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Sorcerer - Veteran Dungeons, Magicka Problems et al (oh yes, and the new repair cost reality...)

  • Alcast
    Alcast
    Class Representative
    TehMagnus wrote: »
    We have a stamina templar because he can pull more DPS than most random DKs we can find in the game, but we wouldn't take sorcs to do speed runs (and only reason we take @Alcast & his Templar is because he doesn't have a VR14 DK geared & ready to roll :p - And he pulls really nice DPS with his templar, we wouldn't take any other templar DPS except him ^^- ).
    Edit: oh and in SO, he's healing.

    Haha, That is why I leveld up a NB and it got crazy single target DPS(ofc still less than DKs). However, the AoE capabilities of DKs is ridiculous high and that is also why you see 8 out of 12 ppl being DKs. For a DK 6k AoE dps easy as pie. For any other class getting over 3k AoE dps you need balls of steel and good luck LoL

    Next patch my Templar > DKs hahahahahahahah (doomsday is coming)
    Edited by Alcast on February 24, 2015 4:08PM
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  • Alcast
    Alcast
    Class Representative
    Tankqull wrote: »
    pppontus wrote: »
    I've tried the PTS, I've also made a build which you can find at Tamriel Foundry.

    that build drops to 6-7,5k DPs over fights lasting longer than the duration of your atronarch...

    compare that to DK builds doing 15-16k+ in craft gear and you realize the problem...

    bloody filtrer the *** are 4 letters for the male ***

    You are wrong, 13k sustainable for Sorcs.
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  • TehMagnus
    TehMagnus
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    pppontus wrote: »
    TehMagnus wrote: »
    We have a stamina templar because he can pull more DPS than most random DKs we can find in the game, but we wouldn't take sorcs to do speed runs (and only reason we take @Alcast & his Templar is because he doesn't have a VR14 DK geared & ready to roll :p - And he pulls really nice DPS with his templar, we wouldn't take any other templar DPS except him ^^- ).

    Meh, I'll attribute that to ignorance towards Sorcerers with Mephala and Infallible Aether. Our best DPS pulled 1,4K on the entire Mantikora fight upstairs with that combo, I'm not that good but can at least do 1,4K on easier fights like the Serpent.. :p

    Sure sorc can consistently get better DPS than DK in Manticora, I mean even for me it's hard to get 1,4K on manti, I'll usually be at around -1300 and sometimes 1400-1500 if everything went perfectly. But on the other hand, DK will still pull more DPS in trashpacks and in all the other bosses where he can get up close so in the end, I'd still pick an awesome DK over an awesome Sorc ^^. That being said, I'd prefer an awesome sorc over a random DK just like I prefer an awesome templar over a random DK :p.

    Edit: And to get into your lil debate, it's the same thing as people that refuse others because of their gear. A guy who plays sorc or templar DPS like a boss will pull more DPS than the average players, that being said, those people are extremely rare to come by, and 95% of the times, the sorc or templar stamina DPS that will join your group will suck & be clueless which is why people tend to refuse them straight forward. Only reason I trust Alcast's templar stamina dps is because I already know he's an awesome player and that can only happen with people you know and play with regularly.



    Edited by TehMagnus on February 24, 2015 4:26PM
  • TehMagnus
    TehMagnus
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    TehMagnus wrote: »
    We have a stamina templar because he can pull more DPS than most random DKs we can find in the game, but we wouldn't take sorcs to do speed runs (and only reason we take @Alcast & his Templar is because he doesn't have a VR14 DK geared & ready to roll :p - And he pulls really nice DPS with his templar, we wouldn't take any other templar DPS except him ^^- ).
    Edit: oh and in SO, he's healing.

    Yeah a number of my old guild friends joined you (Mistyblood amongst them) who I'd been running the top trial group with and were just getting to boss 8 on in vet DSA (some time ago). That all fell through as did the guild for that matter, as Hodor took up more and more of their time. I applied too, hoping to follow them, to be turned down as all Sorcs applying at that time appeared to be, and despite my ex-guildies recommending me.

    It certainly looks like Hodor hasn't recruited Sors for some time for Trials from what I can see.

    You're THE top trial performing guild in EP, and naturally you want the best times, so isn't it axiomatic that your rejection of the class points to a problem you see with the class?

    Of course it is!

    Pppontus would have the rest of use beleive that you've have had it wrong all this time, and you are somehow getting the best times and tackling the hardest content despite 'handicapping'yourself for not taking Sorcs...

    ... and that the rest of us somehow can't get our *** together with our Sorcs whilst simultaneously getting better performance out of our other characters due to some optimsing 'blind spot' unique to our playing of this class alone.

    I don't buy it.

    Tell me I'm wrong? :wink:

    @byrom101b16_ESO indeed, sorcs are just not good enough as a class and with awseome healers such as misty, we don't even need negate anymore, anywhere.

    You might be an awesome player, but as long as we have an awesome Sorc and an equally awesome DK online, we will want to take the DK because we know he will pull more DPS, kill things faster and allow us to get better time. This is the reason we haven't recruited any sorc for months now regardless of their personal skill, we just would never take them in our raids which wouldn't be nice for the player.

    That being said, I didn't read the OP or anything, but if this thread is to complain about sorcs, from what I hear from Hodor sorcs, class is pretty viable atm in PTS when it comes to DPS.

    Edit: Oh and what ppontus says is mostly right:

    Ideally for me and in current meta, a raid group for AA & HRC will have 10 DKs, 1 magicka NB, 1 templar healer and for SO 2 templar healers, 8 DKs and 2 magicka NBs. So as few Nbs/templars/sorcs as possible.

    And he is also right about reroling, most hardcore players don't care about the class they play and are ready to reroll to what ever is the most optimized. If sorcs or templars end up dealing the most DPS in the game, I'll immediately start leveling one to keep being on top.
    Edited by TehMagnus on February 24, 2015 4:40PM
  • pppontus
    pppontus
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    TehMagnus wrote: »
    pppontus wrote: »
    TehMagnus wrote: »
    We have a stamina templar because he can pull more DPS than most random DKs we can find in the game, but we wouldn't take sorcs to do speed runs (and only reason we take @Alcast & his Templar is because he doesn't have a VR14 DK geared & ready to roll :p - And he pulls really nice DPS with his templar, we wouldn't take any other templar DPS except him ^^- ).

    Meh, I'll attribute that to ignorance towards Sorcerers with Mephala and Infallible Aether. Our best DPS pulled 1,4K on the entire Mantikora fight upstairs with that combo, I'm not that good but can at least do 1,4K on easier fights like the Serpent.. :p

    Sure sorc can consistently get better DPS than DK in Manticora, I mean even for me it's hard to get 1,4K on manti, I'll usually be at around -1300 and sometimes 1400-1500 if everything went perfectly. But on the other hand, DK will still pull more DPS in trashpacks and in all the other bosses where he can get up close so in the end, I'd still pick an awesome DK over an awesome Sorc ^^. That being said, I'd prefer an awesome sorc over a random DK just like I prefer an awesome templar over a random DK :p.

    Edit: And to get into your lil debate, it's the same thing as people that refuse others because of their gear. A guy who plays sorc or templar DPS like a boss will pull more DPS than the average players, that being said, those people are extremely rare to come by, and 95% of the times, the sorc or templar stamina DPS that will join your group will suck & be clueless which is why people tend to refuse them straight forward. Only reason I trust Alcast's templar stamina dps is because I already know he's an awesome player and that can only happen with people you know and play with regularly.



    Fair enough, but what I'm mainly trying to make as my point is that 98% of groups aren't Hodor. ^^

    In the end, if you have a half decent group of half decent players.. which classes they are generally doesn't matter much. They'll all do 800 DPS or so anyway!

    Groups like that who are refusing templars or sorcerers as dps, is something I can only attribute to what the community thinks is bad rather than reality. Any sorc or templar can pull 800 with little effort and decent gear.
  • byrom101b16_ESO
    byrom101b16_ESO
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    TehMagnus wrote: »
    TehMagnus wrote: »
    We have a stamina templar because he can pull more DPS than most random DKs we can find in the game, but we wouldn't take sorcs to do speed runs (and only reason we take @Alcast & his Templar is because he doesn't have a VR14 DK geared & ready to roll :p - And he pulls really nice DPS with his templar, we wouldn't take any other templar DPS except him ^^- ).
    Edit: oh and in SO, he's healing.

    Yeah a number of my old guild friends joined you (Mistyblood amongst them) who I'd been running the top trial group with and were just getting to boss 8 on in vet DSA (some time ago). That all fell through as did the guild for that matter, as Hodor took up more and more of their time. I applied too, hoping to follow them, to be turned down as all Sorcs applying at that time appeared to be, and despite my ex-guildies recommending me.

    It certainly looks like Hodor hasn't recruited Sors for some time for Trials from what I can see.

    You're THE top trial performing guild in EP, and naturally you want the best times, so isn't it axiomatic that your rejection of the class points to a problem you see with the class?

    Of course it is!

    Pppontus would have the rest of use beleive that you've have had it wrong all this time, and you are somehow getting the best times and tackling the hardest content despite 'handicapping'yourself for not taking Sorcs...

    ... and that the rest of us somehow can't get our *** together with our Sorcs whilst simultaneously getting better performance out of our other characters due to some optimsing 'blind spot' unique to our playing of this class alone.

    I don't buy it.

    Tell me I'm wrong? :wink:

    @byrom101b16_ESO indeed, sorcs are just not good enough as a class and with awseome healers such as misty, we don't even need negate anymore, anywhere.

    You might be an awesome player, but as long as we have an awesome Sorc and an equally awesome DK online, we will want to take the DK because we know he will pull more DPS, kill things faster and allow us to get better time. This is the reason we haven't recruited any sorc for months now regardless of their personal skill, we just would never take them in our raids which wouldn't be nice for the player.

    That being said, I didn't read the OP or anything, but if this thread is to complain about sorcs, from what I hear from Hodor sorcs, class is pretty viable atm in PTS when it comes to DPS.

    I am the OP btw :wink:

    Yeah - Misty knows her stuff alright...

    Guess I'll apply again post patch once I get the kinks on sustain worked out... but I'm only pulling about 9K single target without pets and/or a gear change and having all legendaries the idea of going back to the drawingboard due to unecessarry changes to class ability FOTM again is just tiresome.

    I hate pets, and if that's the only game in town I guess I need to move towns...

    Aoe damage for magicka Sorcs however is improved, it's shame it's for the price of tissue-paper armour being required for sustain...
    Edited by byrom101b16_ESO on February 24, 2015 4:42PM
  • byrom101b16_ESO
    byrom101b16_ESO
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    pppontus wrote: »
    TehMagnus wrote: »

    Fair enough, but what I'm mainly trying to make as my point is that 98% of groups aren't Hodor. ^^

    In the end, if you have a half decent group of half decent players.. which classes they are generally doesn't matter much. They'll all do 800 DPS or so anyway!

    Groups like that who are refusing templars or sorcerers as dps, is something I can only attribute to what the community thinks is bad rather than reality. Any sorc or templar can pull 800 with little effort and decent gear.

    Yes but those groups aren't refusing Sorcerers, they just can't cope with the best trial challenges or vet DSA... that wasn't my point actually.
  • TehMagnus
    TehMagnus
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    pppontus wrote: »
    TehMagnus wrote: »
    pppontus wrote: »
    TehMagnus wrote: »
    We have a stamina templar because he can pull more DPS than most random DKs we can find in the game, but we wouldn't take sorcs to do speed runs (and only reason we take @Alcast & his Templar is because he doesn't have a VR14 DK geared & ready to roll :p - And he pulls really nice DPS with his templar, we wouldn't take any other templar DPS except him ^^- ).

    Meh, I'll attribute that to ignorance towards Sorcerers with Mephala and Infallible Aether. Our best DPS pulled 1,4K on the entire Mantikora fight upstairs with that combo, I'm not that good but can at least do 1,4K on easier fights like the Serpent.. :p

    Sure sorc can consistently get better DPS than DK in Manticora, I mean even for me it's hard to get 1,4K on manti, I'll usually be at around -1300 and sometimes 1400-1500 if everything went perfectly. But on the other hand, DK will still pull more DPS in trashpacks and in all the other bosses where he can get up close so in the end, I'd still pick an awesome DK over an awesome Sorc ^^. That being said, I'd prefer an awesome sorc over a random DK just like I prefer an awesome templar over a random DK :p.

    Edit: And to get into your lil debate, it's the same thing as people that refuse others because of their gear. A guy who plays sorc or templar DPS like a boss will pull more DPS than the average players, that being said, those people are extremely rare to come by, and 95% of the times, the sorc or templar stamina DPS that will join your group will suck & be clueless which is why people tend to refuse them straight forward. Only reason I trust Alcast's templar stamina dps is because I already know he's an awesome player and that can only happen with people you know and play with regularly.



    Fair enough, but what I'm mainly trying to make as my point is that 98% of groups aren't Hodor. ^^

    In the end, if you have a half decent group of half decent players.. which classes they are generally doesn't matter much. They'll all do 800 DPS or so anyway!

    Groups like that who are refusing templars or sorcerers as dps, is something I can only attribute to what the community thinks is bad rather than reality. Any sorc or templar can pull 800 with little effort and decent gear.

    I agrees, for people who just want to complete content, any group will do it, this is what you see most casual guilds doing, they aren't too picky about who they take.

    If you want to make a good time or even have an easy time farming a trial, you tend to want to have the best and you tend to copy what you see the best players doing which is why people get into the mentality of refusing templars & sorcs DPSers because they see none in the leaderboard (although IMO this prolly really only applies to competitive guilds that are trying to get things going for them and getting groups together to earn top positions. Most random PUG groups I join during nights when I'm bored or want to test DPS on bosses always have sorcs amongst them).

    Then again, if you where serious about being competitive, at least until 1.6, best thing you could do was reroll DK...
  • TehMagnus
    TehMagnus
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    Alcast wrote: »

    Next patch my Templar > DKs hahahahahahahah (doomsday is coming)

    Never! You... will.... keep .....healing us!!!!!!

    (or I'll reroll templar)
    Edited by TehMagnus on February 24, 2015 5:01PM
  • Tankqull
    Tankqull
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    TehMagnus wrote: »
    Alcast wrote: »

    Next patch my Templar > DKs hahahahahahahah (doomsday is coming)

    Never! You... will.... keep .....healing us!!!!!!

    (or I'll reroll templar)

    doubt that you have to, DK dots >>>>>>>>>> templar dots thus as both are using the same primary dps styles the dk will end slightly ahead eventhough the gap is closer than before.

    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • pppontus
    pppontus
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    TehMagnus wrote: »
    pppontus wrote: »
    TehMagnus wrote: »
    pppontus wrote: »
    TehMagnus wrote: »
    We have a stamina templar because he can pull more DPS than most random DKs we can find in the game, but we wouldn't take sorcs to do speed runs (and only reason we take @Alcast & his Templar is because he doesn't have a VR14 DK geared & ready to roll :p - And he pulls really nice DPS with his templar, we wouldn't take any other templar DPS except him ^^- ).

    Meh, I'll attribute that to ignorance towards Sorcerers with Mephala and Infallible Aether. Our best DPS pulled 1,4K on the entire Mantikora fight upstairs with that combo, I'm not that good but can at least do 1,4K on easier fights like the Serpent.. :p

    Sure sorc can consistently get better DPS than DK in Manticora, I mean even for me it's hard to get 1,4K on manti, I'll usually be at around -1300 and sometimes 1400-1500 if everything went perfectly. But on the other hand, DK will still pull more DPS in trashpacks and in all the other bosses where he can get up close so in the end, I'd still pick an awesome DK over an awesome Sorc ^^. That being said, I'd prefer an awesome sorc over a random DK just like I prefer an awesome templar over a random DK :p.

    Edit: And to get into your lil debate, it's the same thing as people that refuse others because of their gear. A guy who plays sorc or templar DPS like a boss will pull more DPS than the average players, that being said, those people are extremely rare to come by, and 95% of the times, the sorc or templar stamina DPS that will join your group will suck & be clueless which is why people tend to refuse them straight forward. Only reason I trust Alcast's templar stamina dps is because I already know he's an awesome player and that can only happen with people you know and play with regularly.



    Fair enough, but what I'm mainly trying to make as my point is that 98% of groups aren't Hodor. ^^

    In the end, if you have a half decent group of half decent players.. which classes they are generally doesn't matter much. They'll all do 800 DPS or so anyway!

    Groups like that who are refusing templars or sorcerers as dps, is something I can only attribute to what the community thinks is bad rather than reality. Any sorc or templar can pull 800 with little effort and decent gear.

    I agrees, for people who just want to complete content, any group will do it, this is what you see most casual guilds doing, they aren't too picky about who they take.

    If you want to make a good time or even have an easy time farming a trial, you tend to want to have the best and you tend to copy what you see the best players doing which is why people get into the mentality of refusing templars & sorcs DPSers because they see none in the leaderboard (although IMO this prolly really only applies to competitive guilds that are trying to get things going for them and getting groups together to earn top positions. Most random PUG groups I join during nights when I'm bored or want to test DPS on bosses always have sorcs amongst them).

    Then again, if you where serious about being competitive, at least until 1.6, best thing you could do was reroll DK...

    Well, yeah. I guess we view this a little differently since my guild is no hardcore raiding guild, just an open PVE guild that happen to have a good core group of players. In the end, I just think most groups that just want to be "up there" rather than "the best" are focusing too much on classes and builds rather than players and skill. We've managed to snag some decent places on the leaderboards without telling anyone to reroll DK. #7 HR with 4 DK dps, #8 AA with 5, that's good enough for me. ^^

    I personally don't like playing the DK, too much fire fire for me, and if I was asked to bring my DK or sit out .. I'd sit out. That's not really my cup of tea. My boss doesn't let me put down my DPS numbers in the salary review anyway :p

    I get that people are different and have different ambitions, but I don't get seeing all these guilds that aren't even at our "decent" level excluding people for class reasons. But I guess that means more recruits for us :)
  • Snit
    Snit
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    pppontus wrote: »
    I get that people are different and have different ambitions, but I don't get seeing all these guilds that aren't even at our "decent" level excluding people for class reasons

    Yes, people should be more open-minded in all contexts, not just sorc problems in TESO ;) But... they generally are not, and that's not a problem we're likely to make much headway on.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • TehMagnus
    TehMagnus
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    pppontus wrote: »

    "the best" are focusing too much on classes and builds rather than players and skill. We've managed to snag some decent places on the leaderboards without telling anyone to reroll DK. #7 HR with 4 DK dps, #8 AA with 5, that's good enough for me. ^^

    Totally agree, in the end is all about what's fun for you and joining the guild that shares the same spirit and get their fun in a similar way.
    pppontus wrote: »

    I get that people are different and have different ambitions, but I don't get seeing all these guilds that aren't even at our "decent" level excluding people for class reasons. But I guess that means more recruits for us :)

    Agree, we get the "luxury" to refuse people because we have a pretty full solid group of excellent players who have VR14 alts they can switch on depending on what class we need, thus we don't really need more people because it would be difficult to get them in raids. But before we got to that point, a lot of people where recruited in Hodor (including myself) regardless of their class and when trying to build a competitive raiding guild, best thing to do is get as many decent players as you can get your hands on, including sorcs (I still say no to templar stamina DPS :p) and then improve & build something together.

    Trying to build something out of nothing based purely on classes is a bad idea IMO.
  • Tankqull
    Tankqull
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    pppontus wrote: »
    TehMagnus wrote: »
    pppontus wrote: »
    TehMagnus wrote: »
    pppontus wrote: »
    TehMagnus wrote: »
    We have a stamina templar because he can pull more DPS than most random DKs we can find in the game, but we wouldn't take sorcs to do speed runs (and only reason we take @Alcast & his Templar is because he doesn't have a VR14 DK geared & ready to roll :p - And he pulls really nice DPS with his templar, we wouldn't take any other templar DPS except him ^^- ).

    Meh, I'll attribute that to ignorance towards Sorcerers with Mephala and Infallible Aether. Our best DPS pulled 1,4K on the entire Mantikora fight upstairs with that combo, I'm not that good but can at least do 1,4K on easier fights like the Serpent.. :p

    Sure sorc can consistently get better DPS than DK in Manticora, I mean even for me it's hard to get 1,4K on manti, I'll usually be at around -1300 and sometimes 1400-1500 if everything went perfectly. But on the other hand, DK will still pull more DPS in trashpacks and in all the other bosses where he can get up close so in the end, I'd still pick an awesome DK over an awesome Sorc ^^. That being said, I'd prefer an awesome sorc over a random DK just like I prefer an awesome templar over a random DK :p.

    Edit: And to get into your lil debate, it's the same thing as people that refuse others because of their gear. A guy who plays sorc or templar DPS like a boss will pull more DPS than the average players, that being said, those people are extremely rare to come by, and 95% of the times, the sorc or templar stamina DPS that will join your group will suck & be clueless which is why people tend to refuse them straight forward. Only reason I trust Alcast's templar stamina dps is because I already know he's an awesome player and that can only happen with people you know and play with regularly.



    Fair enough, but what I'm mainly trying to make as my point is that 98% of groups aren't Hodor. ^^

    In the end, if you have a half decent group of half decent players.. which classes they are generally doesn't matter much. They'll all do 800 DPS or so anyway!

    Groups like that who are refusing templars or sorcerers as dps, is something I can only attribute to what the community thinks is bad rather than reality. Any sorc or templar can pull 800 with little effort and decent gear.

    I agrees, for people who just want to complete content, any group will do it, this is what you see most casual guilds doing, they aren't too picky about who they take.

    If you want to make a good time or even have an easy time farming a trial, you tend to want to have the best and you tend to copy what you see the best players doing which is why people get into the mentality of refusing templars & sorcs DPSers because they see none in the leaderboard (although IMO this prolly really only applies to competitive guilds that are trying to get things going for them and getting groups together to earn top positions. Most random PUG groups I join during nights when I'm bored or want to test DPS on bosses always have sorcs amongst them).

    Then again, if you where serious about being competitive, at least until 1.6, best thing you could do was reroll DK...

    Well, yeah. I guess we view this a little differently since my guild is no hardcore raiding guild, just an open PVE guild that happen to have a good core group of players. In the end, I just think most groups that just want to be "up there" rather than "the best" are focusing too much on classes and builds rather than players and skill. We've managed to snag some decent places on the leaderboards without telling anyone to reroll DK. #7 HR with 4 DK dps, #8 AA with 5, that's good enough for me. ^^

    I personally don't like playing the DK, too much fire fire for me, and if I was asked to bring my DK or sit out .. I'd sit out. That's not really my cup of tea. My boss doesn't let me put down my DPS numbers in the salary review anyway :p

    I get that people are different and have different ambitions, but I don't get seeing all these guilds that aren't even at our "decent" level excluding people for class reasons. But I guess that means more recruits for us :)

    that extreamly easy they want to finish the vet dungeon or the trial at all.
    and as it is much easier for a bad player to match the minimum required DPS to solve a dungeon on a DK than than on a sorc, so instead of dying 12quadruple times at the gargoyle because you had an incompetent sorc, they are preferring the incompetent DK which still enables you to be successfull.
    thats the reason casuals avoid classes labled as horrific DPS.
    Edited by Tankqull on February 24, 2015 5:56PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Alcast
    Alcast
    Class Representative
    TehMagnus wrote: »
    Alcast wrote: »

    Next patch my Templar > DKs hahahahahahahah (doomsday is coming)

    Never! You... will.... keep .....healing us!!!!!!

    (or I'll reroll templar)

    I will heal with my NB next patch, templar is going for a vacation haha

    Tankqull wrote: »
    TehMagnus wrote: »
    Alcast wrote: »

    Next patch my Templar > DKs hahahahahahahah (doomsday is coming)

    Never! You... will.... keep .....healing us!!!!!!

    (or I'll reroll templar)

    doubt that you have to, DK dots >>>>>>>>>> templar dots thus as both are using the same primary dps styles the dk will end slightly ahead eventhough the gap is closer than before.

    we will seeeeee >.>
    Edited by Alcast on February 24, 2015 5:58PM
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  • Gyudan
    Gyudan
    ✭✭✭✭✭
    ✭✭
    TehMagnus wrote: »
    Ideally for me and in current meta, a raid group for AA & HRC will have 10 DKs, 1 magicka NB, 1 templar healer and for SO 2 templar healers, 8 DKs and 2 magicka NBs. So as few Nbs/templars/sorcs as possible.

    I really hope this changes at some point. We'll find out in a few weeks.
    Wololo.
  • byrom101b16_ESO
    byrom101b16_ESO
    ✭✭✭✭✭
    Not that Zenimax would deign to come onto THIS thread, but they have answered Gil.Galad's.

    Magicka Sorcs are getting NOTHING before 1.6 goes live.

    Might as well be pissing into the wind as get the stiff necks at Zenimax HQ to admit they can't see the wood for the trees...
  • asteldian
    asteldian
    ✭✭✭✭
    Tankqull wrote: »
    pppontus wrote: »
    TehMagnus wrote: »
    pppontus wrote: »
    TehMagnus wrote: »
    pppontus wrote: »
    TehMagnus wrote: »
    We have a stamina templar because he can pull more DPS than most random DKs we can find in the game, but we wouldn't take sorcs to do speed runs (and only reason we take @Alcast & his Templar is he doesn't have a VR14 DK geared & ready to roll :p - And he pulls really nice DPS with his templar, we wouldn't take any other templar DPS except him ^^- ).

    Meh, I'll attribute that to ignorance towards Sorcerers with Mephala and Infallible Aether. Our best DPS pulled 1,4K on the entire Mantikora fight upstairs with that combo, I'm not that good but can at least do 1,4K on easier fights like the Serpent.. :p

    Sure sorc can consistently get better DPS than DK in Manticora, I mean even for me it's hard to get 1,4K on manti, I'll usually be at around -1300 and sometimes 1400-1500 if everything went perfectly. But on the other hand, DK will still pull more DPS in trashpacks and in all the other bosses where he can get up close so in the end, I'd still pick an awesome DK over an awesome Sorc ^^. That being said, I'd prefer an awesome sorc over a random DK just like I prefer an awesome templar over a random DK :p.

    Edit: And to get into your lil debate, it's the same thing as people that refuse others because of their gear. A guy who plays sorc or templar DPS like a boss will pull more DPS than the average players, that being said, those people are extremely rare to come by, and 95% of the times, the sorc or templar stamina DPS that will join your group will suck & be clueless which is why people tend to refuse them straight forward. Only reason I trust Alcast's templar stamina dps is because I already know he's an awesome player and that can only happen with people you know and play with regularly.



    Fair enough, but what I'm mainly trying to make as my point is that 98% of groups aren't Hodor. ^^

    In the end, if you have a half decent group of half decent players.. which classes they are generally doesn't matter much. They'll all do 800 DPS or so anyway!

    Groups like that who are refusing templars or sorcerers as dps, is something I can only attribute to what the community thinks is bad rather than reality. Any sorc or templar can pull 800 with little effort and decent gear.

    I agrees, for people who just want to complete content, any group will do it, this is what you see most casual guilds doing, they aren't too picky about who they take.

    If you want to make a good time or even have an easy time farming a trial, you tend to want to have the best and you tend to copy what you see the best players doing which is why people get into the mentality of refusing templars & sorcs DPSers because they see none in the leaderboard (although IMO this prolly really only applies to competitive guilds that are trying to get things going for them and getting groups together to earn top positions. Most random PUG groups I join during nights when I'm bored or want to test DPS on bosses always have sorcs amongst them).

    Then again, if you where serious about being competitive, at least until 1.6, best thing you could do was reroll DK...

    Well, yeah. I guess we view this a little differently since my guild is no hardcore raiding guild, just an open PVE guild that happen to have a good core group of players. In the end, I just think most groups that just want to be "up there" rather than "the best" are focusing too much on classes and builds rather than players and skill. We've managed to snag some decent places on the leaderboards without telling anyone to reroll DK. #7 HR with 4 DK dps, #8 AA with 5, that's good enough for me. ^^

    I personally don't like playing the DK, too much fire fire for me, and if I was asked to bring my DK or sit out .. I'd sit out. That's not really my cup of tea. My boss doesn't let me put down my DPS numbers in the salary review anyway :p

    I get that people are different and have different ambitions, but I don't get seeing all these guilds that aren't even at our "decent" level excluding people for class reasons. But I guess that means more recruits for us :)

    that extreamly easy they want to finish the vet dungeon or the trial at all.
    and as it is much easier for a bad player to match the minimum required DPS to solve a dungeon on a DK than than on a sorc, so instead of dying 12quadruple times at the gargoyle because you had an incompetent sorc, they are preferring the incompetent DK which still enables you to be successfull.
    thats the reason casuals avoid classes labled as horrific DPS.

    To be fair, if a group is struggling to beat the gargoyle, the fact one member is an incompetant sorc is a small part of the equation because the fight does not even need a full group. On the brightside in 1.6 the gargoyle is even easily 2 man'd.
    While it is true a bad sorc is worse than a bad DK, as with previous mmo games, you tend to find bad players flock to the better class and remain bad because they can get away with it. Whereas those who pick 'weaker' classes tend to get better as they have little choice if they want to do the content. As a result you tend to be far more likely to get a half decent sorc than a bad one, which in turn means they will likely perform better than the bad DK.
  • byrom101b16_ESO
    byrom101b16_ESO
    ✭✭✭✭✭
    asteldian wrote: »
    Tankqull wrote: »
    pppontus wrote: »
    TehMagnus wrote: »
    pppontus wrote: »
    TehMagnus wrote: »
    pppontus wrote: »
    TehMagnus wrote: »
    We have a stamina templar because he can pull more DPS than most random DKs we can find in the game, but we wouldn't take sorcs to do speed runs (and only reason we take @Alcast & his Templar is he doesn't have a VR14 DK geared & ready to roll :p - And he pulls really nice DPS with his templar, we wouldn't take any other templar DPS except him ^^- ).

    Meh, I'll attribute that to ignorance towards Sorcerers with Mephala and Infallible Aether. Our best DPS pulled 1,4K on the entire Mantikora fight upstairs with that combo, I'm not that good but can at least do 1,4K on easier fights like the Serpent.. :p

    Sure sorc can consistently get better DPS than DK in Manticora, I mean even for me it's hard to get 1,4K on manti, I'll usually be at around -1300 and sometimes 1400-1500 if everything went perfectly. But on the other hand, DK will still pull more DPS in trashpacks and in all the other bosses where he can get up close so in the end, I'd still pick an awesome DK over an awesome Sorc ^^. That being said, I'd prefer an awesome sorc over a random DK just like I prefer an awesome templar over a random DK :p.

    Edit: And to get into your lil debate, it's the same thing as people that refuse others because of their gear. A guy who plays sorc or templar DPS like a boss will pull more DPS than the average players, that being said, those people are extremely rare to come by, and 95% of the times, the sorc or templar stamina DPS that will join your group will suck & be clueless which is why people tend to refuse them straight forward. Only reason I trust Alcast's templar stamina dps is because I already know he's an awesome player and that can only happen with people you know and play with regularly.



    Fair enough, but what I'm mainly trying to make as my point is that 98% of groups aren't Hodor. ^^

    In the end, if you have a half decent group of half decent players.. which classes they are generally doesn't matter much. They'll all do 800 DPS or so anyway!

    Groups like that who are refusing templars or sorcerers as dps, is something I can only attribute to what the community thinks is bad rather than reality. Any sorc or templar can pull 800 with little effort and decent gear.

    I agrees, for people who just want to complete content, any group will do it, this is what you see most casual guilds doing, they aren't too picky about who they take.

    If you want to make a good time or even have an easy time farming a trial, you tend to want to have the best and you tend to copy what you see the best players doing which is why people get into the mentality of refusing templars & sorcs DPSers because they see none in the leaderboard (although IMO this prolly really only applies to competitive guilds that are trying to get things going for them and getting groups together to earn top positions. Most random PUG groups I join during nights when I'm bored or want to test DPS on bosses always have sorcs amongst them).

    Then again, if you where serious about being competitive, at least until 1.6, best thing you could do was reroll DK...

    Well, yeah. I guess we view this a little differently since my guild is no hardcore raiding guild, just an open PVE guild that happen to have a good core group of players. In the end, I just think most groups that just want to be "up there" rather than "the best" are focusing too much on classes and builds rather than players and skill. We've managed to snag some decent places on the leaderboards without telling anyone to reroll DK. #7 HR with 4 DK dps, #8 AA with 5, that's good enough for me. ^^

    I personally don't like playing the DK, too much fire fire for me, and if I was asked to bring my DK or sit out .. I'd sit out. That's not really my cup of tea. My boss doesn't let me put down my DPS numbers in the salary review anyway :p

    I get that people are different and have different ambitions, but I don't get seeing all these guilds that aren't even at our "decent" level excluding people for class reasons. But I guess that means more recruits for us :)

    that extreamly easy they want to finish the vet dungeon or the trial at all.
    and as it is much easier for a bad player to match the minimum required DPS to solve a dungeon on a DK than than on a sorc, so instead of dying 12quadruple times at the gargoyle because you had an incompetent sorc, they are preferring the incompetent DK which still enables you to be successfull.
    thats the reason casuals avoid classes labled as horrific DPS.

    To be fair, if a group is struggling to beat the gargoyle, the fact one member is an incompetant sorc is a small part of the equation because the fight does not even need a full group. On the brightside in 1.6 the gargoyle is even easily 2 man'd.
    While it is true a bad sorc is worse than a bad DK, as with previous mmo games, you tend to find bad players flock to the better class and remain bad because they can get away with it. Whereas those who pick 'weaker' classes tend to get better as they have little choice if they want to do the content. As a result you tend to be far more likely to get a half decent sorc than a bad one, which in turn means they will likely perform better than the bad DK.

    This is an important point actually.

    No matter how good a magicka Sorc players gets, it is the TIMED challenge of Trials that sees them excluded.

    They may be more skilled, better at following instructions and picking up mechanics, rarely die due to doing the wrong thing or standing in the wrong place. They might be a great team player, hit the right buttons at the right time and be fun in TS.

    But none of that matters because the dps numbers don't stack up hard enough to push the trial timer down to where the competitive guild wants it.

    So adios Sorcerer - you're negate is now of little use to us, and our Temp healers invaliidate the need to take you for that, so regretfully...

    If you were to take the timed element out of Raid content and fix the classes so they are closer to each other in terms of utility and survivability, the ridiculous imbalance seen in class representation in Trials woould be a thing of history.

    Everyone would win...

    Besides - isn't it just damn lazy to make a game where how fast you do the content, rather than how chalenging it is in other respects is of primary importance?

    Timed challenges have their place of course, and can be enjoyable - but as the only game in town if you want the very best gear?

    Shouldn't we be past the MMO era of 'to increase difficulty add health and damage for the boss, job done'?

    Really...

    Zenimax is taking the game firmly out of the hands of the casual majority and delivering it lock, stock and barrel to the hardcore gamers.

    Any game where the majority, or even a significant minority) are excluded from content or guilds due to the design of the game is a bad game, and as Blizzard seem to know far better, doomed to financial failure.

    If you can't for some reason balance your classes (or even come close to it...), then content & reward should be created that caters for all. Not in a way which fences off some of it permanently out of reach of the majority.

    The hardcore guilds get the glory and the rewards sooner. The more casual get it later.

    Creating a paradigm where some will never get it, and in a way which has players DENYING EACH OTHER access to content based on class choice in a game feted as 'play as you want to play' is poisonous and pointlessly devisive.

    Less than hardcore players expect to behind the curve. That goes with the territory... but part of the ESO curve is currently unnatainable unless you jump to the FOTY class(es).

    "Play as you need to play" more like...
    Edited by byrom101b16_ESO on February 25, 2015 10:31AM
  • TehMagnus
    TehMagnus
    ✭✭✭✭✭
    ✭✭
    asteldian wrote: »
    Tankqull wrote: »
    pppontus wrote: »
    TehMagnus wrote: »
    pppontus wrote: »
    TehMagnus wrote: »
    pppontus wrote: »
    TehMagnus wrote: »
    We have a stamina templar because he can pull more DPS than most random DKs we can find in the game, but we wouldn't take sorcs to do speed runs (and only reason we take @Alcast & his Templar is he doesn't have a VR14 DK geared & ready to roll :p - And he pulls really nice DPS with his templar, we wouldn't take any other templar DPS except him ^^- ).

    Meh, I'll attribute that to ignorance towards Sorcerers with Mephala and Infallible Aether. Our best DPS pulled 1,4K on the entire Mantikora fight upstairs with that combo, I'm not that good but can at least do 1,4K on easier fights like the Serpent.. :p

    Sure sorc can consistently get better DPS than DK in Manticora, I mean even for me it's hard to get 1,4K on manti, I'll usually be at around -1300 and sometimes 1400-1500 if everything went perfectly. But on the other hand, DK will still pull more DPS in trashpacks and in all the other bosses where he can get up close so in the end, I'd still pick an awesome DK over an awesome Sorc ^^. That being said, I'd prefer an awesome sorc over a random DK just like I prefer an awesome templar over a random DK :p.

    Edit: And to get into your lil debate, it's the same thing as people that refuse others because of their gear. A guy who plays sorc or templar DPS like a boss will pull more DPS than the average players, that being said, those people are extremely rare to come by, and 95% of the times, the sorc or templar stamina DPS that will join your group will suck & be clueless which is why people tend to refuse them straight forward. Only reason I trust Alcast's templar stamina dps is because I already know he's an awesome player and that can only happen with people you know and play with regularly.



    Fair enough, but what I'm mainly trying to make as my point is that 98% of groups aren't Hodor. ^^

    In the end, if you have a half decent group of half decent players.. which classes they are generally doesn't matter much. They'll all do 800 DPS or so anyway!

    Groups like that who are refusing templars or sorcerers as dps, is something I can only attribute to what the community thinks is bad rather than reality. Any sorc or templar can pull 800 with little effort and decent gear.

    I agrees, for people who just want to complete content, any group will do it, this is what you see most casual guilds doing, they aren't too picky about who they take.

    If you want to make a good time or even have an easy time farming a trial, you tend to want to have the best and you tend to copy what you see the best players doing which is why people get into the mentality of refusing templars & sorcs DPSers because they see none in the leaderboard (although IMO this prolly really only applies to competitive guilds that are trying to get things going for them and getting groups together to earn top positions. Most random PUG groups I join during nights when I'm bored or want to test DPS on bosses always have sorcs amongst them).

    Then again, if you where serious about being competitive, at least until 1.6, best thing you could do was reroll DK...

    Well, yeah. I guess we view this a little differently since my guild is no hardcore raiding guild, just an open PVE guild that happen to have a good core group of players. In the end, I just think most groups that just want to be "up there" rather than "the best" are focusing too much on classes and builds rather than players and skill. We've managed to snag some decent places on the leaderboards without telling anyone to reroll DK. #7 HR with 4 DK dps, #8 AA with 5, that's good enough for me. ^^

    I personally don't like playing the DK, too much fire fire for me, and if I was asked to bring my DK or sit out .. I'd sit out. That's not really my cup of tea. My boss doesn't let me put down my DPS numbers in the salary review anyway :p

    I get that people are different and have different ambitions, but I don't get seeing all these guilds that aren't even at our "decent" level excluding people for class reasons. But I guess that means more recruits for us :)

    that extreamly easy they want to finish the vet dungeon or the trial at all.
    and as it is much easier for a bad player to match the minimum required DPS to solve a dungeon on a DK than than on a sorc, so instead of dying 12quadruple times at the gargoyle because you had an incompetent sorc, they are preferring the incompetent DK which still enables you to be successfull.
    thats the reason casuals avoid classes labled as horrific DPS.

    To be fair, if a group is struggling to beat the gargoyle, the fact one member is an incompetant sorc is a small part of the equation because the fight does not even need a full group. On the brightside in 1.6 the gargoyle is even easily 2 man'd.
    While it is true a bad sorc is worse than a bad DK, as with previous mmo games, you tend to find bad players flock to the better class and remain bad because they can get away with it. Whereas those who pick 'weaker' classes tend to get better as they have little choice if they want to do the content. As a result you tend to be far more likely to get a half decent sorc than a bad one, which in turn means they will likely perform better than the bad DK.

    This is an important point actually.

    No matter how good a magicka Sorc players gets, it is the TIMED challenge of Trials that sees them excluded.

    They may be more skilled, better at following instructions and picking up mechanics, rarely die due to doing the wrong thing or standing in the wrong place. They might be a great team player, hit the right buttons at the right time and be fun in TS.

    But none of that matters because the dps numbers don't stack up hard enough to push the trial timer down to where the competitive guild wants it.

    So adios Sorcerer - you're negate is now of little use to us, and our Temp healers invaliidate the need to take you for that, so regretfully...

    If you were to take the timed element out of Raid content and fix the classes so they are closer to each other in terms of utility and survivability, the ridiculous imbalance seen in class representation in Trials woould be a thing of history.

    Everyone would win...

    Besides - isn't it just damn lazy to make a game where how fast you do the content, rather than how chalenging it is in other respects is of primary importance?

    Timed challenges have their place of course, and can be enjoyable - but as the only game in town if you want the very best gear?

    Shouldn't we be past the MMO era of 'to increase difficulty add health and damage for the boss, job done'?

    Really...

    Zenimax is taking the game firmly out of the hands of the casual majority and delivering it lock, stock and barrel to the hardcore gamers.

    Any game where the majority, or even a significant minority) are excluded from content or guilds due to the design of the game is a bad game, and as Blizzard seem to know far better, doomed to financial failure.

    If you can't for some reason balance your classes (or even come close to it...), then content & reward should be created that caters for all. Not in a way which fences off some of it permanently out of reach of the majority.

    The hardcore guilds get the glory and the rewards sooner. The more casual get it later.

    Creating a paradigm where some will never get it, and in a way which has players DENYING EACH OTHER access to content based on class choice in a game feted as 'play as you want to play' is poisonous and pointlessly devisive.

    Less than hardcore players expect to behind the curve. That goes with the territory... but part of the ESO curve is currently unnatainable unless you jump to the FOTY class(es).

    "Play as you need to play" more like...

    There is so much wrong in all of this.

    First of all, the Hardcore community doesn't care what class is the strongest one, it just plays it.

    2: You will always have a class dealing more damage than the others, it's just the way it is and as long as damage is what matters most, best groups will get as many players dealing the most damage as possible.

    3: As ppontus noted, you can complete any content with sorcs nbs & templars, only hardcore guilds refuse those players as well as hardcore wanabees (which are actually the people who give hardcore players the "Elitits ****" reputation).

    4: If you want to play hardcore you need to be ready to reroll immediately to the next FOTM class instead of sticking to yours & asking for buffs.

    And the wrongest part of all:
    "Zenimax is taking the game firmly out of the hands of the casual majority and delivering it lock, stock and barrel to the hardcore gamers."

    Which is 200% wrong since we only have 3 trials and 1 arena that we have already ran 100 times with rewards that DO NOT match the effort we put into it (and despite what you say, no the best gear doesn't drop in trials, the only gear this could be applied to is the Vicious Ophidian set which is mostly useful in PVP). I WISH ZOS was taking the game firmly to the hardcore gamers, we would have much more content to do and rewards that actually are worth it.0


    Everything else is up to you. It's up to you to find groups that aren't competing and accept sorcs, up to you to find casual guilds that do trials (there are many of those) and don't care if you're a templar/sorc DPS, don't expect for stuff to be handed down to you, go look for it and if there isn't any then make it happen, create your group, your guild. Why do people always expect stuff to go their way and when it doesn't they complain instead of trying to build something?

    "But I want to compete": Then it's up to you to rerrol DK or a class that is useful instead of being a burden to the competitive groups you join.

    "All classes are equal" is an utopia and has never happened in any game.

    And finally you QQ about the leaderboard system when it's actually been changed in 1.6 and isn't only about time (nobody knows the influence of time exactly over it yet even though there seems to be one). And it's a good thing that it's still time based because if it's only about how many lives you loose and how many mobs you kill then there multiple guilds can get the best score and once they do, there is no point in clearing the content anymore nor even competing.
  • pppontus
    pppontus
    ✭✭✭✭✭
    TehMagnus wrote: »
    asteldian wrote: »
    Tankqull wrote: »
    pppontus wrote: »
    TehMagnus wrote: »
    pppontus wrote: »
    TehMagnus wrote: »
    pppontus wrote: »
    TehMagnus wrote: »
    We have a stamina templar because he can pull more DPS than most random DKs we can find in the game, but we wouldn't take sorcs to do speed runs (and only reason we take @Alcast & his Templar is he doesn't have a VR14 DK geared & ready to roll :p - And he pulls really nice DPS with his templar, we wouldn't take any other templar DPS except him ^^- ).

    Meh, I'll attribute that to ignorance towards Sorcerers with Mephala and Infallible Aether. Our best DPS pulled 1,4K on the entire Mantikora fight upstairs with that combo, I'm not that good but can at least do 1,4K on easier fights like the Serpent.. :p

    Sure sorc can consistently get better DPS than DK in Manticora, I mean even for me it's hard to get 1,4K on manti, I'll usually be at around -1300 and sometimes 1400-1500 if everything went perfectly. But on the other hand, DK will still pull more DPS in trashpacks and in all the other bosses where he can get up close so in the end, I'd still pick an awesome DK over an awesome Sorc ^^. That being said, I'd prefer an awesome sorc over a random DK just like I prefer an awesome templar over a random DK :p.

    Edit: And to get into your lil debate, it's the same thing as people that refuse others because of their gear. A guy who plays sorc or templar DPS like a boss will pull more DPS than the average players, that being said, those people are extremely rare to come by, and 95% of the times, the sorc or templar stamina DPS that will join your group will suck & be clueless which is why people tend to refuse them straight forward. Only reason I trust Alcast's templar stamina dps is because I already know he's an awesome player and that can only happen with people you know and play with regularly.



    Fair enough, but what I'm mainly trying to make as my point is that 98% of groups aren't Hodor. ^^

    In the end, if you have a half decent group of half decent players.. which classes they are generally doesn't matter much. They'll all do 800 DPS or so anyway!

    Groups like that who are refusing templars or sorcerers as dps, is something I can only attribute to what the community thinks is bad rather than reality. Any sorc or templar can pull 800 with little effort and decent gear.

    I agrees, for people who just want to complete content, any group will do it, this is what you see most casual guilds doing, they aren't too picky about who they take.

    If you want to make a good time or even have an easy time farming a trial, you tend to want to have the best and you tend to copy what you see the best players doing which is why people get into the mentality of refusing templars & sorcs DPSers because they see none in the leaderboard (although IMO this prolly really only applies to competitive guilds that are trying to get things going for them and getting groups together to earn top positions. Most random PUG groups I join during nights when I'm bored or want to test DPS on bosses always have sorcs amongst them).

    Then again, if you where serious about being competitive, at least until 1.6, best thing you could do was reroll DK...

    Well, yeah. I guess we view this a little differently since my guild is no hardcore raiding guild, just an open PVE guild that happen to have a good core group of players. In the end, I just think most groups that just want to be "up there" rather than "the best" are focusing too much on classes and builds rather than players and skill. We've managed to snag some decent places on the leaderboards without telling anyone to reroll DK. #7 HR with 4 DK dps, #8 AA with 5, that's good enough for me. ^^

    I personally don't like playing the DK, too much fire fire for me, and if I was asked to bring my DK or sit out .. I'd sit out. That's not really my cup of tea. My boss doesn't let me put down my DPS numbers in the salary review anyway :p

    I get that people are different and have different ambitions, but I don't get seeing all these guilds that aren't even at our "decent" level excluding people for class reasons. But I guess that means more recruits for us :)

    that extreamly easy they want to finish the vet dungeon or the trial at all.
    and as it is much easier for a bad player to match the minimum required DPS to solve a dungeon on a DK than than on a sorc, so instead of dying 12quadruple times at the gargoyle because you had an incompetent sorc, they are preferring the incompetent DK which still enables you to be successfull.
    thats the reason casuals avoid classes labled as horrific DPS.

    To be fair, if a group is struggling to beat the gargoyle, the fact one member is an incompetant sorc is a small part of the equation because the fight does not even need a full group. On the brightside in 1.6 the gargoyle is even easily 2 man'd.
    While it is true a bad sorc is worse than a bad DK, as with previous mmo games, you tend to find bad players flock to the better class and remain bad because they can get away with it. Whereas those who pick 'weaker' classes tend to get better as they have little choice if they want to do the content. As a result you tend to be far more likely to get a half decent sorc than a bad one, which in turn means they will likely perform better than the bad DK.

    This is an important point actually.

    No matter how good a magicka Sorc players gets, it is the TIMED challenge of Trials that sees them excluded.

    They may be more skilled, better at following instructions and picking up mechanics, rarely die due to doing the wrong thing or standing in the wrong place. They might be a great team player, hit the right buttons at the right time and be fun in TS.

    But none of that matters because the dps numbers don't stack up hard enough to push the trial timer down to where the competitive guild wants it.

    So adios Sorcerer - you're negate is now of little use to us, and our Temp healers invaliidate the need to take you for that, so regretfully...

    If you were to take the timed element out of Raid content and fix the classes so they are closer to each other in terms of utility and survivability, the ridiculous imbalance seen in class representation in Trials woould be a thing of history.

    Everyone would win...

    Besides - isn't it just damn lazy to make a game where how fast you do the content, rather than how chalenging it is in other respects is of primary importance?

    Timed challenges have their place of course, and can be enjoyable - but as the only game in town if you want the very best gear?

    Shouldn't we be past the MMO era of 'to increase difficulty add health and damage for the boss, job done'?

    Really...

    Zenimax is taking the game firmly out of the hands of the casual majority and delivering it lock, stock and barrel to the hardcore gamers.

    Any game where the majority, or even a significant minority) are excluded from content or guilds due to the design of the game is a bad game, and as Blizzard seem to know far better, doomed to financial failure.

    If you can't for some reason balance your classes (or even come close to it...), then content & reward should be created that caters for all. Not in a way which fences off some of it permanently out of reach of the majority.

    The hardcore guilds get the glory and the rewards sooner. The more casual get it later.

    Creating a paradigm where some will never get it, and in a way which has players DENYING EACH OTHER access to content based on class choice in a game feted as 'play as you want to play' is poisonous and pointlessly devisive.

    Less than hardcore players expect to behind the curve. That goes with the territory... but part of the ESO curve is currently unnatainable unless you jump to the FOTY class(es).

    "Play as you need to play" more like...

    There is so much wrong in all of this.

    First of all, the Hardcore community doesn't care what class is the strongest one, it just plays it.

    2: You will always have a class dealing more damage than the others, it's just the way it is and as long as damage is what matters most, best groups will get as many players dealing the most damage as possible.

    3: As ppontus noted, you can complete any content with sorcs nbs & templars, only hardcore guilds refuse those players as well as hardcore wanabees (which are actually the people who give hardcore players the "Elitits ****" reputation).

    4: If you want to play hardcore you need to be ready to reroll immediately to the next FOTM class instead of sticking to yours & asking for buffs.

    Exactly this.

    Seriously there are very few guilds in this game that are hardcore enough to actually have to care about class optimization, in EU I can only think of Hodor and that banana guild I don't even know the name of but that had the top times at some point. Below that anyone can compete with pretty much any class setup to be honest, it's not like all our DKs do 1,6K+ dps either, not at all.

    The biggest problem I see is the so called "hardcore wannabees" that look at the top of the leaderboard and then decide to exclude Sorcerers/NBs/Templars/whatevers because they think they are automatically worthless.

    These guilds/groups more than often end up not even being able to complete Sanctum because they are actually gimping themselves by narrowing the amount of people to pick from and end up with a bunch of unskilled DKs (because they are DKs) instead of really good Sorcs. :D

    In essence, 99% of Sorc exclusion = idiocy. 1% = legit, because Sorcs do less DPS. If you want to be in that 1% though, as @TehMagnus just said.. you pretty much need to be ready to reroll to any class that is or becomes the FOTM, at any time. Because if you're truly hardcore, and you don't reroll, you will be beaten by another group that does.

    If you're having trouble finding guilds that accept you, making one yourself is actually a good idea, because chances are there are many others that have the same problem then and you can gather up all the good Sorcs and whatever classes were excluded. And because the hardcore community is tiny in this game, you should have no problem getting in the top 10 at least with competent players of any class.
  • TehMagnus
    TehMagnus
    ✭✭✭✭✭
    ✭✭
    ^ what he said
  • A1exeR
    A1exeR
    ✭✭✭
    pppontus wrote: »
    TehMagnus wrote: »
    asteldian wrote: »
    Tankqull wrote: »
    pppontus wrote: »
    TehMagnus wrote: »
    pppontus wrote: »
    TehMagnus wrote: »
    pppontus wrote: »
    TehMagnus wrote: »
    We have a stamina templar because he can pull more DPS than most random DKs we can find in the game, but we wouldn't take sorcs to do speed runs (and only reason we take @Alcast & his Templar is he doesn't have a VR14 DK geared & ready to roll :p - And he pulls really nice DPS with his templar, we wouldn't take any other templar DPS except him ^^- ).

    Meh, I'll attribute that to ignorance towards Sorcerers with Mephala and Infallible Aether. Our best DPS pulled 1,4K on the entire Mantikora fight upstairs with that combo, I'm not that good but can at least do 1,4K on easier fights like the Serpent.. :p

    Sure sorc can consistently get better DPS than DK in Manticora, I mean even for me it's hard to get 1,4K on manti, I'll usually be at around -1300 and sometimes 1400-1500 if everything went perfectly. But on the other hand, DK will still pull more DPS in trashpacks and in all the other bosses where he can get up close so in the end, I'd still pick an awesome DK over an awesome Sorc ^^. That being said, I'd prefer an awesome sorc over a random DK just like I prefer an awesome templar over a random DK :p.

    Edit: And to get into your lil debate, it's the same thing as people that refuse others because of their gear. A guy who plays sorc or templar DPS like a boss will pull more DPS than the average players, that being said, those people are extremely rare to come by, and 95% of the times, the sorc or templar stamina DPS that will join your group will suck & be clueless which is why people tend to refuse them straight forward. Only reason I trust Alcast's templar stamina dps is because I already know he's an awesome player and that can only happen with people you know and play with regularly.



    Fair enough, but what I'm mainly trying to make as my point is that 98% of groups aren't Hodor. ^^

    In the end, if you have a half decent group of half decent players.. which classes they are generally doesn't matter much. They'll all do 800 DPS or so anyway!

    Groups like that who are refusing templars or sorcerers as dps, is something I can only attribute to what the community thinks is bad rather than reality. Any sorc or templar can pull 800 with little effort and decent gear.

    I agrees, for people who just want to complete content, any group will do it, this is what you see most casual guilds doing, they aren't too picky about who they take.

    If you want to make a good time or even have an easy time farming a trial, you tend to want to have the best and you tend to copy what you see the best players doing which is why people get into the mentality of refusing templars & sorcs DPSers because they see none in the leaderboard (although IMO this prolly really only applies to competitive guilds that are trying to get things going for them and getting groups together to earn top positions. Most random PUG groups I join during nights when I'm bored or want to test DPS on bosses always have sorcs amongst them).

    Then again, if you where serious about being competitive, at least until 1.6, best thing you could do was reroll DK...

    Well, yeah. I guess we view this a little differently since my guild is no hardcore raiding guild, just an open PVE guild that happen to have a good core group of players. In the end, I just think most groups that just want to be "up there" rather than "the best" are focusing too much on classes and builds rather than players and skill. We've managed to snag some decent places on the leaderboards without telling anyone to reroll DK. #7 HR with 4 DK dps, #8 AA with 5, that's good enough for me. ^^

    I personally don't like playing the DK, too much fire fire for me, and if I was asked to bring my DK or sit out .. I'd sit out. That's not really my cup of tea. My boss doesn't let me put down my DPS numbers in the salary review anyway :p

    I get that people are different and have different ambitions, but I don't get seeing all these guilds that aren't even at our "decent" level excluding people for class reasons. But I guess that means more recruits for us :)

    that extreamly easy they want to finish the vet dungeon or the trial at all.
    and as it is much easier for a bad player to match the minimum required DPS to solve a dungeon on a DK than than on a sorc, so instead of dying 12quadruple times at the gargoyle because you had an incompetent sorc, they are preferring the incompetent DK which still enables you to be successfull.
    thats the reason casuals avoid classes labled as horrific DPS.

    To be fair, if a group is struggling to beat the gargoyle, the fact one member is an incompetant sorc is a small part of the equation because the fight does not even need a full group. On the brightside in 1.6 the gargoyle is even easily 2 man'd.
    While it is true a bad sorc is worse than a bad DK, as with previous mmo games, you tend to find bad players flock to the better class and remain bad because they can get away with it. Whereas those who pick 'weaker' classes tend to get better as they have little choice if they want to do the content. As a result you tend to be far more likely to get a half decent sorc than a bad one, which in turn means they will likely perform better than the bad DK.

    This is an important point actually.

    No matter how good a magicka Sorc players gets, it is the TIMED challenge of Trials that sees them excluded.

    They may be more skilled, better at following instructions and picking up mechanics, rarely die due to doing the wrong thing or standing in the wrong place. They might be a great team player, hit the right buttons at the right time and be fun in TS.

    But none of that matters because the dps numbers don't stack up hard enough to push the trial timer down to where the competitive guild wants it.

    So adios Sorcerer - you're negate is now of little use to us, and our Temp healers invaliidate the need to take you for that, so regretfully...

    If you were to take the timed element out of Raid content and fix the classes so they are closer to each other in terms of utility and survivability, the ridiculous imbalance seen in class representation in Trials woould be a thing of history.

    Everyone would win...

    Besides - isn't it just damn lazy to make a game where how fast you do the content, rather than how chalenging it is in other respects is of primary importance?

    Timed challenges have their place of course, and can be enjoyable - but as the only game in town if you want the very best gear?

    Shouldn't we be past the MMO era of 'to increase difficulty add health and damage for the boss, job done'?

    Really...

    Zenimax is taking the game firmly out of the hands of the casual majority and delivering it lock, stock and barrel to the hardcore gamers.

    Any game where the majority, or even a significant minority) are excluded from content or guilds due to the design of the game is a bad game, and as Blizzard seem to know far better, doomed to financial failure.

    If you can't for some reason balance your classes (or even come close to it...), then content & reward should be created that caters for all. Not in a way which fences off some of it permanently out of reach of the majority.

    The hardcore guilds get the glory and the rewards sooner. The more casual get it later.

    Creating a paradigm where some will never get it, and in a way which has players DENYING EACH OTHER access to content based on class choice in a game feted as 'play as you want to play' is poisonous and pointlessly devisive.

    Less than hardcore players expect to behind the curve. That goes with the territory... but part of the ESO curve is currently unnatainable unless you jump to the FOTY class(es).

    "Play as you need to play" more like...

    There is so much wrong in all of this.

    First of all, the Hardcore community doesn't care what class is the strongest one, it just plays it.

    2: You will always have a class dealing more damage than the others, it's just the way it is and as long as damage is what matters most, best groups will get as many players dealing the most damage as possible.

    3: As ppontus noted, you can complete any content with sorcs nbs & templars, only hardcore guilds refuse those players as well as hardcore wanabees (which are actually the people who give hardcore players the "Elitits ****" reputation).

    4: If you want to play hardcore you need to be ready to reroll immediately to the next FOTM class instead of sticking to yours & asking for buffs.

    Exactly this.

    Seriously there are very few guilds in this game that are hardcore enough to actually have to care about class optimization, in EU I can only think of Hodor and that banana guild I don't even know the name of but that had the top times at some point. Below that anyone can compete with pretty much any class setup to be honest, it's not like all our DKs do 1,6K+ dps either, not at all.

    The biggest problem I see is the so called "hardcore wannabees" that look at the top of the leaderboard and then decide to exclude Sorcerers/NBs/Templars/whatevers because they think they are automatically worthless.

    These guilds/groups more than often end up not even being able to complete Sanctum because they are actually gimping themselves by narrowing the amount of people to pick from and end up with a bunch of unskilled DKs (because they are DKs) instead of really good Sorcs. :D

    In essence, 99% of Sorc exclusion = idiocy. 1% = legit, because Sorcs do less DPS. If you want to be in that 1% though, as @TehMagnus just said.. you pretty much need to be ready to reroll to any class that is or becomes the FOTM, at any time. Because if you're truly hardcore, and you don't reroll, you will be beaten by another group that does.

    If you're having trouble finding guilds that accept you, making one yourself is actually a good idea, because chances are there are many others that have the same problem then and you can gather up all the good Sorcs and whatever classes were excluded. And because the hardcore community is tiny in this game, you should have no problem getting in the top 10 at least with competent players of any class.

    Very strange that remember only Hodor.
    May be Hodor have first kill SO normal EU? No, this is my guild - IDDQD and I was in this group.
    May be Hodor have world first kill SO Hard mod? No, this is Ætherius Eight - ours countryman's.

    I think that sorc has a lot of problems, but our two groups (AE and IDDQD) had sorcs (4 sorcs in IDDQD group). This did not prevent us to be the first.
  • TehMagnus
    TehMagnus
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    ✭✭
    A1exeR wrote: »

    Very strange that remember only Hodor.
    May be Hodor have first kill SO normal EU? No, this is my guild - IDDQD and I was in this group.
    May be Hodor have world first kill SO Hard mod? No, this is Ætherius Eight - ours countryman's.

    I think that sorc has a lot of problems, but our two groups (AE and IDDQD) had sorcs (4 sorcs in IDDQD group). This did not prevent us to be the first.

    Those sorcs are also the reason you don't have top time leaderboard positions.

    As for clearing content you're just proving @ppontus's point once again: a group with skilled players can clear any content no matter the class.

    And the only reason they got Hard Mode SO first is because we where doing speed run SO, it took us 5-6 tries to do the HM ;).
    Edited by TehMagnus on February 26, 2015 1:11PM
  • Syntse
    Syntse
    ✭✭✭✭✭
    A1exeR wrote: »
    Very strange that remember only Hodor.
    May be Hodor have first kill SO normal EU? No, this is my guild - IDDQD and I was in this group.
    May be Hodor have world first kill SO Hard mod? No, this is Ætherius Eight - ours countryman's.

    Maybe because Hodor is actually quite open of their doings, share their videos. Gives builds for people to mimic to, gives strats for beating content. Nobody remembers the guilds that keeps all their strats and builds etc to them selves and only posts bragging topic on forums when they do something world first or world fastest.
    Syntse Dominion Khajiit Dragonknight Stamina Tank [50]
    Ra'Syntse Dominion Khajiit Nightblade Magica DPS [50]
    Syntselle Dominion Dark Elf Dragonknight Magica DPS [50]
    Syntseus Dominion Imperial Templar Healer [50]
    Syntsetar Dominion High Elf Sorcerer Magica DPS [50]
    Friar Tuktuk Daggerfall Brenton Templar Healer [50]
    Syntseyn Ebonheart Brenton Nightblade Magica DPS [50]
  • pppontus
    pppontus
    ✭✭✭✭✭
    A1exeR wrote: »
    pppontus wrote: »
    TehMagnus wrote: »
    asteldian wrote: »
    Tankqull wrote: »
    pppontus wrote: »
    TehMagnus wrote: »
    pppontus wrote: »
    TehMagnus wrote: »
    pppontus wrote: »
    TehMagnus wrote: »
    We have a stamina templar because he can pull more DPS than most random DKs we can find in the game, but we wouldn't take sorcs to do speed runs (and only reason we take @Alcast & his Templar is he doesn't have a VR14 DK geared & ready to roll :p - And he pulls really nice DPS with his templar, we wouldn't take any other templar DPS except him ^^- ).

    Meh, I'll attribute that to ignorance towards Sorcerers with Mephala and Infallible Aether. Our best DPS pulled 1,4K on the entire Mantikora fight upstairs with that combo, I'm not that good but can at least do 1,4K on easier fights like the Serpent.. :p

    Sure sorc can consistently get better DPS than DK in Manticora, I mean even for me it's hard to get 1,4K on manti, I'll usually be at around -1300 and sometimes 1400-1500 if everything went perfectly. But on the other hand, DK will still pull more DPS in trashpacks and in all the other bosses where he can get up close so in the end, I'd still pick an awesome DK over an awesome Sorc ^^. That being said, I'd prefer an awesome sorc over a random DK just like I prefer an awesome templar over a random DK :p.

    Edit: And to get into your lil debate, it's the same thing as people that refuse others because of their gear. A guy who plays sorc or templar DPS like a boss will pull more DPS than the average players, that being said, those people are extremely rare to come by, and 95% of the times, the sorc or templar stamina DPS that will join your group will suck & be clueless which is why people tend to refuse them straight forward. Only reason I trust Alcast's templar stamina dps is because I already know he's an awesome player and that can only happen with people you know and play with regularly.



    Fair enough, but what I'm mainly trying to make as my point is that 98% of groups aren't Hodor. ^^

    In the end, if you have a half decent group of half decent players.. which classes they are generally doesn't matter much. They'll all do 800 DPS or so anyway!

    Groups like that who are refusing templars or sorcerers as dps, is something I can only attribute to what the community thinks is bad rather than reality. Any sorc or templar can pull 800 with little effort and decent gear.

    I agrees, for people who just want to complete content, any group will do it, this is what you see most casual guilds doing, they aren't too picky about who they take.

    If you want to make a good time or even have an easy time farming a trial, you tend to want to have the best and you tend to copy what you see the best players doing which is why people get into the mentality of refusing templars & sorcs DPSers because they see none in the leaderboard (although IMO this prolly really only applies to competitive guilds that are trying to get things going for them and getting groups together to earn top positions. Most random PUG groups I join during nights when I'm bored or want to test DPS on bosses always have sorcs amongst them).

    Then again, if you where serious about being competitive, at least until 1.6, best thing you could do was reroll DK...

    Well, yeah. I guess we view this a little differently since my guild is no hardcore raiding guild, just an open PVE guild that happen to have a good core group of players. In the end, I just think most groups that just want to be "up there" rather than "the best" are focusing too much on classes and builds rather than players and skill. We've managed to snag some decent places on the leaderboards without telling anyone to reroll DK. #7 HR with 4 DK dps, #8 AA with 5, that's good enough for me. ^^

    I personally don't like playing the DK, too much fire fire for me, and if I was asked to bring my DK or sit out .. I'd sit out. That's not really my cup of tea. My boss doesn't let me put down my DPS numbers in the salary review anyway :p

    I get that people are different and have different ambitions, but I don't get seeing all these guilds that aren't even at our "decent" level excluding people for class reasons. But I guess that means more recruits for us :)

    that extreamly easy they want to finish the vet dungeon or the trial at all.
    and as it is much easier for a bad player to match the minimum required DPS to solve a dungeon on a DK than than on a sorc, so instead of dying 12quadruple times at the gargoyle because you had an incompetent sorc, they are preferring the incompetent DK which still enables you to be successfull.
    thats the reason casuals avoid classes labled as horrific DPS.

    To be fair, if a group is struggling to beat the gargoyle, the fact one member is an incompetant sorc is a small part of the equation because the fight does not even need a full group. On the brightside in 1.6 the gargoyle is even easily 2 man'd.
    While it is true a bad sorc is worse than a bad DK, as with previous mmo games, you tend to find bad players flock to the better class and remain bad because they can get away with it. Whereas those who pick 'weaker' classes tend to get better as they have little choice if they want to do the content. As a result you tend to be far more likely to get a half decent sorc than a bad one, which in turn means they will likely perform better than the bad DK.

    This is an important point actually.

    No matter how good a magicka Sorc players gets, it is the TIMED challenge of Trials that sees them excluded.

    They may be more skilled, better at following instructions and picking up mechanics, rarely die due to doing the wrong thing or standing in the wrong place. They might be a great team player, hit the right buttons at the right time and be fun in TS.

    But none of that matters because the dps numbers don't stack up hard enough to push the trial timer down to where the competitive guild wants it.

    So adios Sorcerer - you're negate is now of little use to us, and our Temp healers invaliidate the need to take you for that, so regretfully...

    If you were to take the timed element out of Raid content and fix the classes so they are closer to each other in terms of utility and survivability, the ridiculous imbalance seen in class representation in Trials woould be a thing of history.

    Everyone would win...

    Besides - isn't it just damn lazy to make a game where how fast you do the content, rather than how chalenging it is in other respects is of primary importance?

    Timed challenges have their place of course, and can be enjoyable - but as the only game in town if you want the very best gear?

    Shouldn't we be past the MMO era of 'to increase difficulty add health and damage for the boss, job done'?

    Really...

    Zenimax is taking the game firmly out of the hands of the casual majority and delivering it lock, stock and barrel to the hardcore gamers.

    Any game where the majority, or even a significant minority) are excluded from content or guilds due to the design of the game is a bad game, and as Blizzard seem to know far better, doomed to financial failure.

    If you can't for some reason balance your classes (or even come close to it...), then content & reward should be created that caters for all. Not in a way which fences off some of it permanently out of reach of the majority.

    The hardcore guilds get the glory and the rewards sooner. The more casual get it later.

    Creating a paradigm where some will never get it, and in a way which has players DENYING EACH OTHER access to content based on class choice in a game feted as 'play as you want to play' is poisonous and pointlessly devisive.

    Less than hardcore players expect to behind the curve. That goes with the territory... but part of the ESO curve is currently unnatainable unless you jump to the FOTY class(es).

    "Play as you need to play" more like...

    There is so much wrong in all of this.

    First of all, the Hardcore community doesn't care what class is the strongest one, it just plays it.

    2: You will always have a class dealing more damage than the others, it's just the way it is and as long as damage is what matters most, best groups will get as many players dealing the most damage as possible.

    3: As ppontus noted, you can complete any content with sorcs nbs & templars, only hardcore guilds refuse those players as well as hardcore wanabees (which are actually the people who give hardcore players the "Elitits ****" reputation).

    4: If you want to play hardcore you need to be ready to reroll immediately to the next FOTM class instead of sticking to yours & asking for buffs.

    Exactly this.

    Seriously there are very few guilds in this game that are hardcore enough to actually have to care about class optimization, in EU I can only think of Hodor and that banana guild I don't even know the name of but that had the top times at some point. Below that anyone can compete with pretty much any class setup to be honest, it's not like all our DKs do 1,6K+ dps either, not at all.

    The biggest problem I see is the so called "hardcore wannabees" that look at the top of the leaderboard and then decide to exclude Sorcerers/NBs/Templars/whatevers because they think they are automatically worthless.

    These guilds/groups more than often end up not even being able to complete Sanctum because they are actually gimping themselves by narrowing the amount of people to pick from and end up with a bunch of unskilled DKs (because they are DKs) instead of really good Sorcs. :D

    In essence, 99% of Sorc exclusion = idiocy. 1% = legit, because Sorcs do less DPS. If you want to be in that 1% though, as @TehMagnus just said.. you pretty much need to be ready to reroll to any class that is or becomes the FOTM, at any time. Because if you're truly hardcore, and you don't reroll, you will be beaten by another group that does.

    If you're having trouble finding guilds that accept you, making one yourself is actually a good idea, because chances are there are many others that have the same problem then and you can gather up all the good Sorcs and whatever classes were excluded. And because the hardcore community is tiny in this game, you should have no problem getting in the top 10 at least with competent players of any class.

    Very strange that remember only Hodor.
    May be Hodor have first kill SO normal EU? No, this is my guild - IDDQD and I was in this group.
    May be Hodor have world first kill SO Hard mod? No, this is Ætherius Eight - ours countryman's.

    I think that sorc has a lot of problems, but our two groups (AE and IDDQD) had sorcs (4 sorcs in IDDQD group). This did not prevent us to be the first.

    Yeah, what @Syntse said. No offence but I haven't really seen these names anywhere apart from maybe in some thread in the PVE forum about "world first something", that's fine and all but I'm not exactly participating in any world first struggles so that doesn't mean much to me.

    However you can see Hodor members posting builds, videos of world records etc. and generally participating a lot in the community - thus I recognize them. Same reason I have no idea who the yellows above us on the AA&HR leaderboards are, if they don't show themselves anywhere .. how would I know? Not like I am going to go out of my way to find out, doesn't really matter to me. :D
    Edited by pppontus on February 26, 2015 1:27PM
  • A1exeR
    A1exeR
    ✭✭✭
    TehMagnus wrote: »
    A1exeR wrote: »

    Very strange that remember only Hodor.
    May be Hodor have first kill SO normal EU? No, this is my guild - IDDQD and I was in this group.
    May be Hodor have world first kill SO Hard mod? No, this is Ætherius Eight - ours countryman's.

    I think that sorc has a lot of problems, but our two groups (AE and IDDQD) had sorcs (4 sorcs in IDDQD group). This did not prevent us to be the first.

    Those sorcs are also the reason you don't have top time leaderboard positions.

    As for clearing content you're just proving @ppontus's point once again: a group with skilled players can clear any content no matter the class.

    And the only reason they got Hard Mode SO first is because we where doing speed run SO, it took us 5-6 tries to do the HM ;).

    In my opinion leaderboard system is stupid. Go to raids only in order to improve time.. boring.
    Syntse wrote: »
    A1exeR wrote: »
    Very strange that remember only Hodor.
    May be Hodor have first kill SO normal EU? No, this is my guild - IDDQD and I was in this group.
    May be Hodor have world first kill SO Hard mod? No, this is Ætherius Eight - ours countryman's.

    Maybe because Hodor is actually quite open of their doings, share their videos. Gives builds for people to mimic to, gives strats for beating content. Nobody remembers the guilds that keeps all their strats and builds etc to them selves and only posts bragging topic on forums when they do something world first or world fastest.

    We are Russian and many of us do not go to Official Forum, but we posted our first kill video.
    What about openness Hodor, i read topics where they do not want to show their tactics on SO Hard mod befor 1.6 started, where they did not want to tell their sorc build in 1.6
    I'm not going to argue who is better, just wanted to say that they are not the only ones.
  • TehMagnus
    TehMagnus
    ✭✭✭✭✭
    ✭✭
    A1exeR wrote: »
    What about openness Hodor, i read topics where they do not want to show their tactics on SO Hard mod befor 1.6 started, where they did not want to tell their sorc build in 1.6
    - We are not showing SO HM tactics before 1.6 because we don't want to spoil the fun of guilds who might be trying, just like the guild who cleared it first. We will share it next week along with the 28min speed run video.
    - Just because we share a lot of content doesn't mean we have to share everything (our members share what they want except when it's time strategies we want to keep secret so it doesn't help the competition).
    Edited by TehMagnus on February 26, 2015 2:29PM
  • pppontus
    pppontus
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    A1exeR wrote: »
    TehMagnus wrote: »
    A1exeR wrote: »

    Very strange that remember only Hodor.
    May be Hodor have first kill SO normal EU? No, this is my guild - IDDQD and I was in this group.
    May be Hodor have world first kill SO Hard mod? No, this is Ætherius Eight - ours countryman's.

    I think that sorc has a lot of problems, but our two groups (AE and IDDQD) had sorcs (4 sorcs in IDDQD group). This did not prevent us to be the first.

    Those sorcs are also the reason you don't have top time leaderboard positions.

    As for clearing content you're just proving @ppontus's point once again: a group with skilled players can clear any content no matter the class.

    And the only reason they got Hard Mode SO first is because we where doing speed run SO, it took us 5-6 tries to do the HM ;).

    In my opinion leaderboard system is stupid. Go to raids only in order to improve time.. boring.
    Syntse wrote: »
    A1exeR wrote: »
    Very strange that remember only Hodor.
    May be Hodor have first kill SO normal EU? No, this is my guild - IDDQD and I was in this group.
    May be Hodor have world first kill SO Hard mod? No, this is Ætherius Eight - ours countryman's.

    Maybe because Hodor is actually quite open of their doings, share their videos. Gives builds for people to mimic to, gives strats for beating content. Nobody remembers the guilds that keeps all their strats and builds etc to them selves and only posts bragging topic on forums when they do something world first or world fastest.

    We are Russian and many of us do not go to Official Forum, but we posted our first kill video.
    What about openness Hodor, i read topics where they do not want to show their tactics on SO Hard mod befor 1.6 started, where they did not want to tell their sorc build in 1.6
    I'm not going to argue who is better, just wanted to say that they are not the only ones.

    Well, showing tactics or not is always a question. I don't really blame anyone for not wanting to share tactics, and generally, many people don't want to see tactics released too early as they want to try and beat it themselves.

    Not sharing builds seem like more of a personal choice by that person than anything, considering I've seen both Alcasts Stam build and Moving Targets DK build.. so that doesn't seem like a guild thing?

    Although I do agree with you that people refusing to share builds seems pretty stupid to me, generally any build can be made better by input from other people. But I'm sure that Sorc build will be quickly passed by other people (that do share and get input from others) at some point anyway. :)

    Either way, feels like the topic has derailed a bit. I mean no disrespect to anyone, I don't pay much attention so I only notice the ones who are very active.
  • Kingdinguhling
    Kingdinguhling
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    Still not one single viable build, rotation, or video of a Sorcerer sustaining high DPS. you all say its capable but in all these threads there is nothing. you would think by now there would be a 3 minute clip of a Sorcerer somewhere holding 12k+ DPS if it was so easy....

    I jumped on a DK for the first time on PTS just because I wanted to simply see what all the buzz was about. I was shocked to find myself 20 minutes later just rampaging through Cyrodiil on it. Its such a ridiculously easy class to figure out and there is builds everywhere for it. DK simply is either way to easy to play or too powerful or they simply don't want Sorcerer that easy to play and the rotation is far to complicated.

    My sorc is my main and I have been lvling my Templar the last few weeks because I want something viable for endgame even if I had to reroll. That goes to say at this point I don't think either side of this argument is absolutely certain without a doubt that Sorcerer is or isn't gonna be a top contender.

    PS. I Had a similar experience terrorizing around Cyrodiil with Templar on PTS and Nightblade was at least fun with a bow and ganking kills but I did die a lot. the Difference with Templar is that they now have not only lowered the DPS on Jabs but they have also left the CC on it which grants immunity. (I wish they would have just did one or the other). and the HP based Shield is kinda a double edged Sword really.

    DK has by far the easiest learning curve of all 4 classes and I'm not sure if they intend to address this or leave it play out but I do see that a lot of other classes are speaking out against them. Now with DK being the easiest class to do basic DPS and survive with it doesn't mean that there isn't some degree of difficulty to the class if you want 10 minute runs on the leaderboards or 16k DPS. I also don't think its a personal attack on the Players or Class. We just want some direction put in the other class's skills to make builds more apparent.



    Edited by Kingdinguhling on February 26, 2015 6:28PM
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