers at the resources around the keeps, they are pretty weak fighters unlike the guards that protect them).
Aldmeri Dominion
Bravil: The "destroyed" city. Old beta screenshots depicted it as a burned-out ruin except for the chapel. This "island" city was sacked and burned, its high walls having been useless to keep out whatever had left behind such destruction. The task given to players is to help what few survivors remain, and give the "new tenants" the boot. But there is a catch. Because the city is so close to the Temple of Mnem and direct access is otherwise impossible, player groups must gain entry to the city through its sewers and to do that they must take a boat from or near Lunar Fang Docks (further away, but from a roleplay standpoint it is more sensible to get in a boat well out of telescope range of Bravil's walls. Also this is to have its physical entry point be more in-line with the other two dungeons).
What do you guys think? Other than the Imperial City that is being slowly worked on, would having these "group dungeons" be a nice potential addition?
Participant in the Sanguine's Tester beta group since November 2013.